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Eris Ernaga
Super Nerds
373
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Posted - 2013.07.27 13:20:00 -
[1] - Quote
No need to nerf all logis natural shield regulation what was the point of it and contact grenade aren't op because the system is wonky and it makes it hard to throw them and hit anything. I've thrown my thukker grenades right at the feet of an enemy and did no damage + no hit marker the smoke from the grenade was right on the enemy =/ honestly half of 1.3 was just nerfs and buffs. Saying you're gonna update the game once a month then releasing this little of content is just dumb to me. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:24:00 -
[2] - Quote
Cosgar wrote:1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam.
I'm down for maybe nerfing the contact grenades to 2 total but 1 that's just over doing it. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:28:00 -
[3] - Quote
Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team.
Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:30:00 -
[4] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Cosgar wrote:1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam. I'm down for maybe nerfing the contact grenades to 2 total but 1 that's just over doing it. Reducing it to one also makes sense since that means you can't charge an enemy and spam two grenades in his face to instant win. You get one that you have to use sparingly when you really need it and even then you'll need to follow up with gun fire (if you haven't already). If you want more than learn to cook your grenades.
Cooking grenades are easy wait for the 3rd 4th beep and throw it pretty much a contact grenade. They aren't instant win they can miss, hit your self and kill you, and don't instantly down anything besides scout. Maybe a slight damage decrease was needed not getting rid of 2 grenades only people running nanohives will even use these grenades anymore. They already only focus on infantry I've already told my self I will be running Lai Dai AV grenade fits only after 1.3. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:31:00 -
[5] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class?
I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes.
I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:33:00 -
[6] - Quote
Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count.
They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:35:00 -
[7] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. All Logis actually get more module slots than their assault counterpart Maybe invest in shield regulators if you are so concerned?
I already have and they get more because they need CPU + PG enhancers to fit their equipment being a logi is harder then being an assault we don't need nerfs the game is just fine. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:36:00 -
[8] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. All Logis actually get more module slots than their assault counterpart Maybe invest in shield regulators if you are so concerned?
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:37:00 -
[9] - Quote
Cosgar wrote:Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. I agree that the shield regulation nerf came out of left field, but it could be worse for us. Would you rather them went with all the crazy ideas people had like limiting us to sidearms? As long as I keep my hacking bonus and slot layout, I'll be a happy logi.
Yeah it was like getting a bad mail and just hoping it wasn't to bad the regulation nerf wasn't horrible but I still felt it was unnecessary. Feels like CCP is saying dial it back logi you know you can't be good in a game we can turn you in to complete scrubs if we wanted to. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:38:00 -
[10] - Quote
Forlorn Destrier wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? He doesn't use the Logi for its intended role so he's upset - nevermind that he knew he wasn't using it correctly and decided to overlook the fact that people would notice a lot of people were using it differently than intended...
Minmitar prototype logi prototype nanhives, uplinks, repair tool, and nanite injector, less then a few hours away from prototype active scanner. What did you say? |
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Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:40:00 -
[11] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:If cooking grenades is so easy then why are you complaining? Contact grenades are nothing more than an easy mode for people who can't cook them properly, so they should have a pretty considerable draw back - in this case the count. They aren't easy mode at all they have very low splash I already had to leave tanks because of the huge amount of nerfs what's next logis. It you use thukker you can not take on vehicles unless you are using swarms and a lot of players do not use this you are sacrificing one play style for another thukker wont kill a tank or lav. You realize we are comparing the contact grenades to the regular locus grenades, which can't kill vehicles either. You're not making any sense anymore
My point exactly they're no good at av so when you use them you sacrifice av that's why I feel they are not op. Why make them not even good at infantry if that is what they are suppose to do? |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:41:00 -
[12] - Quote
Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended)
People are using logis as intended as far as I can see I ran into so many caldari logis who I just mowed down. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:44:00 -
[13] - Quote
Cosgar wrote:Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) Bro, do you even logi? Shield regulation is already criminally underrated. It's not an issue of being an assault logi, because there isn't such thing. Everyone just flocked to the CaLogi because it was super OP. Back to the point though, shield regulation = survival. Logis are bright freaking yellow, slow and that makes us easy targets. Want us to use equipment? We need to be alive to use it.
People think I'm gonna run around in a scout suit with equipment I deserve to score skills just like every suit does but I need survivability to do that. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:45:00 -
[14] - Quote
Duran Lex wrote:Eris Ernaga wrote:Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) People are using logis as intended as far as I can see I ran into so many caldari logis who I just mowed down. After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is.
Lol dude I run logi how are you going to say that you think logis should run no grenades, no weapons, and only equipments it's sad that you think this should be an assault dominate game. Okay let me give up all my module slots and weapon slots so I can serve down your equipment. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:51:00 -
[15] - Quote
Cosgar wrote:Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is.
Only an idiot wouldn't know what they do they play an offensive, support, and medic role. Obviously deploying nanohives, repping and reviving allys or using scanners to reveal enemy positions. Just because they are using equipment to do these things doesn't mean they shouldn't be using their light weapon slots or grenades to dish out some punishments.
Tell me if I run into a person and it's a 1 v 1 battle am I suppose to run to my allys because I'll die in a second we need some offensive and defensive capabilities. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:54:00 -
[16] - Quote
Aero Yassavi wrote:Eris Ernaga wrote: People think I'm gonna run around in a scout suit with equipment I deserve to score skills just like every suit does but I need survivability to do that.
OK, I'm out now. You DO NOT deserve to score kills as equally as every other suit. The assault suit should have a clear advantage in killing since that is its sole purpose.
Not true at all what you're saying is people should be forced into a play style your not gonna force me into an assault just to score more kills. I have scored more kills then assaults and I see that as fair. |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:55:00 -
[17] - Quote
Duran Lex wrote:Cosgar wrote:Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is. They are the backbone of a squad, camping behind heavies, repping, rezzing. you know...providing the entire squad with unparalleled support. Not running ahead of the assualts, and outclassing them with more EHP with the same combat effectiveness an assault, while also able to carry more equipment. They shouldn't be a master of all trades.
I completely agree with this post and treat my logi that way but I just don't feel they should be dead in a second. I feel people see it the other way though that logis should be this scout suit with equipment. |
Eris Ernaga
Super Nerds
374
|
Posted - 2013.07.27 14:41:00 -
[18] - Quote
Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote: People think I'm gonna run around in a scout suit with equipment I deserve to score skills just like every suit does but I need survivability to do that.
OK, I'm out now. You DO NOT deserve to score kills as equally as every other suit. The assault suit should have a clear advantage in killing since that is its sole purpose. Not true at all what you're saying is people should be forced into a play style your not gonna force me into an assault just to score more kills. I have scored more kills then assaults and I see that as fair. I'm not saying assaults should always score more kills than a logi, I'm saying it should be easier for assaults to score more kills. If you out kill an assault as a logi then good for you.
+1 |
Eris Ernaga
Super Nerds
374
|
Posted - 2013.07.27 14:42:00 -
[19] - Quote
Aero Yassavi wrote:Cosgar wrote:Aero Yassavi wrote:Logis are hardly bright yellow since they changed the shade very early in Uprising. And yes logis need to stay alive to do their role, so does every other role. Nothing wrong with making logis a little more reliant on support from teammates like everyone else. Assaults will need support from logis to stay on their feet and have ammo, logis will need support from assaults to fight off the enemies while they wait for their shield recharge to kick in. You're kidding, right? Depending on the map and who I'm squading with, I'm not always with my team. For a role designed around team support, why would you not be with your team? That's like a heavy lone-wolfing it, yet whenever someone complains about that everyone seems ok with telling them they are supposed to stick with the team. Seems you may have gotten too used to the assaut logi. Honestly I don't think any suit should be self-dependent, everyone should rely off someone else for support.
Have you never been cut off from your team or picked a bad spawn? |
Eris Ernaga
Super Nerds
378
|
Posted - 2013.07.27 14:48:00 -
[20] - Quote
Aero Yassavi wrote:Cosgar wrote:In what part of this topic did I say anything about looking for encounters? I just want enough survivability to actually survive the occasional encounter with all my already existing disadvantages. Well you did say you are running off without your team a lot and you say that you are not looking for encounters, yet you want survivability when you do occasionally run into an encounter. Ok, so let me give you a scenario: You are off running by yourself and you run into an assault player. Who should have the higher survivability chance here? Again, if you want the survivability then either really focus on avoiding the enemy or stay closer to your team.
The one who has the better skill should when however the assault could have a higher chance then you this depends on what he is skilled in to. Chances are if you are both in proto he will most like have more eHP and a core god lock pistol this does not mean you can not kill him. A lot of the times I have to retreat in those type of the scenarios but I am a very good retreater only to move to a strategical point and kill him. None the less I run a corp and we always squad and play squad orientated logis shine in those kind of situations. |
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