|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
3248
|
Posted - 2013.07.27 13:24:00 -
[1] - Quote
1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam. |
Cosgar
ParagonX
3249
|
Posted - 2013.07.27 13:29:00 -
[2] - Quote
Eris Ernaga wrote:Cosgar wrote:1. Be glad that all they're nerfing logi wide is the shield regulation. But to be on the safe side, you better invest in a sidearm.
2. Don't complain about something that shouldn't be in the game in the first place. Even if explosions were inconsistent, plenty of people die to those mother thukkers about as much as flaylock spam. I'm down for maybe nerfing the contact grenades to 2 total but 1 that's just over doing it. You can always take regular grenades and cook them... |
Cosgar
ParagonX
3249
|
Posted - 2013.07.27 13:36:00 -
[3] - Quote
Eris Ernaga wrote:Aero Yassavi wrote:Eris Ernaga wrote:Aero Yassavi wrote:1.3 is small because it's the beginning of the transition to 1 update a month. The rest should be much bigger.
And reducing the shield regulation makes sense, it means they'll spend less time leading the charge and more time hanging slightly back where their equipment can better service the team. Are you a logi there is nothing wrong with them nerfing shield regulation is unnecessary. Besides logis are the closest things to assault don't understand why people think they need to be 10x weaker. I have a prototype Gallente logi, so yeah. And are you seriously trying to argue that logis should be assault? Then whats the purpose of the, you know, assault class? I didn't say they should be assault class I said they are the closest to an assault class what is the difference between a logi and assault really? They both have almost the same amount of high and low slots each use lights weapons the only difference is the number of equipment and sometimes a sidearm that an the base attributes. I can't explain it when I say something just feels right and I feel the logi fits it's place. Only thing I think needs a nerf is the core lock because the damage is to high. I agree that the shield regulation nerf came out of left field, but it could be worse for us. Would you rather them went with all the crazy ideas people had like limiting us to sidearms? As long as I keep my hacking bonus and slot layout, I'll be a happy logi. |
Cosgar
ParagonX
3251
|
Posted - 2013.07.27 13:43:00 -
[4] - Quote
Forlorn Destrier wrote:Eris Ernaga wrote:
Plus asasults have higher base attributes meaning you'll have to stack on a few complex shield or armor mods just to reach the base attributes an assault has. I'm running 4 enhanced shield extenders and barely have any more shield then my militia caldari assault has.
Dude, if you want to play assault, play assault. The purpose of Logi is LOGISTICS - look up this military term and you will maybe understand the intended role better (though I think you already understand and are just a bit butthurt that you specced into something expecting that it CCP wouldn't notice people using it differently than intended) Bro, do you even logi? Shield regulation is already criminally underrated. It's not an issue of being an assault logi, because there isn't such thing. Everyone just flocked to the CaLogi because it was super OP. Back to the point though, shield regulation = survival. Logis are bright freaking yellow, slow and that makes us easy targets. Want us to use equipment? We need to be alive to use it.
Edit: Also, god forbid someone kill something in a goddamned FPS. |
Cosgar
ParagonX
3251
|
Posted - 2013.07.27 13:48:00 -
[5] - Quote
Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is. |
Cosgar
ParagonX
3251
|
Posted - 2013.07.27 13:52:00 -
[6] - Quote
Aero Yassavi wrote:Logis are hardly bright yellow since they changed the shade very early in Uprising. And yes logis need to stay alive to do their role, so does every other role. Nothing wrong with making logis a little more reliant on support from teammates like everyone else. Assaults will need support from logis to stay on their feet and have ammo, logis will need support from assaults to fight off the enemies while they wait for their shield recharge to kick in. You're kidding, right? Depending on the map and who I'm squading with, I'm not always with my team. |
Cosgar
ParagonX
3252
|
Posted - 2013.07.27 14:01:00 -
[7] - Quote
Duran Lex wrote:Cosgar wrote:Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is. They are the backbone of a squad, camping behind heavies, repping, rezzing. you know...providing the entire squad with unparalleled support. Not running ahead of the assualts, and outclassing them with more EHP with the same combat effectiveness an assault, while also able to carry more equipment. They shouldn't be a master of all trades. That's kind of a generalist's idea of the class, but there's a bit more than being everyone's personal battle butler. For example, I'm the kind of logistics that runs the map, laying out uplinks and triage hives for heavies in my squad that want to run point defense and don't need a baby sitter or proximity mines and REs to take care of murder taxis. Along with that, I use my suit's hacking bonus with kin cats/regulators and a codebreaker to run distraction, hacking unguarded objectives, keeping the enemy team on their toes. I don't have proto kin cats yet, but when I do, I'm considering switching out my usual MD for a SG, for those CQC oriented maps. I'm using my equipment, does that make me a real logi? |
Cosgar
ParagonX
3252
|
Posted - 2013.07.27 14:03:00 -
[8] - Quote
Aero Yassavi wrote:Cosgar wrote:Aero Yassavi wrote:Logis are hardly bright yellow since they changed the shade very early in Uprising. And yes logis need to stay alive to do their role, so does every other role. Nothing wrong with making logis a little more reliant on support from teammates like everyone else. Assaults will need support from logis to stay on their feet and have ammo, logis will need support from assaults to fight off the enemies while they wait for their shield recharge to kick in. You're kidding, right? Depending on the map and who I'm squading with, I'm not always with my team. For a role designed around team support, why would you not be with your team? That's like a heavy lone-wolfing it, yet whenever someone complains about that everyone seems ok with telling them they are supposed to stick with the team. Seems you may have gotten too used to the assaut logi. Honestly I don't think any suit should be self-dependent, everyone should rely off someone else for support. It's called playing differently. You should try it and not tell someone what how to play their class. Also, I answered this in the previous post. |
Cosgar
ParagonX
3252
|
Posted - 2013.07.27 14:11:00 -
[9] - Quote
Aero Yassavi wrote:Cosgar wrote:Duran Lex wrote:Cosgar wrote:Duran Lex wrote:After reading through your posts, you have absolutely no idea of what the intended purpose of the logistics suit is. No trolling, but I'm interested in seeing what your idea of our intended purpose is. They are the backbone of a squad, camping behind heavies, repping, rezzing. you know...providing the entire squad with unparalleled support. Not running ahead of the assualts, and outclassing them with more EHP with the same combat effectiveness an assault, while also able to carry more equipment. They shouldn't be a master of all trades. That's kind of a generalist's idea of the class, but there's a bit more than being everyone's personal battle butler. For example, I'm the kind of logistics that runs the map, laying out uplinks and triage hives for heavies in my squad that want to run point defense and don't need a baby sitter or proximity mines and REs to take care of murder taxis. Along with that, I use my suit's hacking bonus with kin cats/regulators and a codebreaker to run distraction, hacking unguarded objectives, keeping the enemy team on their toes. I don't have proto kin cats yet, but when I do, I'm considering switching out my usual MD for a SG, for those CQC oriented maps. I'm using my equipment, does that make me a real logi? Nothing wrong with that type of logi, but if you are complaining about the nerf than you should probably either trade some of your modules for regulators or avoid engagements with the enemy. You can't have it all at once. In what part of this topic did I say anything about looking for encounters? I just want enough survivability to actually survive the occasional encounter with all my already existing disadvantages. Also, I wasn't complaining about the nerf, I said it could be worse, which in reality it could be with everyone around here pretending they know how to play a class more than someone who does 24/7. I've been a Minmatar logi since Chrome, I think I would have a better idea of what my class needs. If I wanted to go out and kill all day, I'd still be an assault. I play logi because I like the idea of an equipment oriented class not just a heavy's personal servant all the time. |
Cosgar
ParagonX
3252
|
Posted - 2013.07.27 14:18:00 -
[10] - Quote
Aero Yassavi wrote:So you're saying you want to have maximum eHP, a short shield delay, a fast shield recharge rate and fast armor repair rate, and a bunch of equipment?
I'm not saying you can't play definitely, but you need to understand there are trade offs with every decision you make. As I said before, if you want to be a speedy logistics that drops uplinks, nanohives, and remote explosives while quickly hacking the objectives then either sacrifice some HP for regulators or accept that you won't be the best at straight up engagements and try to avoid the enemy. You can't have it all. I'm a Minmatar, one of the squishiest logis, but the fastest. I think I settled on the idea of tradeoffs when I chose the suit. (again) My only option is to be a crappy shield tanker, slow and crappy armor tanker, or a semi-okay regen/hybrid tanker. Hell, I'm not even complaining about the shield regluator nerf if it appeases everyone wanting logis to be an easy kill when they already are. But FFS, I got no sidearm, barely any EHP higher than a scout, no stamina, and I'm slower than my assault counterpart. The only people that I've seen stomping out anything with Minmatar logis are freakishly good players like Jungian who does it while using equipment. What else do you want? A New Eden wide Geneva Convention? |
|
Cosgar
ParagonX
3253
|
Posted - 2013.07.27 14:32:00 -
[11] - Quote
Aero Yassavi wrote:Well you did say you are running off without your team a lot and you say that you are not looking for encounters, yet you want survivability when you do occasionally run into an encounter. Ok, so let me give you a scenario: You are off running by yourself and you run into an assault player. Who should have the higher survivability chance here? No *** the assult has the advantage. Sometimes I manage to pull out the W because I outsmart them. My point is that I'm happy with my current level of survivability because it's perfect as is. The regulator nerf sucks. But all I need to do is put another level in circuity and try to wedge a complex regulator in my loudout... "adapt or die" and all that...
Aero Yassavi wrote:Again, if you want the survivability then either really focus on avoiding the enemy or stay closer to your team. I already avoid combat when I need to unless there's someone in my way. It's not like I can politely ask that heavy guarding E to step aside so I can hack his objective.
|
Cosgar
ParagonX
3253
|
Posted - 2013.07.27 14:34:00 -
[12] - Quote
Duran Lex wrote:If you are minny, then why do you even care about this nerf? minny logi's are only getting an increase of 2 seconds on their shield depleted timer....what in the hell have you been talking about? If you read back, I was basically stating that nerf sucks but it could be worse. But everyone went into "logis are OP herp-derp" mode and everything came full circle. |
Cosgar
ParagonX
3254
|
Posted - 2013.07.27 14:39:00 -
[13] - Quote
Aero Yassavi wrote:Cosgar wrote:Aero Yassavi wrote:Again, if you want the survivability then either really focus on avoiding the enemy or stay closer to your team. I already avoid combat when I need to unless there's someone in my way. It's not like I can politely ask that heavy guarding E to step aside so I can hack his objective. Well then A) Rally up some assault players to help you take Objective E B) Abandon Objective E for something else C) Create a distraction and outsmart the enemy(s) at Objective E You're trying to do it all by yourself. That's great and I love the attitude, but if you don't want to rely on anyone else to help you then you are going to have to get really clever - not complain that your suit doesn't have enough survivability. I already do this lol. |
|
|
|