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BuTtHuRtPEepZ
Raging Pack of Homosapiens
73
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Posted - 2013.07.27 04:28:00 -
[1] - Quote
I dont know how one would establish the numbers to properly balance the equipment, but it should be in the game. As much as i hate the caldari, they deserve a repair tool also. it would only make sense. why would caldari logis carry a repair tool that fixes armor? |
Slen Kaleth
XCOM ENEMY UNKNOWN
10
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Posted - 2013.07.27 04:54:00 -
[2] - Quote
Disagree, shield not being able to be repaired is why it has a naturally high repair rate vs armor. |
Meeko Fent
Seituoda Taskforce Command Caldari State
384
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Posted - 2013.07.27 04:59:00 -
[3] - Quote
Shield is OP, and I'm Caldari!
We should be trieing to encourage armor tanking, not blantently hunt it to extinction.
Maybe when armor is less gimped dude, but not now! |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
46
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Posted - 2013.07.27 08:28:00 -
[4] - Quote
Yeah that's a stealth armor nerf would almost be as bad as damage mods in low slots. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
854
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Posted - 2013.07.27 08:40:00 -
[5] - Quote
BuTtHuRtPEepZ wrote:I dont know how one would establish the numbers to properly balance the equipment, but it should be in the game. As much as i hate the caldari, they deserve a repair tool also. it would only make sense. why would caldari logis carry a repair tool that fixes armor? Shields don't need any more advantages over Armour get the hell out with your logic. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
73
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Posted - 2013.07.27 14:05:00 -
[6] - Quote
True Adamance wrote:BuTtHuRtPEepZ wrote:I dont know how one would establish the numbers to properly balance the equipment, but it should be in the game. As much as i hate the caldari, they deserve a repair tool also. it would only make sense. why would caldari logis carry a repair tool that fixes armor? Shields don't need any more advantages over Armour get the hell out with your logic.
But how else could cal logis perform their logistics role? caldari dont rely on armor so it wouldnt make sense for a caldari medic to specialize in armor repairing. Yes i understand armor is gimped now, but i didnt say "GIVE IT TO US NOW". Im saying caldari medic needs a reason to be a caldari medic; they focus on shields so it would only make sense that their repair tool would affect shields. "Logically", it makes sense. However, armor and shields would need to be balanced first.
ps. seriously dude, take a chill pill. I run amarr (i hate the caldari), but i cant help but think how useful and logi carrying a shield repair gun AND armor repair gun would be to me during a firefight or after a revive. |
SponkSponkSponk
The Southern Legion
117
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Posted - 2013.07.27 14:42:00 -
[7] - Quote
Well, maybe Caldari logi can deploy shield spheres so all the shield assault suits can cower, uh, I mean take cover behind it until their shield regen. I hear that shield spheres are coming some time this year... |
Midas Fool
BetaMax Beta CRONOS.
62
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Posted - 2013.07.27 14:49:00 -
[8] - Quote
Yes.
But only if the only 'repping' it does is jumpstart the shield regen, so when you lock someone and fire it reduces the remainder of the time before the shield regen starts working and their shields begin to repair themsleves, and that's all the tool really does. Maybe even gives them a recharge bonus. Then the logi could bounce around jump-starting shields and then pull out an armor tool to clean up. This seems fair seeing as how shields already come back at rep tool-like numbers.
Alternatively they could function the same way armor rep tools and immediately start giving out more shields, but I think that would be way overpowered, because of the natural recharge. The advantage of repairing damage being taken in real time too and mitigate it (like the active tank it's meant to emulate) is kind of the signature feature of Armor tanking. The only way I can see this being balanced is maybe really long long cycle times (in between boosts) or some sort of stunt to natural shield recharge, like after being repped your shields wont come back by themselves for 30 seconds.
However, a shield repair tool that works identically to the armor repair tool should be implemented that works on vehicles only. I can't get away with riding on Caldari tanks at the moment and I would like to change that. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
73
|
Posted - 2013.07.28 03:09:00 -
[9] - Quote
Midas Fool wrote:Yes.
But only if the only 'repping' it does is jumpstart the shield regen, so when you lock someone and fire it reduces the remainder of the time before the shield regen starts working and their shields begin to repair themsleves, and that's all the tool really does. Maybe even gives them a recharge bonus. Then the logi could bounce around jump-starting shields and then pull out an armor tool to clean up. This seems fair seeing as how shields already come back at rep tool-like numbers.
Alternatively they could function the same way armor rep tools and immediately start giving out more shields, but I think that would be way overpowered, because of the natural recharge. The advantage of repairing damage being taken in real time too and mitigate it (like the active tank it's meant to emulate) is kind of the signature feature of Armor tanking. The only way I can see this being balanced is maybe really long long cycle times (in between boosts) or some sort of stunt to natural shield recharge, like after being repped your shields wont come back by themselves for 30 seconds.
However, a shield repair tool that works identically to the armor repair tool should be implemented that works on vehicles only. I can't get away with riding on Caldari tanks at the moment and I would like to change that.
+1
This guy gets it. |
Sgt Buttscratch
G I A N T EoN.
544
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Posted - 2013.07.28 03:16:00 -
[10] - Quote
It should work on shielded vehicles only.
If infantry get one, then shield recharge rate should be level with armors. |
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Harpyja
DUST University Ivy League
381
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Posted - 2013.07.28 03:25:00 -
[11] - Quote
I as a shield tanker (HAVs), there should be a shield transporter for infantry use. At least make it work on vehicles and installations only if people believe it will make shields for infantry OP. Shield vehicles need a transporter for infantry to use. Shield regen is 1/3 of a militia repair tool. Shield boosters are 1/3 of armor reps. I need multiple booster cycles to get full shields, so at least let me hop out between cycles and use a shield transporter on my tank; armor can do that, why can't we? |
Phantom Vaxer
The Generals EoN.
62
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Posted - 2013.07.28 03:25:00 -
[12] - Quote
I believe there shouldn't be any shield reppers because shields can already spring back up on their own. I mean shields already have rechargers and regulators to make their already in placed recovery better. While Armor needs a module or another person to recover while shields already recover on their own and can just be enhanced. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
73
|
Posted - 2013.07.28 03:26:00 -
[13] - Quote
Sgt Buttscratch wrote:It should work on shielded vehicles only.
If infantry get one, then shield recharge rate should be level with armors.
I personally feel the repair rate should be smaller than armor at the std, adv, and proto level |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
73
|
Posted - 2013.07.28 03:28:00 -
[14] - Quote
Phantom Vaxer wrote:I believe there shouldn't be any shield reppers because shields can already spring back up on their own. I mean shields already have rechargers and regulators to make their already in placed recovery better. While Armor needs a module or another person to recover while shields already recover on their own and can just be enhanced.
I know what you mean, BUT with your arguement, you are giving caldari logis more reason to NOT be a logi. |
Ren Ratner
Infinite Raiders
20
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Posted - 2013.07.28 04:18:00 -
[15] - Quote
BuTtHuRtPEepZ wrote:Phantom Vaxer wrote:I believe there shouldn't be any shield reppers because shields can already spring back up on their own. I mean shields already have rechargers and regulators to make their already in placed recovery better. While Armor needs a module or another person to recover while shields already recover on their own and can just be enhanced. I know what you mean, BUT with your arguement, you are giving caldari logis more reason to NOT be a logi.
I run Caldari Logistics and I repair plenty of non-Caldari suits. Furthermore, I can run a Logistics fitting with no repair tool and still fulfill my role on the battlefield. By definition Logistics is "The aspect of military operations that deals with the procurement, distribution, maintenance, and replacement of materiel and personnel". My Drop Uplinks, Nanohives, Nanite Injectors, Active Scanner, Remote/Proximity Explosives offer me various options that don't involve attaching myself to the nearest heavy dropsuit and hoping hoping he knows what he's doing. The repair tool does not define the Logi. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
861
|
Posted - 2013.07.28 04:34:00 -
[16] - Quote
BuTtHuRtPEepZ wrote:True Adamance wrote:BuTtHuRtPEepZ wrote:I dont know how one would establish the numbers to properly balance the equipment, but it should be in the game. As much as i hate the caldari, they deserve a repair tool also. it would only make sense. why would caldari logis carry a repair tool that fixes armor? Shields don't need any more advantages over Armour get the hell out with your logic. But how else could cal logis perform their logistics role? caldari dont rely on armor so it wouldnt make sense for a caldari medic to specialize in armor repairing. Yes i understand armor is gimped now, but i didnt say "GIVE IT TO US NOW". Im saying caldari medic needs a reason to be a caldari medic; they focus on shields so it would only make sense that their repair tool would affect shields. "Logically", it makes sense. However, armor and shields would need to be balanced first. ps. seriously dude, take a chill pill. I run amarr (i hate the caldari), but i cant help but think how useful and logi carrying a shield repair gun AND armor repair gun would be to me during a firefight or after a revive. When I see a semblance of balance between shields and armour then maybe.... until then I will staunchly defend the Armour tankers cries for balance! |
Charlotte O'Dell
Molon Labe. League of Infamy
776
|
Posted - 2013.07.28 07:11:00 -
[17] - Quote
i dont believe in the repair tool. who even armor tanks, anymore. |
Galvan Nized
Deep Space Republic Top Men.
181
|
Posted - 2013.07.28 13:32:00 -
[18] - Quote
To me the repair tool is the counter to shield regulators. One sits in opposite slot and one in equipment slot. One hastens your ability to heal yourself and the other allows you to quickly heal others...different but pretty balanced.
Now if you get more balance to Armor & Shields, especially if you move regulators to high slots then repair tools should work on Shields. I love the "jump start" idea, maybe with a reduced repair rate after they were jumpstarted. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
5
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Posted - 2013.07.28 13:46:00 -
[19] - Quote
Alot of players uses shield upgrades and modules and they don't give speed penalty unlike the armour modules |
lithkul devant
Cerberus Network. The Superpowers
10
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Posted - 2013.07.28 14:14:00 -
[20] - Quote
Galvan Nized wrote:To me the repair tool is the counter to shield regulators. One sits in opposite slot and one in equipment slot. One hastens your ability to heal yourself and the other allows you to quickly heal others...different but pretty balanced.
Now if you get more balance to Armor & Shields, especially if you move regulators to high slots then repair tools should work on Shields. I love the "jump start" idea, maybe with a reduced repair rate after they were jumpstarted.
Sorry but no, this is not balance, to get what you are talking about, you have to have 2 players rather then just 1, you have to give up an equipment slot which is a hell of a lot more valuable then either high or low slot module slot. I can run as my shields recharge, you can not use the repair tool as you run. While you use the repair tool, you are an open target, while if I just have my shields I can always have a gun out and ready to go.
I'm sorry but your repair tool is not balanced compared to shields, maybe similar, a nanohive though could be compared to it if they have armor recovery upon them since they are passive as well, but an armor repair is an active tool. |
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Phantom Vaxer
The Generals EoN.
64
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Posted - 2013.07.29 02:26:00 -
[21] - Quote
BuTtHuRtPEepZ wrote:Phantom Vaxer wrote:I believe there shouldn't be any shield reppers because shields can already spring back up on their own. I mean shields already have rechargers and regulators to make their already in placed recovery better. While Armor needs a module or another person to recover while shields already recover on their own and can just be enhanced. I know what you mean, BUT with your arguement, you are giving caldari logis more reason to NOT be a logi.
Caldari Logis now get even more shield recovery with their bonuses to regulators. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
76
|
Posted - 2013.07.29 04:54:00 -
[22] - Quote
Phantom Vaxer wrote:BuTtHuRtPEepZ wrote:Phantom Vaxer wrote:I believe there shouldn't be any shield reppers because shields can already spring back up on their own. I mean shields already have rechargers and regulators to make their already in placed recovery better. While Armor needs a module or another person to recover while shields already recover on their own and can just be enhanced. I know what you mean, BUT with your arguement, you are giving caldari logis more reason to NOT be a logi. Caldari Logis now get even more shield recovery with their bonuses to regulators.
I dont understand. how does having more shield recovery affect its role in repairing its teammates? |
Lynn Beck
Granite Mercenary Division DARKSTAR ARMY
82
|
Posted - 2013.07.29 05:09:00 -
[23] - Quote
Ren Ratner wrote:BuTtHuRtPEepZ wrote:Phantom Vaxer wrote:I believe there shouldn't be any shield reppers because shields can already spring back up on their own. I mean shields already have rechargers and regulators to make their already in placed recovery better. While Armor needs a module or another person to recover while shields already recover on their own and can just be enhanced. I know what you mean, BUT with your arguement, you are giving caldari logis more reason to NOT be a logi. I run Caldari Logistics and I repair plenty of non-Caldari suits. Furthermore, I can run a Logistics fitting with no repair tool and still fulfill my role on the battlefield. By definition Logistics is "The aspect of military operations that deals with the procurement, distribution, maintenance, and replacement of materiel and personnel". My Drop Uplinks, Nanohives, Nanite Injectors, Active Scanner, Remote/Proximity Explosives offer me various options that don't involve attaching myself to the nearest heavy dropsuit and hoping hoping he knows what he's doing. The repair tool does not define the Logi.
Just an fyi, im totally going to use that for when i try to emulate logistics in any other game. Made my day! Edit:the quoted section on what being a logi entails |
Galvan Nized
Deep Space Republic Top Men.
182
|
Posted - 2013.07.29 05:29:00 -
[24] - Quote
lithkul devant wrote:
Sorry but no, this is not balance, to get what you are talking about, you have to have 2 players rather then just 1, you have to give up an equipment slot which is a hell of a lot more valuable then either high or low slot module slot. I can run as my shields recharge, you can not use the repair tool as you run. While you use the repair tool, you are an open target, while if I just have my shields I can always have a gun out and ready to go.
I'm sorry but your repair tool is not balanced compared to shields, maybe similar, a nanohive though could be compared to it if they have armor recovery upon them since they are passive as well, but an armor repair is an active tool.
Notice I said shield REGULATORS not shields in general. Shield REGULATORS give you no hp regen. And if you feel equipment slot is more valuable than a low slot than that's your opinion, I'll beg to differ and MANY would disagree with you.
You also seem to neglect that repair tools repair much faster than shields ever could. Yes I know it requires 2 people that's why it has much higher repair rate. Everything doesn't have to be great 1v1 to be balanced. Ask any squad if they want the shield tanker with regulators or the logi with a rep tool.
Plus I know shields v Armor is not exactly balanced, I just feel shield REGULATORS and repair tools really balance nicely against each other.
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xDeceiver
Northwind Alliance Dark Taboo
2
|
Posted - 2013.07.29 14:22:00 -
[25] - Quote
Shield repairs itself no reason to have shield repair guns |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.07.29 15:01:00 -
[26] - Quote
OP, you say "Caldari Logi" as if there are entire teams of people running around only in Caldari shield suits. While that's a nice idea in the abstract of faction warfare, it only will ever happen in a DUST marketing vid.
The reality is that any team is a cluster-mix of all suits, both shield and tank types. Even the same squad all four racial variants are likely. Even the same PERSON probably has a different racial suits to use in various situations.
"Caldari Logis" will need to rep Amarr and Gallente troops just as often as Caldari troops. Do you deny armor reps to your blueberries if they are the wrong race? Do you deny armor reps to your greenberries if they are the wrong race?!? If so, I applaud your dedication to roleplay as you eschew little things like "winning" and "scoring". And I never want to play on your team.
Furthermore, there are plenty of non-rep tool equipment choices already. Why does a Logi need a rep gun at all? If it's not useful then use uplinks, nanohive, healing hives, nano injector, active scanner, remote explosives, and proximity mines. Choose any 4. You can even double up on the hive and uplinks.
Lastly shields are fine as is! They repair on their own quickly and naturally. Armor doesn't repair naturally, and much more slowly than shields after you mod up. So the Logi sees my shields are down, rushes to me, equips his gun, and whoops! Already full, no WPs for his effort. There is absolutely no function or synergy this piece of equipment provides to the Logi. I'd much rather the Logi turn the corner and fire on the reds while I catch my breath and reload for the 4 friggan seconds it takes for my shields to rep themselves. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
76
|
Posted - 2013.07.29 18:19:00 -
[27] - Quote
Ivan Avogadro wrote:OP, you say "Caldari Logi" as if there are entire teams of people running around only in Caldari shield suits. While that's a nice idea in the abstract of faction warfare, it only will ever happen in a DUST marketing vid.
The reality is that any team is a cluster-mix of all suits, both shield and tank types. Even the same squad all four racial variants are likely. Even the same PERSON probably has a different racial suits to use in various situations.
"Caldari Logis" will need to rep Amarr and Gallente troops just as often as Caldari troops. Do you deny armor reps to your blueberries if they are the wrong race? Do you deny armor reps to your greenberries if they are the wrong race?!? If so, I applaud your dedication to roleplay as you eschew little things like "winning" and "scoring". And I never want to play on your team.
Furthermore, there are plenty of non-rep tool equipment choices already. Why does a Logi need a rep gun at all? If it's not useful then use uplinks, nanohive, healing hives, nano injector, active scanner, remote explosives, and proximity mines. Choose any 4. You can even double up on the hive and uplinks.
Lastly shields are fine as is! They repair on their own quickly and naturally. Armor doesn't repair naturally, and much more slowly than shields after you mod up. So the Logi sees my shields are down, rushes to me, equips his gun, and whoops! Already full, no WPs for his effort. There is absolutely no function or synergy this piece of equipment provides to the Logi. I'd much rather the Logi turn the corner and fire on the reds while I catch my breath and reload for the 4 friggan seconds it takes for my shields to rep themselves.
I dont mean to sound direct. Im just saying caldari tech is shield based, which would make sense that they would have shield repair tool technology also. By all means, if a dude with a repair gun would repair any of his teammates, good for him. Im not trying to sound so one-sided. Heck, i run amarr assault myself, and i would love it if a logi on my team carried an armor repair tool AND shield repair tool. altho i have less need for a shield repair tool since of the armor's base hp is pretty high i stack armor repair tools instead, so my armor repairs faster than my shields.
I figure the shield repair tool would reduce shield recharge delay or something. Like I said in an earlier post, i dont want it now, maybe after shields and armor have been balanced out first.
ps. you dont understand. I HATE the caldari and their shield tanking, its why i run amarr+scrambler rifle. but i dont like to be biased and i personally feel they should have developed their own personal repair tool.
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
239
|
Posted - 2013.08.08 15:13:00 -
[28] - Quote
lol now look what you did.
`Sigh. Just another fun game of DUST. |
IgniteableAura
Pro Hic Immortalis League of Infamy
87
|
Posted - 2013.08.08 16:33:00 -
[29] - Quote
For the haters on getting a real rep tool for shields. You obviously are not a logi that reps. Currently I can rep 100hp/s to armor. Its nigh impossible to kill someone I am repping in that manner unless you toss a m1 nade. Even two heavys laying into the guy wont take him down.
When i get behind someone and rep their armor its going to be just as effective as if I did shields, they ability to auto rep wont effect the tool. In fact the only balance they would need is to stop passive rep when active reps are applied. The true balance lies in their overall buffer.
For shields it would actually be easier to kill someone being repping vs armor since you can't get as much buffer. So you can normally alpha shield tanks before my reps land.
You want an op rep tool, use the LOGILAV repper....its what I currently use for all my shield tanked friends. Even scouts won't die under heavy fire.
For those saying armor reps slower..........wrong. On my pro gal suit I have over 20hp/s repair rate. Which is about 4hp/s faster than my shields and I have a higher buffer added to that....its constantly repping. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
87
|
Posted - 2013.08.13 04:55:00 -
[30] - Quote
Ive come to the conclusion that the best way to balance the shield repair gun would make it work as a shield regulator, as in it jumpstarts the teammate's shield recharger via removing the delay for the shield to recharge. However, if this were the case, it would be very difficult to implement std/adv/pro variants |
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