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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
95
|
Posted - 2013.07.26 03:14:00 -
[1] - Quote
Got my friend into Dust, while he technically started his character before chromosome or during (somewhere around there, it was before they created the academy because I was able to play ambush from the get go), he didn't play and had about 6.5k in sp point (all gains were passive gains) and he wanted an Assault character with an assault rifle. I told him about the other assault rifle like weapons and had enough to put a point each into AR LR and ScrR, I then played a few ambush matches for him to show him how they played out / how they worked.
As a heads up, I am a dedicated scout (5.5 million) on my toon and still plan on staying scout because I always play light classes in games but playing those pub ambush games as an AR Medium Assault to demonstrate for my friend was literally the easiest game play I ever had. I was able to run the free fits and easily go positive with 2x or 3x multipliers most of the time, vehicle dominated matches were harder to dodge and avoid compared to my scout, and those matches I went below 1.0 ratio. I'd say my over all gameplay had a 2x or 3x multiplier 60-70% of the time and below 1x about 30-40% of the time and I played about 40 games.
Two things hit me
1) Most Assault players are not the most intelligent players
Most charge in and place themselves in the worst situations, with the only concern in getting into the action the fastest. It is rare for them to ever flank, they are not very good at positioning and retreat once they gone way to far. I've also noticed that they will shoot way too prematurely giving up any surprise advantage. They will also keep on attempting the same failed method/route over and over again. Having the range and general level of attack a standard AR provides really negated almost all of the challenges that I have experienced or seen from mass drivers, forge gunners, etc.
2) I don't see proto stomping, more of a skill issue
Mind you having not played a lower level toon before, I warmed my friend about proto stomping for the purpose as to not be discouraged if he did die a lot, so he would continue playing despite expecting him to die a lot (I need more of my friends playing this). He eventually decided on the ScrR and had had positive ratios (above 1.0) 55-65% of the time). With map knowledge, I'd image he would do a lot better (though I was giving him map advice). Overall, my thoughts on proto stomping have change dramatically with this experience.
Anyways, I don't intend for any offense, so I'll prematurely apologize if I have caused any, but I am curious on your thoughts on my experience on both aspects, whether it was valid or if there was something that I am missing which would obscure my judgement on either of these aspects?
Thank you for your time
|
SnakeSix
Kinsho Swords Caldari State
42
|
Posted - 2013.07.26 03:18:00 -
[2] - Quote
Oswald Rehnquist wrote:Got my friend into Dust, while he technically started his character before chromosome or during (somewhere around there, it was before they created the academy because I was able to play ambush from the get go), he didn't play and had about 6.5k in sp point (all gains were passive gains) and he wanted an Assault character with an assault rifle. I told him about the other assault rifle like weapons and had enough to put a point each into AR LR and ScrR, I then played a few ambush matches for him to show him how they played out / how they worked.
As a heads up, I am a dedicated scout (5.5 million) on my toon and still plan on staying scout because I always play light classes in games but playing those pub ambush games as an AR Medium Assault to demonstrate for my friend was literally the easiest game play I ever had. I was able to run the free fits and easily go positive with 2x or 3x multipliers most of the time, vehicle dominated matches were harder to dodge and avoid compared to my scout, and those matches I went below 1.0 ratio. I'd say my over all gameplay had a 2x or 3x multiplier 60-70% of the time and below 1x about 30-40% of the time and I played about 40 games.
Two things hit me
1) Most Assault players are not the most intelligent players
Most charge in and place themselves in the worst situations, with the only concern in getting into the action the fastest. It is rare for them to ever flank, they are not very good at positioning and retreat once they gone way to far. I've also noticed that they will shoot way too prematurely giving up any surprise advantage. They will also keep on attempting the same failed method/route over and over again. Having the range and general level of attack a standard AR provides really negated almost all of the challenges that I have experienced or seen from mass drivers, forge gunners, etc.
2) I don't see proto stomping, more of a skill issue
Mind you having not played a lower level toon before, I warmed my friend about proto stomping for the purpose as to not be discouraged if he did die a lot, so he would continue playing despite expecting him to die a lot (I need more of my friends playing this). He eventually decided on the ScrR and had had positive ratios (above 1.0) 55-65% of the time). With map knowledge, I'd image he would do a lot better (though I was giving him map advice). Overall, my thoughts on proto stomping have change dramatically with this experience.
Anyways, I don't intend for any offense, so I'll prematurely apologize if I have caused any, but I am curious on your thoughts on my experience on both aspects, whether it was valid or if there was something that I am missing which would obscure my judgement on either of these aspects?
Thank you for your time
majority of qqers and whiners fail to see that the problem lies within themselves.....
Situational awareness and actually placing yourself in a better position can get u a positive ratio even with milita gear.
|
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
408
|
Posted - 2013.07.26 03:26:00 -
[3] - Quote
Oswald Rehnquist wrote:
1) Most Assault players are not the most intelligent players
Most charge in and place themselves in the worst situations, with the only concern in getting into the action the fastest. It is rare for them to ever flank, they are not very good at positioning and retreat once they gone way to far. I've also noticed that they will shoot way too prematurely giving up any surprise advantage. They will also keep on attempting the same failed method/route over and over again. Having the range and general level of attack a standard AR provides really negated almost all of the challenges that I have experienced or seen from mass drivers, forge gunners, etc.
Thank you for your time
OMG yes! You are so right!! |
Rogatien Merc
Red Star. EoN.
522
|
Posted - 2013.07.26 03:32:00 -
[4] - Quote
Oswald Rehnquist wrote: 1) Most Assault players are not the most intelligent players
Most charge in and place themselves in the worst situations, with the only concern in getting into the action the fastest. It is rare for them to ever flank, they are not very good at positioning and retreat once they gone way to far. I've also noticed that they will shoot way too prematurely giving up any surprise advantage. They will also keep on attempting the same failed method/route over and over again. Having the range and general level of attack a standard AR provides really negated almost all of the challenges that I have experienced or seen from mass drivers, forge gunners, etc.
This... so, so, so much this. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
431
|
Posted - 2013.07.26 04:02:00 -
[5] - Quote
Quote:1) Most Assault players are not the most intelligent players
http://i.imgur.com/v7c1kEZ.gif |
Rynoceros
Rise Of Old Dudes
369
|
Posted - 2013.07.26 04:03:00 -
[6] - Quote
Militia gear is OP. Thinking is OP and should be nerfed. Aim assist should be buffed. I should get candy in the mail for just being awesome at being me. |
Killar-12
Intrepidus XI EoN.
335
|
Posted - 2013.07.26 04:10:00 -
[7] - Quote
Oswald Rehnquist wrote:Got my friend into Dust, while he technically started his character before chromosome or during (somewhere around there, it was before they created the academy because I was able to play ambush from the get go), he didn't play and had about 6.5k in sp point (all gains were passive gains) and he wanted an Assault character with an assault rifle. I told him about the other assault rifle like weapons and had enough to put a point each into AR LR and ScrR, I then played a few ambush matches for him to show him how they played out / how they worked.
As a heads up, I am a dedicated scout (5.5 million) on my toon and still plan on staying scout because I always play light classes in games but playing those pub ambush games as an AR Medium Assault to demonstrate for my friend was literally the easiest game play I ever had. I was able to run the free fits and easily go positive with 2x or 3x multipliers most of the time, vehicle dominated matches were harder to dodge and avoid compared to my scout, and those matches I went below 1.0 ratio. I'd say my over all gameplay had a 2x or 3x multiplier 60-70% of the time and below 1x about 30-40% of the time and I played about 40 games.
Two things hit me
1) Most Assault players are not the most intelligent players
Most charge in and place themselves in the worst situations, with the only concern in getting into the action the fastest. It is rare for them to ever flank, they are not very good at positioning and retreat once they gone way to far. I've also noticed that they will shoot way too prematurely giving up any surprise advantage. They will also keep on attempting the same failed method/route over and over again. Having the range and general level of attack a standard AR provides really negated almost all of the challenges that I have experienced or seen from mass drivers, forge gunners, etc.
2) I don't see proto stomping, more of a skill issue
Mind you having not played a lower level toon before, I warmed my friend about proto stomping for the purpose as to not be discouraged if he did die a lot, so he would continue playing despite expecting him to die a lot (I need more of my friends playing this). He eventually decided on the ScrR and had had positive ratios (above 1.0) 55-65% of the time). With map knowledge, I'd image he would do a lot better (though I was giving him map advice). Overall, my thoughts on proto stomping have change dramatically with this experience.
Anyways, I don't intend for any offense, so I'll prematurely apologize if I have caused any, but I am curious on your thoughts on my experience on both aspects, whether it was valid or if there was something that I am missing which would obscure my judgement on either of these aspects?
Thank you for your time
How long did it take for you to figure this out? still my Rep tool+Injector Combo(Best Weapons in the game) is Great I'll take a Advanced Medium Frame + GEK/GK /GLU/EC-3(MD) + Toxin + RE/Drop Pad/Nanohive/Scanner as my my pub suits Flanking (especially with a Heavy) is a good tactic. |
Justine Oma-Lyndel
Raven Accord Black Core Alliance
5
|
Posted - 2013.08.05 18:31:00 -
[8] - Quote
Oswald Rehnquist wrote:Got my friend into Dust, while he technically started his character before chromosome or during (somewhere around there, it was before they created the academy because I was able to play ambush from the get go), he didn't play and had about 6.5k in sp point (all gains were passive gains) and he wanted an Assault character with an assault rifle. I told him about the other assault rifle like weapons and had enough to put a point each into AR LR and ScrR, I then played a few ambush matches for him to show him how they played out / how they worked.
As a heads up, I am a dedicated scout (5.5 million) on my toon and still plan on staying scout because I always play light classes in games but playing those pub ambush games as an AR Medium Assault to demonstrate for my friend was literally the easiest game play I ever had. I was able to run the free fits and easily go positive with 2x or 3x multipliers most of the time, vehicle dominated matches were harder to dodge and avoid compared to my scout, and those matches I went below 1.0 ratio. I'd say my over all gameplay had a 2x or 3x multiplier 60-70% of the time and below 1x about 30-40% of the time and I played about 40 games.
Two things hit me
1) Most Assault players are not the most intelligent players
Most charge in and place themselves in the worst situations, with the only concern in getting into the action the fastest. It is rare for them to ever flank, they are not very good at positioning and retreat once they gone way to far. I've also noticed that they will shoot way too prematurely giving up any surprise advantage. They will also keep on attempting the same failed method/route over and over again. Having the range and general level of attack a standard AR provides really negated almost all of the challenges that I have experienced or seen from mass drivers, forge gunners, etc.
2) I don't see proto stomping, more of a skill issue
Mind you having not played a lower level toon before, I warmed my friend about proto stomping for the purpose as to not be discouraged if he did die a lot, so he would continue playing despite expecting him to die a lot (I need more of my friends playing this). He eventually decided on the ScrR and had had positive ratios (above 1.0) 55-65% of the time). With map knowledge, I'd image he would do a lot better (though I was giving him map advice). Overall, my thoughts on proto stomping have change dramatically with this experience.
Anyways, I don't intend for any offense, so I'll prematurely apologize if I have caused any, but I am curious on your thoughts on my experience on both aspects, whether it was valid or if there was something that I am missing which would obscure my judgement on either of these aspects?
Thank you for your time
IMO Pub-stomping is still an issue, if most randoms would care to learn to play the game we'd have more team work and less lone wolves. Doesn't matter how much you kick and scream in team chat there will always be those groups of randoms who clearly just suck or DGAF and this is why pub stomping with protos is an issue. (I don't care about my K/D, despite all my toons being in the high 1.0s or 2.0s, I just want to win)
|
Nocturnal Soul
Immortal Retribution
328
|
Posted - 2013.08.05 19:02:00 -
[9] - Quote
back in chrom when i saw proto gear i ran the other way far away but i said to myself im going to get that one day and im still not there yet. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
170
|
Posted - 2013.08.05 19:17:00 -
[10] - Quote
When I explained the role of an assault was to constantly flanks using its EHP+speed to survive and constantly retreat & flank, a few guys said "when did assaults become glorified scouts?" That was when I realised that the majority of the people on these forums, and dust players in general are overall bad players. They simply can't comprehend mathematics and tactics, the blood of dust, and they spout their opinions for the game to cater to them. These are guys that think assaults should have more EHP than logis, these are the guys that think the MD is OP. These are the guys CCP listens to. And the players and CCP just f*** themselves over....over and over. Because the game they create with their douchey opinions isn't fun, even to themselves. |
|
Cosgar
ParagonX
3941
|
Posted - 2013.08.05 19:36:00 -
[11] - Quote
When everyone is so used to years of run-and-gun arcade FPS, what do you expect? |
Promethius Franklin
DUST University Ivy League
143
|
Posted - 2013.08.05 19:36:00 -
[12] - Quote
THEAMAZING POTHEAD wrote:When I explained the role of an assault was to constantly flanks using its EHP+speed to survive and constantly retreat & flank, a few guys said "when did assaults become glorified scouts?" That was when I realised that the majority of the people on these forums, and dust players in general are overall bad players. They simply can't comprehend mathematics and tactics, the blood of dust, and they spout their opinions for the game to cater to them. These are guys that think assaults should have more EHP than logis, these are the guys that think the MD is OP. These are the guys CCP listens to. And the players and CCP just f*** themselves over....over and over. Because the game they create with their douchey opinions isn't fun, even to themselves. To be fair, if flanking is the assault primary task, what is the scouts frontline job? Or is there no frontline role for scouts aside from shotgunning/knifing the stragglers and unaware? Should they just be stealth platforms? Also what is your reasoning on the logi and assault EHP position? And while I'm not going to say the MD is op, I'll gladly point out that I've gotten consistently higher KDR's with that weapon than any other I've tried. |
Scheneighnay McBob
Bojo's School of the Trades
2676
|
Posted - 2013.08.05 19:36:00 -
[13] - Quote
It's funny that AR assaults say so many things are OP, while ARs kill my scout more quickly than any other weapon. A militia AR killed me in under half a second of firing. |
Wakko03
Better Hide R Die
315
|
Posted - 2013.08.05 19:38:00 -
[14] - Quote
The only comments I can think to make is that,
Without someone telling them that their range for ARs is 50-70 meters; which goes up slightly when they go into advanced and proto levels or tactical/ burst variants (40 or less for breachs)....there is no in game stat telling you the RANGE of the weapons and when you are taking fire it is sometimes necessary to fire your weapon to see if you are within range and they come from games without such ranges where they could pop almost anyone anywhere on the map.
There is no surprise advantage in dust, unless you are one of those invisible glitch/exploit using guys.
They also have a significant chance of having an enemy spawn right behind them, or in the case of them spawning in, they have the chance of spawning into the mass of reds that just slaughtered the blues.
They go the same way or try the same route all the time because it probably has the chance of reduced probabilty of being run over by an LAV or at least pop off a shot before a tank or dropship ranges them and slaughters them at will.
So before you say they are not intelligent think about it a little more. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
54
|
Posted - 2013.08.05 19:42:00 -
[15] - Quote
Pre-launch I was a dedicated Heavy, and switched to an Assault for RP purposes [I didn't want to skill into Amarr suits]. I was blown away by just how much easier it is to run an AR Assault fit. Even with the Minmatar Assault having the least EHP among Assault suits, I could take a good amount of damage and deal so much more out. People joke about 'AR 514' but it really is turning into it. There's little reason to skill into anything else at this point if you just want to survive in-game. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
543
|
Posted - 2013.08.05 19:42:00 -
[16] - Quote
SnakeSix wrote:Oswald Rehnquist wrote:Got my friend into Dust, while he technically started his character before chromosome or during (somewhere around there, it was before they created the academy because I was able to play ambush from the get go), he didn't play and had about 6.5k in sp point (all gains were passive gains) and he wanted an Assault character with an assault rifle. I told him about the other assault rifle like weapons and had enough to put a point each into AR LR and ScrR, I then played a few ambush matches for him to show him how they played out / how they worked.
As a heads up, I am a dedicated scout (5.5 million) on my toon and still plan on staying scout because I always play light classes in games but playing those pub ambush games as an AR Medium Assault to demonstrate for my friend was literally the easiest game play I ever had. I was able to run the free fits and easily go positive with 2x or 3x multipliers most of the time, vehicle dominated matches were harder to dodge and avoid compared to my scout, and those matches I went below 1.0 ratio. I'd say my over all gameplay had a 2x or 3x multiplier 60-70% of the time and below 1x about 30-40% of the time and I played about 40 games.
Two things hit me
1) Most Assault players are not the most intelligent players
Most charge in and place themselves in the worst situations, with the only concern in getting into the action the fastest. It is rare for them to ever flank, they are not very good at positioning and retreat once they gone way to far. I've also noticed that they will shoot way too prematurely giving up any surprise advantage. They will also keep on attempting the same failed method/route over and over again. Having the range and general level of attack a standard AR provides really negated almost all of the challenges that I have experienced or seen from mass drivers, forge gunners, etc.
2) I don't see proto stomping, more of a skill issue
Mind you having not played a lower level toon before, I warmed my friend about proto stomping for the purpose as to not be discouraged if he did die a lot, so he would continue playing despite expecting him to die a lot (I need more of my friends playing this). He eventually decided on the ScrR and had had positive ratios (above 1.0) 55-65% of the time). With map knowledge, I'd image he would do a lot better (though I was giving him map advice). Overall, my thoughts on proto stomping have change dramatically with this experience.
Anyways, I don't intend for any offense, so I'll prematurely apologize if I have caused any, but I am curious on your thoughts on my experience on both aspects, whether it was valid or if there was something that I am missing which would obscure my judgement on either of these aspects?
Thank you for your time majority of qqers and whiners fail to see that the problem lies within themselves..... Situational awareness and actually placing yourself in a better position can get u a positive ratio even with milita gear. I recently made a scout with an active scanner and nova knives. Using that has taught me SO much about how people move around, and how to remain unseen. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
54
|
Posted - 2013.08.05 19:48:00 -
[17] - Quote
Promethius Franklin wrote:THEAMAZING POTHEAD wrote:When I explained the role of an assault was to constantly flanks using its EHP+speed to survive and constantly retreat & flank, a few guys said "when did assaults become glorified scouts?" That was when I realised that the majority of the people on these forums, and dust players in general are overall bad players. They simply can't comprehend mathematics and tactics, the blood of dust, and they spout their opinions for the game to cater to them. These are guys that think assaults should have more EHP than logis, these are the guys that think the MD is OP. These are the guys CCP listens to. And the players and CCP just f*** themselves over....over and over. Because the game they create with their douchey opinions isn't fun, even to themselves. To be fair, if flanking is the assault primary task, what is the scouts frontline job? Or is there no frontline role for scouts aside from shotgunning/knifing the stragglers and unaware? Should they just be stealth platforms? Also what is your reasoning on the logi and assault EHP position? And while I'm not going to say the MD is op, I'll gladly point out that I've gotten consistently higher KDR's with that weapon than any other I've tried.
I always gathered that Scouts' jobs are: sniping, stealth/infiltration [going behind enemy lines], and electronic warfare [which isn't in the game yet].
While I wouldn't say that the absolute role of an Assault is to flank and use hit-and-run tactics, these should be tactics utilised by everyone, not just scouts. |
Leovarian L Lavitz
Better Academy.
425
|
Posted - 2013.08.05 19:48:00 -
[18] - Quote
Oswald Rehnquist wrote: 1) Most Assault players are not the most intelligent players
Most charge in and place themselves in the worst situations, with the only concern in getting into the action the fastest. It is rare for them to ever flank, they are not very good at positioning and retreat once they gone way to far. I've also noticed that they will shoot way too prematurely giving up any surprise advantage. They will also keep on attempting the same failed method/route over and over again. Having the range and general level of attack a standard AR provides really negated almost all of the challenges that I have experienced or seen from mass drivers, forge gunners, etc.
If you are looking to farm WPs as a logi, follow the lemmings' push and as they advance drop a new uplink. They'll die and spawn in +25 and run straight to their death to die and spawn right back in +25 +25 +25 huehuehue |
Extraneus Tenebrarum
THE BOSSES
17
|
Posted - 2013.08.05 19:50:00 -
[19] - Quote
Promethius Franklin wrote:THEAMAZING POTHEAD wrote:When I explained the role of an assault was to constantly flanks using its EHP+speed to survive and constantly retreat & flank, a few guys said "when did assaults become glorified scouts?" That was when I realised that the majority of the people on these forums, and dust players in general are overall bad players. They simply can't comprehend mathematics and tactics, the blood of dust, and they spout their opinions for the game to cater to them. These are guys that think assaults should have more EHP than logis, these are the guys that think the MD is OP. These are the guys CCP listens to. And the players and CCP just f*** themselves over....over and over. Because the game they create with their douchey opinions isn't fun, even to themselves. To be fair, if flanking is the assault primary task, what is the scouts frontline job? Or is there no frontline role for scouts aside from shotgunning/knifing the stragglers and unaware? Should they just be stealth platforms? Also what is your reasoning on the logi and assault EHP position? And while I'm not going to say the MD is op, I'll gladly point out that I've gotten consistently higher KDR's with that weapon than any other I've tried.
Sadly Scouts at the moment have no specified roll; anything a scout can do a logi can do better and with more EHP and equipment |
Promethius Franklin
DUST University Ivy League
144
|
Posted - 2013.08.05 19:55:00 -
[20] - Quote
CAELAN Andoril wrote:Promethius Franklin wrote:THEAMAZING POTHEAD wrote:When I explained the role of an assault was to constantly flanks using its EHP+speed to survive and constantly retreat & flank, a few guys said "when did assaults become glorified scouts?" That was when I realised that the majority of the people on these forums, and dust players in general are overall bad players. They simply can't comprehend mathematics and tactics, the blood of dust, and they spout their opinions for the game to cater to them. These are guys that think assaults should have more EHP than logis, these are the guys that think the MD is OP. These are the guys CCP listens to. And the players and CCP just f*** themselves over....over and over. Because the game they create with their douchey opinions isn't fun, even to themselves. To be fair, if flanking is the assault primary task, what is the scouts frontline job? Or is there no frontline role for scouts aside from shotgunning/knifing the stragglers and unaware? Should they just be stealth platforms? Also what is your reasoning on the logi and assault EHP position? And while I'm not going to say the MD is op, I'll gladly point out that I've gotten consistently higher KDR's with that weapon than any other I've tried. I always gathered that Scouts' jobs are: sniping, stealth/infiltration [going behind enemy lines], and electronic warfare [which isn't in the game yet]. While I wouldn't say that the absolute role of an Assault is to flank and use hit-and-run tactics, these should be tactics utilised by everyone, not just scouts. I won't disagree about flanking being a necessary task, but the primary task of Assaults seems a bit of a stretch since holding a line of defense or offense isn't a logi or scouts job and even from a direct fire perspective heavies are to slow to respond to flanking or repositioning to do it alone. |
|
semperfi1999
Internal Error. Negative-Feedback
721
|
Posted - 2013.08.05 20:03:00 -
[21] - Quote
Situational Awareness is OP...nerf it. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
54
|
Posted - 2013.08.05 20:09:00 -
[22] - Quote
Promethius Franklin wrote:CAELAN Andoril wrote:Promethius Franklin wrote:THEAMAZING POTHEAD wrote:When I explained the role of an assault was to constantly flanks using its EHP+speed to survive and constantly retreat & flank, a few guys said "when did assaults become glorified scouts?" That was when I realised that the majority of the people on these forums, and dust players in general are overall bad players. They simply can't comprehend mathematics and tactics, the blood of dust, and they spout their opinions for the game to cater to them. These are guys that think assaults should have more EHP than logis, these are the guys that think the MD is OP. These are the guys CCP listens to. And the players and CCP just f*** themselves over....over and over. Because the game they create with their douchey opinions isn't fun, even to themselves. To be fair, if flanking is the assault primary task, what is the scouts frontline job? Or is there no frontline role for scouts aside from shotgunning/knifing the stragglers and unaware? Should they just be stealth platforms? Also what is your reasoning on the logi and assault EHP position? And while I'm not going to say the MD is op, I'll gladly point out that I've gotten consistently higher KDR's with that weapon than any other I've tried. I always gathered that Scouts' jobs are: sniping, stealth/infiltration [going behind enemy lines], and electronic warfare [which isn't in the game yet]. While I wouldn't say that the absolute role of an Assault is to flank and use hit-and-run tactics, these should be tactics utilised by everyone, not just scouts. I won't disagree about flanking being a necessary task, but the primary task of Assaults seems a bit of a stretch since holding a line of defense or offense isn't a logi or scouts job and even from a direct fire perspective heavies are to slow to respond to flanking or repositioning to do it alone.
Right, the Assault's job is to hold the line of offence/defence, but how that's done is left up to the players' tactics. So one could simply stay in an entrenched position [if you can find it] and fight off the attacking enemies, or you can flank and disrupt the line, giving your teammates easier pickings on the panicking enemies.
So for summation: Scouts are for espionage/sabotage; Assaults are general purpose soldiers [holding lines of offence/defence]; Logistics are for support; and Heavies [both Sentinels and Commandos] are the last lines of defence/offence.
We're basically agreeing to the same thing, just from different points of view. |
Ansiiis The Trustworthy
WE ARE LEGENDS
216
|
Posted - 2013.08.05 20:11:00 -
[23] - Quote
Shhh. Don't tell them how to flank, you bastard! How am I to make a living? |
Belzeebub Santana
SVER True Blood
486
|
Posted - 2013.08.05 20:27:00 -
[24] - Quote
Oswald Rehnquist wrote:Got my friend into Dust, while he technically started his character before chromosome or during (somewhere around there, it was before they created the academy because I was able to play ambush from the get go), he didn't play and had about 6.5k in sp point (all gains were passive gains) and he wanted an Assault character with an assault rifle. I told him about the other assault rifle like weapons and had enough to put a point each into AR LR and ScrR, I then played a few ambush matches for him to show him how they played out / how they worked.
As a heads up, I am a dedicated scout (5.5 million) on my toon and still plan on staying scout because I always play light classes in games but playing those pub ambush games as an AR Medium Assault to demonstrate for my friend was literally the easiest game play I ever had. I was able to run the free fits and easily go positive with 2x or 3x multipliers most of the time, vehicle dominated matches were harder to dodge and avoid compared to my scout, and those matches I went below 1.0 ratio. I'd say my over all gameplay had a 2x or 3x multiplier 60-70% of the time and below 1x about 30-40% of the time and I played about 40 games.
Two things hit me
1) Most Assault players are not the most intelligent players
Most charge in and place themselves in the worst situations, with the only concern in getting into the action the fastest. It is rare for them to ever flank, they are not very good at positioning and retreat once they gone way to far. I've also noticed that they will shoot way too prematurely giving up any surprise advantage. They will also keep on attempting the same failed method/route over and over again. Having the range and general level of attack a standard AR provides really negated almost all of the challenges that I have experienced or seen from mass drivers, forge gunners, etc.
2) I don't see proto stomping, more of a skill issue
Mind you having not played a lower level toon before, I warmed my friend about proto stomping for the purpose as to not be discouraged if he did die a lot, so he would continue playing despite expecting him to die a lot (I need more of my friends playing this). He eventually decided on the ScrR and had had positive ratios (above 1.0) 55-65% of the time). With map knowledge, I'd image he would do a lot better (though I was giving him map advice). Overall, my thoughts on proto stomping have change dramatically with this experience.
Anyways, I don't intend for any offense, so I'll prematurely apologize if I have caused any, but I am curious on your thoughts on my experience on both aspects, whether it was valid or if there was something that I am missing which would obscure my judgement on either of these aspects?
Thank you for your time
Go back and read your post, it's ok I'll wait...
Do you see how much hand holding you did for your friend? I am assuming you showed him how to properly fit his suits, explained the skill system and about restocking.
Now try to see your friend doing all this by himself in the first go at the game. How long would he, as a new player, would stick around and figure all this out on his own. Would he just jump right into this game not caring about this stuff or would he spend the time to read through everything to learn the most basic of things that vets take for granted.
If I had been you in that position I would have sat Back and watched how he first takes in the game. Does he read through menus or just starts a match right up not knowing anything. This info would be a better help to the game than why you think proto stomping isn't an issue.
The fact that you did all this for him doesnt put him on equal footing as a new player that goes through this game figuring things out on their own. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
174
|
Posted - 2013.08.05 20:31:00 -
[25] - Quote
i posted a long in depth reply but it fu**ed me over & deleted it so. TL;DR heavies: most effective frontliners, least effective flankers. Highest HP, lowest mobility. Logis: effective frontliners, not very effective flankers. High EHP, low mobility. Assaults: decent frontliners, very effective flankers. Good EHP, High mobility. Scouts: Least effective frontliners, most effective flankers. Least EHP, Most mobility.
Unfortunately scouts are broken, they cant do their job because the HP to mobility tradeoff is too great so they cant survive to do their job.
An Assaults defining trait is its mobility+ehp, those who don't use it are missing its whole point. If you wanna just charge the frontline all the time, be a heavy. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
577
|
Posted - 2013.08.05 20:32:00 -
[26] - Quote
Ansiiis The Trustworthy wrote:Shhh. Don't tell them how to flank, you bastard! How am I to make a living? So many times I've placed myself in a defensive position overlooking the most sensible routes for the enemy to flank our side only to be left twiddling my thumbs for 5 minutes.
Then I just say screw it and add my gun to the firing line the entire enemy force is quite content to continually throw themselves against. |
xjumpman23
Royal Uhlans Amarr Empire
428
|
Posted - 2013.08.05 20:37:00 -
[27] - Quote
Oswald Rehnquist wrote:Got my friend into Dust, while he technically started his character before chromosome or during (somewhere around there, it was before they created the academy because I was able to play ambush from the get go), he didn't play and had about 6.5k in sp point (all gains were passive gains) and he wanted an Assault character with an assault rifle. I told him about the other assault rifle like weapons and had enough to put a point each into AR LR and ScrR, I then played a few ambush matches for him to show him how they played out / how they worked.
As a heads up, I am a dedicated scout (5.5 million) on my toon and still plan on staying scout because I always play light classes in games but playing those pub ambush games as an AR Medium Assault to demonstrate for my friend was literally the easiest game play I ever had. I was able to run the free fits and easily go positive with 2x or 3x multipliers most of the time, vehicle dominated matches were harder to dodge and avoid compared to my scout, and those matches I went below 1.0 ratio. I'd say my over all gameplay had a 2x or 3x multiplier 60-70% of the time and below 1x about 30-40% of the time and I played about 40 games.
Two things hit me
1) Most Assault players are not the most intelligent players
Most charge in and place themselves in the worst situations, with the only concern in getting into the action the fastest. It is rare for them to ever flank, they are not very good at positioning and retreat once they gone way to far. I've also noticed that they will shoot way too prematurely giving up any surprise advantage. They will also keep on attempting the same failed method/route over and over again.
90% of the DUST playerbase is bad. |
Csikszent Mihalyi
DUST University Ivy League
14
|
Posted - 2013.08.05 20:40:00 -
[28] - Quote
I have only read the OP, so this is just my quick perspective on it. I'm a month old player and my (new) main got less than 1mil SP.
I don't feel like I have a problem competing in the majority of games, frequently I am among the top of the scoreboard (playing solo) and my KDR is fairly stable around 2.0 (not that it matters, but I made it a point to pay some attention to it on this young character to see what is possible as a newbie).
I don't really mind going up against proto gear, especially when the game runs smoothly (which unfortunately is not always the case). When I complain about "proto stomping", then what I mean isn't the existence of proto gear on the battlefield, but how unbalanced a match becomes with a proto squad on only one side. Most of the time, I find it even more annoying to be on the team that is proto stomping, than being stomped. It's just massively boring.
There are a number of dynamics which really exaggerate the issue, e.g. that people often switch away from their proto gear when they face a strong resistance (or even hide in the MCC), or people bring out their expensive tanks when they are on the stomping side, because otherwise they'd be afraid of losing them. Whenever a match becomes unbalanced like that, it's just sad and frustrating. Of course proto gear is only a part of the problem, since people wearing proto gear are also more likely to be more experienced than the average player.
Bottom line is, proto gear is fine, but proto stomping still sucks. |
Csikszent Mihalyi
DUST University Ivy League
14
|
Posted - 2013.08.05 20:44:00 -
[29] - Quote
Poplo Furuya wrote:Ansiiis The Trustworthy wrote:Shhh. Don't tell them how to flank, you bastard! How am I to make a living? So many times I've placed myself in a defensive position overlooking the most sensible routes for the enemy to flank our side only to be left twiddling my thumbs for 5 minutes. Then I just say screw it and add my gun to the firing line the entire enemy force is quite content to continually throw themselves against.
I don't think that's the type of flanking OP is talking about. As an assault, there is always a way to do some CQC flanking which is more effective than meeting the enemy head one. Sometimes it's as simple as navigating around a pillar. |
Justice Prevails
Circle of Huskarl Minmatar Republic
0
|
Posted - 2013.08.05 21:37:00 -
[30] - Quote
I'm one of those idiots who charge in alot. But I do it for a purpose, for the team.Two reds hacking my objective, I call it out over the mic where they're hacking and charge in. Sometimes I keep them busy enough until the cavalry arrives, sometimes I die a horrible horrible death. But half the time the objective doesn't get hacked. It's skirmish, I lost some isk, big deal. Ambush, I'm alot more careful.
Situational awareness and tactics are important. But most of the time the situation is f****d.
Call me a tryhard or even a dumb***. I don't care because I'm having fun. |
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Promethius Franklin
DUST University Ivy League
144
|
Posted - 2013.08.05 22:41:00 -
[31] - Quote
THEAMAZING POTHEAD wrote:i posted a long in depth reply but it fu**ed me over & deleted it so. TL;DR heavies: most effective frontliners, least effective flankers. Highest HP, lowest mobility. Logis: effective frontliners, not very effective flankers. High EHP, low mobility. Assaults: decent frontliners, very effective flankers. Good EHP, High mobility. Scouts: Least effective frontliners, most effective flankers. Least EHP, Most mobility.
Unfortunately scouts are broken, they cant do their job because the HP to mobility tradeoff is too great so they cant survive to do their job.
An Assaults defining trait is its mobility+ehp, those who don't use it are missing its whole point. If you wanna just charge the frontline all the time, be a heavy. Charging in a low mobility suit doesn't seem smart, coming from someone who's tried it. Also, I was under the impression logi's weren't supposed to be frontliners. Apparently I'm the minority in this? |
ladwar
Dead Six Initiative Lokun Listamenn
1070
|
Posted - 2013.08.05 22:59:00 -
[32] - Quote
Promethius Franklin wrote:THEAMAZING POTHEAD wrote:i posted a long in depth reply but it fu**ed me over & deleted it so. TL;DR heavies: most effective frontliners, least effective flankers. Highest HP, lowest mobility. Logis: effective frontliners, not very effective flankers. High EHP, low mobility. Assaults: decent frontliners, very effective flankers. Good EHP, High mobility. Scouts: Least effective frontliners, most effective flankers. Least EHP, Most mobility.
Unfortunately scouts are broken, they cant do their job because the HP to mobility tradeoff is too great so they cant survive to do their job.
An Assaults defining trait is its mobility+ehp, those who don't use it are missing its whole point. If you wanna just charge the frontline all the time, be a heavy. Charging in a low mobility suit doesn't seem smart, coming from someone who's tried it. Also, I was under the impression logi's weren't supposed to be frontliners. Apparently I'm the minority in this?
HP and mobility is only part of a frontliner. the lack of a sidearm effects CQC putting logis lower on the rung for frontliners the low mobility make heavies less effective as frontliners and frontliners need that speed to get places so while effective not the most effective. scouts just don't have HP to stand toe to toe making them bad for frontliners. assault make the best frontliners. logi are decent and able to support assaults on the frontline. heavies make great defenders while making ok frontline in a pinch. scouts are flankers. |
Promethius Franklin
DUST University Ivy League
144
|
Posted - 2013.08.05 23:11:00 -
[33] - Quote
ladwar wrote:Promethius Franklin wrote:THEAMAZING POTHEAD wrote:i posted a long in depth reply but it fu**ed me over & deleted it so. TL;DR heavies: most effective frontliners, least effective flankers. Highest HP, lowest mobility. Logis: effective frontliners, not very effective flankers. High EHP, low mobility. Assaults: decent frontliners, very effective flankers. Good EHP, High mobility. Scouts: Least effective frontliners, most effective flankers. Least EHP, Most mobility.
Unfortunately scouts are broken, they cant do their job because the HP to mobility tradeoff is too great so they cant survive to do their job.
An Assaults defining trait is its mobility+ehp, those who don't use it are missing its whole point. If you wanna just charge the frontline all the time, be a heavy. Charging in a low mobility suit doesn't seem smart, coming from someone who's tried it. Also, I was under the impression logi's weren't supposed to be frontliners. Apparently I'm the minority in this? HP and mobility is only part of a frontliner. the lack of a sidearm effects CQC putting logis lower on the rung for frontliners the low mobility make heavies less effective as frontliners and frontliners need that speed to get places so while effective not the most effective. scouts just don't have HP to stand toe to toe making them bad for frontliners. assault make the best frontliners. logi are decent and able to support assaults on the frontline. heavies make great defenders while making ok frontline in a pinch. scouts are flankers. Yet this is the inverse of what THEAMAZING POTHEAD is suggesting regarding the role of the assault. It's also a large inversion of the heavy and logi as perceived in the post quoted. So what is being looked for in a frontliner, and who should have what traits is what I am asking I suppose.
@ THEAMAZING POTHEAD: Didn't we just see a potential overnerf of the callogi for being too good a frontliner as well? Recall the bonus nerf was to directly affect EHP potential, that same potential being given instead to an assault suit, and that this was the reason for the comparison to assaults, thus questioning your perception of the roles for both as well as the idea of logi's being intended for higher EHP. |
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