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Promethius Franklin
DUST University Ivy League
144
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Posted - 2013.08.05 22:41:00 -
[31] - Quote
THEAMAZING POTHEAD wrote:i posted a long in depth reply but it fu**ed me over & deleted it so. TL;DR heavies: most effective frontliners, least effective flankers. Highest HP, lowest mobility. Logis: effective frontliners, not very effective flankers. High EHP, low mobility. Assaults: decent frontliners, very effective flankers. Good EHP, High mobility. Scouts: Least effective frontliners, most effective flankers. Least EHP, Most mobility.
Unfortunately scouts are broken, they cant do their job because the HP to mobility tradeoff is too great so they cant survive to do their job.
An Assaults defining trait is its mobility+ehp, those who don't use it are missing its whole point. If you wanna just charge the frontline all the time, be a heavy. Charging in a low mobility suit doesn't seem smart, coming from someone who's tried it. Also, I was under the impression logi's weren't supposed to be frontliners. Apparently I'm the minority in this? |
ladwar
Dead Six Initiative Lokun Listamenn
1070
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Posted - 2013.08.05 22:59:00 -
[32] - Quote
Promethius Franklin wrote:THEAMAZING POTHEAD wrote:i posted a long in depth reply but it fu**ed me over & deleted it so. TL;DR heavies: most effective frontliners, least effective flankers. Highest HP, lowest mobility. Logis: effective frontliners, not very effective flankers. High EHP, low mobility. Assaults: decent frontliners, very effective flankers. Good EHP, High mobility. Scouts: Least effective frontliners, most effective flankers. Least EHP, Most mobility.
Unfortunately scouts are broken, they cant do their job because the HP to mobility tradeoff is too great so they cant survive to do their job.
An Assaults defining trait is its mobility+ehp, those who don't use it are missing its whole point. If you wanna just charge the frontline all the time, be a heavy. Charging in a low mobility suit doesn't seem smart, coming from someone who's tried it. Also, I was under the impression logi's weren't supposed to be frontliners. Apparently I'm the minority in this?
HP and mobility is only part of a frontliner. the lack of a sidearm effects CQC putting logis lower on the rung for frontliners the low mobility make heavies less effective as frontliners and frontliners need that speed to get places so while effective not the most effective. scouts just don't have HP to stand toe to toe making them bad for frontliners. assault make the best frontliners. logi are decent and able to support assaults on the frontline. heavies make great defenders while making ok frontline in a pinch. scouts are flankers. |
Promethius Franklin
DUST University Ivy League
144
|
Posted - 2013.08.05 23:11:00 -
[33] - Quote
ladwar wrote:Promethius Franklin wrote:THEAMAZING POTHEAD wrote:i posted a long in depth reply but it fu**ed me over & deleted it so. TL;DR heavies: most effective frontliners, least effective flankers. Highest HP, lowest mobility. Logis: effective frontliners, not very effective flankers. High EHP, low mobility. Assaults: decent frontliners, very effective flankers. Good EHP, High mobility. Scouts: Least effective frontliners, most effective flankers. Least EHP, Most mobility.
Unfortunately scouts are broken, they cant do their job because the HP to mobility tradeoff is too great so they cant survive to do their job.
An Assaults defining trait is its mobility+ehp, those who don't use it are missing its whole point. If you wanna just charge the frontline all the time, be a heavy. Charging in a low mobility suit doesn't seem smart, coming from someone who's tried it. Also, I was under the impression logi's weren't supposed to be frontliners. Apparently I'm the minority in this? HP and mobility is only part of a frontliner. the lack of a sidearm effects CQC putting logis lower on the rung for frontliners the low mobility make heavies less effective as frontliners and frontliners need that speed to get places so while effective not the most effective. scouts just don't have HP to stand toe to toe making them bad for frontliners. assault make the best frontliners. logi are decent and able to support assaults on the frontline. heavies make great defenders while making ok frontline in a pinch. scouts are flankers. Yet this is the inverse of what THEAMAZING POTHEAD is suggesting regarding the role of the assault. It's also a large inversion of the heavy and logi as perceived in the post quoted. So what is being looked for in a frontliner, and who should have what traits is what I am asking I suppose.
@ THEAMAZING POTHEAD: Didn't we just see a potential overnerf of the callogi for being too good a frontliner as well? Recall the bonus nerf was to directly affect EHP potential, that same potential being given instead to an assault suit, and that this was the reason for the comparison to assaults, thus questioning your perception of the roles for both as well as the idea of logi's being intended for higher EHP. |
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