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CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
54
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Posted - 2013.08.05 19:42:00 -
[1] - Quote
Pre-launch I was a dedicated Heavy, and switched to an Assault for RP purposes [I didn't want to skill into Amarr suits]. I was blown away by just how much easier it is to run an AR Assault fit. Even with the Minmatar Assault having the least EHP among Assault suits, I could take a good amount of damage and deal so much more out. People joke about 'AR 514' but it really is turning into it. There's little reason to skill into anything else at this point if you just want to survive in-game. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
54
|
Posted - 2013.08.05 19:48:00 -
[2] - Quote
Promethius Franklin wrote:THEAMAZING POTHEAD wrote:When I explained the role of an assault was to constantly flanks using its EHP+speed to survive and constantly retreat & flank, a few guys said "when did assaults become glorified scouts?" That was when I realised that the majority of the people on these forums, and dust players in general are overall bad players. They simply can't comprehend mathematics and tactics, the blood of dust, and they spout their opinions for the game to cater to them. These are guys that think assaults should have more EHP than logis, these are the guys that think the MD is OP. These are the guys CCP listens to. And the players and CCP just f*** themselves over....over and over. Because the game they create with their douchey opinions isn't fun, even to themselves. To be fair, if flanking is the assault primary task, what is the scouts frontline job? Or is there no frontline role for scouts aside from shotgunning/knifing the stragglers and unaware? Should they just be stealth platforms? Also what is your reasoning on the logi and assault EHP position? And while I'm not going to say the MD is op, I'll gladly point out that I've gotten consistently higher KDR's with that weapon than any other I've tried.
I always gathered that Scouts' jobs are: sniping, stealth/infiltration [going behind enemy lines], and electronic warfare [which isn't in the game yet].
While I wouldn't say that the absolute role of an Assault is to flank and use hit-and-run tactics, these should be tactics utilised by everyone, not just scouts. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
54
|
Posted - 2013.08.05 20:09:00 -
[3] - Quote
Promethius Franklin wrote:CAELAN Andoril wrote:Promethius Franklin wrote:THEAMAZING POTHEAD wrote:When I explained the role of an assault was to constantly flanks using its EHP+speed to survive and constantly retreat & flank, a few guys said "when did assaults become glorified scouts?" That was when I realised that the majority of the people on these forums, and dust players in general are overall bad players. They simply can't comprehend mathematics and tactics, the blood of dust, and they spout their opinions for the game to cater to them. These are guys that think assaults should have more EHP than logis, these are the guys that think the MD is OP. These are the guys CCP listens to. And the players and CCP just f*** themselves over....over and over. Because the game they create with their douchey opinions isn't fun, even to themselves. To be fair, if flanking is the assault primary task, what is the scouts frontline job? Or is there no frontline role for scouts aside from shotgunning/knifing the stragglers and unaware? Should they just be stealth platforms? Also what is your reasoning on the logi and assault EHP position? And while I'm not going to say the MD is op, I'll gladly point out that I've gotten consistently higher KDR's with that weapon than any other I've tried. I always gathered that Scouts' jobs are: sniping, stealth/infiltration [going behind enemy lines], and electronic warfare [which isn't in the game yet]. While I wouldn't say that the absolute role of an Assault is to flank and use hit-and-run tactics, these should be tactics utilised by everyone, not just scouts. I won't disagree about flanking being a necessary task, but the primary task of Assaults seems a bit of a stretch since holding a line of defense or offense isn't a logi or scouts job and even from a direct fire perspective heavies are to slow to respond to flanking or repositioning to do it alone.
Right, the Assault's job is to hold the line of offence/defence, but how that's done is left up to the players' tactics. So one could simply stay in an entrenched position [if you can find it] and fight off the attacking enemies, or you can flank and disrupt the line, giving your teammates easier pickings on the panicking enemies.
So for summation: Scouts are for espionage/sabotage; Assaults are general purpose soldiers [holding lines of offence/defence]; Logistics are for support; and Heavies [both Sentinels and Commandos] are the last lines of defence/offence.
We're basically agreeing to the same thing, just from different points of view. |
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