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Cosgar
ParagonX
3187
|
Posted - 2013.07.25 19:50:00 -
[1] - Quote
Source
gbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? |
Buddha Brown
Factory Fresh
202
|
Posted - 2013.07.25 19:50:00 -
[2] - Quote
It'll never happen so I'm not even worried lol |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 19:52:00 -
[3] - Quote
Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? lol, I think it is hilarious that I've been saying that is how Active SP gain should work since Closed Beta.
lol@"finest minds of IRC" |
Chunky Munkey
Amarr Templars Amarr Empire
916
|
Posted - 2013.07.25 19:57:00 -
[4] - Quote
What's IRC? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
795
|
Posted - 2013.07.25 20:00:00 -
[5] - Quote
Chunky Munkey wrote:What's IRC? A chat channel for Dust 514. The devs are on it quite a bit too. https://forums.dust514.com/default.aspx?g=posts&t=22699 |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 20:02:00 -
[6] - Quote
AFAIK, he was being facetious. |
Malkai Inos
Opus Arcana Covert Intervention
857
|
Posted - 2013.07.25 20:05:00 -
[7] - Quote
Meh, it's a neat idea but we already have system and i see no reason to replace it for the amount of work it would take alone.
How would you level suits, gear up? Based on use alone or auto distributed from a common pool? If so, what if i want to focus on my gun instead. Do we want two seperate systems instead? If so, again, for what benefit?
It would also mean that you can't just save SP to lump in a weapon or item that you cannot currently use effectively. You'd have to run a gimped fit until you reach the required level unless you want to buy a token which would summon p2w discussions.
I change my meh to no, sorry. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
795
|
Posted - 2013.07.25 20:08:00 -
[8] - Quote
Alaika Arbosa wrote:AFAIK, he was being facetious. He very well could of been, but it's not like everyone who visits these forums inherently knows what the IRC is. Doesn't hurt to respond seriously in case anyone did have that question. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1673
|
Posted - 2013.07.25 20:08:00 -
[9] - Quote
How would that work with weapons, equipment and modules that don't have a militia version? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 20:24:00 -
[10] - Quote
Malkai Inos wrote:Meh, it's a neat idea but we already have system and i see no reason to replace it for the amount of work it would take alone.
How would you level suits, gear up? Based on use alone or auto distributed from a common pool? If so, what if i want to focus on my gun instead. Do we want two seperate systems instead? If so, again, for what benefit?
It would also mean that you can't just save SP to lump in a weapon or item that you cannot currently use effectively. You'd have to run a gimped fit until you reach the required level unless you want to buy a token which would summon p2w discussions.
I change my meh to no, sorry.
I would imagine that the Active SP would be applied equally to all of the skills involved while there'd be no change to Passive SP.
So for example, if I killed you with an SMG while wearing a Minmatar Logi suit fitted with a repper, a plate, a damp, a precision enhancer, a damage mod and a myofibril, the SP/WP I recieved for killing you would be divided and applied to all of the skills involved in my suit.
SP/WP gained from equipment would be applied directly to the appropriate skill for that type of equipment.
SP/WP gained from grenade kills would be applied directly to grenadier.
IDK how Orb SP/WP would be handled, though I'd imagine it could be added straight to your passive pool.
DeadlyAztec11 wrote:How would that work with weapons, equipment and modules that don't have a militia version?
I'd imagine that they'd need to release MLT versions of those items. |
|
Oso Peresoso
RisingSuns
356
|
Posted - 2013.07.25 20:35:00 -
[11] - Quote
Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant?
I'm disturbed that you can read some bullshit handwaving about replacing the SP system entirely and come away thinking its a serious idea. |
gbghg
L.O.T.I.S. RISE of LEGION
2815
|
Posted - 2013.07.25 20:47:00 -
[12] - Quote
Oso Peresoso wrote:Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? I'm disturbed that you can read some bullshit handwaving about replacing the SP system entirely and come away thinking its a serious idea. Actually it's a semi-serious idea, that a small amount of thought and time was spent on. I just wrote that and stuck it on the forums, so it wasn't lost forever in the IRC chat logs, it's a much more logical way of structuring the SP system, what you use you get better with, rather than the using a use an AR to learn how to use an LAV method we have now. I acknowledge that to do something like this would require significant time and effort, and this idea has several kinks to be worked out, but you shouldn't dismiss an idea because you deem it "bullshit handwaving". If you're going to criticise ate least have the decency to state why you disagree with it. |
Cosgar
ParagonX
3188
|
Posted - 2013.07.25 20:52:00 -
[13] - Quote
gbghg wrote:Oso Peresoso wrote:Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? I'm disturbed that you can read some bullshit handwaving about replacing the SP system entirely and come away thinking its a serious idea. Actually it's a semi-serious idea, that a small amount of thought and time was spent on. I just wrote that and stuck it on the forums, so it wasn't lost forever in the IRC chat logs, it's a much more logical way of structuring the SP system, what you use you get better with, rather than the using a use an AR to learn how to use an LAV method we have now. I acknowledge that to do something like this would require significant time and effort, and this idea has several kinks to be worked out, but you shouldn't dismiss an idea because you deem it "bullshit handwaving". If you're going to criticise ate least have the decency to state why you disagree with it. I can't believe they would even consider something like this. If you think AFKing is bad, imagine a bunch of people pew-pewing away with ARs looking for that little "AR skill increased" notification. Not only that, but it's going to increase the gap between newberries and veterans even more while punishing people who don't have time to play 24/7, just like people now who don't cap every week. The SP system we have now is currently flawed, I agree with that, but this isn't the answer. I'd rather see them consider that weekly cap rollover we were promised, or a fully passive SP system. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 20:55:00 -
[14] - Quote
Cosgar wrote:gbghg wrote:Oso Peresoso wrote:Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? I'm disturbed that you can read some bullshit handwaving about replacing the SP system entirely and come away thinking its a serious idea. Actually it's a semi-serious idea, that a small amount of thought and time was spent on. I just wrote that and stuck it on the forums, so it wasn't lost forever in the IRC chat logs, it's a much more logical way of structuring the SP system, what you use you get better with, rather than the using a use an AR to learn how to use an LAV method we have now. I acknowledge that to do something like this would require significant time and effort, and this idea has several kinks to be worked out, but you shouldn't dismiss an idea because you deem it "bullshit handwaving". If you're going to criticise ate least have the decency to state why you disagree with it. I can't believe they would even consider something like this. If you think AFKing is bad, imagine a bunch of people pew-pewing away with ARs looking for that little "AR skill increased" notification. Not only that, but it's going to increase the gap between newberries and veterans even more while punishing people who don't have time to play 24/7, just like people now who don't cap every week. The SP system we have now is currently flawed, I agree with that, but this isn't the answer. I'd rather see them consider that weekly cap rollover we were promised, or a fully passive SP system.
TBH, I wouldn't imagine it would be as bad as you think. If they keep the cap in place, all it does is reward you for Actively pursuing your chosen path. |
gbghg
L.O.T.I.S. RISE of LEGION
2817
|
Posted - 2013.07.25 20:56:00 -
[15] - Quote
Cosgar wrote:gbghg wrote:Oso Peresoso wrote:Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? I'm disturbed that you can read some bullshit handwaving about replacing the SP system entirely and come away thinking its a serious idea. Actually it's a semi-serious idea, that a small amount of thought and time was spent on. I just wrote that and stuck it on the forums, so it wasn't lost forever in the IRC chat logs, it's a much more logical way of structuring the SP system, what you use you get better with, rather than the using a use an AR to learn how to use an LAV method we have now. I acknowledge that to do something like this would require significant time and effort, and this idea has several kinks to be worked out, but you shouldn't dismiss an idea because you deem it "bullshit handwaving". If you're going to criticise ate least have the decency to state why you disagree with it. I can't believe they would even consider something like this. If you think AFKing is bad, imagine a bunch of people pew-pewing away with ARs looking for that little "AR skill increased" notification. Not only that, but it's going to increase the gap between newberries and veterans even more while punishing people who don't have time to play 24/7, just like people now who don't cap every week. The SP system we have now is currently flawed, I agree with that, but this isn't the answer. I'd rather see them consider that weekly cap rollover we were promised, or a fully passive SP system. The point of the game is to shoot people, is rewarding people for actually using a weapon really that bad? The people you say are "pewpew'ing" away with AR's would most likely have just run about shooting people with the weapon anyway. |
Awry Barux
Shining Flame Amarr Empire
10
|
Posted - 2013.07.25 20:59:00 -
[16] - Quote
KSing is already rampant, and this will only make it worse. I vote no.
|
Cosgar
ParagonX
3189
|
Posted - 2013.07.25 21:02:00 -
[17] - Quote
gbghg wrote:The point of the game is to shoot people, is rewarding people for actually using a weapon really that bad? The people you say are "pewpew'ing" away with AR's would most likely have just run about shooting people with the weapon anyway. What if you want to skill into something other than what you're using? This would destroy cross training. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 21:04:00 -
[18] - Quote
Cosgar wrote:gbghg wrote:The point of the game is to shoot people, is rewarding people for actually using a weapon really that bad? The people you say are "pewpew'ing" away with AR's would most likely have just run about shooting people with the weapon anyway. What if you want to skill into something other than what you're using? This would destroy cross training. Not if they included MLT versions of everything.
Either that or allow people to buy level 1 in any skill using Passive.
It would be something that would need to be addressed though. |
Cosgar
ParagonX
3189
|
Posted - 2013.07.25 21:08:00 -
[19] - Quote
There seriously be a vote held on this like with the previous SP system change. If this becomes an overnight decision without taking in all of our consideration, this might be what will drive me to quitting. Hell, I'll even play CoD just out of spite. |
Malkai Inos
Opus Arcana Covert Intervention
860
|
Posted - 2013.07.25 21:14:00 -
[20] - Quote
Alaika Arbosa wrote:Malkai Inos wrote:Meh, it's a neat idea but we already have system and i see no reason to replace it for the amount of work it would take alone.
How would you level suits, gear up? Based on use alone or auto distributed from a common pool? If so, what if i want to focus on my gun instead. Do we want two seperate systems instead? If so, again, for what benefit?
It would also mean that you can't just save SP to lump in a weapon or item that you cannot currently use effectively. You'd have to run a gimped fit until you reach the required level unless you want to buy a token which would summon p2w discussions.
I change my meh to no, sorry. I would imagine that the Active SP would be applied equally to all of the skills involved while there'd be no change to Passive SP. So for example, if I killed you with an SMG while wearing a Minmatar Logi suit fitted with a repper, a plate, a damp, a precision enhancer, a damage mod and a myofibril, the SP/WP I recieved for killing you would be divided and applied to all of the skills involved in my suit. SP/WP gained from equipment would be applied directly to the appropriate skill for that type of equipment. SP/WP gained from grenade kills would be applied directly to grenadier. IDK how Orb SP/WP would be handled, though I'd imagine it could be added straight to your passive pool. I can't help but feel that the most significant impact of this would be a reduction of my own choices. What if i choose to switch my plate with a shield extender? Do i have to run with a low tier unbonused extender for weeks? The lower tier extender would likely diminish my combat prowess, leading to slower progress due to fewer kills/WP in all areas, not just the new extender.
It would disintevice changes to the fit as changing gear without direct and prolonged negative impact is much harder since distributable SP is greatly reduced.
It would decrease my ability to focus my SP on the things i need the most.
It would force me to play with certain gear as much as possible even if it's supposed to be highly situational and not viable in many matches.
The above combined would lead to the inevitable boosting. Sure you could add caps and special rules but both entail a risk of punishing legit players and further complicate the SP system with rules i would need to know and understand. I think any incentive of "unnatural" behavior should be avoided to begin with. The fact that this can be dealt with is not an argument in favor of it.
With that said, the most important question is still: What is the direct benefit for me as an average player? Why bother in the first place?
Massive changes are not just done for the heck of it. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 21:21:00 -
[21] - Quote
Malkai Inos wrote:Alaika Arbosa wrote:Malkai Inos wrote:Meh, it's a neat idea but we already have system and i see no reason to replace it for the amount of work it would take alone.
How would you level suits, gear up? Based on use alone or auto distributed from a common pool? If so, what if i want to focus on my gun instead. Do we want two seperate systems instead? If so, again, for what benefit?
It would also mean that you can't just save SP to lump in a weapon or item that you cannot currently use effectively. You'd have to run a gimped fit until you reach the required level unless you want to buy a token which would summon p2w discussions.
I change my meh to no, sorry. I would imagine that the Active SP would be applied equally to all of the skills involved while there'd be no change to Passive SP. So for example, if I killed you with an SMG while wearing a Minmatar Logi suit fitted with a repper, a plate, a damp, a precision enhancer, a damage mod and a myofibril, the SP/WP I recieved for killing you would be divided and applied to all of the skills involved in my suit. SP/WP gained from equipment would be applied directly to the appropriate skill for that type of equipment. SP/WP gained from grenade kills would be applied directly to grenadier. IDK how Orb SP/WP would be handled, though I'd imagine it could be added straight to your passive pool. I can't help but feel that the most significant impact of this would be a reduction of my own choices. What if i choose to switch my plate with a shield extender? Do i have to run with a low tier unbonused extender for weeks? The lower tier extender would likely diminish my combat prowess, leading to slower progress due to fewer kills/WP in all areas, not just the new extender. It would disintevice changes to the fit as changing gear without direct and prolonged negative impact is much harder since distributable SP is greatly reduced. It would decrease my ability to focus my SP on the things i need the most. It would force me to play with certain gear as much as possible even if it's supposed to be highly situational and not viable in many matches. The above combined would lead to the inevitable boosting. Sure you could add caps and special rules but both entail a risk of punishing legit players and further complicate the SP system with rules i would need to know and understand. I think any incentive of "unnatural" behavior should be avoided to begin with. The fact that this can be dealt with is not an argument in favor of it. With that said, the most important question is still: What is the direct benefit for me as an average player? Why bother in the first place?Massive changes are not just done for the heck of it.
Personally, I like the idea and I think that with the retention of Passive SP the things you cite as being problems wouldn't be.
However, having said that, I have to agree with your closing sentence.
This is why I was proposing it LAST YEAR (emphasized for the "finest minds of IRC"). |
DUST Fiend
OSG Planetary Operations Covert Intervention
5481
|
Posted - 2013.07.25 21:23:00 -
[22] - Quote
I don't take anything that comes out of IRC seriously since it's nothing but a bunch of trolls and drunken devs. |
Cosgar
ParagonX
3191
|
Posted - 2013.07.25 21:23:00 -
[23] - Quote
The only way I could see this change even being possible is another reset and you know what would happen if we did get a reset... |
gbghg
L.O.T.I.S. RISE of LEGION
2820
|
Posted - 2013.07.25 21:36:00 -
[24] - Quote
Lulz, people still hung up on the irc part? |
Promethius Franklin
DUST University Ivy League
126
|
Posted - 2013.07.25 21:37:00 -
[25] - Quote
Alaika Arbosa wrote:Malkai Inos wrote: I can't help but feel that the most significant impact of this would be a reduction of my own choices. What if i choose to switch my plate with a shield extender? Do i have to run with a low tier unbonused extender for weeks? The lower tier extender would likely diminish my combat prowess, leading to slower progress due to fewer kills/WP in all areas, not just the new extender.
It would disintevice changes to the fit as changing gear without direct and prolonged negative impact is much harder since distributable SP is greatly reduced.
It would decrease my ability to focus my SP on the things i need the most.
It would force me to play with certain gear as much as possible even if it's supposed to be highly situational and not viable in many matches.
The above combined would lead to the inevitable boosting. Sure you could add caps and special rules but both entail a risk of punishing legit players and further complicate the SP system with rules i would need to know and understand. I think any incentive of "unnatural" behavior should be avoided to begin with. The fact that this can be dealt with is not an argument in favor of it.
With that said, the most important question is still: What is the direct benefit for me as an average player? Why bother in the first place?
Massive changes are not just done for the heck of it.
Personally, I like the idea and I think that with the retention of Passive SP the things you cite as being problems wouldn't be. However, having said that, I have to agree with your closing sentence. This is why I was proposing it LAST YEAR (emphasized for the "finest minds of IRC"). Passive SP doesn't eliminate the issue, it only makes it possible to bypass by waiting for excessively long periods of time which, honestly, is worse than now. Now I can use everything at my disposal, either well or poorly skilled elements, to increase my rage of useable options. Under this system I can only use the passive pool or that individual tool. It doesn't help with any of the perceived failings of our current system and adds unnecessary inflexibility. |
Cosgar
ParagonX
3191
|
Posted - 2013.07.25 21:45:00 -
[26] - Quote
Promethius Franklin wrote:Passive SP doesn't eliminate the issue, it only makes it possible to bypass by waiting for excessively long periods of time which, honestly, is worse than now. Now I can use everything at my disposal, either well or poorly skilled elements, to increase my rage of useable options. Under this system I can only use the passive pool or that individual tool. It doesn't help with any of the perceived failings of our current system and adds unnecessary inflexibility. The problem with passive SP is that there isn't enough substance to the game to support it. Nobody would want to log in if they're not pressured to cap every week. If there were enough to do, like PVE, FW/PC that mattered, more maps, a skill tree that acts like a skill tree, (instead of linear SP sinks) passive SP wouldn't be a problem. If you think it would affect new players, just do what EVE does and give players an accelerated SP gain until a certain point so they can catch up. |
First Prophet
Jaguar Empire
703
|
Posted - 2013.07.25 21:47:00 -
[27] - Quote
gbghg wrote:Lulz, people still hung up on the irc part? Why wouldn't they be?
I've been in there. it's horrible. |
Malkai Inos
Opus Arcana Covert Intervention
861
|
Posted - 2013.07.25 21:51:00 -
[28] - Quote
Alaika Arbosa wrote:Personally, I like the idea and I think that with the retention of Passive SP the things you cite as being problems wouldn't be.
However, having said that, I have to agree with your closing sentence.
This is why I was proposing it LAST YEAR (emphasized for the "finest minds of IRC"). I know i'm being provocative in saying this but i'd like to stress again that you liking the idea and arguing that the problems i pointed out might not really be such still leaves us with an idea without intrinsic merit to it.
I'd need a "here's why this system would be better than what we have now"
Not a "here's why this system would not be worse than what we have now"
Before we have an understanding of why we should even consider this idea there's not even a point in figuring out what downsides there are and what aren't, even if you're right when you say that the problems are not all that bad.
With that said. I'd challenge the notion that the raised points are invalid. Effectively halving the SP that i can distribute as i wish directly leads to the effects i stated. I currently can control every single skillpoint that i gain without any unwanted effects to my combat efficiency. Your proposition would no longer allow for that. |
gbghg
L.O.T.I.S. RISE of LEGION
2821
|
Posted - 2013.07.25 21:57:00 -
[29] - Quote
First Prophet wrote:gbghg wrote:Lulz, people still hung up on the irc part? Why wouldn't they be? I've been in there. it's horrible. It's fine as long as you don't argue with beers, that's a mistake. |
Promethius Franklin
DUST University Ivy League
127
|
Posted - 2013.07.25 21:58:00 -
[30] - Quote
Cosgar wrote:Promethius Franklin wrote:Passive SP doesn't eliminate the issue, it only makes it possible to bypass by waiting for excessively long periods of time which, honestly, is worse than now. Now I can use everything at my disposal, either well or poorly skilled elements, to increase my rage of useable options. Under this system I can only use the passive pool or that individual tool. It doesn't help with any of the perceived failings of our current system and adds unnecessary inflexibility. The problem with passive SP is that there isn't enough substance to the game to support it. Nobody would want to log in if they're not pressured to cap every week. If there were enough to do, like PVE, FW/PC that mattered, more maps, a skill tree that acts like a skill tree, (instead of linear SP sinks) passive SP wouldn't be a problem. If you think it would affect new players, just do what EVE does and give players an accelerated SP gain until a certain point so they can catch up. Eve doesn't have inherent accelerated skill gain for new players anymore.
The argument you present here doesn't address the actual issue I replied to, which is that passive SP wouldn't be enough to counter being effectively locked in to equipment you were already proficient with using a borderlands like usage based progression system. furthermore I'm not keen on the idea of discontinuing use of gear I just unlocked because I've met a progression goal and want to now use my time towards other gear. When you play a wide variety of roles your own progression can become a hindrance in equipment choices.
While passive SP only doesn't create a strong draw to play, the games lack of content is only partially to blame for that. Character progression is and has always been a strong motivator of playtime in a variety of games, Eve being one of the few in which the 2 don't have a direct correlation. Dust wasn't built to have the same level of play to make that a workable system. Content won't solve that in a lasting manner.
Lastly I'd like to know what your idea of a skill tree is. How does ours not act the part? |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 21:59:00 -
[31] - Quote
TBH, I gave up on this idea awhile ago.
I really have no real desire to discuss it further, between your statement of "Massive changes are not just done for the heck of it" and Cosgar pointing out it wouldn't be very feasible without a full and complete reset, I see no point in beating an imaginary horse.
IDK, personally I like the idea because it makes sense to me (practice makes perfect), though only if it had been what we started with (or at least what we had at the beginning of Open Beta).
Just because I like the idea doesn't mean I don't agree with the two aforementioned statements.
/shrug |
Oso Peresoso
RisingSuns
358
|
Posted - 2013.07.25 22:01:00 -
[32] - Quote
gbghg wrote:Oso Peresoso wrote:Cosgar wrote:SourceAnybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? I'm disturbed that you can read some bullshit handwaving about replacing the SP system entirely and come away thinking its a serious idea. Actually it's a semi-serious idea, that a small amount of thought and time was spent on. I just wrote that and stuck it on the forums, so it wasn't lost forever in the IRC chat logs, it's a much more logical way of structuring the SP system, what you use you get better with, rather than the using a use an AR to learn how to use an LAV method we have now. I acknowledge that to do something like this would require significant time and effort, and this idea has several kinks to be worked out, but you shouldn't dismiss an idea because you deem it "bullshit handwaving". If you're going to criticise ate least have the decency to state why you disagree with it.
Doesn't change the fact that you're putting the cart before the horse by being outraged/concerned over something completely hypothetical and very far fetched. Which is why I call it "bullshit handwaving," not only because it would be a hard change to do, but because we're talking about CCP here, and New Eden. The way SP accumulates is like game-universe bedrock. Seriously. This idea is UNTHINKABLE, like even more outlandish than the "trade SP for respec" ideas, or "let us pay AUR for name change." I'm not being critical for suggesting the idea, I'm just saying its a little strange to get all worried that its going to happen when there's zero indication that it could ever happen, much less that it will happen. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 22:01:00 -
[33] - Quote
gbghg wrote:First Prophet wrote:gbghg wrote:Lulz, people still hung up on the irc part? Why wouldn't they be? I've been in there. it's horrible. It's fine as long as you don't argue with beers, that's a mistake. Can't forget to not show independent thought and only kowtow to the self-proclaimed "elite" overlords that IMHO CCP seems to encourage. |
Cosgar
ParagonX
3194
|
Posted - 2013.07.25 22:09:00 -
[34] - Quote
Promethius Franklin wrote:Lastly I'd like to know what your idea of a skill tree is. How does ours not act the part?
Source After some extended play in Uprising, there seemed to be a little something missing from Dust 514. I couldn't quite put my finger on it, but something was missing compared to Chromosome. After some discussion in game, observing some battles, and paying attention to the forums, I think I figured out a problem that needs to be addressed.
The current dropsuit/skill system promotes Power Creep In Chromosome, the Standard, Advanced and Prototype dropsuit system worked for several reasons:
- ISK was a balancing factor that prevented prototype spam. Prototype was so expensive, that it was limited to CBs. In pub games, using strictly prototype could seriously hurt the user's income and added more value to STD/ADV fittings.
- Prototype weapons were kept in check because prototype suits were too expensive for everyday use. If a player wanted to use a prototype weapon, they had to either use a prototype suit or give up something on a lower meta level suit to fit it.
- VK.1, T-II, and B-Series sub variants within the suit tiers offered incomperables that balanced dropsuits to be better in different situations, not just all around better. Shield/Armor imbalance in Chromosome didn't fully allow this to come to fruition, but having more choices in a player's fitting selection rather than more raw power was a healthy encouragement.
With all these examples, power creep was at a minimum. Even though there was a sufficient gap between STD/ADV/PRO weapons, the economy prevented everyone from running around in the best gear in the game at all times. This allowed newer players to at least have somewhat of a fighting chance despite the SP gap, veteran players with more SP could specialize in different roles without sacrificing their overall effectiveness and players that did narrow themselves into one specific role were properly rewarded as they should. But when prices were lowered, beta players received a refund for all of their assets, and the changes to the skill tree became more dropsuit, weapon and vehicle specific, this delicate balance was thrown off and created a situation of power creep:
- Prototype dropsuits are too commonplace, therefore making prototype equipment more commonplace as well. Pub matches have degraded into a situation where whoever has the most veteran players winning.
- Because of the abundance of prototype, all players are forced to specialize in one specific role just to compete. This limits how many different roles/fittings a person can use.
- Players that specialized in more than one role are even less effective because the gap between one prototype fitting vs 2~3 STD/ADV fittings available is too wide.
- It's harder for newer players to be able to have a fighting chance. With everyone running prototype, a player has the option of either AFKing for the SP they need to compete, enduring the unnecessarily extensive struggle to be competitive, or quit. Many of which choose the latter.
- Many veteran players are burned out. If you're stuck in one role, it's going to get old. This is why we see so many topics, requesting respecs. Nobody wants to be completely locked into one role like we are now. The common mentality seems to be that you have to grind into prototype X in role Y because it's the only way to compete, it shouldn't be this way. STD/ADV gear is severly devalued because prototype is readily available, more rewarding, and a minimal risk of losing it.....
|
gbghg
L.O.T.I.S. RISE of LEGION
2822
|
Posted - 2013.07.25 22:16:00 -
[35] - Quote
Alaika Arbosa wrote:gbghg wrote:First Prophet wrote:gbghg wrote:Lulz, people still hung up on the irc part? Why wouldn't they be? I've been in there. it's horrible. It's fine as long as you don't argue with beers, that's a mistake. Can't forget to not show independent thought and only kowtow to the self-proclaimed "elite" overlords that IMHO CCP seems to encourage. Beers is simply impossible to argue with, he'll simply grind you down with logic. And the crappy thing is that he's often right about stuff. |
Promethius Franklin
DUST University Ivy League
127
|
Posted - 2013.07.25 22:20:00 -
[36] - Quote
Cosgar wrote:Promethius Franklin wrote:Lastly I'd like to know what your idea of a skill tree is. How does ours not act the part? SourceAfter some extended play in Uprising, there seemed to be a little something missing from Dust 514. I couldn't quite put my finger on it, but something was missing compared to Chromosome. After some discussion in game, observing some battles, and paying attention to the forums, I think I figured out a problem that needs to be addressed. The current dropsuit/skill system promotes Power CreepIn Chromosome, the Standard, Advanced and Prototype dropsuit system worked for several reasons:
- ISK was a balancing factor that prevented prototype spam. Prototype was so expensive, that it was limited to CBs. In pub games, using strictly prototype could seriously hurt the user's income and added more value to STD/ADV fittings.
- Prototype weapons were kept in check because prototype suits were too expensive for everyday use. If a player wanted to use a prototype weapon, they had to either use a prototype suit or give up something on a lower meta level suit to fit it.
- VK.1, T-II, and B-Series sub variants within the suit tiers offered incomperables that balanced dropsuits to be better in different situations, not just all around better. Shield/Armor imbalance in Chromosome didn't fully allow this to come to fruition, but having more choices in a player's fitting selection rather than more raw power was a healthy encouragement.
With all these examples, power creep was at a minimum. Even though there was a sufficient gap between STD/ADV/PRO weapons, the economy prevented everyone from running around in the best gear in the game at all times. This allowed newer players to at least have somewhat of a fighting chance despite the SP gap, veteran players with more SP could specialize in different roles without sacrificing their overall effectiveness and players that did narrow themselves into one specific role were properly rewarded as they should. But when prices were lowered, beta players received a refund for all of their assets, and the changes to the skill tree became more dropsuit, weapon and vehicle specific, this delicate balance was thrown off and created a situation of power creep:
- Prototype dropsuits are too commonplace, therefore making prototype equipment more commonplace as well. Pub matches have degraded into a situation where whoever has the most veteran players winning.
- Because of the abundance of prototype, all players are forced to specialize in one specific role just to compete. This limits how many different roles/fittings a person can use.
- Players that specialized in more than one role are even less effective because the gap between one prototype fitting vs 2~3 STD/ADV fittings available is too wide.
- It's harder for newer players to be able to have a fighting chance. With everyone running prototype, a player has the option of either AFKing for the SP they need to compete, enduring the unnecessarily extensive struggle to be competitive, or quit. Many of which choose the latter.
- Many veteran players are burned out. If you're stuck in one role, it's going to get old. This is why we see so many topics, requesting respecs. Nobody wants to be completely locked into one role like we are now. The common mentality seems to be that you have to grind into prototype X in role Y because it's the only way to compete, it shouldn't be this way. STD/ADV gear is severly devalued because prototype is readily available, more rewarding, and a minimal risk of losing it.....
This doesn't show failing to the skill system itself, rather that the cost of operating at the top end of it isn't high enough to be prohibitive and/or other isk related factors are involved allowing proto to be run more often than it should be.
Actually, per this the skill system is fine so long as operating at the top of it is costly enough. The one real reference here is the idea of things becoming more specific with the skills. Ironically, it actually became more of a tree, and closer to the idea of the statement quoted in the op as well. So the question still remains, what, aside from slowing down the act of being the best in a wider variety of skill based aspects, really changed? And what makes this a failing of a tree, and more importantly, what is a good tree? |
Malkai Inos
Opus Arcana Covert Intervention
862
|
Posted - 2013.07.25 22:22:00 -
[37] - Quote
Alaika Arbosa wrote:TBH, I gave up on this idea awhile ago.
I really have no real desire to discuss it further, between your statement of "Massive changes are not just done for the heck of it" and Cosgar pointing out it wouldn't be very feasible without a full and complete reset, I see no point in beating an imaginary horse.
IDK, personally I like the idea because it makes sense to me (practice makes perfect), though only if it had been what we started with (or at least what we had at the beginning of Open Beta).
Just because I like the idea doesn't mean I don't agree with the two aforementioned statements.
/shrug I understand and agree that this discussion might have had a different tone one or two years earlier.
I'd just like to say that did in fact enjoy this exchange. I hope my harsh statements are not miscontrued as ill will towards you.
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Cosgar
ParagonX
3196
|
Posted - 2013.07.25 22:29:00 -
[38] - Quote
Promethius Franklin wrote:This doesn't show failing to the skill system itself, rather that the cost of operating at the top end of it isn't high enough to be prohibitive and/or other isk related factors are involved allowing proto to be run more often than it should be.
Actually, per this the skill system is fine so long as operating at the top of it is costly enough. The one real reference here is the idea of things becoming more specific with the skills. Ironically, it actually became more of a tree, and closer to the idea of the statement quoted in the op as well. So the question still remains, what, aside from slowing down the act of being the best in a wider variety of skill based aspects, really changed? And what makes this a failing of a tree, and more importantly, what is a good tree? A good tree should have a wide selection of skills that reward generalists and specialists alike. If you invest in X, Y and Z, you may never be as effective as the guy who fully invests in W but you'll be more flexible. The way the tree is now, you're pretty much locked into your role. Think about it, how many people have you been in a squad with that were able to switch to 2-3 different roles on the fly? If you look at the vehicle skill tree, that's a real skill tree because pilots aren't strictly limited to one role, but can spread themselves out because their vehicle tiers are a series of incomparables- crappy incomparables at the moment, but you get the point.
Edit: The author of this topic has the right idea on how a skill tree should look. (Direct all +1's to J-Lewis) |
Promethius Franklin
DUST University Ivy League
127
|
Posted - 2013.07.25 22:48:00 -
[39] - Quote
Cosgar wrote:Promethius Franklin wrote:This doesn't show failing to the skill system itself, rather that the cost of operating at the top end of it isn't high enough to be prohibitive and/or other isk related factors are involved allowing proto to be run more often than it should be.
Actually, per this the skill system is fine so long as operating at the top of it is costly enough. The one real reference here is the idea of things becoming more specific with the skills. Ironically, it actually became more of a tree, and closer to the idea of the statement quoted in the op as well. So the question still remains, what, aside from slowing down the act of being the best in a wider variety of skill based aspects, really changed? And what makes this a failing of a tree, and more importantly, what is a good tree? A good tree should have a wide selection of skills that reward generalists and specialists alike. If you invest in X, Y and Z, you may never be as effective as the guy who fully invests in W but you'll be more flexible. The way the tree is now, you're pretty much locked into your role. Think about it, how many people have you been in a squad with that were able to switch to 2-3 different roles on the fly? If you look at the vehicle skill tree, that's a real skill tree because pilots aren't strictly limited to one role, but can spread themselves out because their vehicle tiers are a series of incomparables- crappy incomparables at the moment, but you get the point. Edit: The author of this topic has the right idea on how a skill tree should look. (Direct all +1's to J-Lewis) I'll have to read that because I'm not seeing what you mean there. From what I see the Vehicle trees and the dropsuit trees have a close to identical breakout and function, save the fact that the turret tree lacks the specialist modifications that the weapons tree has.
Edit: After a read of the op i have 2 things to say, 1) Never play Eve. Ever. In life. Don't. 2)I agree on the point of to much functionality having sever over-granularity and too much gated functionality in the weapons tree. |
Maken Tosch
DUST University Ivy League
3470
|
Posted - 2013.07.25 22:56:00 -
[40] - Quote
Irc is not considered an official source of information even if devs post there. |
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Kane Fyea
DUST University Ivy League
1448
|
Posted - 2013.07.25 22:56:00 -
[41] - Quote
gbghg wrote:First Prophet wrote:gbghg wrote:Lulz, people still hung up on the irc part? Why wouldn't they be? I've been in there. it's horrible. It's fine as long as you don't argue with beers, that's a mistake. I know what I'm going to do today.
Also I do not agree with this skill tree change. If CCP we're to completely change how the skill tree works it would make A LOT of people leave and would have to be accompanied by a full reset which would make even more people leave. Sorry but doing this now would hurt more then it would help. The time for this should have been in closed beta. |
Bungholio Cornholio
Ikomari-Onu Enforcement Caldari State
21
|
Posted - 2013.07.25 23:00:00 -
[42] - Quote
Chunky Munkey wrote:What's IRC?
The internet circa 1985.
CCP is SO cutting edge. |
Bungholio Cornholio
Ikomari-Onu Enforcement Caldari State
21
|
Posted - 2013.07.25 23:03:00 -
[43] - Quote
gbghg wrote:It's fine as long as you don't argue with beers, that's a mistake.
I never argue with Beer.
Unless its a IPA.
GAH! Those are horrible! |
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