|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 19:52:00 -
[1] - Quote
Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? lol, I think it is hilarious that I've been saying that is how Active SP gain should work since Closed Beta.
lol@"finest minds of IRC" |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 20:02:00 -
[2] - Quote
AFAIK, he was being facetious. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 20:24:00 -
[3] - Quote
Malkai Inos wrote:Meh, it's a neat idea but we already have system and i see no reason to replace it for the amount of work it would take alone.
How would you level suits, gear up? Based on use alone or auto distributed from a common pool? If so, what if i want to focus on my gun instead. Do we want two seperate systems instead? If so, again, for what benefit?
It would also mean that you can't just save SP to lump in a weapon or item that you cannot currently use effectively. You'd have to run a gimped fit until you reach the required level unless you want to buy a token which would summon p2w discussions.
I change my meh to no, sorry.
I would imagine that the Active SP would be applied equally to all of the skills involved while there'd be no change to Passive SP.
So for example, if I killed you with an SMG while wearing a Minmatar Logi suit fitted with a repper, a plate, a damp, a precision enhancer, a damage mod and a myofibril, the SP/WP I recieved for killing you would be divided and applied to all of the skills involved in my suit.
SP/WP gained from equipment would be applied directly to the appropriate skill for that type of equipment.
SP/WP gained from grenade kills would be applied directly to grenadier.
IDK how Orb SP/WP would be handled, though I'd imagine it could be added straight to your passive pool.
DeadlyAztec11 wrote:How would that work with weapons, equipment and modules that don't have a militia version?
I'd imagine that they'd need to release MLT versions of those items. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 20:55:00 -
[4] - Quote
Cosgar wrote:gbghg wrote:Oso Peresoso wrote:Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? I'm disturbed that you can read some bullshit handwaving about replacing the SP system entirely and come away thinking its a serious idea. Actually it's a semi-serious idea, that a small amount of thought and time was spent on. I just wrote that and stuck it on the forums, so it wasn't lost forever in the IRC chat logs, it's a much more logical way of structuring the SP system, what you use you get better with, rather than the using a use an AR to learn how to use an LAV method we have now. I acknowledge that to do something like this would require significant time and effort, and this idea has several kinks to be worked out, but you shouldn't dismiss an idea because you deem it "bullshit handwaving". If you're going to criticise ate least have the decency to state why you disagree with it. I can't believe they would even consider something like this. If you think AFKing is bad, imagine a bunch of people pew-pewing away with ARs looking for that little "AR skill increased" notification. Not only that, but it's going to increase the gap between newberries and veterans even more while punishing people who don't have time to play 24/7, just like people now who don't cap every week. The SP system we have now is currently flawed, I agree with that, but this isn't the answer. I'd rather see them consider that weekly cap rollover we were promised, or a fully passive SP system.
TBH, I wouldn't imagine it would be as bad as you think. If they keep the cap in place, all it does is reward you for Actively pursuing your chosen path. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 21:04:00 -
[5] - Quote
Cosgar wrote:gbghg wrote:The point of the game is to shoot people, is rewarding people for actually using a weapon really that bad? The people you say are "pewpew'ing" away with AR's would most likely have just run about shooting people with the weapon anyway. What if you want to skill into something other than what you're using? This would destroy cross training. Not if they included MLT versions of everything.
Either that or allow people to buy level 1 in any skill using Passive.
It would be something that would need to be addressed though. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 21:21:00 -
[6] - Quote
Malkai Inos wrote:Alaika Arbosa wrote:Malkai Inos wrote:Meh, it's a neat idea but we already have system and i see no reason to replace it for the amount of work it would take alone.
How would you level suits, gear up? Based on use alone or auto distributed from a common pool? If so, what if i want to focus on my gun instead. Do we want two seperate systems instead? If so, again, for what benefit?
It would also mean that you can't just save SP to lump in a weapon or item that you cannot currently use effectively. You'd have to run a gimped fit until you reach the required level unless you want to buy a token which would summon p2w discussions.
I change my meh to no, sorry. I would imagine that the Active SP would be applied equally to all of the skills involved while there'd be no change to Passive SP. So for example, if I killed you with an SMG while wearing a Minmatar Logi suit fitted with a repper, a plate, a damp, a precision enhancer, a damage mod and a myofibril, the SP/WP I recieved for killing you would be divided and applied to all of the skills involved in my suit. SP/WP gained from equipment would be applied directly to the appropriate skill for that type of equipment. SP/WP gained from grenade kills would be applied directly to grenadier. IDK how Orb SP/WP would be handled, though I'd imagine it could be added straight to your passive pool. I can't help but feel that the most significant impact of this would be a reduction of my own choices. What if i choose to switch my plate with a shield extender? Do i have to run with a low tier unbonused extender for weeks? The lower tier extender would likely diminish my combat prowess, leading to slower progress due to fewer kills/WP in all areas, not just the new extender. It would disintevice changes to the fit as changing gear without direct and prolonged negative impact is much harder since distributable SP is greatly reduced. It would decrease my ability to focus my SP on the things i need the most. It would force me to play with certain gear as much as possible even if it's supposed to be highly situational and not viable in many matches. The above combined would lead to the inevitable boosting. Sure you could add caps and special rules but both entail a risk of punishing legit players and further complicate the SP system with rules i would need to know and understand. I think any incentive of "unnatural" behavior should be avoided to begin with. The fact that this can be dealt with is not an argument in favor of it. With that said, the most important question is still: What is the direct benefit for me as an average player? Why bother in the first place?Massive changes are not just done for the heck of it.
Personally, I like the idea and I think that with the retention of Passive SP the things you cite as being problems wouldn't be.
However, having said that, I have to agree with your closing sentence.
This is why I was proposing it LAST YEAR (emphasized for the "finest minds of IRC"). |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 21:59:00 -
[7] - Quote
TBH, I gave up on this idea awhile ago.
I really have no real desire to discuss it further, between your statement of "Massive changes are not just done for the heck of it" and Cosgar pointing out it wouldn't be very feasible without a full and complete reset, I see no point in beating an imaginary horse.
IDK, personally I like the idea because it makes sense to me (practice makes perfect), though only if it had been what we started with (or at least what we had at the beginning of Open Beta).
Just because I like the idea doesn't mean I don't agree with the two aforementioned statements.
/shrug |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 22:01:00 -
[8] - Quote
gbghg wrote:First Prophet wrote:gbghg wrote:Lulz, people still hung up on the irc part? Why wouldn't they be? I've been in there. it's horrible. It's fine as long as you don't argue with beers, that's a mistake. Can't forget to not show independent thought and only kowtow to the self-proclaimed "elite" overlords that IMHO CCP seems to encourage. |
|
|
|