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Cat Merc
BetaMax.
3633
|
Posted - 2013.07.30 17:44:00 -
[31] - Quote
meow |
Dog Merc
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.07.30 17:57:00 -
[32] - Quote
Bark. |
Cat Merc
BetaMax.
3633
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Posted - 2013.07.30 18:23:00 -
[33] - Quote
HISSSSSSSSSSSSSS |
Dog Merc
Sebiestor Field Sappers Minmatar Republic
2
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Posted - 2013.07.31 02:13:00 -
[34] - Quote
GRRRRRRRRRR. |
GET ATMESON
Robbing The Hood
87
|
Posted - 2013.07.31 02:23:00 -
[35] - Quote
Cat Merc wrote:Well, first off, I will explain why I decided to make this thread. https://forums.dust514.com/default.aspx?g=posts&t=97101This made me realise, CCP are doing it wrong. Read it, all the explanation you need is there, in addition look at page 2 to see my idea in short. Now, I was writing a little thread, it isnGÇÖt done yet, but it seems to fit perfectly with the new idea I got thanks to gbghg - https://docs.google.com/document/d/1pet88sKPbMV7G4PqvgRySV1Df5kRyioMIaiSABFIwII/editThe idea in short: Basic frames are the generalists, T1 suits, Assault and Logistics suits are the specialized, T2 suits. Basic frame would be a mesh of the logi and assault. No more standard/advanced/prototype, everything is prototype, there is just generalist and specialized stuff. EVE started doing it (Generalist vs Specialist) after Dust began development, and it shows. In EVE rookies have a use, in Dust they donGÇÖt. I will write specific stats of all suits and the AR as an example for CCP on how it should be done. Well, all suits and ARGÇÖs and modules from the Gallente, IGÇÖm not paid to do this and I donGÇÖt have unlimited time, writing Gallente medium frame and light weapons only would be quite a lot of work in on itself. I am using Gallente because I am most familiar with the race. T1 medium frame: A mesh of Assault and Logistics suits, will gain equipment slot in exchange for a module slot and some other small downsides. REMEMBER, EVERYTHING IN THIS THREAD IS AN EXAMPLE, AVOID DEBATING ABOUT SPECIFIC ITEM BALANCE, ONLY THE IDEA Medium Frame suits: Type-I: Something to do with optimal range Type-II: Something to do with regeneration Type-III: Something to do with survivability (eHP) Type-IV: Something to do with entry level logistics Type-V: Something to do with damage output of weapons
Why do all this???? |
Cat Merc
BetaMax.
3648
|
Posted - 2013.07.31 12:21:00 -
[36] - Quote
GET ATMESON wrote:Cat Merc wrote:Well, first off, I will explain why I decided to make this thread. https://forums.dust514.com/default.aspx?g=posts&t=97101This made me realise, CCP are doing it wrong. Read it, all the explanation you need is there, in addition look at page 2 to see my idea in short. Now, I was writing a little thread, it isnGÇÖt done yet, but it seems to fit perfectly with the new idea I got thanks to gbghg - https://docs.google.com/document/d/1pet88sKPbMV7G4PqvgRySV1Df5kRyioMIaiSABFIwII/editThe idea in short: Basic frames are the generalists, T1 suits, Assault and Logistics suits are the specialized, T2 suits. Basic frame would be a mesh of the logi and assault. No more standard/advanced/prototype, everything is prototype, there is just generalist and specialized stuff. EVE started doing it (Generalist vs Specialist) after Dust began development, and it shows. In EVE rookies have a use, in Dust they donGÇÖt. I will write specific stats of all suits and the AR as an example for CCP on how it should be done. Well, all suits and ARGÇÖs and modules from the Gallente, IGÇÖm not paid to do this and I donGÇÖt have unlimited time, writing Gallente medium frame and light weapons only would be quite a lot of work in on itself. I am using Gallente because I am most familiar with the race. T1 medium frame: A mesh of Assault and Logistics suits, will gain equipment slot in exchange for a module slot and some other small downsides. REMEMBER, EVERYTHING IN THIS THREAD IS AN EXAMPLE, AVOID DEBATING ABOUT SPECIFIC ITEM BALANCE, ONLY THE IDEA Medium Frame suits: Type-I: Something to do with optimal range Type-II: Something to do with regeneration Type-III: Something to do with survivability (eHP) Type-IV: Something to do with entry level logistics Type-V: Something to do with damage output of weapons Why do all this???? So new players have a use, instead of waiting for months and months before they have proto gear so they let them into PC matches. In EVE I can put players into a tackle frigate and... they're useful! |
Cosgar
ParagonX
3503
|
Posted - 2013.07.31 12:23:00 -
[37] - Quote
Cat Merc wrote:So new players have a use, instead of waiting for months and months before they have proto gear so they let them into PC matches. In EVE I can put players into a tackle frigate and... they're useful! You might be onto something... |
Cat Merc
BetaMax.
3648
|
Posted - 2013.07.31 12:26:00 -
[38] - Quote
Cosgar wrote:Cat Merc wrote:So new players have a use, instead of waiting for months and months before they have proto gear so they let them into PC matches. In EVE I can put players into a tackle frigate and... they're useful! You might be onto something... Yeah well, EWAR is coming Later(TM).
But even then, as long as the newbs have proto gear and they can shoot straight, they can do some damage, and this idea puts them into that situation. Well, I can't make them aim straight, but at least gear won't be a problem |
Cosgar
ParagonX
3510
|
Posted - 2013.07.31 12:52:00 -
[39] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:So new players have a use, instead of waiting for months and months before they have proto gear so they let them into PC matches. In EVE I can put players into a tackle frigate and... they're useful! You might be onto something... Yeah well, EWAR is coming Later(TM). But even then, as long as the newbs have proto gear and they can shoot straight, they can do some damage, and this idea puts them into that situation. Well, I can't make them aim straight, but at least gear won't be a problem Well, I was thinking more along the lines of this. CoD doesn't have matchmaking, but the noob tube closes the gap between vets and newbies. |
Cat Merc
BetaMax.
3648
|
Posted - 2013.07.31 12:55:00 -
[40] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:So new players have a use, instead of waiting for months and months before they have proto gear so they let them into PC matches. In EVE I can put players into a tackle frigate and... they're useful! You might be onto something... Yeah well, EWAR is coming Later(TM). But even then, as long as the newbs have proto gear and they can shoot straight, they can do some damage, and this idea puts them into that situation. Well, I can't make them aim straight, but at least gear won't be a problem Well, I was thinking more along the lines of this. CoD doesn't have matchmaking, but the noob tube closes the gap between vets and newbies. No noob tubes for Dust :\ Sure, it helps the newbies, but the vets can use it too, and believe me in the right hands it's a monster. |
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Cosgar
ParagonX
3514
|
Posted - 2013.07.31 12:57:00 -
[41] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:So new players have a use, instead of waiting for months and months before they have proto gear so they let them into PC matches. In EVE I can put players into a tackle frigate and... they're useful! You might be onto something... Yeah well, EWAR is coming Later(TM). But even then, as long as the newbs have proto gear and they can shoot straight, they can do some damage, and this idea puts them into that situation. Well, I can't make them aim straight, but at least gear won't be a problem Well, I was thinking more along the lines of this. CoD doesn't have matchmaking, but the noob tube closes the gap between vets and newbies. No noob tubes for Dust :\ Sure, it helps the newbies, but the vets can use it too, and believe me in the right hands it's a monster. Vets won't use it because it's beneath them because it angers the gungame gods |
Cat Merc
BetaMax.
3648
|
Posted - 2013.07.31 12:58:00 -
[42] - Quote
Cosgar wrote: Vets won't use it because it's beneath them because it angers the gungame gods
Right. Like the Cal Logi, Flaylocks, TAC AR's, LAV's etc' haven't been used in Dust? When something like a district is at stake, people will use everything. EVERYTHING |
Cosgar
ParagonX
3514
|
Posted - 2013.07.31 13:07:00 -
[43] - Quote
Cat Merc wrote:Cosgar wrote: Vets won't use it because it's beneath them because it angers the gungame gods
Right. Like the Cal Logi, Flaylocks, TAC AR's, LAV's etc' haven't been used in Dust? When something like a district is at stake, people will use everything. EVERYTHING Make it an attachment only available on the militia AR and 1 shot per use. People can be welcome to use it, but it won't be the only viable tactic. Also, this is the second time I've derailed your topic lol. I should probably make my own instead of musing in yours. |
Cat Merc
BetaMax.
3649
|
Posted - 2013.07.31 13:12:00 -
[44] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote: Vets won't use it because it's beneath them because it angers the gungame gods
Right. Like the Cal Logi, Flaylocks, TAC AR's, LAV's etc' haven't been used in Dust? When something like a district is at stake, people will use everything. EVERYTHING Make it an attachment only available on the militia AR and 1 shot per use. People can be welcome to use it, but it won't be the only viable tactic. Also, this is the second time I've derailed your topic lol. I should probably make my own instead of musing in yours. Meh, nobody is replying to this thread anyway. |
Cat Merc
BetaMax.
3742
|
Posted - 2013.08.02 17:05:00 -
[45] - Quote
Meow of great justice and wisdom |
Vyzion Eyri
The Southern Legion
1117
|
Posted - 2013.08.03 00:16:00 -
[46] - Quote
Agreed. Tiercide is the new way forward.
All the arguments against this thread so far, to be honest, are superficial.
What changes, if this is implemented? -No need for Academy, as it's there to shelter newbies from pubstomping temporarily. -No need for matchmaking, which takes away from the 'sandbox' feel of New Eden -No need for more bloody SP sinks every time new content comes out, because a few skills unlocks gear, and more skills can instead go to passive bonuses per level. -Balances the game by closing the gap between those who have been here for ages and new players, whilst still allowing veterans to have the ability to 'specialise' into a role. You might say specialisation right now is good. Don't make me laugh. Right now you specialise into something that kills better by getting better gear. That's not specialisation. That's linear progression, and it sucks.
So, with these changes in place:
Academy can be removed, matchmaking isn't needed. Newbies can get straight into the real games without worrying about being instantly outclassed. Prototype gear is gone, pubstomping capacity is halved.
Less calls for respecs because now we have lots of gear unlocked with a few skills, new content can simply be thrown in with these skills, which therefore will lead to a growing importance of ISK.
ISK is a mercenary's lifeblood. People SHOULDN'T be able to simply farm a nest egg, unless they play very conservatively. But that's another discussion entirely. The point here is that less respec threads = good. There are too many of those bloody things.
Furthermore, NOW CCP can focus on the 'pressing issues' like balance and new content and building up gameplay mechanics because the core progression system ISN'T rotten to the core! They can balance items without fear that those who used them will cry because they don't have to waste too much SP going into another weapon. They can add new content without people crying that it's another SP sink for something that couldn't possibly be worth it, because it won't be an SP sink in the first place.
The Tiercide revolution is upon us, and there's no sitting on the fence. |
Cat Merc
BetaMax.
3765
|
Posted - 2013.08.03 00:21:00 -
[47] - Quote
Vyzion Eyri wrote:Agreed. Tiercide is the new way forward. All the arguments against this thread so far, to be honest, are superficial. What changes, if this is implemented? -No need for Academy, as it's there to shelter newbies from pubstomping temporarily. -No need for matchmaking, which takes away from the 'sandbox' feel of New Eden -No need for more bloody SP sinks every time new content comes out, because a few skills unlocks gear, and more skills can instead go to passive bonuses per level. -Balances the game by closing the gap between those who have been here for ages and new players, whilst still allowing veterans to have the ability to 'specialise' into a role. You might say specialisation right now is good. Don't make me laugh. Right now you specialise into something that kills better by getting better gear. That's not specialisation. That's linear progression, and it sucks. So, with these changes in place: Academy can be removed, matchmaking isn't needed. Newbies can get straight into the real games without worrying about being instantly outclassed. Prototype gear is gone, pubstomping capacity is halved. Less calls for respecs because now we have lots of gear unlocked with a few skills, new content can simply be thrown in with these skills, which therefore will lead to a growing importance of ISK. ISK is a mercenary's lifeblood. People SHOULDN'T be able to simply farm a nest egg, unless they play very conservatively. But that's another discussion entirely. The point here is that less respec threads = good. There are too many of those bloody things. Furthermore, NOW CCP can focus on the 'pressing issues' like balance and new content and building up gameplay mechanics because the core progression system ISN'T rotten to the core! They can balance items without fear that those who used them will cry because they don't have to waste too much SP going into another weapon. They can add new content without people crying that it's another SP sink for something that couldn't possibly be worth it, because it won't be an SP sink in the first place. The Tiercide revolution is upon us, and there's no sitting on the fence. This post has been reviewed by Cat Merc Inc. (CMI), and has gotten the Cat Merc seal of approval. |
Killar-12
Molon Labe. League of Infamy
390
|
Posted - 2013.08.03 00:31:00 -
[48] - Quote
Cat Merc wrote:Well, first off, I will explain why I decided to make this thread. https://forums.dust514.com/default.aspx?g=posts&t=97101This made me realise, CCP are doing it wrong. Read it, all the explanation you need is there, in addition look at page 2 to see my idea in short. Now, I was writing a little thread, it isnGÇÖt done yet, but it seems to fit perfectly with the new idea I got thanks to gbghg - https://docs.google.com/document/d/1pet88sKPbMV7G4PqvgRySV1Df5kRyioMIaiSABFIwII/editThe idea in short: Basic frames are the generalists, T1 suits, Assault and Logistics suits are the specialized, T2 suits. Basic frame would be a mesh of the logi and assault. No more standard/advanced/prototype, everything is prototype, there is just generalist and specialized stuff. EVE started doing it (Generalist vs Specialist) after Dust began development, and it shows. In EVE rookies have a use, in Dust they donGÇÖt. I will write specific stats of all suits and the AR as an example for CCP on how it should be done. Well, all suits and ARGÇÖs and modules from the Gallente, IGÇÖm not paid to do this and I donGÇÖt have unlimited time, writing Gallente medium frame and light weapons only would be quite a lot of work in on itself. I am using Gallente because I am most familiar with the race. T1 medium frame: A mesh of Assault and Logistics suits, will gain equipment slot in exchange for a module slot and some other small downsides. REMEMBER, EVERYTHING IN THIS THREAD IS AN EXAMPLE, AVOID DEBATING ABOUT SPECIFIC ITEM BALANCE, ONLY THE IDEA Medium Frame suits: Type-I: Something to do with optimal range Type-II: Something to do with regeneration Type-III: Something to do with survivability (eHP) Type-IV: Something to do with entry level logistics Type-V: Something to do with damage output of weapons I love this idea; *cries* |
Killar-12
Molon Labe. League of Infamy
390
|
Posted - 2013.08.03 00:32:00 -
[49] - Quote
How do skills and skill bounuses work in EVE? |
Killar-12
Molon Labe. League of Infamy
390
|
Posted - 2013.08.03 00:36:00 -
[50] - Quote
Also, would AR's be divided like Blaster Turrets? Compressed, Scattered, Stabilized? |
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Draxus Prime
BurgezzE.T.F
1333
|
Posted - 2013.08.03 00:41:00 -
[51] - Quote
love the concept |
Killar-12
Molon Labe. League of Infamy
390
|
Posted - 2013.08.03 00:46:00 -
[52] - Quote
Vyzion Eyri wrote:Agreed. Tiercide is the new way forward. All the arguments against this thread so far, to be honest, are superficial. What changes, if this is implemented? -No need for Academy, as it's there to shelter newbies from pubstomping temporarily. -No need for matchmaking, which takes away from the 'sandbox' feel of New Eden -No need for more bloody SP sinks every time new content comes out, because a few skills unlocks gear, and more skills can instead go to passive bonuses per level. -Balances the game by closing the gap between those who have been here for ages and new players, whilst still allowing veterans to have the ability to 'specialise' into a role. You might say specialisation right now is good. Don't make me laugh. Right now you specialise into something that kills better by getting better gear. That's not specialisation. That's linear progression, and it sucks. So, with these changes in place: Academy can be removed, matchmaking isn't needed. Newbies can get straight into the real games without worrying about being instantly outclassed. Prototype gear is gone, pubstomping capacity is halved. Less calls for respecs because now we have lots of gear unlocked with a few skills, new content can simply be thrown in with these skills, which therefore will lead to a growing importance of ISK. ISK is a mercenary's lifeblood. People SHOULDN'T be able to simply farm a nest egg, unless they play very conservatively. But that's another discussion entirely. The point here is that less respec threads = good. There are too many of those bloody things. Furthermore, NOW CCP can focus on the 'pressing issues' like balance and new content and building up gameplay mechanics because the core progression system ISN'T rotten to the core! They can balance items without fear that those who used them will cry because they don't have to waste too much SP going into another weapon. They can add new content without people crying that it's another SP sink for something that couldn't possibly be worth it, because it won't be an SP sink in the first place. The Tiercide revolution is upon us, and there's no sitting on the fence. Still tutorials would help, but Teiracide FTW! |
Vyzion Eyri
The Southern Legion
1120
|
Posted - 2013.08.03 00:54:00 -
[53] - Quote
Killar-12 wrote:Also, would AR's be divided like Blaster Turrets? Compressed, Scattered, Stabilized? Weapons can be divided in as many ways as CCP feels, that's the beauty of it.
We'll have basic AR, with variations of that. Then T2 ARs, which are basically specialisations of variants. Then variants of the T2 specialisations too.
Killar-12 wrote:Still tutorials would help Agreed, but I doubt good in-game tutorials will come any time soon. Right now it's just a bunch of pop-up help screens that no FPS player has the patience to read.
It's a community effort right now. Corps like DUST Uni as well as some good YouTube vids on fitting, tactics, etc. should suffice for now. A nice guide here too: http://wiki.dust514.info/index.php?title=The_Newberry%27s_Guide_to_the_Galaxy |
Cat Merc
BetaMax.
3768
|
Posted - 2013.08.03 01:22:00 -
[54] - Quote
Vyzion Eyri wrote:Killar-12 wrote:Also, would AR's be divided like Blaster Turrets? Compressed, Scattered, Stabilized? Weapons can be divided in as many ways as CCP feels, that's the beauty of it. We'll have basic AR, with variations of that. Then T2 ARs, which are basically specialisations of variants. Then variants of the T2 specialisations too. Killar-12 wrote:Still tutorials would help Agreed, but I doubt good in-game tutorials will come any time soon. Right now it's just a bunch of pop-up help screens that no FPS player has the patience to read. It's a community effort right now. Corps like DUST Uni as well as some good YouTube vids on fitting, tactics, etc. should suffice for now. A nice guide here too: http://wiki.dust514.info/index.php?title=The_Newberry%27s_Guide_to_the_Galaxy Yup.
Hmm... I should study Compressed, Scattered and Stabilized turrets, I never paid attention to those and have no clue what each do. |
Killar-12
Molon Labe. League of Infamy
391
|
Posted - 2013.08.03 01:30:00 -
[55] - Quote
Scattered Low accuracy high damage Stabilized High accuracy and range standard damage higher PG/CPU use Compressed Higher overheat I don't know the advantage though. |
Cat Merc
BetaMax.
3768
|
Posted - 2013.08.03 01:36:00 -
[56] - Quote
Killar-12 wrote:Scattered Low accuracy high damage Stabilized High accuracy and range standard damage higher PG/CPU use Compressed Higher overheat I don't know the advantage though. Checked, it's higher damage for Compressed. |
Killar-12
Molon Labe. League of Infamy
391
|
Posted - 2013.08.03 01:57:00 -
[57] - Quote
Cat Merc wrote:Killar-12 wrote:Scattered Low accuracy high damage Stabilized High accuracy and range standard damage higher PG/CPU use Compressed Higher overheat I don't know the advantage though. Checked, it's higher damage for Compressed. Thank you. |
Lorhak Gannarsein
DUST University Ivy League
100
|
Posted - 2013.08.03 02:37:00 -
[58] - Quote
Scattered has fine accuracy; it's tracking speed that gets decreased. |
Lightning Bolt2
DUST University Ivy League
79
|
Posted - 2013.08.03 04:36:00 -
[59] - Quote
+...ummm I think 4?
this will help alot, but it'll really need a full respec with all that added to be able to use the new system/skill tree. this will probably fix alot of the imbalances and reduce SP sinks, but unfortunately will help FOTM chasers, but at the same time CCP could track what all spikes to help learn whats the FOTM,while at the same time it'll be possible for, lets say a scout to see the game through a heavies point of view, or the "FOTM" to have their opinion whether its OP or not. |
Cat Merc
BetaMax.
3812
|
Posted - 2013.08.04 01:34:00 -
[60] - Quote
meow |
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