BGoat wrote:gbghg wrote:They tried balancing titans by ISK in eve, it didn't work. Balancing by ISK is short sighted and fundamentally flawed.
Why didn't it work? What is the fundamental flaw? Did it just come down to the biggest corps funding the purchases for their players, with the smaller corps not being able to afford to do the same?
Titans cost huge amounts of resources and ISK and take months to build. When they were introduced it was believed that there would never be more than 5 in the game due to their huge cost, this was reason enough to give them huge EHP and DPS, and most well known their doomsday weapons, when they were introduced they were capable of annihilating entire fleets by themselves. In the years since their introduction they have gone through nerf after nerf and they still aren't balanced properly, the only effective counter to a Titan blob is another Titan blob, do you see the parralel with proto gear in dust here? The only effective way to counter proto gear is to field proto gear, but I disgress.
The fundamental flaw in a game like dust (and eve) is that your balancing on current standards and numbers, it was believed that the cost would limit the number of titans produced, this has been proved wrong over and over again, plays will find a way to get enough resources and will build as many as them as they can, hell Titan proliferation has reached the point that there are are
freaking mining titans for Christ sake!!!!
We are going to see the exact same thing in dust, proto gear may seem expensive now but as the ISK fountains in dust increase the cost will become a non factor to all but the poorest Merc's, we're already seeing that with EON's FarmVille operation going on in molten Heath right now, they're raking in huge amounts of ISK a day, and they can afford to run proto gear at a loss effectively forever. This is only going to get worse as dust's and Eve's economies merge, once corps and Merc's start getting eve funding this game will become PROTO OR GTFO, we will see an almost total decrease in player retention as new players quite understandably go "**** this ******, unbalanced game".
Balancing by ISK is terrible because it doesn't account for the future, it's based on the present, it may seem to work for a while but over time the flaws in it will become increasingly obvious and there will be cries for it to be fixed, from the exact same people who used to support this system, and valuable developer time will be wasted on something that should never have made it off the drawing board. CCP themselves have acknowledged what a terrible idea balancing by ISK was and have stated that they regret it, yet we seem to be seeing the exact same thing in dust.