Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
lrian Locust
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.07.24 02:58:00 -
[1] - Quote
Just an idea:
I'd like to see passive SP accumulation decrease once people don't log in for a certain amount of time. This has a few advantages:
- Regular players get more of reward for playing, say, at least once a week - Players that are AFK for months still get enough SP to play with once they decide to log in - It's good for CCP, as it gives players an incentive to come back and log in and/or play more often - More people playing regularly, and less dropping out, will increase the player base and provide more reason for CCP to invest in the game (more content, maps, weapons, DLC, etc.).
Suppose someone loses 5% SP buildup every week that they don't log in. One month AFK would already amount to 20% loss. 3 months to 60%. Add a minimum base of 25% buildup, to keep leachers happy and to give them some SP to play with.
This decision can be justified as well: soldiers behind a desk accumulate skills slower than those in active duty.
I wonder what other players think. Thanks for reading and your feedback! |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
66
|
Posted - 2013.07.24 03:08:00 -
[2] - Quote
I disagree with this. I have a couple of friends in the military who bought a few passive boosters to place on their account while they are over seas. This way they can come back and play the game without having a huge penalty for have no internet.
Instead maybe a 5-10% boost if you play that week would be nice. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
397
|
Posted - 2013.07.24 03:27:00 -
[3] - Quote
Ronan Elsword wrote:I disagree with this. I have a couple of friends in the military who bought a few passive boosters to place on their account while they are over seas. This way they can come back and play the game without having a huge penalty for have no internet.
Instead maybe a 5-10% boost if you play that week would be nice.
Yeah like if you are playing another FPS like BF when you get back you are level 45 LOL> Im sorry but thanks to people abusing ''good'' features in the game,i have to agree with OP. |
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
23
|
Posted - 2013.07.24 03:45:00 -
[4] - Quote
lrian Locust wrote:Just an idea:
I'd like to see passive SP accumulation decrease once people don't log in for a certain amount of time. This has a few advantages:
- Regular players get more of reward for playing, say, at least once a week - Players that are AFK for months still get enough SP to play with once they decide to log in - It's good for CCP, as it gives players an incentive to come back and log in and/or play more often - More people playing regularly, and less dropping out, will increase the player base and provide more reason for CCP to invest in the game (more content, maps, weapons, DLC, etc.).
Suppose someone loses 5% SP buildup every week that they don't log in. One month AFK would already amount to 20% loss. 3 months to 60%. Add a minimum base of 25% buildup, to keep leachers happy and to give them some SP to play with.
This decision can be justified as well: soldiers behind a desk accumulate skills slower than those in active duty.
I wonder what other players think. Thanks for reading and your feedback!
Currently I'm bored and awaiting new content and fixes for the numerous bugs and glitches. If this idea was implemented one of two things would happen. 1- I would log in then log back out without playing. 2- I wouldn't come back which would decrease the player base. This would be more likely if 1 wasn't possible. There's more and more F2P games out every day so the only thing I would miss is the potential this game has. If I didn't have my passive SP I wouldn't even bother coming back to these forums and the dev blogs to see if something has been done to further the games towards it's potential.
Also if I'm accumulating combat skills slower because I'm behind a desk I would expect to see the addition of administrative skills that I could increase instead to show that I'm doing something other than training with my "away time".
|
dday3six
Forty-Nine Fedayeen Minmatar Republic
111
|
Posted - 2013.07.24 03:53:00 -
[5] - Quote
I can't help but feel like this idea punishes those who cannot or do not want to play all the time, and that's not something I can get on board with. |
lrian Locust
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.07.24 03:59:00 -
[6] - Quote
Captain Wontubulous wrote: Currently I'm bored and awaiting new content and fixes for the numerous bugs and glitches. If this idea was implemented one of two things would happen. 1- I would log in then log back out without playing. 2- I wouldn't come back which would decrease the player base. This would be more likely if 1 wasn't possible. There's more and more F2P games out every day so the only thing I would miss is the potential this game has. If I didn't have my passive SP I wouldn't even bother coming back to these forums and the dev blogs to see if something has been done to further the games towards it's potential.
1- That's why I think that a player should actually finish a match, instead of just logging in. Just to get their feet wet. If they like it, great! They're welcome to play any time and win more SP and ISK. If playing one game is too much to ask to maximize SP gain, I doubt many of these players would come back and love the game for what it is.
2- You'd still get passive SP, but just a bit less compared to those with their feet in the virtual mud. That's not unfair, is it? |
lrian Locust
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.07.24 04:01:00 -
[7] - Quote
dday3six wrote:I can't help but feel like this idea punishes those who cannot or do not want to play all the time, and that's not something I can get on board with. That's why the decrease shouldn't be too big, and not kick in too fast. Perhaps one month of non-playing before the decrease kicks in? |
Harpyja
DUST University Ivy League
364
|
Posted - 2013.07.24 04:02:00 -
[8] - Quote
We already have an incentive to play: active SP accrual.
I'm sorry but you're only placing those people that can't log in regularly at a disadvantage. Passive SP is the only thing that's keeping those players from falling far behind. |
lrian Locust
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.07.24 04:09:00 -
[9] - Quote
Harpyja wrote:We already have an incentive to play: active SP accrual.
I'm sorry but you're only placing those people that can't log in regularly at a disadvantage. Passive SP is the only thing that's keeping those players from falling far behind. Active SP accrual is not an incentive to play. Playing or not doesn't have any effect. If people don't play for months, they'd be falling far behind anyway.
Yes, this mechanism would put people that can't log in once a month at a disadvantage. But that's the whole idea behind it: a more active, healthier player base, with people playing more often. The difference in SP gain doesn't have to be big, but give more people a reason to play the game.
Besides, how many people wouldn't be able to play at least once in a month? And would it hurt them so bad if they'd earn 10% SP less or so? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1358
|
Posted - 2013.07.24 04:12:00 -
[10] - Quote
Eh.. Given the current state of Dust we should be more concerned with getting people to come back than worrying about alts with....oh no!...a couple mil SP.
Srsly, who cares? |
|
DoomLead
Dead Six Initiative Lokun Listamenn
138
|
Posted - 2013.07.24 04:15:00 -
[11] - Quote
disagree with post as well i buy passive boosters if i work alot for a month you saying i shouldn't be able to keep up with the jones |
lrian Locust
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.07.24 05:20:00 -
[12] - Quote
DoomLead wrote: if i work alot for a month you saying i shouldn't be able to keep up with the jones No, but if you don't fight a battle in over a month, you'd get a slight decrease in SP accumulation. But you would be falling behind anyways, with the players that use passive SP-boosters and fight their wars.
As long as you fight one fight a month (15 mins?) , you should be fine. |
lrian Locust
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.07.24 05:27:00 -
[13] - Quote
Iskandar Zul Karnain wrote:we should be more concerned with getting people to come back That's the idea. People will be coming back regularly, just to make the most of their SP gain. Especially with the frequent updates, they can see for themselves how things have changed and keep some feeling with the game. And keep up their skills, even a bit.
It's a common marketing gimmick: give the potential customer a reason to come back, give them a little bit extra (SP), let them get to know the game better little by little, and reel them in.
Also, a huge load of SP won't do you any good if you haven't played for a year and you don't have the ISK or the knowledge of the maps, new weapons, etc. After waiting for a year, they'd still be bad players, have no fun, and leave. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
423
|
Posted - 2013.07.24 06:57:00 -
[14] - Quote
With this idea:
- People who have a life get punished.
- The number of AFK farmers would grow, because you would HAVE TO farm.
- More people would just leave due to afk farmers/grinding/being pubstomped.
If your idea becomes true i will just stop playing dust, it is not a game good enough right now that i want to play it every day (not even every week), afk farmers already ruin most of the games and i don't want to have to grind to stay competitive.
You want to have more people playing? Then reward people for playing.
Change in battleSP gains to be dependant on WP and not time (this would remove afk farmers)
Add something like MAG Happy Hour or World of Tank 2x xp for the first battle so that people are ENCOURAGED to play everyday not FORCED. |
Beeeees
KILL-EM-QUICK RISE of LEGION
54
|
Posted - 2013.07.24 08:24:00 -
[15] - Quote
Pretty much the above. If not for passive SP gain I would have stopped playing months ago, simply because I sometimes dont have the chance to play for a week or 2.
What you are suggesting is to completely eliminate weekend gamers. |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
93
|
Posted - 2013.07.24 09:33:00 -
[16] - Quote
Dude, passive sp is already nearly garbage. Some of us simply can't log in and play every day. We have these things, they are called lives. They are stupid and annoying, but we have them.
Getting rid of, or even minorly cutting down on passive sp would basically kill the player base to all but the most dedicated people. |
Doshneil Antaro
SVER True Blood
102
|
Posted - 2013.07.24 10:54:00 -
[17] - Quote
Just got to say, op is full on potato. Really people, do him a favor and stop posting here, as he cannot even logic. |
Kekklian Noobatronic
Goonfeet Top Men.
213
|
Posted - 2013.07.24 11:16:00 -
[18] - Quote
lrian Locust wrote:Just an idea:
I'd like to see passive SP accumulation decrease once people don't log in for a certain amount of time. This has a few advantages:
- Regular players get more of reward for playing, say, at least once a week - Players that are AFK for months still get enough SP to play with once they decide to log in - It's good for CCP, as it gives players an incentive to come back and log in and/or play more often - More people playing regularly, and less dropping out, will increase the player base and provide more reason for CCP to invest in the game (more content, maps, weapons, DLC, etc.).
Suppose someone loses 5% SP buildup every week that they don't log in. One month AFK would already amount to 20% loss. 3 months to 60%. Add a minimum base of 25% buildup, to keep leachers happy and to give them some SP to play with.
This decision can be justified as well: soldiers behind a desk accumulate skills slower than those in active duty.
I wonder what other players think. Thanks for reading and your feedback!
I'm about to deploy to Africa. I'm likely to load in a bunch of passive boosters before I go, since I likely won't be able to play when i'm gone.
So you're basically saying I should be punished for this? I'll wait for your yes or no before I call you an a$$.
People have different circumstances as to how often they play. They might simply not be able to for periods of time. The passive SP accumulation does no harm, you simply are asking to punish people for no real reason. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
767
|
Posted - 2013.07.24 11:25:00 -
[19] - Quote
I'd be willing to bet most people who disagree play at least once a week so it would not affect them, but they are thinking about their alts
This idea wouldn't punish people who have a life, in fact it would be the opposite when you consider every other FPS awards you nothing if you are not online. You'd still be gaining passive SP if you didn't play, you'd simply be rewarded more if you did. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
148
|
Posted - 2013.07.24 11:27:00 -
[20] - Quote
On average a match would take 10 minutes... you saying you, at no point within 30 days, have 10 minutes to burn? I'm sry but at this point I think you guys are either not listening or just looking for an excuse to bash someone.
Life or no, if you spend entire months off the game then either your internet is off (I feel for you guys) or you are not a fan in which case, why do you even bother coming to the forums?
|
|
semperfi1999
Internal Error. Negative-Feedback
689
|
Posted - 2013.07.24 11:53:00 -
[21] - Quote
This is perhaps one of the worst ideas to be posted on these forums.....perhaps even worse than the idea of adding trophies.... |
lrian Locust
Condotta Rouvenor Gallente Federation
3
|
Posted - 2013.07.24 12:11:00 -
[22] - Quote
Martin0 Brancaleone wrote:With this idea:
- People who have a life get punished.
- The number of AFK farmers would grow, because you would HAVE TO farm.
- More people would just leave due to afk farmers/grinding/being pubstomped.
If your idea becomes true i will just stop playing dust, it is not a game good enough right now that i want to play it every day (not even every week), afk farmers already ruin most of the games and i don't want to have to grind to stay competitive. You want to have more people playing? Then reward people for playing. Change in battleSP gains to be dependant on WP and not time (this would remove afk farmers) Add something like MAG Happy Hour or World of Tank 2x xp for the first battle so that people are ENCOURAGED to play everyday not FORCED. EDIT: The passive sp gains is what makes people coming back, people know that even if they don't play for a month they will still be competitive with everyone else. Remove passive sp gains and people will just leave to other, less sp based, games. Please note that I don't want people to play at least once a day - once a month seems fair. Sacrificing 15 mins once a month to play Dust: would that interfere too much with your life? If so, why bother playing at all? You'll stay behind with all the other players anyway, lacking SP and ISK from playing. Than an additional decrease of, say, 5% in SP per month won't matter much to you anyway.
Yes, there would perhaps be more AFK farmers. Not because you need to farm, but for those that want to spend their 1 game/month doing something else. I wonder if there'd be many people that are so dedicated to SP, but still don't want to play.
People who play already get extra rewards for every match. They don't need an extra incentive (although a double SP for every 1st match in a month or week sounds good). SP based on WP sounds good too, although I'm not sure how balanced this is for the various roles in the game.
This rule would make life easier for the casual gamers, who don't/can't get to play as much as they'd like. It would punish those who create accounts just to accumulate SP.
|
lrian Locust
Condotta Rouvenor Gallente Federation
3
|
Posted - 2013.07.24 12:16:00 -
[23] - Quote
Beeeees wrote:I sometimes dont have the chance to play for a week or 2.
What you are suggesting is to completely eliminate weekend gamers. This wouldn't affect you at all, if the penalty kicks in after a month. There's at least 4 weekends in a month.
Suppose the penalty is a -5% in SP. That would mean -2,5% SP over 2 months. This would not affect casual gamers. People who don't play for 2 months have lost a lot more potential SP just by not playing.
|
Cai Mo
Bullet Cluster
3
|
Posted - 2013.07.24 12:16:00 -
[24] - Quote
Think I prefer the mechanic being used in space already over bonusses here, where you have to select a skill and level to train so the passive sp gets added into that skill automatically. When the skill level training is finished, passive sp stops accumulating untill you (login and) select another skill and level to train.
This mechanic can be tweaked for dust to reduce the passive sp without a skill in training for example, or automatically starts training the next level available. Even with rank 1 skills it would take little over 2 weeks before it is fully trained and would still favor active players, while less active players have choices to reduce/manage their 'punishment' as a high rank skill can accumulate sp for several months before you have to login to setup another one.
It would be even better if this dust can be turned into an active ISK-grind that New Eden is familiar with, rather then the active SP-grind it is now. Although I do understand the choice for active sp at this moment, as mercenaries we should have to care more about the money somehow to motivate us onto the battlefields imho. |
lrian Locust
Condotta Rouvenor Gallente Federation
3
|
Posted - 2013.07.24 12:18:00 -
[25] - Quote
bacon blaster wrote:Dude, passive sp is already nearly garbage. Some of us simply can't log in and play every day. We have these things, they are called lives. They are stupid and annoying, but we have them.
Getting rid of, or even minorly cutting down on passive sp would basically kill the player base to all but the most dedicated people.
Same here, no need to play every day. Nobody's suggesting this, or cutting passive SP altogether. If only "the most dedicated people" play a game at least once a month, Dust and CCP have something else to worry about. |
Orion Vahid
DUST University Ivy League
84
|
Posted - 2013.07.24 12:30:00 -
[26] - Quote
No. Just because I dont play all the time that doesn't mean I should be given even less SP. |
lrian Locust
Condotta Rouvenor Gallente Federation
3
|
Posted - 2013.07.24 12:35:00 -
[27] - Quote
Cai Mo wrote:Think I prefer the mechanic being used in space already over bonusses here, where you have to select a skill and level to train so the passive sp gets added into that skill automatically. When the skill level training is finished, passive sp stops accumulating untill you (login and) select another skill and level to train.
This mechanic can be tweaked for dust to reduce the passive sp without a skill in training for example, or automatically starts training the next level available. I don't agree. That would mean that people have to log in all the time, to check whether their skill has been filled or not. That seems like a nuisance that would be unfair to those that can't log in daily. Even if SP would continue to accumulate in the same branch in the skill tree, this would mean that people who are away for long periods of time can't decide how to distribute all their skill points. They would (for instance) end up with the mother of all forge guns, but be stuck in a flimsy suit.
|
Cai Mo
Bullet Cluster
3
|
Posted - 2013.07.24 13:45:00 -
[28] - Quote
lrian Locust wrote:Cai Mo wrote:Think I prefer the mechanic being used in space already over bonusses here, where you have to select a skill and level to train so the passive sp gets added into that skill automatically. When the skill level training is finished, passive sp stops accumulating untill you (login and) select another skill and level to train.
This mechanic can be tweaked for dust to reduce the passive sp without a skill in training for example, or automatically starts training the next level available. I don't agree. That would mean that people have to log in all the time, to check whether their skill has been filled or not. That seems like a nuisance that would be unfair to those that can't log in daily. Even if SP would continue to accumulate in the same branch in the skill tree, this would mean that people who are away for long periods of time can't decide how to distribute all their skill points. They would (for instance) end up with the mother of all forge guns, but be stuck in a flimsy suit.
Agreed, continued training on the same skill wasnt the best idea maybe but the basic principle remains. Which isnt a daily nuisance when you do some planning, although we could use a working API so we can check skill status on our mobile phones or something. But wether you make the decission which skill to put your sp into on forehand or afterwards when accumulated shouldn't make a difference besides planning vs last-minute choices.
As for fairness, thats depends on perspective but in comparison those pilots up there in space only have passive sp, and only when they have a skill in training and paying to have an active account even. Aside from that since they are not mercs, wether you have to login daily/weekly to grind (some) active sp, or to change skilltraining occasionally to grind passive sp, either way we will always be somewhat 'forced' to check in with the game, keeping inactive players in mind is good not to alienate them but focus on getting people active (preferably not forced by mechanics).
|
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
192
|
Posted - 2013.07.24 15:25:00 -
[29] - Quote
lrian Locust wrote:Just an idea:
I'd like to see passive SP accumulation decrease once people don't log in for a certain amount of time. This has a few advantages:
- Regular players get more of reward for playing, say, at least once a week - Players that are AFK for months still get enough SP to play with once they decide to log in - It's good for CCP, as it gives players an incentive to come back and log in and/or play more often - More people playing regularly, and less dropping out, will increase the player base and provide more reason for CCP to invest in the game (more content, maps, weapons, DLC, etc.).
Suppose someone loses 5% SP buildup every week that they don't log in. One month AFK would already amount to 20% loss. 3 months to 60%. Add a minimum base of 25% buildup, to keep leachers happy and to give them some SP to play with.
This decision can be justified as well: soldiers behind a desk accumulate skills slower than those in active duty.
I wonder what other players think. Thanks for reading and your feedback!
Regular players already get rewarded for logging in and playing. It's called active SP.
What happens If you buy a few passive SP boosters, because you are out of the country for a couple of months?
It is better to encourage players to log in (Active SP) rather than penalizing them if they don't (Your idea).
Soldiers don't accumulate skills in the same way characters do in a game.
Sorry but not a good idea in my opinion.
|
Fiddler Galaine
The United Federation New Eden Dark Taboo
7
|
Posted - 2013.07.24 15:44:00 -
[30] - Quote
Yeah, sure, let's throw out the only possible reason why some players might ever come back to this POS. |
|
lrian Locust
Condotta Rouvenor Gallente Federation
3
|
Posted - 2013.07.24 19:42:00 -
[31] - Quote
Vavilia Lysenko wrote:What happens If you buy a few passive SP boosters, because you are out of the country for a couple of months?
Suppose you get a 5% decrease after a month of not playing, this is what would happen over 3 months: - for the first month, the character would accumulate SP as normal, including the boost - The second month, the reward would be 95% of SP. No matter how many SP boosters you have, you can't activate them because you're abroad. These will be useless for the time being. - The third month, it would be 90%
All in all, you'd lose 5% of your potential SP gain, over a period of 3 months. That is a small loss compared to the wasted potential of 3 months of active SP and two months 50% passive boost. The SP loss is minimal, but increases as people are away for a longer period of time.
I understand that this is no fun for people that have their character on hold, waiting for better times. But that wouldn't be fair to newcomers to the game that don't seem to get ahead because there's all those other players with massive amounts of SP. I'd rather make the game more fun and balanced to those that are new and willing to play, than facilitate people that can't be bothered to log in. |
lrian Locust
Condotta Rouvenor Gallente Federation
3
|
Posted - 2013.07.24 19:52:00 -
[32] - Quote
Fiddler Galaine wrote:Yeah, sure, let's throw out the only possible reason why some players might ever come back to this POS.
Here's a scenario: suppose, one year from now, there's 2 people who want to give Dust a (second) chance: a newbie (A) and someone with a one-year-old account who hasn't played (B).
Player A is new, has to learn a lot, and gets killed often by players with more SP and much better gear. That's no fun, especially if there's people out there that got everything handed to them and there's no way he catch up. Who wants to feel like a 2nd rate player?
Player B instantly becomes a god-like player, with proto gear - but he's immediately stuck in the grind and won't b able to upgrade his skill tree for a while. He didn't like the game anyway (why else didn't he play for a year?) and once the thrills of the new skills are gone, he quits.
Of course I understand that not everybody is like player A and B, but I think that people that don't play for months at a time should get a slight nerf. Just as a perk to the casual players. |
Alena Ventrallis
Osmon Surveillance Caldari State
25
|
Posted - 2013.07.24 20:08:00 -
[33] - Quote
When I was in Afghanistan, I couldn't play any games for 7 months, because there was no internet. Should I be punished for that?
We have active sp, which with boosters comes out to 285,600 sp a week on top of the 252,000 passive sp with boosters. There's your incentive to play. |
lrian Locust
Condotta Rouvenor Gallente Federation
3
|
Posted - 2013.07.24 20:39:00 -
[34] - Quote
Alena Ventrallis wrote:When I was in Afghanistan, I couldn't play any games for 7 months, because there was no internet. Should I be punished for that?
No, you shouldn't. And I know that would suck for you, as I've been in the same situation. But should others who are not interested to play be awarded for doing nothing and being able to shoot the crap out of newbies? Should new players get this extra disadvantage towards people that didn't earn it?
Perhaps there should be a mechanism that true players, like you, would not be punished. For instance, every 10 games played in a month will delay the penalty kicking in with a month.
I just think that those people that create an account with the intention of farming instead of playing should be nerfed slightly, to give them an additional incentive to play and to make life less unfair for new players. |
dday3six
Ahrendee Mercenaries EoN.
116
|
Posted - 2013.07.24 20:53:00 -
[35] - Quote
lrian Locust wrote:dday3six wrote:I can't help but feel like this idea punishes those who cannot or do not want to play all the time, and that's not something I can get on board with. That's why the decrease shouldn't be too big, and not kick in too fast. Perhaps one month of non-playing before the decrease kicks in?
The gameplay and content need to keep people playing on their face value. The grind is already tedious and set up to sell AUR, we don't need to compound that further. |
10123Jman
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
|
Posted - 2013.07.24 20:59:00 -
[36] - Quote
No That is just the worst idea ever |
RoundEy3
Metal Mind Industries
217
|
Posted - 2013.07.24 21:05:00 -
[37] - Quote
A somewhat decent passive SP gain is one of the few insurance policies that will keep people coming back to this game to see how it is doing. It is already a very slow gain. Lowering passive SP would only hurt DUST, it doesn't need more pain. |
lrian Locust
Condotta Rouvenor Gallente Federation
3
|
Posted - 2013.07.24 21:32:00 -
[38] - Quote
Thanks everybody, your feedback put things in perspective for me! |
Malkai Inos
Opus Arcana Covert Intervention
847
|
Posted - 2013.07.24 21:43:00 -
[39] - Quote
lrian Locust wrote:Alena Ventrallis wrote:When I was in Afghanistan, I couldn't play any games for 7 months, because there was no internet. Should I be punished for that? No, you shouldn't. And I know that would suck for you, as I've been in the same situation. But should others who are not interested to play be awarded for doing nothing and being able to shoot the crap out of newbies? Should new players get this extra disadvantage towards people that didn't earn it? Perhaps there should be a mechanism that true players, like you, would not be punished. For instance, every 10 games played in a month will delay the penalty kicking in with a month. I just think that those people that create an account with the intention of farming instead of playing should be nerfed slightly, to give them an additional incentive to play and to make life less unfair for new players. What's the point of all of this?
This mechanic will not help anybody in particular, won't solve any important issue and now you even have to introduce new special rules within the special rule to keep it from unnecessarily penalizing legit players.
You put your posts quite well and i can believe that you're trying to help here. It just seems to me that that we have to start this from a new angle. I really can't see how this idea could become worthwhile. |
Mary Sedillo
BetaMax. CRONOS.
179
|
Posted - 2013.07.24 22:21:00 -
[40] - Quote
lrian Locust wrote:Just an idea:
I'd like to see passive SP accumulation decrease once people don't log in for a certain amount of time. This has a few advantages:
- Regular players get more of reward for playing, say, at least once a week - Players that are AFK for months still get enough SP to play with once they decide to log in - It's good for CCP, as it gives players an incentive to come back and log in and/or play more often - More people playing regularly, and less dropping out, will increase the player base and provide more reason for CCP to invest in the game (more content, maps, weapons, DLC, etc.).
Suppose someone loses 5% SP buildup every week that they don't log in. One month AFK would already amount to 20% loss. 3 months to 60%. Add a minimum base of 25% buildup, to keep leachers happy and to give them some SP to play with.
This decision can be justified as well: soldiers behind a desk accumulate skills slower than those in active duty.
I wonder what other players think. Thanks for reading and your feedback!
Jeez, you people who hate passive SP. That is all that EVE is to be honest. |
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
1
|
Posted - 2013.07.25 00:20:00 -
[41] - Quote
This is very stupid. I bought every merc pack (mercenary, veteran and elite. Planing on buying a other elite pack for my alt account. ) mainly for the passive boosters. I don't have time to play all time. Lowering the passive count would mess up the reason why I spent over $200 on this game. So I hope ccp doesn't do this. Every time someone fking cries about something that takes them out their comfort zone ccp ruins it. (And no I'm not talking about the flaylock I'm a tac ar user.) If you don't like it than just leave. |
lrian Locust
Condotta Rouvenor Gallente Federation
4
|
Posted - 2013.07.25 00:34:00 -
[42] - Quote
FLAYLOCK Steve wrote:I don't have time to play all time. Lowering the passive count would mess up the reason why I spent over $200 on this game. If you don't like it than just leave.
Nobody's talking about having to play all the time. But once every month, is that too much to ask? if you've already spent over $200 in the game, I'm sure you'd be playing at least once a month and this rule wouldn't affect you.
|
Malkai Inos
Opus Arcana Covert Intervention
851
|
Posted - 2013.07.25 01:07:00 -
[43] - Quote
lrian Locust wrote:FLAYLOCK Steve wrote:I don't have time to play all time. Lowering the passive count would mess up the reason why I spent over $200 on this game. If you don't like it than just leave. [...]is that too much to ask?[...] Believe it or not. Yes it is.
It's no one's business how much time he spends with the game, when he does it and why. He payed cash for these boosters and that's all CCP needs to know at this point. CCP should not interfere with peoples playing habits in any way and your proposition would do just that.
As i've said in #39 i fail to see what your idea could achieve to justify the added complexity this system would entail.
Your assumption that reducing passive SP gain after long off times constitutes an incentive to play is flawed. What we are actually looking at is a system that coerces players into playing, wether they want to or not, just to avoid a penalty (reducing SP is a penalty, unless you can argue that it's not).
You have already acknowledged that some people might not be able to play for prolonged periods of time. You acknowledged that your system would require further rules to avoid penalizing those players, further increasing the complexity of this system.
It has been pointed out to you that your idea, if implemented, would not help anyone with anything while at the same time give people yet another excuse to AFK in the MCC and then log off again.
So let put this all in two simple questions: What specific benefits would your proposition yield for us players. Why specifically do we need a system as per your proposition.
|
lrian Locust
Condotta Rouvenor Gallente Federation
4
|
Posted - 2013.07.31 16:22:00 -
[44] - Quote
Malkai Inos wrote:[quote=lrian Locust][quote=FLAYLOCK Steve]ISo let put this all in two simple questions: What specific benefits would your proposition yield for us players? Why specifically do we need a system as per your proposition? This wouldn't benefit any players directly. But it would, hopefully, make it easier for new players to join in in the future. And keep the grind of us veterans more worthwhile.
Dust 514 clearly wants to stay around for a long time. As the gap between new and older players gets bigger in time due to passive SP, I don't think it's fair that new players would be destroyed by other newbies who happen to have millions of SP because of their older accounts.
Newer players will feel that they're so far behind, that there's no way to catch up and have to remain an 'inferior' player. That's fair if other people have earned their SP, but not if that advantage has only been attained because they registered earlier.
I think CCP will have to deal with this sooner or later. And I'm afraid that they'll go for the easy way out, giving newer players more SP from the start, so all our current grinding has been for nought.
|
King Trigger
DUST University Ivy League
5
|
Posted - 2013.07.31 16:31:00 -
[45] - Quote
Isn't that exactly what active vs passive SP is designed to do? Since active SP will always grow your character faster than passive SP, what would be the point of having essentially 3 different levels of SP gain rather than 2? |
M3DIC 2U
Hellstorm Inc League of Infamy
83
|
Posted - 2013.07.31 16:45:00 -
[46] - Quote
Balance is already there by giving active SP... Leave passive alone. I have a newborn baby and can't play every night, it's nice to know my character still develops, just not at as fast a rate as if I played. When the triple SP was going on, I purposely played my ass off to get the most benefit and keep up within my corp. |
Oso Peresoso
RisingSuns
448
|
Posted - 2013.07.31 16:47:00 -
[47] - Quote
lrian Locust wrote: - It's good for CCP, as it gives players an incentive to come back and log in and/or play more often
Bad idea. Just means when you DO come back, you'll have less SP than you would otherwise. |
Buster Friently
Rosen Association
1369
|
Posted - 2013.07.31 17:37:00 -
[48] - Quote
lrian Locust wrote:Just an idea:
I'd like to see passive SP accumulation decrease once people don't log in for a certain amount of time. This has a few advantages:
- Regular players get more of reward for playing, say, at least once a week - Players that are AFK for months still get enough SP to play with once they decide to log in - It's good for CCP, as it gives players an incentive to come back and log in and/or play more often - More people playing regularly, and less dropping out, will increase the player base and provide more reason for CCP to invest in the game (more content, maps, weapons, DLC, etc.).
Suppose someone loses 5% SP buildup every week that they don't log in. One month AFK would already amount to 20% loss. 3 months to 60%. Add a minimum base of 25% buildup, to keep leachers happy and to give them some SP to play with.
This decision can be justified as well: soldiers behind a desk accumulate skills slower than those in active duty.
I wonder what other players think. Thanks for reading and your feedback!
I'd be considerable more onboard with getting rid of all active SP, and leaving passive SP like it is.
|
|
|
|
Pages: 1 2 :: [one page] |