Cai Mo
Bullet Cluster
3
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Posted - 2013.07.24 12:16:00 -
[1] - Quote
Think I prefer the mechanic being used in space already over bonusses here, where you have to select a skill and level to train so the passive sp gets added into that skill automatically. When the skill level training is finished, passive sp stops accumulating untill you (login and) select another skill and level to train.
This mechanic can be tweaked for dust to reduce the passive sp without a skill in training for example, or automatically starts training the next level available. Even with rank 1 skills it would take little over 2 weeks before it is fully trained and would still favor active players, while less active players have choices to reduce/manage their 'punishment' as a high rank skill can accumulate sp for several months before you have to login to setup another one.
It would be even better if this dust can be turned into an active ISK-grind that New Eden is familiar with, rather then the active SP-grind it is now. Although I do understand the choice for active sp at this moment, as mercenaries we should have to care more about the money somehow to motivate us onto the battlefields imho. |
Cai Mo
Bullet Cluster
3
|
Posted - 2013.07.24 13:45:00 -
[2] - Quote
lrian Locust wrote:Cai Mo wrote:Think I prefer the mechanic being used in space already over bonusses here, where you have to select a skill and level to train so the passive sp gets added into that skill automatically. When the skill level training is finished, passive sp stops accumulating untill you (login and) select another skill and level to train.
This mechanic can be tweaked for dust to reduce the passive sp without a skill in training for example, or automatically starts training the next level available. I don't agree. That would mean that people have to log in all the time, to check whether their skill has been filled or not. That seems like a nuisance that would be unfair to those that can't log in daily. Even if SP would continue to accumulate in the same branch in the skill tree, this would mean that people who are away for long periods of time can't decide how to distribute all their skill points. They would (for instance) end up with the mother of all forge guns, but be stuck in a flimsy suit.
Agreed, continued training on the same skill wasnt the best idea maybe but the basic principle remains. Which isnt a daily nuisance when you do some planning, although we could use a working API so we can check skill status on our mobile phones or something. But wether you make the decission which skill to put your sp into on forehand or afterwards when accumulated shouldn't make a difference besides planning vs last-minute choices.
As for fairness, thats depends on perspective but in comparison those pilots up there in space only have passive sp, and only when they have a skill in training and paying to have an active account even. Aside from that since they are not mercs, wether you have to login daily/weekly to grind (some) active sp, or to change skilltraining occasionally to grind passive sp, either way we will always be somewhat 'forced' to check in with the game, keeping inactive players in mind is good not to alienate them but focus on getting people active (preferably not forced by mechanics).
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