|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Killar-12
Intrepidus XI EoN.
246
|
Posted - 2013.07.23 01:30:00 -
[1] - Quote
da GAND wrote:Maybe CCP should hire CEO Pyrex as their representative to the community +1 for this, but he would hate this. |
Killar-12
Intrepidus XI EoN.
261
|
Posted - 2013.07.23 02:04:00 -
[2] - Quote
da GAND wrote:Killar-12 wrote:da GAND wrote:Maybe CCP should hire CEO Pyrex as their representative to the community +1 for this, but he would hate this. CEO Pyrex would hate this? That was about when one of suggested him being nominated for CPM, But I think that would apply here too. |
Killar-12
Intrepidus XI EoN.
276
|
Posted - 2013.07.23 03:05:00 -
[3] - Quote
Cosgar wrote:Ansiiis The Trustworthy wrote:In my honest opinion I'd like to say that you misinterpret the lecture on powercreep. CCP didn't make AV strong because they wanted to do a quick job of it. They made it so because a person who has speced into tanks wouldn't hold more power than their infantry friends. Dust isn't an MMO like WOW and there aren't simply enough content so that CCP would use the easy button and give players pure power instead of creative ideas. How would they had run out of ideas if they haven't released the third of the content they have planned? You're missing the point. Dust is suffering from power creep because of several reasons. One of which is that we're all in a situation where prototype equipment is so much better than everything else and so accessible, that you have to use it, just to keep up with everyone else. Suits are cheaper than what they were in Chrome and we're all swimming in ISK. Also, with the skill tree being so linear, you're pretty much limited to one suit frame and one weapon. But with such a sufficient gap between standard, advanced and prototype or no incentive to be versatile while being somewhat effective against an army or prototype, everyone is rooted to one suit frame, and usually one weapon making the game stale. EVE stays fresh because there's so many different incomparables through how the ships aren't flat out better than each other, but rather offer different options and bonuses. Also the skill system is set up in a way that you're not on a linear path and can branch off freely without sacrificing effectiveness. In Dust we have STD, ADV, and PRO suits, which creates a ladder of power that you're encouraged to climb and once you get to the top, the lower rungs of the ladder are all but useless. Why use STD or ADV suits when you have access to PRO? Weapons and modules at least force to to pick and choose what to use because they're limited by CPU/PG costs, prototype suits can be spammed, does get spammed, and without incomparables to add value to STD/ADV, will continue to be spammed. At least that's the way I see it. Refund then increase Proto Gear Price? |
Killar-12
Intrepidus XI EoN.
279
|
Posted - 2013.07.23 03:18:00 -
[4] - Quote
Cosgar wrote:Killar-12 wrote:Cosgar wrote:Ansiiis The Trustworthy wrote:In my honest opinion I'd like to say that you misinterpret the lecture on powercreep. CCP didn't make AV strong because they wanted to do a quick job of it. They made it so because a person who has speced into tanks wouldn't hold more power than their infantry friends. Dust isn't an MMO like WOW and there aren't simply enough content so that CCP would use the easy button and give players pure power instead of creative ideas. How would they had run out of ideas if they haven't released the third of the content they have planned? You're missing the point. Dust is suffering from power creep because of several reasons. One of which is that we're all in a situation where prototype equipment is so much better than everything else and so accessible, that you have to use it, just to keep up with everyone else. Suits are cheaper than what they were in Chrome and we're all swimming in ISK. Also, with the skill tree being so linear, you're pretty much limited to one suit frame and one weapon. But with such a sufficient gap between standard, advanced and prototype or no incentive to be versatile while being somewhat effective against an army or prototype, everyone is rooted to one suit frame, and usually one weapon making the game stale. EVE stays fresh because there's so many different incomparables through how the ships aren't flat out better than each other, but rather offer different options and bonuses. Also the skill system is set up in a way that you're not on a linear path and can branch off freely without sacrificing effectiveness. In Dust we have STD, ADV, and PRO suits, which creates a ladder of power that you're encouraged to climb and once you get to the top, the lower rungs of the ladder are all but useless. Why use STD or ADV suits when you have access to PRO? Weapons and modules at least force to to pick and choose what to use because they're limited by CPU/PG costs, prototype suits can be spammed, does get spammed, and without incomparables to add value to STD/ADV, will continue to be spammed. At least that's the way I see it. Refund then increase Proto Gear Price? Proto should be flat out more expensive, but ISK shouldn't be the only balancing factor. I'd say take the stats/slots that prototype has and give those to all the suit tiers so they all have the same stats. Then make each tier offer more bonuses in one direction, while giving up slots or stats in another. Like for example, lets say the ADV Minmatar logi his faster, has more stamina/regen than the STD variant, but at the cost of one equipment slot. One suit wouldn't be better than the other in that aspect because the ADV suit would be better in one situation while the STD isn't completely devalued. Basically what I'm getting at is to find a way to reincorportate the T-1, T-2, A-Series and B-Series suit system we had in Chrome into standard, advanced, and prototype to make each tier different, instead of more powerful than the other. I should probably make a topic on this, huh? yeah that's a good idea to make a thread |
|
|
|