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Mintqueer
Mikramurka Shock Troop Minmatar Republic
5
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Posted - 2013.07.21 15:54:00 -
[1] - Quote
Since Caldari Logistics is getting nerfed by 20 CPU.
In order to have all the logistics suits aligned I must petition the removal of 20 base CPU to Amarr, Gallente and Minmatar Logisitcs dropsuits from standard, advanced and prototype levels.
It is all for the sake of the game and balancing, so we must be fair if one dropsuit of the same class is getting hit we shall hit the others. |
Taurion Bruni
D3M3NT3D M1NDZ
141
|
Posted - 2013.07.21 16:08:00 -
[2] - Quote
But the other suits need it.. Try fitting 4 high 4 lows 4 equipment, a grenade, and a weapon, with 20 less cpu |
Cosgar
ParagonX
2905
|
Posted - 2013.07.21 16:12:00 -
[3] - Quote
You got 5 highs and 4 lows, the highest slot allocation out of all the suits in the game. Just use one of those lows for a CPU enhancer and HTFU. |
BL4CKST4R
WarRavens League of Infamy
820
|
Posted - 2013.07.21 16:16:00 -
[4] - Quote
You have the most slots of all the suits, so if a removal of 20 CPU is necessary for "balance" then give all Logistic suits 1 extra high slot ;) |
Seymor Krelborn
DUST University Ivy League
339
|
Posted - 2013.07.21 16:20:00 -
[5] - Quote
Mintqueer wrote:Since Caldari Logistics is getting nerfed by 20 CPU.
In order to have all the logistics suits aligned I must petition the removal of 20 base CPU to Amarr, Gallente and Minmatar Logisitcs dropsuits from standard, advanced and prototype levels.
It is all for the sake of the game and balancing, so we must be fair if one dropsuit of the same class is getting hit we shall hit the others.
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Cosgar
ParagonX
2906
|
Posted - 2013.07.21 16:26:00 -
[6] - Quote
BL4CKST4R wrote:You have the most slots of all the suits, so if a removal of 20 CPU is necessary for "balance" then give all Logistic suits 1 extra high slot ;) In that case, give Minmatar logi an extra low. That way I can upgrade to a complex codebreaker. |
Aquinarius Zoltanus
0uter.Heaven EoN.
190
|
Posted - 2013.07.21 17:05:00 -
[7] - Quote
Mintqueer wrote:Since Caldari Logistics is getting nerfed by 20 CPU.
In order to have all the logistics suits aligned I must petition the removal of 20 base CPU to Amarr, Gallente and Minmatar Logisitcs dropsuits from standard, advanced and prototype levels.
It is all for the sake of the game and balancing, so we must be fair if one dropsuit of the same class is getting hit we shall hit the others.
Omg, you clearly did absolutely no research and put no more than 10 seconds of thought into this post.
Did you happen to realize that while every other proto logi suit has always 78 PG, the Amarr logi has had 66 PG? They are now giving it a bump of 3 PG, but that still leaves us 9 PG in the hole? (and 9 PG is arguably harder to come by than 20 CPU).
Now I could be making a big stink and clamouring that all other logis should be dragged down to our level. But I'm not because I understand that CCP wants the suits to have differences, some have certain weaknesses and some certain strengths. They've decided Amarr should have less PG (thought they've slightly rebalanced it), and now they've decided that the Caldari should have less CPU. I suggest you adjust and get used to it. |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
5
|
Posted - 2013.07.21 17:24:00 -
[8] - Quote
Amarr Logistics Dropsuit - Total Slots (12) High-Powered Module: 3 Medium Capacity Grenade: 1 Infantry Equipment: 3 Low-Powered Module: 3 Sidearm Weapon: 1 Light Weapon: 1
Caldari Logistics Dropsuit - Total Slots (14) High-Powered Module: 5 Medium Capacity Grenade: 1 Infantry Equipment: 3 Low-Powered Module: 4 Light Weapon: 1
Gallente Logistics Dropsuit - Total Slots (14) High-Powered Module: 3 Medium Capacity Grenade: 1 Infantry Equipment: 4 Low-Powered Module: 5 Light Weapon: 1
Minmatar Logistics Dropsuit - Total Slots (14) High-Powered Module: 4 Medium Capacity Grenade: 1 Infantry Equipment: 4 Low-Powered Module: 4 Light Weapon: 1
BL4CKST4R wrote:You have the most slots of all the suits, so if a removal of 20 CPU is necessary for "balance" then give all Logistic suits 1 extra high slot ;) False
Cosgar wrote:You got 5 highs and 4 lows, the highest slot allocation out of all the suits in the game. Just use one of those lows for a CPU enhancer and HTFU. False
Aquinarius Zoltanus wrote:
Did you happen to realize that while every other proto logi suit has always 78 PG, the Amarr logi has had 66 PG? They are now giving it a bump of 3 PG, but that still leaves us 9 PG in the hole? (and 9 PG is arguably harder to come by than 20 CPU)...
In regards to the Amarr's logistics dropsuit, if the other logistics dropsuits were given a sidearm and higher base dropsuit HP then we might be talking about Amarr's PG being buffed to match it's counterparts, until then the sidearm capabilities give them edge of such class in combat. After looking at the data CCP believes that a sidearm is worth 2 Slots and some additional HP
Taurion Bruni wrote:But the other suits need it.. Try fitting 4 high 4 lows 4 equipment, a grenade, and a weapon, with 20 less cpu
In comparison to other suits the Caldari Logistics may have an additional High-Slot, whereas the Gallente/Minmatar suits have an additional equipment slot and the Amarr suit is the only suit from logistics class to have a sidearm slot. Therefore based merely on the CPU from High-Slot to Equipment I can ensure you that using data from the Marketplace there is a minimum difference if not
High-Slot Gear Complex Shield Extender: 54 CPU Complex Damage Modifier: 68 CPU Complex Shield Recharger: 90 CPU Complex Shield Energizer: 96 CPU
Equipment Gear Duvolle Quantum Active Scanner: 46 CPU Wiyrkomi Nanite Injector: 48 CPU Boundless Remote Explosive: 63 CPU Imperial Flux Drop Uplink: 71 CPU Lai Dai Flux Repair Tool:75 CPU Allotek Nanohive: 88 CPU
I am sorry to tell you but a CPU comparison looks pretty even once the real numbers are pulled into the picture |
Aquinarius Zoltanus
0uter.Heaven EoN.
192
|
Posted - 2013.07.21 17:40:00 -
[9] - Quote
Mintqueer wrote:
In regards to the Amarr's logistics dropsuit, if the other logistics dropsuits were given a sidearm and higher base dropsuit HP then we might be talking about Amarr's PG being buffed to match it's counterparts, until then the sidearm capabilities give them edge of such class in combat. After looking at the data CCP believes that a sidearm is worth 2 Slots and some additional HP
First off, I appreciate the in depth edit and the in depth reply.
But I gotta respectfully disagree with your line of thought here. You seem to want CCP to make all the dropsuits the same, when they are trying their best to differentiate them.
So yes, I know that the addition of the sidearm is what costs the Amarr PG, and I'm fine with that, which is why I specced into them in the first place.
But in that same line of thought, the Caldari's extremely high slot layout (9 total high/low slots, vs. 8 for Gallente and Minmatar and 6 for Amarr (soon to be 7)) comes at the cost of some CPU. They are adding a weakness to a dropsuit that previously didn't really have any compared to its peers. |
Cosgar
ParagonX
2916
|
Posted - 2013.07.21 18:25:00 -
[10] - Quote
Seriously, you're creeping into first world problems territory. Either take a CPU hit or give up a low slot. Either way, you still have more survivability than any other logi. |
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Mintqueer
Mikramurka Shock Troop Minmatar Republic
6
|
Posted - 2013.07.21 19:08:00 -
[11] - Quote
Cosgar wrote:Seriously, you're creeping into first world problems territory. Either take a CPU hit or give up a low slot. Either way, you still have more survivability than any other logi.
It is a matter of choice either you picked to have an extra slot and lose an equipment. How about CCp does both a CPU hit and slot removal and also apply to the other logistics suits. Survivability depens depends a lot of factors, sometimes it depends on having more armor like gallente, having more shield like caldari, being more stable and have more mobility like minmatar.
Logistics suits will always be differentiated even 2 dropsuits from the same class can different so I am just asking a logical approach by making everything more even for logistics suits based on SLOTS, CPU and PG.
What's wrong with having the same amount of CPU ? If we can observe that the CPU and PG modules are relatively equal, if it is correct for the caldari logistics to get a reduction in their CPU then I must assume the same for Amarr, Gallente and Minmatar.
It is claimed that a 20 CPU decrease won't be big deal and that it will help logistics suits make the builds incline into supporting other players, so why not point out the same for our fellow logistics family and help everybody have the same goal. :) |
Nitrobeacon
Freek Coalition
33
|
Posted - 2013.07.21 19:30:00 -
[12] - Quote
If we go down, every.. single. other logies out there must come down in hell with us :) |
DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
42
|
Posted - 2013.07.21 19:39:00 -
[13] - Quote
Mintqueer wrote:Since Caldari Logistics is getting nerfed by 20 CPU. In order to have all the logistics suits aligned I must petition the removal of 20 base CPU to Amarr, Gallente loand Minmatar Logisitcs dropsuits from standard, advanced and prototype levels. It is all for the sake of the game and balancing, so we must be fair if one dropsuit of the same class is getting hit we shall hit the others. Edited Section ------------------------------------------------------------------------------------------------------------------------------------------------------ Due to the fact some players were not capable of going through the market and verify some of their statements I must add rough data * Comparison of slots between Amarr, Caldari, Gallente and MinmatarAmarr Logistics Dropsuit - Total Slots (12) High-Powered Module: 3 Medium Capacity Grenade: 1 Infantry Equipment: 3 Low-Powered Module: 3 Sidearm Weapon: 1 Light Weapon: 1 Caldari Logistics Dropsuit - Total Slots (14) High-Powered Module: 5 Medium Capacity Grenade: 1 Infantry Equipment: 3 Low-Powered Module: 4 Light Weapon: 1 Gallente Logistics Dropsuit - Total Slots (14) High-Powered Module: 3 Medium Capacity Grenade: 1 Infantry Equipment: 4 Low-Powered Module: 5 Light Weapon: 1 Minmatar Logistics Dropsuit - Total Slots (14) High-Powered Module: 4 Medium Capacity Grenade: 1 Infantry Equipment: 4 Low-Powered Module: 4 Light Weapon: 1 * CPU comparison between frequently used High-Powered Modules vs frequently used Equipment ModulesHigh-Slot GearComplex Shield Extender: 54 CPU Complex Damage Modifier: 68 CPU Complex Shield Recharger: 90 CPU Complex Shield Energizer: 96 CPU Equipment GearDuvolle Quantum Active Scanner: 46 CPU Wiyrkomi Nanite Injector: 48 CPU Boundless Remote Explosive: 63 CPu Imperial Flux Drop Uplink: 71 Lai Dai Flux Repair Tool:75 CPU Allotek Nanohive: 88 CPU
Screw off cheese fart
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DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
42
|
Posted - 2013.07.21 19:42:00 -
[14] - Quote
But still you can have shield which is over powered compared to armor which gallente armarr need to survive. |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
10
|
Posted - 2013.07.21 19:59:00 -
[15] - Quote
Nitrobeacon wrote:If we go down, every.. single. other logies out there must come down in hell with us :)
The point is not to create a niche of logistics suit per se all the Amarr/Gallente/Minmatar suits will be the next hub or w/e. The idea is just creating a sense of equality between logis. Pretty much if the other logis must come down in order to have a whole class evenly balanced then we shall do it.
DRDEEZE TWO POINTO wrote:But still you can have shield which is over powered compared to armor which gallente armarr need to survive.
But still the extra equipment can compensate a difference of 72 complex shield extender by using the 4th equipment slot to spam armor healing Prototype Nanohives. Personally I would rather be able to spam 4 nanohives on the floor that will allow me to repair so much faster my armor plates while using a prototype rep tool on my team mates.
It all depends how you use your slots. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
45
|
Posted - 2013.07.22 12:05:00 -
[16] - Quote
Removal of the racial bonus is enough of a nerf to Caldari Logi. The CPU reduction on top of that (amounting to 40 CPU at proto level, plus the skill bonuses) is unnecessary. Further, it kills balance at the advanced level.
If I play my Caldari advanced suit, I now need 1 mil SP more than Gallente and 700k SP more than Minmatar in Core Upgrades/Electronics skills to fit the same gear as them with equitable tank. Not sure at all how that is "balancing" the Logi classes.
Say NO to the CPU Nerf! |
Cosgar
ParagonX
2953
|
Posted - 2013.07.22 12:08:00 -
[17] - Quote
Mintqueer wrote:Cosgar wrote:Seriously, you're creeping into first world problems territory. Either take a CPU hit or give up a low slot. Either way, you still have more survivability than any other logi. It is a matter of choice either you picked to have an extra slot and lose an equipment. How about CCp does both a CPU hit and slot removal and also apply to the other logistics suits. Survivability depens depends a lot of factors, sometimes it depends on having more armor like gallente, having more shield like caldari, being more stable and have more mobility like minmatar. Logistics suits will always be differentiated even 2 dropsuits from the same class can different so I am just asking a logical approach by making everything more even for logistics suits based on SLOTS, CPU and PG. What's wrong with having the same amount of CPU ? If we can observe that the CPU and PG modules are relatively equal, if it is correct for the caldari logistics to get a reduction in their CPU then I must assume the same for Amarr, Gallente and Minmatar. It is claimed that a 20 CPU decrease won't be big deal and that it will help logistics suits make the builds incline into supporting other players, so why not point out the same for our fellow logistics family and help everybody have the same goal. :) Your suit has 5 highs and 4 lows. If you can't somehow find a way to make that work, maybe you need to uninstall Dust. |
Hecarim Van Hohen
Bullet Cluster
82
|
Posted - 2013.07.22 12:59:00 -
[18] - Quote
Question: What did Amarr logisuit do to deserve a nerf as it rises to decent with the small buffs that it's getting?
Funny note: I, as an Amarr logi, apparently need the most SP invested to wield stuff that is obvious to other logis :D |
Dj grammer
Red Star. EoN.
18
|
Posted - 2013.07.22 17:27:00 -
[19] - Quote
Mintqueer wrote:Since Caldari Logistics is getting nerfed by 20 CPU.
In order to have all the logistics suits aligned I must petition the removal of 20 base CPU to Amarr, Gallente and Minmatar Logisitcs dropsuits from standard, advanced and prototype levels.
It is all for the sake of the game and balancing, so we must be fair if one dropsuit of the same class is getting hit we shall hit the others.
This is what happens when people ran to the FoTM (flavor of the month) gear/weapons. I find it funny because the people using Caldari Logistics were the same people saying no to re-specs but now they're the ones asking for one. So they did take 20 CPU away, it was needed since: 1.) shield tanking was easier to do on the logistics class instead of the Caldari Assault 2.) Caldari Logistics completely outdid the Assault variant in every way possible 3.) People were not using it for the true role 4.) FoTM, just like the TAC Rifles. 5.) You have 5 high and 4 low use a freaking cpu upgrade module
So no the other logistics suits do not need a cpu nerf. |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
19
|
Posted - 2013.07.22 17:53:00 -
[20] - Quote
Cosgar wrote: Your suit has 5 highs and 4 lows. If you can't somehow find a way to make that work, maybe you need to uninstall Dust.
Dj grammer wrote: 5.) You have 5 high and 4 low use a freaking cpu upgrade module So no the other logistics suits do not need a cpu nerf.
We already considered the CPU usage of High-Power and Equipment modules so we can concur that a difference in CPU usage is not a "factor", if we use the same logic from "quoted Text #2" then a decrease of 20 CPU to Amarr, Gallente and Minamatar logistics is viable given the following path of thought.
The Gallente logistics dropsuit has 5 Low-Powered Slots and Minmatar has 4 Low-Powered Slots which are more than enough slots to fit a CPU chip, now if we bring Amarr to the picture we must take into consideration that having less slots also means less CPU usage which alleviates the CPU pressure of the dropsuit.
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Cosgar
ParagonX
3012
|
Posted - 2013.07.22 18:21:00 -
[21] - Quote
Mintqueer wrote:Cosgar wrote: Your suit has 5 highs and 4 lows. If you can't somehow find a way to make that work, maybe you need to uninstall Dust.
Dj grammer wrote: 5.) You have 5 high and 4 low use a freaking cpu upgrade module So no the other logistics suits do not need a cpu nerf.
We already considered the CPU usage of High-Power and Equipment modules so we can concur that a difference in CPU usage is not a "factor", if we use the same logic from "quoted Text #2" then a decrease of 20 CPU to Amarr, Gallente and Minamatar logistics is viable given the following path of thought. The Gallente logistics dropsuit has 5 Low-Powered Slots and Minmatar has 4 Low-Powered Slots which are more than enough slots to fit a CPU chip, now if we bring Amarr to the picture we must take into consideration that having less slots also means less CPU usage which alleviates the CPU pressure of the dropsuit. Yet you're the only suit with 9 slots. Seriously, either give up a low slot or take the CPU hit. Hell, the CPU hit is better since you can just throw on a complex CPU enhancer which gives your more than 20 CPU. |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
19
|
Posted - 2013.07.22 18:51:00 -
[22] - Quote
Cosgar wrote: Yet you're the only suit with 9 slots. Seriously, either give up a low slot or take the CPU hit. Hell, the CPU hit is better since you can just throw on a complex CPU enhancer which gives your more than 20 CPU.
Hell, the CPU hit is better since Minmatar has the same amount of slots (4 Low-Powered Slots) and Gallente has 5 Low-Powered Slots, you can just throw on a complex CPU enhancer which gives your more than 20 CPU
Personally, I would be willing to have CCP taking 1 High-Power Slot and reduce base CPU by 20, only if the Minmatar and Gallente dropsuits had an equipment slot removed and base CPU reduced by 20
Caldari, Minmatar and Gallente have the same amount of total slots which is 14. It was merely a matter of choice, if a player considered the High-Powered slot to have a greater value he/she would have picked Caldari, if it was the case of Low-Powered slot he/she would have picked Gallente, if it was the Sidearm he/she would have picked Amarr and he/she wanted a balanced amount of slots it would have been Minmatar.
Balancing the rest of the logistics dropsuits by reducing the base CPU by the same amount would bring equality in terms of dropsuits, make logi users focus on supporting. In order to be able to car prototype level equipment a player may need to use a standard weapon but what's wrong with it if our goal is to support.
:) |
Cosgar
ParagonX
3015
|
Posted - 2013.07.22 18:59:00 -
[23] - Quote
Mintqueer wrote:Cosgar wrote: Yet you're the only suit with 9 slots. Seriously, either give up a low slot or take the CPU hit. Hell, the CPU hit is better since you can just throw on a complex CPU enhancer which gives your more than 20 CPU.
Hell, the CPU hit is better since Minmatar has the same amount of slots (4 Low-Powered Slots) and Gallente has 5 Low-Powered Slots, you can just throw on a complex CPU enhancer which gives your more than 20 CPU Personally, I would be willing to have CCP taking 1 High-Power Slot and reduce base CPU by 20, only if the Minmatar and Gallente dropsuits had an equipment slot removed and base CPU reduced by 20 Caldari, Minmatar and Gallente have the same amount of total slots which is 14. It was merely a matter of choice, if a player considered the High-Powered slot to have a greater value he/she would have picked Caldari, if it was the case of Low-Powered slot he/she would have picked Gallente, if it was the Sidearm he/she would have picked Amarr and he/she wanted a balanced amount of slots it would have been Minmatar. Balancing the rest of the logistics dropsuits by reducing the base CPU by the same amount would bring equality in terms of dropsuits, make logi users focus on supporting. In order to be able to car prototype level equipment a player may need to use a standard weapon but what's wrong with it if our goal is to support. :) Whatever, there's a reason why the CaLogi was the only suit got changed, the Amarr got a buff and the Minmatar/Gallente got ignored. Why not take your QQ over to a laser topic, I hear people have been able to get kills. |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
20
|
Posted - 2013.07.22 19:14:00 -
[24] - Quote
Cosgar wrote: Whatever, there's a reason why the CaLogi was the only suit got changed, the Amarr got a buff and the Minmatar/Gallente got ignored. Why not take your QQ over to a laser topic, I hear people have been able to get kills.
Don't worry and keep calm 1 step at a time, today Caldari Logistics and tomorrow the rest of the logistics suits. I never used a laser but it is funny how your attempts to develop a coherent argument have failed (I have never used a laser rifle but I trust CCP's judgement :3)
Back on topic... the Amarr, Gallente and Minmatar logistics dropsuits need to be aligned with its Caldari counterpart if the goal of CCP is to have them accomplish a support role in the battlefield.
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Cosgar
ParagonX
3019
|
Posted - 2013.07.22 19:21:00 -
[25] - Quote
Mintqueer wrote:Cosgar wrote: Whatever, there's a reason why the CaLogi was the only suit got changed, the Amarr got a buff and the Minmatar/Gallente got ignored. Why not take your QQ over to a laser topic, I hear people have been able to get kills.
Don't worry and keep calm 1 step at a time, today Caldari Logistics and tomorrow the rest of the logistics suits. I never used a laser but it is funny how your attempts to develop a coherent argument have failed (I have never used a laser rifle but I trust CCP's judgement :3) Back on topic... the Amarr, Gallente and Minmatar logistics dropsuits need to be aligned with its Caldari counterpart if the goal of CCP is to have them accomplish a support role in the battlefield. You got it reversed, the Caldari was the one that needed to be aligned to the Amarr, Gallente and Minmatar suits. Face it you were the odd man out, and you're still the odd man out. If you lost a low on top of the CPU nerf, you might have some sympathy. I'm calling it quits though because I said my points and tired of repeating myself. I hope you have some luck in coping with the issue of your underpowered 5/4 module slot allocation since it's so hard to make a good fit. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
302
|
Posted - 2013.07.22 19:23:00 -
[26] - Quote
The Caldari logi was CLEARLY OP...so now that they brought it in line with other logis you want to nerf them to make sure the Caldari one is OP (aka king of the hill) again?
Yeah...let's not do that! |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
20
|
Posted - 2013.07.22 19:33:00 -
[27] - Quote
R'adeh Hunt wrote:The Caldari logi was CLEARLY OP...so now that they brought it in line with other logis you want to nerf them to make sure the Caldari one is OP (aka king of the hill) again? Yeah...let's not do that!
Yes it was powerful but regardless of its combat capabilities the total amount of CPU used by Caldari, Gallente and Minmatar is relatively the same, it is understadable that other logistics dropsuits want to keep the Light-Weapon capabilities but this must not be allowed to happen. If a decrease of 20 CPU was applied to the whole class, a choice may have to be made of either having a prototype weapon or having prototype equipment and real logi will agree that support role is far more important. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
303
|
Posted - 2013.07.22 19:40:00 -
[28] - Quote
Mintqueer wrote:R'adeh Hunt wrote:The Caldari logi was CLEARLY OP...so now that they brought it in line with other logis you want to nerf them to make sure the Caldari one is OP (aka king of the hill) again? Yeah...let's not do that! Yes it was powerful but regardless of its combat capabilities the total amount of CPU used by Caldari, Gallente and Minmatar is relatively the same, it is understadable that other logistics dropsuits want to keep the Light-Weapon capabilities but this must not be allowed to happen. If a decrease of 20 CPU was applied to the whole class, a choice may have to be made of either having a prototype weapon or having prototype equipment and real logi will agree that support role is far more important.
The difference is warranted because of slot layouts. Caldari focus on shield tanking, so they can afford to sacrifice a low slot...especially since they already have more slots than the rest.
Minmatar can't do it as easily because if they want a comparable tank, they need to both shield and armor tank.
Gallente NEED to have higher CPU because they're armor tanking and really can't sacrifice any low slots for CPU mods...and neither can Amarr.
A choice of proto equipment already has to be made, because other than Gallente none of them can realistically fit all proto.
Fit a damn CPU mod on your Caldari suit, you have an extra slot to do just that....and your tank will still be comparable to the others. If you remove CPU from the other suits, you end up with the Caldari suit still having the highest HP.
In short: To demand a nerf to the other suits is a DUMB idea. |
Dj grammer
Red Star. EoN.
19
|
Posted - 2013.07.22 19:43:00 -
[29] - Quote
Mintqueer wrote:Cosgar wrote: Your suit has 5 highs and 4 lows. If you can't somehow find a way to make that work, maybe you need to uninstall Dust.
Dj grammer wrote: 5.) You have 5 high and 4 low use a freaking cpu upgrade module So no the other logistics suits do not need a cpu nerf.
We already considered the CPU usage of High-Power and Equipment modules so we can concur that a difference in CPU usage is not a "factor", if we use the same logic from "quoted Text #2" then a decrease of 20 CPU to Amarr, Gallente and Minamatar logistics is viable given the following path of thought. The Gallente logistics dropsuit has 5 Low-Powered Slots and Minmatar has 4 Low-Powered Slots which are more than enough slots to fit a CPU chip, now if we bring Amarr to the picture we must take into consideration that having less slots also means less CPU usage which alleviates the CPU pressure of the dropsuit.
They have more PG than all of the other logistics suits now (all gained a plus 3 PG base). The reason Amarr had 3 high and 3 low is due to the fact that they're the only logistics suit in the game with a side-arm slot (which is now gained at standard level). Name me any other logistics suit that has that slot. Also (saying this like a broken record) your caldari suit has 5 high and 4 low
Also if you further read the article, the Amarr prototype logistics suit gained an additional low slot at pro tier and their third equipment slot at advance tier. So the Amarr logistics prototype suit now has 3 high and 4 low while still maintaining 390 CPU and 66 PG both are base values. Also if you threw in core upgrades with the electronics and engineering upgrades you can have a max of 512 CPU and 87 PG before putting on any modules. |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
20
|
Posted - 2013.07.22 20:04:00 -
[30] - Quote
Dj grammer wrote:
They have more PG than all of the other logistics suits now (all gained a plus 3 PG base). The reason Amarr had 3 high and 3 low is due to the fact that they're the only logistics suit in the game with a side-arm slot (which is now gained at standard level). Name me any other logistics suit that has that slot. Also (saying this like a broken record) your caldari suit has 5 high and 4 low
Also if you further read the article, the Amarr prototype logistics suit gained an additional low slot at pro tier and their third equipment slot at advance tier. So the Amarr logistics prototype suit now has 3 high and 4 low while still maintaining 390 CPU and 66 PG both are base values. Also if you threw in core upgrades with the electronics and engineering upgrades you can have a max of 512 CPU and 87 PG before putting on any modules.
I didn't wanted to bring that up yet but ok... every logistics dropsuit will have 4+ Low-Powered modules which is sufficient to fit in a CPU module, therefore if it is correct for a dropsuit that has literally the same amount of CPU usage if compared to its counterparts to get a deduction of 20 CPU, then it is correct for the rest of the class dropsuit to receive the same treatment that caldari logistics are receiving.
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