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Mintqueer
Mikramurka Shock Troop Minmatar Republic
5
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Posted - 2013.07.21 15:54:00 -
[1] - Quote
Since Caldari Logistics is getting nerfed by 20 CPU.
In order to have all the logistics suits aligned I must petition the removal of 20 base CPU to Amarr, Gallente and Minmatar Logisitcs dropsuits from standard, advanced and prototype levels.
It is all for the sake of the game and balancing, so we must be fair if one dropsuit of the same class is getting hit we shall hit the others. |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
5
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Posted - 2013.07.21 17:24:00 -
[2] - Quote
Amarr Logistics Dropsuit - Total Slots (12) High-Powered Module: 3 Medium Capacity Grenade: 1 Infantry Equipment: 3 Low-Powered Module: 3 Sidearm Weapon: 1 Light Weapon: 1
Caldari Logistics Dropsuit - Total Slots (14) High-Powered Module: 5 Medium Capacity Grenade: 1 Infantry Equipment: 3 Low-Powered Module: 4 Light Weapon: 1
Gallente Logistics Dropsuit - Total Slots (14) High-Powered Module: 3 Medium Capacity Grenade: 1 Infantry Equipment: 4 Low-Powered Module: 5 Light Weapon: 1
Minmatar Logistics Dropsuit - Total Slots (14) High-Powered Module: 4 Medium Capacity Grenade: 1 Infantry Equipment: 4 Low-Powered Module: 4 Light Weapon: 1
BL4CKST4R wrote:You have the most slots of all the suits, so if a removal of 20 CPU is necessary for "balance" then give all Logistic suits 1 extra high slot ;) False
Cosgar wrote:You got 5 highs and 4 lows, the highest slot allocation out of all the suits in the game. Just use one of those lows for a CPU enhancer and HTFU. False
Aquinarius Zoltanus wrote:
Did you happen to realize that while every other proto logi suit has always 78 PG, the Amarr logi has had 66 PG? They are now giving it a bump of 3 PG, but that still leaves us 9 PG in the hole? (and 9 PG is arguably harder to come by than 20 CPU)...
In regards to the Amarr's logistics dropsuit, if the other logistics dropsuits were given a sidearm and higher base dropsuit HP then we might be talking about Amarr's PG being buffed to match it's counterparts, until then the sidearm capabilities give them edge of such class in combat. After looking at the data CCP believes that a sidearm is worth 2 Slots and some additional HP
Taurion Bruni wrote:But the other suits need it.. Try fitting 4 high 4 lows 4 equipment, a grenade, and a weapon, with 20 less cpu
In comparison to other suits the Caldari Logistics may have an additional High-Slot, whereas the Gallente/Minmatar suits have an additional equipment slot and the Amarr suit is the only suit from logistics class to have a sidearm slot. Therefore based merely on the CPU from High-Slot to Equipment I can ensure you that using data from the Marketplace there is a minimum difference if not
High-Slot Gear Complex Shield Extender: 54 CPU Complex Damage Modifier: 68 CPU Complex Shield Recharger: 90 CPU Complex Shield Energizer: 96 CPU
Equipment Gear Duvolle Quantum Active Scanner: 46 CPU Wiyrkomi Nanite Injector: 48 CPU Boundless Remote Explosive: 63 CPU Imperial Flux Drop Uplink: 71 CPU Lai Dai Flux Repair Tool:75 CPU Allotek Nanohive: 88 CPU
I am sorry to tell you but a CPU comparison looks pretty even once the real numbers are pulled into the picture |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
6
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Posted - 2013.07.21 19:08:00 -
[3] - Quote
Cosgar wrote:Seriously, you're creeping into first world problems territory. Either take a CPU hit or give up a low slot. Either way, you still have more survivability than any other logi.
It is a matter of choice either you picked to have an extra slot and lose an equipment. How about CCp does both a CPU hit and slot removal and also apply to the other logistics suits. Survivability depens depends a lot of factors, sometimes it depends on having more armor like gallente, having more shield like caldari, being more stable and have more mobility like minmatar.
Logistics suits will always be differentiated even 2 dropsuits from the same class can different so I am just asking a logical approach by making everything more even for logistics suits based on SLOTS, CPU and PG.
What's wrong with having the same amount of CPU ? If we can observe that the CPU and PG modules are relatively equal, if it is correct for the caldari logistics to get a reduction in their CPU then I must assume the same for Amarr, Gallente and Minmatar.
It is claimed that a 20 CPU decrease won't be big deal and that it will help logistics suits make the builds incline into supporting other players, so why not point out the same for our fellow logistics family and help everybody have the same goal. :) |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
10
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Posted - 2013.07.21 19:59:00 -
[4] - Quote
Nitrobeacon wrote:If we go down, every.. single. other logies out there must come down in hell with us :)
The point is not to create a niche of logistics suit per se all the Amarr/Gallente/Minmatar suits will be the next hub or w/e. The idea is just creating a sense of equality between logis. Pretty much if the other logis must come down in order to have a whole class evenly balanced then we shall do it.
DRDEEZE TWO POINTO wrote:But still you can have shield which is over powered compared to armor which gallente armarr need to survive.
But still the extra equipment can compensate a difference of 72 complex shield extender by using the 4th equipment slot to spam armor healing Prototype Nanohives. Personally I would rather be able to spam 4 nanohives on the floor that will allow me to repair so much faster my armor plates while using a prototype rep tool on my team mates.
It all depends how you use your slots. |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
19
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Posted - 2013.07.22 17:53:00 -
[5] - Quote
Cosgar wrote: Your suit has 5 highs and 4 lows. If you can't somehow find a way to make that work, maybe you need to uninstall Dust.
Dj grammer wrote: 5.) You have 5 high and 4 low use a freaking cpu upgrade module So no the other logistics suits do not need a cpu nerf.
We already considered the CPU usage of High-Power and Equipment modules so we can concur that a difference in CPU usage is not a "factor", if we use the same logic from "quoted Text #2" then a decrease of 20 CPU to Amarr, Gallente and Minamatar logistics is viable given the following path of thought.
The Gallente logistics dropsuit has 5 Low-Powered Slots and Minmatar has 4 Low-Powered Slots which are more than enough slots to fit a CPU chip, now if we bring Amarr to the picture we must take into consideration that having less slots also means less CPU usage which alleviates the CPU pressure of the dropsuit.
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Mintqueer
Mikramurka Shock Troop Minmatar Republic
19
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Posted - 2013.07.22 18:51:00 -
[6] - Quote
Cosgar wrote: Yet you're the only suit with 9 slots. Seriously, either give up a low slot or take the CPU hit. Hell, the CPU hit is better since you can just throw on a complex CPU enhancer which gives your more than 20 CPU.
Hell, the CPU hit is better since Minmatar has the same amount of slots (4 Low-Powered Slots) and Gallente has 5 Low-Powered Slots, you can just throw on a complex CPU enhancer which gives your more than 20 CPU
Personally, I would be willing to have CCP taking 1 High-Power Slot and reduce base CPU by 20, only if the Minmatar and Gallente dropsuits had an equipment slot removed and base CPU reduced by 20
Caldari, Minmatar and Gallente have the same amount of total slots which is 14. It was merely a matter of choice, if a player considered the High-Powered slot to have a greater value he/she would have picked Caldari, if it was the case of Low-Powered slot he/she would have picked Gallente, if it was the Sidearm he/she would have picked Amarr and he/she wanted a balanced amount of slots it would have been Minmatar.
Balancing the rest of the logistics dropsuits by reducing the base CPU by the same amount would bring equality in terms of dropsuits, make logi users focus on supporting. In order to be able to car prototype level equipment a player may need to use a standard weapon but what's wrong with it if our goal is to support.
:) |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
20
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Posted - 2013.07.22 19:14:00 -
[7] - Quote
Cosgar wrote: Whatever, there's a reason why the CaLogi was the only suit got changed, the Amarr got a buff and the Minmatar/Gallente got ignored. Why not take your QQ over to a laser topic, I hear people have been able to get kills.
Don't worry and keep calm 1 step at a time, today Caldari Logistics and tomorrow the rest of the logistics suits. I never used a laser but it is funny how your attempts to develop a coherent argument have failed (I have never used a laser rifle but I trust CCP's judgement :3)
Back on topic... the Amarr, Gallente and Minmatar logistics dropsuits need to be aligned with its Caldari counterpart if the goal of CCP is to have them accomplish a support role in the battlefield.
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Mintqueer
Mikramurka Shock Troop Minmatar Republic
20
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Posted - 2013.07.22 19:33:00 -
[8] - Quote
R'adeh Hunt wrote:The Caldari logi was CLEARLY OP...so now that they brought it in line with other logis you want to nerf them to make sure the Caldari one is OP (aka king of the hill) again? Yeah...let's not do that!
Yes it was powerful but regardless of its combat capabilities the total amount of CPU used by Caldari, Gallente and Minmatar is relatively the same, it is understadable that other logistics dropsuits want to keep the Light-Weapon capabilities but this must not be allowed to happen. If a decrease of 20 CPU was applied to the whole class, a choice may have to be made of either having a prototype weapon or having prototype equipment and real logi will agree that support role is far more important. |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
20
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Posted - 2013.07.22 20:04:00 -
[9] - Quote
Dj grammer wrote:
They have more PG than all of the other logistics suits now (all gained a plus 3 PG base). The reason Amarr had 3 high and 3 low is due to the fact that they're the only logistics suit in the game with a side-arm slot (which is now gained at standard level). Name me any other logistics suit that has that slot. Also (saying this like a broken record) your caldari suit has 5 high and 4 low
Also if you further read the article, the Amarr prototype logistics suit gained an additional low slot at pro tier and their third equipment slot at advance tier. So the Amarr logistics prototype suit now has 3 high and 4 low while still maintaining 390 CPU and 66 PG both are base values. Also if you threw in core upgrades with the electronics and engineering upgrades you can have a max of 512 CPU and 87 PG before putting on any modules.
I didn't wanted to bring that up yet but ok... every logistics dropsuit will have 4+ Low-Powered modules which is sufficient to fit in a CPU module, therefore if it is correct for a dropsuit that has literally the same amount of CPU usage if compared to its counterparts to get a deduction of 20 CPU, then it is correct for the rest of the class dropsuit to receive the same treatment that caldari logistics are receiving.
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Mintqueer
Mikramurka Shock Troop Minmatar Republic
49
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Posted - 2013.07.22 20:21:00 -
[10] - Quote
R'adeh Hunt wrote:NO! Because unlike Caldari, other races actually need those slots to get a comparable tank to Caldari logis
Caldari can shield tank, but it requires a lot of CPU and SP intensive modules to make it worth Minmatar can speed tank, which is very viable with the aim mechanics and strafing of the base dropsuit Gallente can armor tank and armor repair nanohives are your friend repairing +40 hp faster than you can speak. Amarr can behave pretty much like an assault suit with its sidearm gaining that competitive edge over the enemy |
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Mintqueer
Mikramurka Shock Troop Minmatar Republic
51
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Posted - 2013.07.23 13:40:00 -
[11] - Quote
Sana Rayya wrote:Just to clarify and as confirmed by CCP Logibro, the CPU nerf is 20 at standard, 28 at advanced, 40 at proto. Looks like some of you guys will need to get those calculators and spreadsheets out again. CCP Logibro wrote:Just a small update. It seems we were missing the new CPU and PG values for all the tiers of the Caldari and Amarr Logistics suits. The Dev Blog now has all the values, and I've posted them below
Bumped up Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66)
Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390)
I have just updated the OP and now is better, I will continue to improve the OP anytime.
Let the Caldari Logistics mark the path to the entire logistics class |
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