Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
RydogV
Shadow Company HQ
213
|
Posted - 2013.07.21 04:58:00 -
[1] - Quote
An article in the latest issue of GameInformer jabs at Dust 514's clunky mechanics, mediocre graphics, limited game modes and 'barely there' connectivity with EVE Online. It isn't anything we have not heard a dozen times before and while most is true to some extent we all deal with the game's limitations in our own way.
However, the author, who seems to have spent all of 20 min actually playing the game (apparently Dust 514 has 'hover tanks' and 'laser pistols') goes on to state that "the often derided, 'pay to win' scenario is definitely at play in Dust". He later claims, "the tie between in-game power and real-money purchases pushes the boundaries of what I'll accept in a competitive game."
Of course this is after he confuses readers by explaining the standard market like players have to regularly pay real money for items and "the sums of which aren't huge (on the order of pennies or less per use" and that "you can buy real-money currency from fellow players and acquire goods that way as well".
It is obvious this guy (Adam Biessener) spent all of 20 minutes in game but despite that, in the 14 months I have been playing Dust 514 I have NEVER felt like the game was 'Pay-to-Win'. Now I know a few questionable items have popped up on the market from time to time and CCP has generally addressed most issues when the players cry foul. But I was curious if other players really felt there was a significant 'Pay-to-Win' stigma attached to the game.
I for one say no. I play dozens of matches each week and I rarely find myself the victim of AUR weapons or equipment. Sure it is out there but I do not think any of it is tipping the balance of power or whatever the hell this guy thinks it's doing. I am pretty sure most major corps and alliances are using standard ISK variants in the majority of PC battles out there. Anyway...interested to hear what others have to say. |
ZDub 303
TeamPlayers EoN.
1094
|
Posted - 2013.07.21 05:00:00 -
[2] - Quote
M2 Cavity and Fused Locus Nades baby.. pay to win to the extreme.
He was right, it is pay to win, he was wrong on exactly why its pay to win though. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
427
|
Posted - 2013.07.21 05:00:00 -
[3] - Quote
Link the article. |
ladwar
Dead Six Initiative Lokun Listamenn
954
|
Posted - 2013.07.21 05:00:00 -
[4] - Quote
link? |
BARDAS
DUST University Ivy League
207
|
Posted - 2013.07.21 05:02:00 -
[5] - Quote
I don't think the game is pay to win. I have only spent $20 on this game and it has gotten a lot of hours played for the money spent. I don't think the money I spent would have given me an advantage over a player that doesn't either. The only thing I spend my AUR on is boosters and occasionally 10 copies of a weapon I want to try and a copy of a camo suit so I can look cool in the warbarge. For instance I purchased 10 copies of the no skill required mass driver just to test it out on my Scout(it sucked for my purposes). I can't see that overly affecting game balance. |
RydogV
Shadow Company HQ
213
|
Posted - 2013.07.21 05:02:00 -
[6] - Quote
SoTa of PoP wrote:Link the article.
I cannot link the article as it is in the printed edition and not available online yet. Sorry.
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5067
|
Posted - 2013.07.21 05:02:00 -
[7] - Quote
Are you sure it wasn't a user review or blog? |
Casius Hakoke
Fenrir's Wolves RUST415
184
|
Posted - 2013.07.21 05:02:00 -
[8] - Quote
I agree with you, I read the same article and kind of laughed when he talked like spending cash was basically required to play with anything above basic gear. Don't know where he saw hover tanks, but whatever, I don't really take game journalism seriously and I don't think most others do as well. I've seen my share of crap games get glowing reviews and countless rewards from the same magazines that like to trash good games.
Not saying dust is a good game, but definitely not pay to win like the author thinks it is for some reason. |
RydogV
Shadow Company HQ
213
|
Posted - 2013.07.21 05:05:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:Are you sure it wasn't a user review or blog?
No it was in the Massive by-line by Adam Biessener. He has been writing for GI since 2003. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
188
|
Posted - 2013.07.21 05:08:00 -
[10] - Quote
Game Informer used to be the best in the biz. Now, not so much. I miss when they were funded by FuncoLand. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5067
|
Posted - 2013.07.21 05:08:00 -
[11] - Quote
RydogV wrote:KAGEHOSHI Horned Wolf wrote:Are you sure it wasn't a user review or blog? No it was in the Massive by-line by Adam Biessener. He has been writing for GI since 2003. Why haven't you linked it already? |
Delta 749
Kestrel Reconnaissance
1390
|
Posted - 2013.07.21 05:09:00 -
[12] - Quote
In his defense the way things are presented in game does lead to that conclusion if you are just glossing over things quickly like you have a deadline to meet and cant spend an hour or so reading menus and item descriptions CCP could really present things a lot better and show that this game is not pay to win contact nades aside |
Eurydice Itzhak
Militaires Sans Jeux
118
|
Posted - 2013.07.21 05:12:00 -
[13] - Quote
RydogV wrote:An article in the latest issue of GameInformer jabs at Dust 514's clunky mechanics, mediocre graphics, limited game modes and 'barely there' connectivity with EVE Online. It isn't anything we have not heard a dozen times before and while most is true to some extent we all deal with the game's limitations in our own way.
However, the author, who seems to have spent all of 20 min actually playing the game (apparently Dust 514 has 'hover tanks' and 'laser pistols') goes on to state that "the often derided, 'pay to win' scenario is definitely at play in Dust". He later claims, "the tie between in-game power and real-money purchases pushes the boundaries of what I'll accept in a competitive game."
Of course this is after he confuses readers by explaining the standard market like players have to regularly pay real money for items and "the sums of which aren't huge (on the order of pennies or less per use" and that "you can buy real-money currency from fellow players and acquire goods that way as well".
It is obvious this guy (Adam Biessener) spent all of 20 minutes in game but despite that, in the 14 months I have been playing Dust 514 I have NEVER felt like the game was 'Pay-to-Win'. Now I know a few questionable items have popped up on the market from time to time and CCP has generally addressed most issues when the players cry foul. But I was curious if other players really felt there was a significant 'Pay-to-Win' stigma attached to the game.
I for one say no. I play dozens of matches each week and I rarely find myself the victim of AUR weapons or equipment. Sure it is out there but I do not think any of it is tipping the balance of power or whatever the hell this guy thinks it's doing. I am pretty sure most major corps and alliances are using standard ISK variants in the majority of PC battles out there. Anyway...interested to hear what others have to say.
You can fit aur tanks better than regular tanks because they have more CPU.
You can buy grenades with real money that cannot be obtained with isk.
P2w. |
RydogV
Shadow Company HQ
214
|
Posted - 2013.07.21 05:14:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:RydogV wrote:KAGEHOSHI Horned Wolf wrote:Are you sure it wasn't a user review or blog? No it was in the Massive by-line by Adam Biessener. He has been writing for GI since 2003. Why haven't you linked it already?
As I stated above. The article appears in the latest printed version of GameInformer. To my knowledge it is not available online to the public at this time. |
ladwar
Dead Six Initiative Lokun Listamenn
955
|
Posted - 2013.07.21 05:16:00 -
[15] - Quote
Eurydice Itzhak wrote:RydogV wrote:An article in the latest issue of GameInformer jabs at Dust 514's clunky mechanics, mediocre graphics, limited game modes and 'barely there' connectivity with EVE Online. It isn't anything we have not heard a dozen times before and while most is true to some extent we all deal with the game's limitations in our own way.
However, the author, who seems to have spent all of 20 min actually playing the game (apparently Dust 514 has 'hover tanks' and 'laser pistols') goes on to state that "the often derided, 'pay to win' scenario is definitely at play in Dust". He later claims, "the tie between in-game power and real-money purchases pushes the boundaries of what I'll accept in a competitive game."
Of course this is after he confuses readers by explaining the standard market like players have to regularly pay real money for items and "the sums of which aren't huge (on the order of pennies or less per use" and that "you can buy real-money currency from fellow players and acquire goods that way as well".
It is obvious this guy (Adam Biessener) spent all of 20 minutes in game but despite that, in the 14 months I have been playing Dust 514 I have NEVER felt like the game was 'Pay-to-Win'. Now I know a few questionable items have popped up on the market from time to time and CCP has generally addressed most issues when the players cry foul. But I was curious if other players really felt there was a significant 'Pay-to-Win' stigma attached to the game.
I for one say no. I play dozens of matches each week and I rarely find myself the victim of AUR weapons or equipment. Sure it is out there but I do not think any of it is tipping the balance of power or whatever the hell this guy thinks it's doing. I am pretty sure most major corps and alliances are using standard ISK variants in the majority of PC battles out there. Anyway...interested to hear what others have to say. You can fit aur tanks better than regular tanks because they have more CPU. You can buy grenades with real money that cannot be obtained with isk. P2w. first no you really can't fit better tanks that way and second yes fused are very clearly breaking the P2W they swore not to do along with the M8 cavity ones too. |
Asirius Medaius
Planetary Response Organization
42
|
Posted - 2013.07.21 05:16:00 -
[16] - Quote
Eurydice Itzhak wrote:RydogV wrote:An article in the latest issue of GameInformer jabs at Dust 514's clunky mechanics, mediocre graphics, limited game modes and 'barely there' connectivity with EVE Online. It isn't anything we have not heard a dozen times before and while most is true to some extent we all deal with the game's limitations in our own way.
However, the author, who seems to have spent all of 20 min actually playing the game (apparently Dust 514 has 'hover tanks' and 'laser pistols') goes on to state that "the often derided, 'pay to win' scenario is definitely at play in Dust". He later claims, "the tie between in-game power and real-money purchases pushes the boundaries of what I'll accept in a competitive game."
Of course this is after he confuses readers by explaining the standard market like players have to regularly pay real money for items and "the sums of which aren't huge (on the order of pennies or less per use" and that "you can buy real-money currency from fellow players and acquire goods that way as well".
It is obvious this guy (Adam Biessener) spent all of 20 minutes in game but despite that, in the 14 months I have been playing Dust 514 I have NEVER felt like the game was 'Pay-to-Win'. Now I know a few questionable items have popped up on the market from time to time and CCP has generally addressed most issues when the players cry foul. But I was curious if other players really felt there was a significant 'Pay-to-Win' stigma attached to the game.
I for one say no. I play dozens of matches each week and I rarely find myself the victim of AUR weapons or equipment. Sure it is out there but I do not think any of it is tipping the balance of power or whatever the hell this guy thinks it's doing. I am pretty sure most major corps and alliances are using standard ISK variants in the majority of PC battles out there. Anyway...interested to hear what others have to say. You can fit aur tanks better than regular tanks because they have more CPU. You can buy grenades with real money that cannot be obtained with isk. P2w.
This guy knows what's going on. |
Eurydice Itzhak
Militaires Sans Jeux
118
|
Posted - 2013.07.21 05:22:00 -
[17] - Quote
ladwar wrote:Eurydice Itzhak wrote:RydogV wrote:An article in the latest issue of GameInformer jabs at Dust 514's clunky mechanics, mediocre graphics, limited game modes and 'barely there' connectivity with EVE Online. It isn't anything we have not heard a dozen times before and while most is true to some extent we all deal with the game's limitations in our own way.
However, the author, who seems to have spent all of 20 min actually playing the game (apparently Dust 514 has 'hover tanks' and 'laser pistols') goes on to state that "the often derided, 'pay to win' scenario is definitely at play in Dust". He later claims, "the tie between in-game power and real-money purchases pushes the boundaries of what I'll accept in a competitive game."
Of course this is after he confuses readers by explaining the standard market like players have to regularly pay real money for items and "the sums of which aren't huge (on the order of pennies or less per use" and that "you can buy real-money currency from fellow players and acquire goods that way as well".
It is obvious this guy (Adam Biessener) spent all of 20 minutes in game but despite that, in the 14 months I have been playing Dust 514 I have NEVER felt like the game was 'Pay-to-Win'. Now I know a few questionable items have popped up on the market from time to time and CCP has generally addressed most issues when the players cry foul. But I was curious if other players really felt there was a significant 'Pay-to-Win' stigma attached to the game.
I for one say no. I play dozens of matches each week and I rarely find myself the victim of AUR weapons or equipment. Sure it is out there but I do not think any of it is tipping the balance of power or whatever the hell this guy thinks it's doing. I am pretty sure most major corps and alliances are using standard ISK variants in the majority of PC battles out there. Anyway...interested to hear what others have to say. You can fit aur tanks better than regular tanks because they have more CPU. You can buy grenades with real money that cannot be obtained with isk. P2w. first no you really can't fit better tanks that way and second yes fused are very clearly breaking the P2W they swore not to do along with the M8 cavity ones too.
I have a fitting or two I want to use but am short by 7 CPU. Out of thousands of pg I come to within 4 of the cap using two pg extenders. 30 of a fitting resource is huge.
I dont think i need to bring up when the aur madrugar had a thousand pg more than the isk variant do i? Lol. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
353
|
Posted - 2013.07.21 05:29:00 -
[18] - Quote
Because reviewers, sadly, are paid to either persuade ignorant gamers or they give the people what they want to hear.
The problem with reviewers, as a whole, is that they don't review games objectively. They are either comparing it to another game in its same genre or they judge upon their own personal expectations. Take for instance the situation with The Last Of Us. Dude expressed how he didn't enjoy it. You know what happened? The internet went into uproar. The icing on the cake was Shuhei even taking to twitter to air out his disapproval of the man's review. All because he wasn't praising and bowing to it?
I said all that to say this, in the gaming community I find it ironic that it was once recognized as an outcast haven and now gamers outcast their own when they don't follow the trend or go along with majority. Dust is not a trending game currently. I don't think it ever will be.
Dust, honestly for some odd reason, is hated on by plenty of folks because they compare it to Battlefield and COD. If it doesn't add up or play like a pick up and play game, they have something negative to say.
Instead of judging the grandscope, he got his butt handed to him and he didn't like it. You can't pull that BF and COD stunt in this game. You can't sit down and say its P2W only.
But like EVE, I believe Dust is not going to be accepted by the majority, yet it will have a strong enough community that it will do well. EVE is not on everyone's to play list. Even the video game journalist hardly ever talk about it unless it's about some heist or someone losing their expensive ship in battle.
Yet that community thrives.
The review is ignorant. And like most reviews, I don't pay attention to them. |
Xocoyol Zaraoul
Superior Genetics
835
|
Posted - 2013.07.21 06:13:00 -
[19] - Quote
Eurydice Itzhak wrote:You can fit aur tanks better than regular tanks because they have more CPU.
CPU be damned, I have more CPU then I'll ever, EVER need. Every top-tier tanker both Armor or Shield wants PG, we have more then enough CPU if skills are properly invested in. Only a low-skill tanker or someone running a bizzare crap fit is ever starved for CPU. |
HYENAKILLER X
Condotta Rouvenor Gallente Federation
65
|
Posted - 2013.07.21 07:45:00 -
[20] - Quote
I read that article.
Game informer is a mag that sells. They have hyped so many trash games.
Those clowns started talking about using isks for new suits when you die and all I could think was how in any other game you can run a round like a turd and still progress. Dust severely punishes that. No ther game does.
She may not be pretty, but dust is a dead serious game.
Dark orbit is pay to win. This is definitely not pay to win.
Game informer bores me. |
|
Maken Tosch
DUST University Ivy League
3436
|
Posted - 2013.07.21 07:47:00 -
[21] - Quote
Which volume, issue and page number so I can purchase one and read it? |
Iron Wolf Saber
Den of Swords
6335
|
Posted - 2013.07.21 07:49:00 -
[22] - Quote
I swore he was talking about planetside 2 for a bit after reading PG 28 Vol 244 |
Reaper Skordeman
The Reaper Crew PMC
8
|
Posted - 2013.07.21 07:57:00 -
[23] - Quote
DUST 514 Pay-To-Win? That is exactly what I and most of my Corp. thought when we first played the game.
But a few weeks down the line some of us tapped into the Aurum nothing more than loose change will buy. Which was when we all suddenly realized, these godly AUR Items we had all heard so much about... ...are the same as what we've been using, bare the name and skill requirement.
We were both pissed and relieved, more so the latter.
The Aurum Currency will not make you win, only give you the items you get for free without the effort. Now yes there has been and are some objections to the general rule above, but nothing game breaking. |
Zero Harpuia
WarRavens League of Infamy
622
|
Posted - 2013.07.21 08:00:00 -
[24] - Quote
Feh, I stopped giving a damn about GI since they gave Disgaea 4 a 4.0 for using sprites. Who the hell counts down a game solely for using sprites? |
2Bee Smith
The Unholy Legion Of DarkStar DARKSTAR ARMY
12
|
Posted - 2013.07.21 08:12:00 -
[25] - Quote
ZDub 303 wrote:M2 Cavity and Fused Locus Nades baby.. pay to win to the extreme.
He was right, it is pay to win, he was wrong on exactly why its pay to win though.
Yup, a grenade makes a game pay to win |
Guilbert 515
United Pwnage Service RISE of LEGION
11
|
Posted - 2013.07.21 08:48:00 -
[26] - Quote
Dust 514 is definetely not a pay to win game. But then broken game mechanics, overpowered unbalanced untested gear and weaponry, do make me feel suspicious about whether all that brokeness is intended in order to spent more resources real life time and aurum, to fight a battle that cant be won without exploiting these loopholes that exist in the game.
Especially in terms of planetary conquest dust has been exceedingly real life time and money consuming than expected due to these issues, without any reward and that has been the most dissapointing factor in game.
Dissapointing too is the fact that none of what has happened in PCQ over the last months, had any influence in the world of eve, and dust players are totally left out of the eve story line. Our victories and struggles fighting 'one war' in the eve universe, capturing the first districts, defending them every single day against all odds, has never received any recognition on the storyline of eve. Making players feel like, great now we participated and wasted our time and resources and left empty handed.
I think players should be allowed to expect more from this game than "phew phew!" , "boing boing!" and " whrooom whroooom!"
... |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
14
|
Posted - 2013.07.21 09:45:00 -
[27] - Quote
I wouldn't be here if I thought it was pay-to-win. |
Noc Tempre
Internal Error. Negative-Feedback
2210
|
Posted - 2013.07.21 10:29:00 -
[28] - Quote
Iron Wolf Saber wrote:I swore he was talking about planetside 2 for a bit after reading PG 28 Vol 244
You are full of **** when it comes to comparing the two games. PS2 is leagues better on balance, technology, and F2P model. |
Chunky Munkey
Amarr Templars Amarr Empire
848
|
Posted - 2013.07.21 11:08:00 -
[29] - Quote
Contact nades and a few minor oversights on aurum weapons are the only p2w aspects of Dust right now. The old Codewish Duvolle was a typical example that CCP noted & rectified. This reviewer clearly has no idea what he's talking about. I struggle to understand where he got his information from. |
wayrow1
GRIM MARCH
15
|
Posted - 2013.07.21 11:41:00 -
[30] - Quote
RydogV wrote:An article in the latest issue of GameInformer jabs at Dust 514's clunky mechanics, mediocre graphics, limited game modes and 'barely there' connectivity with EVE Online. It isn't anything we have not heard a dozen times before and while most is true to some extent we all deal with the game's limitations in our own way.
However, the author, who seems to have spent all of 20 min actually playing the game (apparently Dust 514 has 'hover tanks' and 'laser pistols') goes on to state that "the often derided, 'pay to win' scenario is definitely at play in Dust". He later claims, "the tie between in-game power and real-money purchases pushes the boundaries of what I'll accept in a competitive game."
Of course this is after he confuses readers by explaining the standard market like players have to regularly pay real money for items and "the sums of which aren't huge (on the order of pennies or less per use" and that "you can buy real-money currency from fellow players and acquire goods that way as well".
It is obvious this guy (Adam Biessener) spent all of 20 minutes in game but despite that, in the 14 months I have been playing Dust 514 I have NEVER felt like the game was 'Pay-to-Win'. Now I know a few questionable items have popped up on the market from time to time and CCP has generally addressed most issues when the players cry foul. But I was curious if other players really felt there was a significant 'Pay-to-Win' stigma attached to the game.
I for one say no. I play dozens of matches each week and I rarely find myself the victim of AUR weapons or equipment. Sure it is out there but I do not think any of it is tipping the balance of power or whatever the hell this guy thinks it's doing. I am pretty sure most major corps and alliances are using standard ISK variants in the majority of PC battles out there. Anyway...interested to hear what others have to say. I buy nothing except active and passive boosters I have been in dust for 6 months so that still adds up to a pretty penny spent !!!! |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |