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RydogV
Shadow Company HQ
213
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Posted - 2013.07.21 04:58:00 -
[1] - Quote
An article in the latest issue of GameInformer jabs at Dust 514's clunky mechanics, mediocre graphics, limited game modes and 'barely there' connectivity with EVE Online. It isn't anything we have not heard a dozen times before and while most is true to some extent we all deal with the game's limitations in our own way.
However, the author, who seems to have spent all of 20 min actually playing the game (apparently Dust 514 has 'hover tanks' and 'laser pistols') goes on to state that "the often derided, 'pay to win' scenario is definitely at play in Dust". He later claims, "the tie between in-game power and real-money purchases pushes the boundaries of what I'll accept in a competitive game."
Of course this is after he confuses readers by explaining the standard market like players have to regularly pay real money for items and "the sums of which aren't huge (on the order of pennies or less per use" and that "you can buy real-money currency from fellow players and acquire goods that way as well".
It is obvious this guy (Adam Biessener) spent all of 20 minutes in game but despite that, in the 14 months I have been playing Dust 514 I have NEVER felt like the game was 'Pay-to-Win'. Now I know a few questionable items have popped up on the market from time to time and CCP has generally addressed most issues when the players cry foul. But I was curious if other players really felt there was a significant 'Pay-to-Win' stigma attached to the game.
I for one say no. I play dozens of matches each week and I rarely find myself the victim of AUR weapons or equipment. Sure it is out there but I do not think any of it is tipping the balance of power or whatever the hell this guy thinks it's doing. I am pretty sure most major corps and alliances are using standard ISK variants in the majority of PC battles out there. Anyway...interested to hear what others have to say. |
RydogV
Shadow Company HQ
213
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Posted - 2013.07.21 05:02:00 -
[2] - Quote
SoTa of PoP wrote:Link the article.
I cannot link the article as it is in the printed edition and not available online yet. Sorry.
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RydogV
Shadow Company HQ
213
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Posted - 2013.07.21 05:05:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Are you sure it wasn't a user review or blog?
No it was in the Massive by-line by Adam Biessener. He has been writing for GI since 2003. |
RydogV
Shadow Company HQ
214
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Posted - 2013.07.21 05:14:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:RydogV wrote:KAGEHOSHI Horned Wolf wrote:Are you sure it wasn't a user review or blog? No it was in the Massive by-line by Adam Biessener. He has been writing for GI since 2003. Why haven't you linked it already?
As I stated above. The article appears in the latest printed version of GameInformer. To my knowledge it is not available online to the public at this time. |
RydogV
Shadow Company HQ
219
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Posted - 2013.07.21 11:44:00 -
[5] - Quote
wayrow1 wrote: I buy nothing except active and passive boosters I have been in dust for 6 months so that still adds up to a pretty penny spent !!!!
Are you saying that Boosters are 'Pay-to-Win' or just too hard to avoid in a game touted as 'Free-to-Play'? |
RydogV
Shadow Company HQ
220
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Posted - 2013.07.21 12:00:00 -
[6] - Quote
wayrow1 wrote:RydogV wrote:wayrow1 wrote: I buy nothing except active and passive boosters I have been in dust for 6 months so that still adds up to a pretty penny spent !!!!
Are you saying that Boosters are 'Pay-to-Win' or just too hard to avoid in a game touted as 'Free-to-Play'? hard to avoid you need all the help you can get to gain sp gets you into proto suits a lot quicker
Well I will admit that Boosters are pretty enticing and probably more so for newer players or players deep into the more competitive aspects of the game. I ran both active and passive Boosters pretty much since Open Beta, however I am running strictly passive ones now as I am sitting at just over 15m SP. Once my current supply of those are gone I will be booster free.
Personally I am a little disappointed that they have not introduced the limited SP rollover they talked about many months ago when we got the SP cap sorted to weekly. Seems like there has been enough time for that to be worked out.
EDIT: Honestly...the race to Proto is overrated. Newer players are better off sinking SP into core skills like Electronics and Engineering to make the most of the suits they have before leveling up to Proto right off the bat. But that is just my opinion. |
RydogV
Shadow Company HQ
227
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Posted - 2013.07.21 22:30:00 -
[7] - Quote
The Attorney General wrote:[quote=Michael Arck] Is there a section in their ten year plan for how they will recoup the lost players who have been turned away by bad balance, shoddy developing and broken mechanics?
Is there a section in the plan for how they intend to go about fixing the absolutely horrid reputation this shooter has right now?
Granted. But is there anything stopping any player from coming back 3, 6, 10, 12 months later to check in on the progress of Dust and gauge whether it might have met some of that potential and improved to a point where it might be a viable game to start reinvesting a little playtime in?
What are players going to NOT play out of spite, even if the game enhances all the aspects that caused them to look elsewhere for a time? I mean c'mon. If Dust 514 came out on PS4 nine months after the platform launch and was significantly improved, players are not going to log in, distribute the millions of skill points they have acquired while they were away and jump into the Burnzone to see how things have progressed?
Gimmie a break. |
RydogV
Shadow Company HQ
457
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Posted - 2013.10.20 14:05:00 -
[8] - Quote
Rinzler XVII wrote:
DUST514 is P2W Faster
Seeing as the main crutch of this game is how much SP you have then being able to spend real money to buy boosters to increase SP gain means you gain an advantage from spending money.
Being able to buy early access to higher tiered gear with lower skill requirements is P2W
The only way for a game to be truly not P2W would be for the cash shop to only sell customized avatars/aesthetic packs
Any advantage gained by spending money is P2W
Your point is valid to a degree. The boosters certainly show there is a inherent bonus to spending a little money depending upon how serious you are about the game. And AURUM based gear and equipment generally does provide a bonus to efficiency or performance. All true statements.
But the way I tend to determine if there is a Pay to Win stigma in the game is if those bonuses ultimately translate into a unique advantage that cannot be obtained through other means. I believe in the case of Dust 514 they do not. Whatever advantage you get from spending money in Dust 514 can also be provided to another player by simply playing the game more.
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