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Sky Kage
Last Word Productions
1
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Posted - 2013.10.20 18:05:00 -
[91] - Quote
Operative 1171 Aajli wrote:Is money of any kind involved? Yes, it's play to win. Those who can shore up more money cna continue to spam proto on the poor. you still need some skills unlocked to even use the aurum proto gear. |
Sam Tektzby
Better Hide R Die
22
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Posted - 2013.10.20 18:46:00 -
[92] - Quote
Boosters and shortcuts=P2W. |
Meeko Fent
DUST University Ivy League
1230
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Posted - 2013.10.20 18:50:00 -
[93] - Quote
Well, all the pay to win has been killed when it comes to that aspect.
The one thing that causes me to think P2W is the AUR vehicles. I make my matches goal to kill it to see the owner cry.
But, the vehicles are just a way to avoid dumping all that SP in it. |
Crash Monster
Snipers Anonymous
1710
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Posted - 2013.10.20 19:02:00 -
[94] - Quote
I can't believe people are here crying about pay to win still.
When you can buy a weapon with money that is better than any weapon any person can acquire without money you'll have something worth talking about.
Other than that -- how do you propose spending the bucks to build and host a game without offering something of value to paying customers? Allowing them to progress faster is not a big problem... if they get ahead of you then you can wait and max out the skills for the fit you want or you can cry on the forums like a loser.
However, while I'm not so good, the real trump card is learning about the game, using your brain, squad up and getting good. You can't buy any of those things. |
Maken Tosch
DUST University Ivy League
4533
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Posted - 2013.10.20 19:42:00 -
[95] - Quote
Guys, you're not noticing that this thread is old as hell and was necroed by someone with a bump. |
lrian Locust
We Who Walk Alone
225
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Posted - 2013.10.20 20:07:00 -
[96] - Quote
Delta 749 wrote:In his defense the way things are presented in game does lead to that conclusion if you are just glossing over things quickly like you have a deadline to meet and cant spend an hour or so reading menus and item descriptions CCP could really present things a lot better and show that this game is not pay to win contact nades aside CCP should provide special test characters for critics, with loads of SP and ISK. Or full proto fittings for each role, so they can get a better feel as to what it's like.
Also, let them squad up with people who can show them the ropes. |
The PeaceBreaker
Sinq Laison Gendarmes Gallente Federation
2
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Posted - 2013.10.20 22:44:00 -
[97] - Quote
Isk gear < Aurum gear due to how effectively itsafeguards player/corporations wallets. This correlates to less "refuelling time" between playing with gear you want to use as apposed to playing with gear you need to use.
This is assuming we're all trying to have fun and have our mercs maintain an increasing supply of wealth.
With the goal of this game in mind, we've got to expect some items to cost vast amounts, so we can reason that in some cases the gap between our wants and needs (as above) will increase. Resulting in a disproportionate amount of time running militia gear to afford proto play. = more grind, less fun.
With the use of aurum gear, you are able to safeguard against a variable % of loss of isk on each fit and over time you can potentially "save" limitless amounts.
Someone above clarified how access to aurum suits didnGÇÖt grant the suits maximum skill bonuses where as the isk variant does and that further skill points would still be required to make both variations equal.
Problem being that aurum gear still benefits the user over the isk variant due to its inherent ability to" safeguard against a variable % of loss of isk".
Now add a little "pressure & time" to the mix. Those that consistently use aurum gear will accrue considerably more isk than those that donGÇÖt. Currently and more so later allowing more frequent access to the very best gear.
*Just picture a near limitless supply of prototype MTAC's and Fighter jets all bought with isk that would've otherwise not existed.
Solutions.
1. Allow aurum to be salvaged from battles. Equal to the % of isk awarded for destroying other players gear. 2. Make aurum cheaper allowing access to more players.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2696
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Posted - 2013.10.20 23:21:00 -
[98] - Quote
It is P2W, it's always been P2W, it will always be P2W. Arguing otherwise just makes you look like a fan boy apologist.
lrian Locust wrote:Delta 749 wrote:In his defense the way things are presented in game does lead to that conclusion if you are just glossing over things quickly like you have a deadline to meet and cant spend an hour or so reading menus and item descriptions CCP could really present things a lot better and show that this game is not pay to win contact nades aside CCP should provide special test characters for critics, with loads of SP and ISK. Or full proto fittings for each role, so they can get a better feel as to what it's like. Also, let them squad up with people who can show them the ropes.
This would mean that critics weren't actually reviewing the game as it actually exists. The fact you think CCP should try to trick critics into giving false reviews just shows how bad things really are |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
138
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Posted - 2013.10.21 02:56:00 -
[99] - Quote
Baal Roo wrote:It is P2W, it's always been P2W, it will always be P2W. Arguing otherwise just makes you look like a fan boy apologist. lrian Locust wrote:Delta 749 wrote:In his defense the way things are presented in game does lead to that conclusion if you are just glossing over things quickly like you have a deadline to meet and cant spend an hour or so reading menus and item descriptions CCP could really present things a lot better and show that this game is not pay to win contact nades aside CCP should provide special test characters for critics, with loads of SP and ISK. Or full proto fittings for each role, so they can get a better feel as to what it's like. Also, let them squad up with people who can show them the ropes. This would mean that critics weren't actually reviewing the game as it actually exists. The fact you think CCP should try to trick critics into giving false reviews just shows how bad things really are
Actually that's a pretty common approach when demo'ing games for reviewers. Spend about and 30 or 40 min with character generation and starter player set then flash forward to high end so they can compare. Nothing underhanded about that...just showing the full gamut of the game.
Example: how many times have you read a review and some ultra nifty power/weapon/feature was noted and when you get the game for $60 you find out that you have to be a level 30 ninja-wizard-cyborg to use that bada$$ flaming ball of fire cannon? Probably quite a bit. |
ThePrinceOfNigeria
Zumari Force Projection Caldari State
118
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Posted - 2013.10.21 03:01:00 -
[100] - Quote
Necromancy! Burn him at the stake!
*Lights torches* |
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Niuvo
The Phoenix Federation The Ascendancy
636
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Posted - 2013.10.21 05:21:00 -
[101] - Quote
If they pay to win, they pay to lose. taking out neo suits weapons is a priviledge. they are the suits with camo. |
Virtual Riot
The Vanguardians
54
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Posted - 2013.10.21 06:06:00 -
[102] - Quote
y u necro ^\ |
Monkey MAC
killer taxi company General Tso's Alliance
848
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Posted - 2013.10.21 06:18:00 -
[103] - Quote
In my opinion its not pay to win, but pay for experience!
The AUR suits and weapons don't have any physically better stats, and the modules don't differ either! If we had a large playerbase, segregated by SP or etc, then yes it would be pay to win!
But its not, im not surw how matchmaking pairs, but I have come across swathes of people at different skill levels, some have proto, some don't! All AUR does is allow you ro play with that shiny black suit a little earlier, which isn't much of a benifit when half the community already has the same suit, and didn't need to spend a penny!
But here is a another way of thinking about, if you want to make money, then you'll make the game LOOK like its P2W! Then the credit card war, with an average joe skill level fells all empowered running round in his black suit, meanwhile the guy who is playing without paying doesn't notice. Why? Because he is doing alright for himself with the std gear, knowing he can grind for the awsome stuff if he wants! |
Hawkings Greenback
Red Star. EoN.
81
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Posted - 2013.10.21 06:22:00 -
[104] - Quote
RydogV wrote:wayrow1 wrote:[quote=RydogV][quote=wayrow1] I buy nothing except active and passive boosters I have been in dust for 6 months so that still adds up to a pretty penny spent !!!! EDIT: Honestly...the race to Proto is overrated. Newer players are better off sinking SP into core skills like Electronics and Engineering to make the most of the suits they have before leveling up to Proto right off the bat. But that is just my opinion.
This for me is the best advice for a newer player just starting. I can however understand why people want to buy boosters to help them get there quicker, especially as the current community is small and often places you with or against vet players.
Anyway the game is not p2w but ccp are definetly encouraging pay to get there faster. |
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