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Eurydice Itzhak
Militaires Sans Jeux
118
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Posted - 2013.07.21 05:12:00 -
[1] - Quote
RydogV wrote:An article in the latest issue of GameInformer jabs at Dust 514's clunky mechanics, mediocre graphics, limited game modes and 'barely there' connectivity with EVE Online. It isn't anything we have not heard a dozen times before and while most is true to some extent we all deal with the game's limitations in our own way.
However, the author, who seems to have spent all of 20 min actually playing the game (apparently Dust 514 has 'hover tanks' and 'laser pistols') goes on to state that "the often derided, 'pay to win' scenario is definitely at play in Dust". He later claims, "the tie between in-game power and real-money purchases pushes the boundaries of what I'll accept in a competitive game."
Of course this is after he confuses readers by explaining the standard market like players have to regularly pay real money for items and "the sums of which aren't huge (on the order of pennies or less per use" and that "you can buy real-money currency from fellow players and acquire goods that way as well".
It is obvious this guy (Adam Biessener) spent all of 20 minutes in game but despite that, in the 14 months I have been playing Dust 514 I have NEVER felt like the game was 'Pay-to-Win'. Now I know a few questionable items have popped up on the market from time to time and CCP has generally addressed most issues when the players cry foul. But I was curious if other players really felt there was a significant 'Pay-to-Win' stigma attached to the game.
I for one say no. I play dozens of matches each week and I rarely find myself the victim of AUR weapons or equipment. Sure it is out there but I do not think any of it is tipping the balance of power or whatever the hell this guy thinks it's doing. I am pretty sure most major corps and alliances are using standard ISK variants in the majority of PC battles out there. Anyway...interested to hear what others have to say.
You can fit aur tanks better than regular tanks because they have more CPU.
You can buy grenades with real money that cannot be obtained with isk.
P2w. |
Eurydice Itzhak
Militaires Sans Jeux
118
|
Posted - 2013.07.21 05:22:00 -
[2] - Quote
ladwar wrote:Eurydice Itzhak wrote:RydogV wrote:An article in the latest issue of GameInformer jabs at Dust 514's clunky mechanics, mediocre graphics, limited game modes and 'barely there' connectivity with EVE Online. It isn't anything we have not heard a dozen times before and while most is true to some extent we all deal with the game's limitations in our own way.
However, the author, who seems to have spent all of 20 min actually playing the game (apparently Dust 514 has 'hover tanks' and 'laser pistols') goes on to state that "the often derided, 'pay to win' scenario is definitely at play in Dust". He later claims, "the tie between in-game power and real-money purchases pushes the boundaries of what I'll accept in a competitive game."
Of course this is after he confuses readers by explaining the standard market like players have to regularly pay real money for items and "the sums of which aren't huge (on the order of pennies or less per use" and that "you can buy real-money currency from fellow players and acquire goods that way as well".
It is obvious this guy (Adam Biessener) spent all of 20 minutes in game but despite that, in the 14 months I have been playing Dust 514 I have NEVER felt like the game was 'Pay-to-Win'. Now I know a few questionable items have popped up on the market from time to time and CCP has generally addressed most issues when the players cry foul. But I was curious if other players really felt there was a significant 'Pay-to-Win' stigma attached to the game.
I for one say no. I play dozens of matches each week and I rarely find myself the victim of AUR weapons or equipment. Sure it is out there but I do not think any of it is tipping the balance of power or whatever the hell this guy thinks it's doing. I am pretty sure most major corps and alliances are using standard ISK variants in the majority of PC battles out there. Anyway...interested to hear what others have to say. You can fit aur tanks better than regular tanks because they have more CPU. You can buy grenades with real money that cannot be obtained with isk. P2w. first no you really can't fit better tanks that way and second yes fused are very clearly breaking the P2W they swore not to do along with the M8 cavity ones too.
I have a fitting or two I want to use but am short by 7 CPU. Out of thousands of pg I come to within 4 of the cap using two pg extenders. 30 of a fitting resource is huge.
I dont think i need to bring up when the aur madrugar had a thousand pg more than the isk variant do i? Lol. |
Eurydice Itzhak
Militaires Sans Jeux
120
|
Posted - 2013.07.21 13:52:00 -
[3] - Quote
Xocoyol Zaraoul wrote:Eurydice Itzhak wrote:You can fit aur tanks better than regular tanks because they have more CPU. CPU be damned, I have more CPU then I'll ever, EVER need. Every top-tier tanker both Armor or Shield wants PG, we have more then enough CPU if skills are properly invested in. Only a low-skill tanker or someone running a bizzare crap fit is ever starved for CPU.
8m sp into caldari says otherwise. It's not max ehp fits that I can't use but they a niche fits that i want and am unable to use by 7 CPU. Just because you've been around longer doesn't mean crap if you can't process what you read or think logically.
One involves a certain proto turret that won't fit with certain other modules by 7 CPU. It's not something I want to use in PC but i pub a lot with my friend.
And before you cry about the definition of better. More options is better. Period. |
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