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![Italian dude 93 Italian dude 93](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Italian dude 93
D3LTA FORC3 Inver Brass
4
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Posted - 2013.07.16 20:11:00 -
[1] - Quote
I would like the ability to go prone. |
![N1ck Comeau N1ck Comeau](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
N1ck Comeau
Pro Hic Immortalis League of Infamy
776
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Posted - 2013.07.16 20:26:00 -
[2] - Quote
Don't see why not. |
![Master Jaraiya Master Jaraiya](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Master Jaraiya
Ultramarine Corp
444
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Posted - 2013.07.16 20:29:00 -
[3] - Quote
Probably for the same reason we cannot vault over low obstacles. |
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
BetaMax. CRONOS.
2524
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Posted - 2013.07.16 20:35:00 -
[4] - Quote
Italian dude 93 wrote:I would like the ability to go prone. Because the god-tier players like xprotoman23 and such have declared that prone would instantly ruin the game because then everyone would be prone all the time and the gameplay would be slow and boring.
Basically, giving players options leads to bad gameplay. Who'da thunk it? |
![Rynoceros Rynoceros](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Rynoceros
Rise Of Old Dudes
344
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Posted - 2013.07.16 20:42:00 -
[5] - Quote
Who needs prone when we have the far superior defense - terrain glitching? |
![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Osmon Surveillance Caldari State
9
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Posted - 2013.07.16 21:14:00 -
[6] - Quote
Prone position, being the most stable shooting platform, to me would be an obvious addition. I would like to think that even though we are functionally immortal, we still could see some advantage in taking a position that reduces our chances at being shot, especially in open terrain. |
![Ansiiis The Trustworthy Ansiiis The Trustworthy](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ansiiis The Trustworthy
WE ARE LEGENDS
120
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Posted - 2013.07.16 22:12:00 -
[7] - Quote
Camping would ensue ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) |
![Reno Pechieu Reno Pechieu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Reno Pechieu
Algintal Core Gallente Federation
7
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Posted - 2013.07.16 22:21:00 -
[8] - Quote
Has my support, it could be imitated by holding down Triangle.
Different suits should use more time going into or out of prone, Light doing it fairly easy and HeavyGÇÖs taking a bit more time. Also, mobility should be hampered, making someone slowly twist to be able to look behind. |
![Spirit Charm Spirit Charm](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Spirit Charm
New Eden's Most Wanted Top Men.
18
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Posted - 2013.07.16 22:26:00 -
[9] - Quote
Yes. This cannot be seen as a bad idea. It makes since. Years into the future has shown me that we are less effective and have worse of military strength then today. So please please let our mercs know basic training! Game mechanically is fine too since it wouldnt be the first FPS to have it. ALSO vaulting makes since too. Just saiyan.:D |
![Reno Pechieu Reno Pechieu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Reno Pechieu
Algintal Core Gallente Federation
7
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Posted - 2013.07.16 22:37:00 -
[10] - Quote
Also agree on the vaulting, but that might be harder to implement I can imagine. Seeing as it might need some instructions on the map to designate what is a viable obstacle to vault over. |
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![Spirit Charm Spirit Charm](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Spirit Charm
New Eden's Most Wanted Top Men.
18
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Posted - 2013.07.16 22:47:00 -
[11] - Quote
Reno Pechieu wrote:Also agree on the vaulting, but that might be harder to implement I can imagine. Seeing as it might need some instructions on the map to designate what is a viable obstacle to vault over. just auto vault when sprinting towards an object.
|
![THE TRAINSPOTTER THE TRAINSPOTTER](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
14
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Posted - 2013.07.16 22:50:00 -
[12] - Quote
prone would be good to avoid LAV if you lay down in the right position |
![Spirit Charm Spirit Charm](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Spirit Charm
New Eden's Most Wanted Top Men.
18
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Posted - 2013.07.16 22:56:00 -
[13] - Quote
THE TRAINSPOTTER wrote:prone would be good to avoid LAV if you lay down in the right position Just thought about this but what if you jump your character would interact with a LAV and run on the top of it to avoid getting hit. So you can just jump and your guy will not get hit and preform a cool animation.. |
![Reno Pechieu Reno Pechieu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Reno Pechieu
Algintal Core Gallente Federation
8
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Posted - 2013.07.16 23:03:00 -
[14] - Quote
Spirit Charm wrote:Reno Pechieu wrote:Also agree on the vaulting, but that might be harder to implement I can imagine. Seeing as it might need some instructions on the map to designate what is a viable obstacle to vault over. just auto vault when sprinting towards an object. The thing is; what is an object? Seen from the games point of view.
We all understand what we perceive is fair, but thatGÇÖs not necessary true for the game to understand
If itGÇÖs something thatGÇÖs build into the player movement, then a lot of values needs to be determined: Is a wall an object? Is it vaultable from every side? How low, high, short or long must it be for one to be or not be able to vault over it? Does it need a clearing? Will it commit to a vault if itGÇÖs a drop on the other side?
If itGÇÖs build into the map, then thatGÇÖs a lot of extra work for whoever designs the map. This is what I believe they went with in the shooter game Brink, and recalling even then they had plenty of issues with it. |
![TheEnd762 TheEnd762](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TheEnd762
Algintal Core Gallente Federation
89
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Posted - 2013.07.17 00:01:00 -
[15] - Quote
Prone probably won't happen, because non-snipers already cry endlessly about not being able to kill snipers with their short-to-mid range weapons. Sure, it's about as stupid as someone complaining that they can't talk to someone in another country by yelling, but someone with a telephone can, but logic isn't the AR Ram-bro's strong suit. |
![Reno Pechieu Reno Pechieu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Reno Pechieu
Algintal Core Gallente Federation
8
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Posted - 2013.07.17 00:10:00 -
[16] - Quote
TheEnd762 wrote:Prone probably won't happen, because non-snipers already cry endlessly about not being able to kill snipers with their short-to-mid range weapons. Sure, it's about as stupid as someone complaining that they can't talk to someone in another country by yelling, but someone with a telephone can, but logic isn't the AR Ram-bro's strong suit. When Dust 514 implements stealth modules there are going to be cloaked Sniper-hunters, and a prone sniper with no way to turn fast enough or run away is dead when one creeps up behind. |
![TheEnd762 TheEnd762](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TheEnd762
Algintal Core Gallente Federation
89
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Posted - 2013.07.17 00:14:00 -
[17] - Quote
Reno Pechieu wrote:TheEnd762 wrote:Prone probably won't happen, because non-snipers already cry endlessly about not being able to kill snipers with their short-to-mid range weapons. Sure, it's about as stupid as someone complaining that they can't talk to someone in another country by yelling, but someone with a telephone can, but logic isn't the AR Ram-bro's strong suit. When Dust 514 implements stealth modules there are going to be cloaked Sniper-hunters, and a prone sniper whit no way to turn fast enough or run away is dead when one creeps up behind.
When that time comes, those snipers will be cloaked as well. The smart ones, anyway. |
![Reno Pechieu Reno Pechieu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Reno Pechieu
Algintal Core Gallente Federation
8
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Posted - 2013.07.17 00:18:00 -
[18] - Quote
TheEnd762 wrote:Reno Pechieu wrote:TheEnd762 wrote:Prone probably won't happen, because non-snipers already cry endlessly about not being able to kill snipers with their short-to-mid range weapons. Sure, it's about as stupid as someone complaining that they can't talk to someone in another country by yelling, but someone with a telephone can, but logic isn't the AR Ram-bro's strong suit. When Dust 514 implements stealth modules there are going to be cloaked Sniper-hunters, and a prone sniper whit no way to turn fast enough or run away is dead when one creeps up behind. When that time comes, those snipers will be cloaked as well. The smart ones, anyway. From what I been lead to believe, it would just make them hard to see, not impossible. Also, Sniper-hunters will likely build their suit to be able to sneak around and detect a sniper once he gets close, while most snipers need to build up damage.
Either way, itGÇÖs going to be a cat and mouse game between those two roles and cautious snipers might not always have the safety to lounge in prone. |
![Nemo Bluntz Nemo Bluntz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nemo Bluntz
TeamPlayers EoN.
155
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Posted - 2013.07.17 00:25:00 -
[19] - Quote
Ansiiis The Trustworthy wrote:Camping would ensue ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) Never quite understood complaining about camping in an FPS where you respawn in a few seconds....
In Counter Strike camping literally halted rounds for 3-4 minutes at a time while a CT refused to rescue hostages, or a T refused to plant a bomb. The dead players were stuck spectating.
In a game like Dust... if someone is camping, and they kill you while doing it, you now know exactly where they are going to be and you could deal with them ridiculously easily with that information.
I just don't get it. ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png) |
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
BetaMax. CRONOS.
2535
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Posted - 2013.07.17 00:39:00 -
[20] - Quote
TheEnd762 wrote:Reno Pechieu wrote:TheEnd762 wrote:Prone probably won't happen, because non-snipers already cry endlessly about not being able to kill snipers with their short-to-mid range weapons. Sure, it's about as stupid as someone complaining that they can't talk to someone in another country by yelling, but someone with a telephone can, but logic isn't the AR Ram-bro's strong suit. When Dust 514 implements stealth modules there are going to be cloaked Sniper-hunters, and a prone sniper whit no way to turn fast enough or run away is dead when one creeps up behind. When that time comes, those snipers will be cloaked as well. The smart ones, anyway. You can't shoot while cloaked, and sniper shots leave trails through the air.
Nemo Bluntz wrote:Ansiiis The Trustworthy wrote:Camping would ensue ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) Never quite understood complaining about camping in an FPS where you respawn in a few seconds.... In Counter Strike camping literally halted rounds for 3-4 minutes at a time while a CT refused to rescue hostages, or a T refused to plant a bomb. The dead players were stuck spectating. In a game like Dust... if someone is camping, and they kill you while doing it, you now know exactly where they are going to be and you could deal with them ridiculously easily with that information. I just don't get it. ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png) And that's another thing.
Camping? Really?
You do realize that what can be construed as camping in other shooters is pretty essential to holding critical points on a map and thereby winning fights in this game? |
|
![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
DUST University Ivy League
219
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Posted - 2013.07.17 01:53:00 -
[21] - Quote
I agree... prone would be awsome |
![FLAYLOCK Steve FLAYLOCK Steve](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
FLAYLOCK Steve
Hellstorm Inc League of Infamy
0
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Posted - 2013.07.17 02:24:00 -
[22] - Quote
Now this is the first thread I support Snipers going prone would be awesome lol |
![TunRa TunRa](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
TunRa
The Vanguardians
3
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Posted - 2013.07.17 02:53:00 -
[23] - Quote
PRONE HEAVYS! DO IT! |
![Clyffton Donovan Clyffton Donovan](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Clyffton Donovan
Fallen Angels Syndicate
14
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Posted - 2013.07.17 04:19:00 -
[24] - Quote
Ooh, Idea! What if only light suits could go prone. |
![Spirit Charm Spirit Charm](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Spirit Charm
New Eden's Most Wanted Top Men.
19
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Posted - 2013.07.17 04:55:00 -
[25] - Quote
Reno Pechieu wrote:Spirit Charm wrote:Reno Pechieu wrote:Also agree on the vaulting, but that might be harder to implement I can imagine. Seeing as it might need some instructions on the map to designate what is a viable obstacle to vault over. just auto vault when sprinting towards an object. The thing is; what is an object? Seen from the games point of view. We all understand what we perceive is fair, but thatGÇÖs not necessary true for the game to understand If itGÇÖs something thatGÇÖs build into the player movement, then a lot of values needs to be determined: Is a wall an object? Is it vaultable from every side? How low, high, short or long must it be for one to be or not be able to vault over it? Does it need a clearing? Will it commit to a vault if itGÇÖs a drop on the other side? If itGÇÖs build into the map, then thatGÇÖs a lot of extra work for whoever designs the map. This is what I believe they went with in the shooter game Brink, and recalling even then they had plenty of issues with it. I feel like this things are not an issue. At all. If its about coding then the devs got it. I really feel like your trying to make an issue out of something that doesnt exist. |
![Spirit Charm Spirit Charm](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Spirit Charm
New Eden's Most Wanted Top Men.
19
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Posted - 2013.07.17 05:04:00 -
[26] - Quote
Camping is a vital part of real life strategy. why do ppl get pissed off when someone does it in a video game?
|
![Niuvo Niuvo](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Niuvo
The Phoenix Federation
260
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Posted - 2013.07.17 05:07:00 -
[27] - Quote
It will make for devastating counter-sniping. |
![Leovarian L Lavitz Leovarian L Lavitz](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Leovarian L Lavitz
3dge of D4rkness SoulWing Alliance
348
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Posted - 2013.07.17 07:57:00 -
[28] - Quote
I wonder what a masshole or flaygod could do to a prone individual who could barely move or turn...
or dropship missiles.... Or anything with an explosion radius. Like railguns, or forgeguns omg |
![Ronan Elsword Ronan Elsword](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ronan Elsword
Dead Six Initiative Lokun Listamenn
60
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Posted - 2013.07.17 08:05:00 -
[29] - Quote
Heavies going prone... the lols. Everyone jump on the heavy! Actually from what I've read in previous threads about these type of things is vaulting and sliding are in the works. Going prone seems great but isn't needed. This is supposed to be a fast paced shooter not who is the best at hide and go seek. |
![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
308
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Posted - 2013.07.17 08:57:00 -
[30] - Quote
I really don't see how mercenaries of the future in these high tech, high damage resisting suits could be going to prone position. It just doesn't seem right. |
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![Niuvo Niuvo](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Niuvo
The Phoenix Federation
260
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Posted - 2013.07.17 11:56:00 -
[31] - Quote
Michael Arck wrote:I really don't see how mercenaries of the future in these high tech, high damage resisting suits could be going to prone position. It just doesn't seem right. accuracy. There should be a disadvantage against a close range target though. |
![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
312
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Posted - 2013.07.17 12:10:00 -
[32] - Quote
Niuvo wrote:Michael Arck wrote:I really don't see how mercenaries of the future in these high tech, high damage resisting suits could be going to prone position. It just doesn't seem right. accuracy. There should be a disadvantage against a close range target though.
Yes I understand why people want it. It just seems odd, alongside all New Eden's tech, that a sniper needs prone for accuracy. Actually, come to think of it, prone wouldn't help with accuracy in Dust. The scope stabilizes after a few seconds. It would make the sniper harder to locate and hit. |
![Niuvo Niuvo](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Niuvo
The Phoenix Federation
260
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Posted - 2013.07.17 12:21:00 -
[33] - Quote
I just understood what you meant. Future stabilizers or Accuracy modules lol. but yea i know what you mean. We need more modules. |
![WeapondigitX V7 WeapondigitX V7](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
WeapondigitX V7
Planetary Response Organization
32
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Posted - 2013.07.17 13:09:00 -
[34] - Quote
+1 for the idea for being given the ability to be prone. |
![THE TRAINSPOTTER THE TRAINSPOTTER](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
15
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Posted - 2013.07.17 13:57:00 -
[35] - Quote
Spirit Charm wrote:THE TRAINSPOTTER wrote:prone would be good to avoid LAV if you lay down in the right position Just thought about this but what if you jump your character would interact with a LAV and run on the top of it to avoid getting hit. So you can just jump and your guy will not get hit and preform a cool animation.. cant jump that high especially heavy , now if u use jetpacks... |
![Poonmunch Poonmunch](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
98
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Posted - 2013.07.17 14:13:00 -
[36] - Quote
TheEnd762 wrote:Prone probably won't happen, because non-snipers already cry endlessly about not being able to kill snipers with their short-to-mid range weapons. Sure, it's about as stupid as someone complaining that they can't talk to someone in another country by yelling, but someone with a telephone can, but logic isn't the AR Ram-bro's strong suit.
I disagree.
If you used a two-stage feature (like pressing the crouch button twice) to go from standing to prone, it might make it easier to kill a sniper.
The game should make it a longer time to go from prone to standing than from crouch to standing. A longer time gives more risk when you are trying to run away or dodge.
This would give a better chance of a running player with shorter range weapons to nail us. It would make it easier for other snipers to nail us also.
This would be the tradeoff: smaller profile for increased risk when someone rushes you.
Munch
|
![Reno Pechieu Reno Pechieu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Reno Pechieu
Algintal Core Gallente Federation
13
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Posted - 2013.07.17 14:43:00 -
[37] - Quote
Poonmunch wrote:TheEnd762 wrote:Prone probably won't happen, because non-snipers already cry endlessly about not being able to kill snipers with their short-to-mid range weapons. Sure, it's about as stupid as someone complaining that they can't talk to someone in another country by yelling, but someone with a telephone can, but logic isn't the AR Ram-bro's strong suit. I disagree. If you used a two-stage feature (like pressing the crouch button twice) to go from standing to prone, it might make it easier to kill a sniper. The game should make it a longer time to go from prone to standing than from crouch to standing. A longer time gives more risk when you are trying to run away or dodge. This would give a better chance of a running player with shorter range weapons to nail us. It would make it easier for other snipers to nail us also. This would be the tradeoff: smaller profile for increased risk when someone rushes you. Munch Agree. Also; Just imagine what a Mass Driver will do, it would be both impossible to dodge them and while not as tall, you make a bigger profile on the ground to get caught by AoE-blasts. |
![Spirit Charm Spirit Charm](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Spirit Charm
New Eden's Most Wanted Top Men.
19
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Posted - 2013.07.19 23:12:00 -
[38] - Quote
+1 for Prone - makes sense that a soldier would have enough brains to not only reduce the risk of shot but allow him to gain an advantage in battle.
+1 for Vaulting - makes sense that a soldier would take a 1 foot step over a block of cement instead of standing there like an idiot and not moving.
+100 for jumping over LAVs like jackie chan! |
![Niuvo Niuvo](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Niuvo
The Phoenix Federation
267
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Posted - 2013.07.20 13:05:00 -
[39] - Quote
I was on a slope of a hill and I jumped over one, not without taking damage though. Sniping modules, anyone? |
![ALPHA DECRIPTER ALPHA DECRIPTER](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
95
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Posted - 2013.07.20 15:44:00 -
[40] - Quote
Spirit Charm wrote:+1 for Prone - makes sense that a soldier would have enough brains to not only reduce the risk of shot but allow him to gain an advantage in battle.
+1 for Vaulting - makes sense that a soldier would take a 1 foot step over a block of cement instead of standing there like an idiot and not moving.
+100 for jumping over LAVs like jackie chan!
+1 for giving away 102 Dalmatians
They really ARE working on vaulting (idk 'bout sliding) and the cloak DOESN'T make you 100% invisible.
I'm glad I finally decided to look at this thread as it's been a good read ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
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![DeadlyAztec11 DeadlyAztec11](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DeadlyAztec11
Max-Pain-inc Dark Taboo
1587
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Posted - 2013.07.20 16:37:00 -
[41] - Quote
Make going prone a slow process and standing back up a slow process. That way people won't abuse it in the middle of a gun fight. |
![ALPHA DECRIPTER ALPHA DECRIPTER](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
97
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Posted - 2013.07.20 16:42:00 -
[42] - Quote
DeadlyAztec11 wrote:Make going prone a slow process and standing back up a slow process. That way people won't abuse it in the middle of a gun fight. Someone said to make going prone a faster process then standing back up... I like that idea.
P.S= They need to get around to making objects taller so that crouching behind them will actually protect you. |
![Alan-Ibn-Xuan Al-Alasabe Alan-Ibn-Xuan Al-Alasabe](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
399
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Posted - 2013.07.20 16:50:00 -
[43] - Quote
Much as I love the idea of all of you laying down waiting for my dropship to fly over and drop missiles on you, I feel like going prone might not work in a high-health shooter like DUST. Just killing one person might take forever, because they'll be able to pop up, shoot, and then hide again when their health gets low.
I'd be up for experimenting with the idea, but there are a lot of other things I'd rather see implemented first. |
![ALPHA DECRIPTER ALPHA DECRIPTER](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
97
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Posted - 2013.07.20 16:54:00 -
[44] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Much as I love the idea of all of you laying down waiting for my dropship to fly over and drop missiles on you, I feel like going prone might not work in a high-health shooter like DUST. Just killing one person might take forever, because they'll be able to pop up, shoot, and then hide again when their health gets low.
I'd be up for experimenting with the idea, but there are a lot of other things I'd rather see implemented first.
You've got a point actually ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png) Experiment first? I could see that as a way to gauge the value/abuse ratio I suppose. Great! Now I feel indifferent ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) |
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