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THE-C-O-B-R-A
WASTELAND JUNK REMOVAL EoN.
22
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Posted - 2013.07.15 00:35:00 -
[1] - Quote
In case you are unaware, Remote and Proximity mines are disappearing when tossed on the ground, I do not have more than the allowed amount on the ground they simply disappear, I am tossing them on solid ground and not on vents or screens, I believe a fix is in order, please to be working on this one too , Thanks CCP |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
327
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Posted - 2013.07.15 09:52:00 -
[2] - Quote
im 95% sure they are aware of this already
its something to do with the terrain and how the mine is placed |
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CCP GeeDiiiiky
C C P C C P Alliance
34
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Posted - 2013.07.15 13:46:00 -
[3] - Quote
Hi there, we actually do have programmers working on the improvement of equipment deployment. but could you give me some more details on where you tossed the explosive? was it on the terrain, was it a slope or just flat ground? and just in the very unlikely case, if you were trying to toss it on a very steep terrain, or out of the playable area, it would self-destroy. |
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Beren Hurin
OMNI Endeavors
689
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Posted - 2013.07.15 14:01:00 -
[4] - Quote
For me it was consistently happening for sure at A on Spine Crescent and outside the CRU near B and C at Skim Junction. I think the STD mines were okay, but my ADV proximity mines always 'popped' as if I were putting new ones somewhere else. |
THE-C-O-B-R-A
WASTELAND JUNK REMOVAL EoN.
22
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Posted - 2013.07.15 15:18:00 -
[5] - Quote
CCP GeeDiiiiky wrote:Hi there, we actually do have programmers working on the improvement of equipment deployment. but could you give me some more details on where you tossed the explosive? was it on the terrain, was it a slope or just flat ground? and just in the very unlikely case, if you were trying to toss it on a very steep terrain, or out of the playable area, it would self-destroy.
I usually plant them on flat concrete or in some cases just outside gates in the dirt but always on flat surfaces and mostly on what I perceive to be concrete, I usually toss them close together and am not sure if that is the issue, maybe they cancel each other out who knows? It doesn't sem to make a difference which map I am on it just seems to happen randomly and not all the time, hopefully this helps, if you need more info just ask and I will try to pay more attention when and where this happens, just know that I place them on flat ground always. Thanks CCP |
Admonishment
The Enclave Syndicate Dark Taboo
0
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Posted - 2013.07.15 20:21:00 -
[6] - Quote
I have issues with them on flat surfaces mainly, they sometimes seem to flip to the side even though I stand still to deploy them. They don't seem to flip as much on slight slopes as long as I am facing towards them but it still happens occasionally. I place proximity explosives on entrances to complexes, sometimes dirt roads with a slight slopes in them, pretty much any choke point area. It's almost as if there is not any weight to the mines so they don't always land properly. |
Shadowswipe
WarRavens League of Infamy
168
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Posted - 2013.07.15 22:51:00 -
[7] - Quote
Strafing doesn't seem to play nice while you are dropping Prox mines. |
Azri Sarum
BurgezzE.T.F
56
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Posted - 2013.07.15 22:53:00 -
[8] - Quote
CCP GeeDiiiiky wrote:Hi there, we actually do have programmers working on the improvement of equipment deployment. but could you give me some more details on where you tossed the explosive? was it on the terrain, was it a slope or just flat ground? and just in the very unlikely case, if you were trying to toss it on a very steep terrain, or out of the playable area, it would self-destroy.
I see this mostly on level'ish ground, around objective points (thats where 90% of mine get tossed). They land, pause for a second or two (perhaps while arming), then sizzle away. I haven't noticed any pattern to it. At the same objective one gets dropped, and self destructs, then i throw another and it sticks.
Just for clarification, on sloped surfaces, we are supposed to be able to drop them (with them tumbling/sliding) without them self destructing right? I haven't tried that before but from your comment i want to make sure that is something we can do. |
Niuvo
The Phoenix Federation
260
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Posted - 2013.07.17 04:53:00 -
[9] - Quote
I have problems switching from REs to my weapon. if I want to aim, I can't for 2 seconds. my weapon disappeared once. Just tossing them and they break, like glass! I also find that if you sprint you cant detonate, or if you jump you can't detonate.. its's sluggish. I think Proto Res shoud survive a Std. flux, hell perhaps a ADV too. |
Seymor Krelborn
DUST University Ivy League
235
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Posted - 2013.07.17 14:27:00 -
[10] - Quote
CCP GeeDiiiiky wrote:Hi there, we actually do have programmers working on the improvement of equipment deployment. but could you give me some more details on where you tossed the explosive? was it on the terrain, was it a slope or just flat ground? and just in the very unlikely case, if you were trying to toss it on a very steep terrain, or out of the playable area, it would self-destroy.
for me it can happen anywhere... usually smoothe terrain...at null cannons a lot... often at point A in spine cresent right in the spce where the hackinking node is |
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CCP GeeDiiiiky
C C P C C P Alliance
40
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Posted - 2013.07.18 16:10:00 -
[11] - Quote
Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works currently, once you have deployed one, it will first try slide down a slope if that is too steep. but if it still cannot find a good position to place itself by the time it thinks it should start work, or if it's in the unplayable area, it will self destroy. |
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Unmei no Hoeru
Grupo de Asalto Chacal CRONOS.
22
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Posted - 2013.07.18 16:43:00 -
[12] - Quote
CCP GeeDiiiiky wrote:Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works currently, once you have deployed one, it will first try slide down a slope if that is too steep. but if it still cannot find a good position to place itself by the time it thinks it should start work, or if it's in the unplayable area, it will self destroy. I've seen this with all the equipment but remote explosives are a little different, because of it's size they usually bounce when being thrown while moving or even standing if you throw them too far and I even get to see explosive get armed in a total 90-¦ position; about the sound I always hear it and always get back to put another one, I rarely use them in critical situations, only point security, that's is why it doesn't bother me much as long as I have ammo around but it is an issue nonetheless.
About point A in Spine Crescent I don't know if any of you have notice but that whole bridge has a weird structure anomaly where the equipment kinda floats, or for better terms hovers, above the physical ground and is difficult to get explosives exactly where you want them. |
Shadowswipe
warravens League of Infamy
172
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Posted - 2013.07.18 17:21:00 -
[13] - Quote
CCP GeeDiiiiky wrote:Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works currently, once you have deployed one, it will first try slide down a slope if that is too steep. but if it still cannot find a good position to place itself by the time it thinks it should start work, or if it's in the unplayable area, it will self destroy. I've seen them sizzle and pop on completely flat ground. Usually when I am strafing. Sometimes they look like they are turned on the side, instead of laying flat, but I've had them sizzle out laying flat and on the side. |
Beren Hurin
K-A-O-S theory
731
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Posted - 2013.07.18 17:50:00 -
[14] - Quote
Shadowswipe wrote:CCP GeeDiiiiky wrote:Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works currently, once you have deployed one, it will first try slide down a slope if that is too steep. but if it still cannot find a good position to place itself by the time it thinks it should start work, or if it's in the unplayable area, it will self destroy. I've seen them sizzle and pop on completely flat ground. Usually when I am strafing. Sometimes they look like they are turned on the side, instead of laying flat, but I've had them sizzle out laying flat and on the side.
Confirmed, no slide, and flat. Sizzle and pop, no disappear.
I'm wondering if they could possibly be taking damage on impact, as in possibly we are throwing them so hard that they take damage from the impact...? Will test dropping while jumping from a height. |
THE-C-O-B-R-A
WASTELAND JUNK REMOVAL EoN.
24
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Posted - 2013.07.18 18:34:00 -
[15] - Quote
CCP GeeDiiiiky wrote:Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works currently, once you have deployed one, it will first try slide down a slope if that is too steep. but if it still cannot find a good position to place itself by the time it thinks it should start work, or if it's in the unplayable area, it will self destroy.
it fizzles out, the area is basically flat pavement, nothing unsafe there but the prox mine |
THE-C-O-B-R-A
WASTELAND JUNK REMOVAL EoN.
24
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Posted - 2013.07.18 18:37:00 -
[16] - Quote
Beren Hurin wrote:Shadowswipe wrote:CCP GeeDiiiiky wrote:Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works currently, once you have deployed one, it will first try slide down a slope if that is too steep. but if it still cannot find a good position to place itself by the time it thinks it should start work, or if it's in the unplayable area, it will self destroy. I've seen them sizzle and pop on completely flat ground. Usually when I am strafing. Sometimes they look like they are turned on the side, instead of laying flat, but I've had them sizzle out laying flat and on the side. Confirmed, no slide, and flat. Sizzle and pop, no disappear. I'm wondering if they could possibly be taking damage on impact, as in possibly we are throwing them so hard that they take damage from the impact...? Will test dropping while jumping from a height.
I drop them from heights all the time and they for the most part work fine |
Sinboto Simmons
SVER True Blood
762
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Posted - 2013.07.18 18:58:00 -
[17] - Quote
THE-C-O-B-R-A wrote:Beren Hurin wrote:Shadowswipe wrote:CCP GeeDiiiiky wrote:Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works currently, once you have deployed one, it will first try slide down a slope if that is too steep. but if it still cannot find a good position to place itself by the time it thinks it should start work, or if it's in the unplayable area, it will self destroy. I've seen them sizzle and pop on completely flat ground. Usually when I am strafing. Sometimes they look like they are turned on the side, instead of laying flat, but I've had them sizzle out laying flat and on the side. Confirmed, no slide, and flat. Sizzle and pop, no disappear. I'm wondering if they could possibly be taking damage on impact, as in possibly we are throwing them so hard that they take damage from the impact...? Will test dropping while jumping from a height. I drop them from heights all the time and they for the most part work fine They actually seem to activate midair if you drop them from a high enough position |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
102
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Posted - 2013.07.18 19:41:00 -
[18] - Quote
Confirming that fast maneuvering, especially strafing, seems to cause trouble. This is especially troublesome when I'm trying to drop a remote and get gone-- easily a 50% failure rate when time is pressing and I'm trying to work fast.
This is literally a life and death matter when the reason I'm trying to work fast is the HMG-heavy waddling around the corner. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1334
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Posted - 2013.07.18 19:51:00 -
[19] - Quote
I see this a lot with proxies. They do the "sizzle" when being thrown down on completely flat ground (and otherwise, but flat ground as well). It can get to the point where you lose 50% of the proxies you throw down. If you were trying for full deployment, you'd be making three trips to a supply depot like that.
This is especially bad because vehicle drivers tend to expect them around supply depots if they expect them at all, and that's because of supply issues like this (losing a percentage of what you throw).
It doesn't make sense to run across the map with proxy mines when you might only have one that you throw that doesn't "poof". The hit detecting on them with fast-moving cars is dodgy to begin with, but a single mine pretty much never kills a car either... it makes a load of one pointless. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
607
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Posted - 2013.07.18 21:34:00 -
[20] - Quote
CCP GeeDiiiiky wrote:Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works currently, once you have deployed one, it will first try slide down a slope if that is too steep. but if it still cannot find a good position to place itself by the time it thinks it should start work, or if it's in the unplayable area, it will self destroy.
The problem is nanohives, dropuplinks , remote explosives and proximity mines will only deploy if terrain smoothness is in a very small critical value.
Fixes: increase tolerance for uneven terrain value:
I.e. very bumpy ground, edge of steps, etc. and equipment deploy fails
Change value: " if deploy terrain is + or - 29% from vertical= destroy" New value : " if deploy terrain is + or - 75% from vertical= destroy"
This new value gives extra tolerance for uneven ground, terrain, steps, etc. for equipment deployment.
Hope that helps.
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S Park Finner
BetaMax. CRONOS.
162
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Posted - 2013.07.18 22:07:00 -
[21] - Quote
CCP GeeDiiiiky wrote:Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works currently, once you have deployed one, it will first try slide down a slope if that is too steep. but if it still cannot find a good position to place itself by the time it thinks it should start work, or if it's in the unplayable area, it will self destroy. I use proximity mines a lot and most of the time they "pop" when they disappear. That being said, they do it on level ground -- it appears that when throwing them down they sometimes flip over and that's when it happens.
There have been times when the number of mines I think I've thrown down isn't the same as what I see on the ground. I can't say for sure what's the cause -- I've noticed that often the "deployment" button press doesn't get recognized so that could be it. You can't press the button too fast.
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Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
41
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Posted - 2013.07.18 22:12:00 -
[22] - Quote
^What that guy said; got his post out before mine. Well played, well played... I've also noticed with REs that sometimes I will deploy them and they will flip over and sizzle out.
In a somewhat unrelated note, I was switching between my REs and main at some point and it glitched so that when I ran, it still showed my main and my left arm stuck out while I was running. Not a major issue, I just thought it was pretty cool. |
Azri Sarum
BurgezzE.T.F
62
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Posted - 2013.07.19 05:53:00 -
[23] - Quote
CCP GeeDiiiiky wrote:Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works currently, once you have deployed one, it will first try slide down a slope if that is too steep. but if it still cannot find a good position to place itself by the time it thinks it should start work, or if it's in the unplayable area, it will self destroy.
There is always a small explosion/sizzle. I know this with 100% certainty because i listen for that audio trigger to determine if the mine was placed correctly. Every time the RE failed to place properly, after its timer runs out it does an audible pop. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
332
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Posted - 2013.07.19 18:06:00 -
[24] - Quote
instead of being destroyed it should return at player's disposal |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
60
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Posted - 2013.07.19 19:52:00 -
[25] - Quote
When it happens to me they end up landing straight vertical to the (flat) ground, then they disappear. I have also seen them disappear if they flip over. |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
547
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Posted - 2013.07.20 00:58:00 -
[26] - Quote
Sorry for the slight high jack but all of you have more experience with RE and Prox since Uprising than I.
I had a lot of problems with Prox Mines at the start of Uprising, such that I gave up on them. Which I did not want to do. Are there requirements for Prox mines where you must stay in the Suit Type you used to deploy them with, much like REs? That might explain my problem.
Again, sorry for the high jack and for any possible advice. I would like to try them once again. |
Niuvo
The Phoenix Federation
267
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Posted - 2013.07.20 13:02:00 -
[27] - Quote
I belive you can detonate an re even if you changed your suit with another re, if I'm wrong, test it out. Proxis, however, stay deployed even if u changed suits that don't carry proxis. I'll be aiming for the boundless lol, |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
600
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Posted - 2013.07.22 11:52:00 -
[28] - Quote
Ok, here's some extensive information:
About one third of Proxies/REs fizzle when deployed, creating the 'sizzle' sound. Basic behavior is the same as with any other equipment, except the problem is far greater with these explosives. Behavior meaning the non-sloped terrain and upright with angle less than about 45 degrees.
I've found out that walking forward dramatically increases the chances of fizzling! Strafing and walking backwards are safer, the safest being standing still.
Even though the explosive model looks symmetrical and without any visible top side, they still have the top side. They being roughly symmetrical blocks make em roll often while deployed.
My theory is that if an explosive lands on it's top (upside down), it always fizzles.
Note that explosives function while sideways which is kinda surprising.
SUGGESTION: a) remove explosives requirement for having top upwards b) create a new model, perhaps disc shaped which won't roll |
Angus McBeanie
Seraphim Initiative. CRONOS.
36
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Posted - 2013.07.22 12:01:00 -
[29] - Quote
CCP GeeDiiiiky wrote:Hi there, we actually do have programmers working on the improvement of equipment deployment. but could you give me some more details on where you tossed the explosive? was it on the terrain, was it a slope or just flat ground? and just in the very unlikely case, if you were trying to toss it on a very steep terrain, or out of the playable area, it would self-destroy.
It's everywhere. Even on flatground. Seen my advanced remote explosives fuse out more than normal remote explosives. Theres no reason to spec into prototype atm, as they're not viable. |
Niuvo
The Phoenix Federation
269
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Posted - 2013.07.22 13:29:00 -
[30] - Quote
I want these weapons to be viable, that way I can critically wound a tank and blow up infantry in its blast radius. Can we detonate them individually plz? |
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
25
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Posted - 2013.07.22 14:56:00 -
[31] - Quote
RE is having the same disappearing act after being laid. I can't bait as well as I once could. |
Niuvo
The Phoenix Federation
271
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Posted - 2013.07.22 15:02:00 -
[32] - Quote
I once baited an lav to the PMs I just placed. He tried to hit me, I doged the exploded vehicle! |
OuchKing kz
HDYLTA Defiant Legacy
2
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Posted - 2013.07.24 23:02:00 -
[33] - Quote
After placing prox mines at least a few time each night, I can tell that the distance between the mines will play a role. (note: I only place my mines on flat surfaces, ie middle of the road most of the time) What I've noticed is that when placing mines very close next to each other, all but the first one will remain, the rest will sizzle. But, when placed at least a couple meters away from each other, they seem to stay put most of the time. Now, I'm only guessing here that maybe you can only have one or two mines within each other's splash damage radius? |
Hi-only-me-again
Planetary Response Organization
5
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Posted - 2013.07.25 07:15:00 -
[34] - Quote
Happens to me a hell of a lot.
on flat concrete or terrain at gates etc. Seems to me that when they are thrown down they hit the ground then do a forward roll so they are upside down or standing upright and then explode 75% of the time.
Could adding additional weight to them so they fall down flat help
Area's that they auto dissapear for me are while playing domination Spine Crescent and I try and put them on the bridge for the LLAV whores to run into and die. Even with 10+ laid down (Proto, adv & basic) some of them still survive
Also on the gates on Communications Outpost mainly the one by the supply depot. |
Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
42
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Posted - 2013.08.01 19:44:00 -
[35] - Quote
KEROSIINI-TERO wrote:Ok, here's some extensive information:
About one third of Proxies/REs fizzle when deployed, creating the 'sizzle' sound. Basic behavior is the same as with any other equipment, except the problem is far greater with these explosives. Behavior meaning the non-sloped terrain and upright with angle less than about 45 degrees.
I've found out that walking forward dramatically increases the chances of fizzling! Strafing and walking backwards are safer, the safest being standing still.
Even though the explosive model looks symmetrical and without any visible top side, they still have the top side. They being roughly symmetrical blocks make em roll often while deployed.
My theory is that if an explosive lands on it's top (upside down), it always fizzles.
Note that explosives function while sideways which is kinda surprising.
SUGGESTION: a) remove explosives requirement for having top upwards b) create a new model, perhaps disc shaped which won't roll I've found that they do tend to roll when moving forward and sometimes they will roll if I angle my toss to high (even when I am standing still).
I've had my REs flip 180 degrees and still work, so I don't think they always fizzle when landing on their "top". Yes, one or two times I've placed them sideways and they still worked (did it with PMs, not REs). |
Justin Tymes
Raymond James Corp
267
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Posted - 2013.08.01 20:04:00 -
[36] - Quote
Instead of making an entirely new thread, wanted to at least get confirmation that CCP knows about the lag that happens before you switch to the RE screen. Quite a few kills ended up getting away because of this, and it's happened ever since 1.3. |
Niuvo
The Phoenix Federation
306
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Posted - 2013.08.01 20:10:00 -
[37] - Quote
yea theres also a lag if you want to switch to your weapons, especially if you ADS. sometimes you cant ads for about 2 sec. but those 2 sec are important. |
OZAROW
A.N.O.N.Y.M.O.U.S.
289
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Posted - 2013.08.04 20:02:00 -
[38] - Quote
CCP GeeDiiiiky wrote:Hi there, we actually do have programmers working on the improvement of equipment deployment. but could you give me some more details on where you tossed the explosive? was it on the terrain, was it a slope or just flat ground? and just in the very unlikely case, if you were trying to toss it on a very steep terrain, or out of the playable area, it would self-destroy. The detonation time now has a delay, also can't detonate after death now, And there is a unneeded delay between throwing down more than one explosive This needs attention |
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