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Xerxes Feroze
Vanguard Unlimited
0
|
Posted - 2013.07.13 23:08:00 -
[1] - Quote
Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! |
Kane Fyea
DUST University Ivy League
1233
|
Posted - 2013.07.13 23:11:00 -
[2] - Quote
No. That is all. |
Alana Krieger
Kirkinen Risk Control Caldari State
3
|
Posted - 2013.07.13 23:29:00 -
[3] - Quote
Kane Fyea wrote:No. That is all.
Uncreative and simple minded. You obviously need to go back to playing call of Dusty because Dust is supposed to be different from your average shooter.
They want the two games to intermingle, let us do something while we're sitting in space waiting mercs to accumulate WP so as to use our ship to call an OB. The purpous of the integration is to get people involved on both sides. Let us feel like we are actually doing something rather than sitting arounnd waiting to be used.
You don't uderstand. Eve is pay to play. And it takes months to earn ships worth a damn. We risk those ships every time we undock them. Its unfair that in such risk we can;t even put them to use.
Orbital Strikes were meant to turn the tide of battle. If it is based on WP, then the tide will only grow stronger in its current direction.
|
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2242
|
Posted - 2013.07.13 23:34:00 -
[4] - Quote
Support.
Player-fired orbitals should just have a cooldown, and should also kill both teams, regardless of friendly fire, so people don't just drop it on their head when they're in trouble (and so armor users have an advantage when they call an EMP strike) |
Zarrm sheeldz
Vanguard Unlimited
0
|
Posted - 2013.07.13 23:36:00 -
[5] - Quote
Kane Fyea wrote:No. That is all.
A greater amount of ignorance could not be spotted. You clearly are vouching for THE EXACT OPPOSITE of what dust is formed for. This isn't some "call of booty" p.o.s., no, this game is for moulding what happens later on in dust and eve. What Xerxes said makes perfect sense because it can help give teams that have a total downfall a slight edge, hopefully to turn the tables. WP is a good idea, but it's broken because if you lose, you lose. There is no coming back from a landslide game and it isn't fair to the losing team at all.
I fully support Xerxes |
Behronzo
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
5
|
Posted - 2013.07.13 23:43:00 -
[6] - Quote
Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve!
Although I agree completely with what you're saying I can tell you why it will never happen. CCP doesn't want the Dust battles to be completely decided by players in EvE. If you have the ability to just constantly bombard a planet then Dust mercs who don't have EvE support have no chance of winning the game. I suggest that maybe the WP requirement be lowered. Because if you add a longer cooldown/locktime, the match will be over before you get another chance to bombard the planet. I was hoping for the ability to bombard a planet non-stop myself (I'm an EvE player as well), but it wouldn't be fair for players who can't provide the EvE support they'd need to win the battle up top. Allowing for EvE players to have constant bombardment skills give them all of the power and I think CCP wants the Dust mercs to be worth more to EvE players rather than the other way around. |
Xerxes Feroze
Vanguard Unlimited
4
|
Posted - 2013.07.14 00:08:00 -
[7] - Quote
Behronzo wrote:Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! Although I agree completely with what you're saying I can tell you why it will never happen. CCP doesn't want the Dust battles to be completely decided by players in EvE. If you have the ability to just constantly bombard a planet then Dust mercs who don't have EvE support have no chance of winning the game. I suggest that maybe the WP requirement be lowered. Because if you add a longer cooldown/locktime, the match will be over before you get another chance to bombard the planet. I was hoping for the ability to bombard a planet non-stop myself (I'm an EvE player as well), but it wouldn't be fair for players who can't provide the EvE support they'd need to win the battle up top. Allowing for EvE players to have constant bombardment skills give them all of the power and I think CCP wants the Dust mercs to be worth more to EvE players rather than the other way around.
About CCP, I disagree, I think they would be smartest to make Merc And Corp battles recieve a LOT more support from eve because it would lead to massive battles as people try to prevent other people from bombarding the planet. This in turn would lead to tons of deaths in orbit which means lots more isk dissappearing, and therefore more profit for CCP. I took my legion out last night, fully modded, practicall a billion isk. To replace it would be 2 plex (about $40 right now). Put THAT in perspective and you can see why CCP would be best off ALLOWING this kind of stuff to happen, but encouraging things like a "Lock Time" in which the ship cannot move/fire and therefore is vulnerable.
I'm fine keeping the WP totals for Instant Matches though, THAT makes perfect sense. But in Merc and Corp battles where the POINT is to interact, it should NOT go off of WP.
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Vyzion Eyri
The Southern Legion RISE of LEGION
933
|
Posted - 2013.07.14 00:14:00 -
[8] - Quote
I actually like the sound of this idea.
In public matches, perhaps mercenaries need to carry a piece of equipment to send a signal up to the war barge, to denote that spot to call in an orbital strike?
Once it's placed, the squad leader of that squad can call the strike in only on that area.
The thing is, this emitter needs to be fairly large (perhaps double the size of a nanohiv, and very visible to enemy players. Now, not only can it be easily destroyed, but the enemy team should be able to hack or even move it so that it can be used to their advantage, or nullified by throwing it out in the redline before its even used.
And of course, its destroyed if the orbital is called in on top of it.
Imagine a full 16v16 firefight for a point. Suddenly, one team withdraws. The other side surges forward, into the open, only to find in a trench on of these devices and realise their mistake as the orbital bombardment decimates them. Tactical? Much more so than WP-earned OB strikes.
In PC, it could work the same way. Except there should be expensive variants which could be bigger (requires two equipment slots) but lasts more than one orbital strike. Variants which can be thrown like grenades, but take longer to set-up and ecome active. Variants which are placed in one area, but in fact send up a signal somewhere else. Variants which require two to be placed, and the signal is sent in between the two devices. Variants which send random signals (for last ditch desperation tactics) where orbital strikes come down fast but uncontrolled, which could damage a team more than help it.
Making it easier (sort of) to launch orbital strikes will also force CCP to make bigger maps, reconsider the extremely short warning we get before an OB hits, increase indoor, sheltered facilities and structures, to counterbalance the influx of OBs. This is a good thing.
Furthermore, we'll see more EVE-side action in terms of fighting for control of the district's skies, as it provides a significant advantage now. Especially if, when multiple signals are active, the ground commander of the battle is required to relay to the EVE capsuleer which requires the OB, and which still have friendlies retreating to safety from the OB radius. More integration? Hell yes.
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Maken Tosch
DUST University Ivy League
3289
|
Posted - 2013.07.14 00:32:00 -
[9] - Quote
Um. You weren't here before were you when players use to be able to rake in so many WPs that an orbital occured every minute? The whole community got sick of the constant orbitals day in and day out. If you make so that it's free even with a 1 minute cool down, the whole match will turn into a complete OB fest. |
Xerxes Feroze
Vanguard Unlimited
4
|
Posted - 2013.07.14 00:41:00 -
[10] - Quote
You have never played eve then. Plus I'm saying to have a concrete cooldown built into the player's guns. Compromise. You only got so many OBs because u were not relying on players in space. I assure you there are few players in space equipped to care, and with a lock on time that made you vulnerable ou would never see such a thing unless fighting goonswarm. |
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Maken Tosch
DUST University Ivy League
3290
|
Posted - 2013.07.14 01:04:00 -
[11] - Quote
Xerxes Feroze wrote:You have never played eve then. Plus I'm saying to have a concrete cooldown built into the player's guns. Compromise. You only got so many OBs because u were not relying on players in space. I assure you there are few players in space equipped to care, and with a lock on time that made you vulnerable ou would never see such a thing unless fighting goonswarm.
Our ships take months to replace, your dropsuits take matches. We do not risk them lightly.
LOL@Never playing Eve
I still play the internet spaceship game like it's serious business, bro. And I have been playing since 2008. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
181
|
Posted - 2013.07.14 01:16:00 -
[12] - Quote
Maken Tosch wrote:Um. You weren't here before were you when players use to be able to rake in so many WPs that an orbital occured every minute? The whole community got sick of the constant orbitals day in and day out. If you make so that it's free even with a 1 minute cool down, the whole match will turn into a complete OB fest.
Why a 1 minute cooldown - lets go with at least a 5 or 7 minute cooldown. Also the idea about painting the target is the best thing, something for scouts to actually do.
You have to mark the area for a designated amount of time.
Orbitals as a reward defeats the purpose of linking the two games and setting the game apart as the Op says.
|
Xerxes Feroze
Vanguard Unlimited
5
|
Posted - 2013.07.14 01:18:00 -
[13] - Quote
Maken Tosch wrote:Xerxes Feroze wrote:You have never played eve then. Plus I'm saying to have a concrete cooldown built into the player's guns. Compromise. You only got so many OBs because u were not relying on players in space. I assure you there are few players in space equipped to care, and with a lock on time that made you vulnerable ou would never see such a thing unless fighting goonswarm.
Our ships take months to replace, your dropsuits take matches. We do not risk them lightly. LOL@Never playing Eve I still play the internet spaceship game like it's serious business, bro. And I have been playing since 2008.
You obviously don't fly Carriers then, jackass. Orbital Bombers need support. We can't carpet bomb yet (different thread) but someday.....
And I do also like the idea of painting the target. Perhaps you must continue to paint while the people in orbit lock on? 1-2 minutes of vulnerability on both sides? |
low genius
The Sound Of Freedom Renegade Alliance
198
|
Posted - 2013.07.14 01:20:00 -
[14] - Quote
before they do that, they should remove the warbarge strike from pc. it's illogical and silly. having an eve player sitting up in danger for 20 minutes only so he can drop one (relatively) useless orbital sucks. |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
518
|
Posted - 2013.07.14 02:26:00 -
[15] - Quote
EVE Troll alert! |
Kane Fyea
DUST University Ivy League
1236
|
Posted - 2013.07.14 03:16:00 -
[16] - Quote
Alana Krieger wrote:Kane Fyea wrote:No. That is all. Uncreative and simple minded. You obviously need to go back to playing call of Dusty because Dust is supposed to be different from your average shooter. They want the two games to intermingle, let us do something while we're sitting in space waiting mercs to accumulate WP so as to use our ship to call an OB. The purpous of the integration is to get people involved on both sides. Let us feel like we are actually doing something rather than sitting arounnd waiting to be used. You don't uderstand. Eve is pay to play. And it takes months to earn ships worth a damn. We risk those ships every time we undock them. Its unfair that in such risk we can;t even put them to use. Orbital Strikes were meant to turn the tide of battle. If it is based on WP, then the tide will only grow stronger in its current direction. I like how you called me a CoD fanboy because I said No. Also the reason why I left a short message is because that's all I needed to say.
Also I like the WP limit. It gives a sense of accomplishment instead of just giving you one for just being in the game. I like to feel accomplished when I send down a strike upon the enemies that can one hit kill anyone in it. Just giving it just sounds stupid. |
Kane Fyea
DUST University Ivy League
1236
|
Posted - 2013.07.14 03:20:00 -
[17] - Quote
Zarrm sheeldz wrote:Kane Fyea wrote:No. That is all. A greater amount of ignorance could not be spotted. You clearly are vouching for THE EXACT OPPOSITE of what dust is formed for. This isn't some "call of booty" p.o.s., no, this game is for moulding what happens later on in dust and eve. What Xerxes said makes perfect sense because it can help give teams that have a total downfall a slight edge, hopefully to turn the tables. WP is a good idea, but it's broken because if you lose, you lose. There is no coming back from a landslide game and it isn't fair to the losing team at all. I fully support Xerxes Ignorance? I think you should look up the definition of ignorance. Also I personally like battlefield a lot more then CoD (Neither are that great anyways). |
Vyzion Eyri
The Southern Legion RISE of LEGION
936
|
Posted - 2013.07.14 03:26:00 -
[18] - Quote
Kane Fyea wrote: Also I like the WP limit. It gives a sense of accomplishment instead of just giving you one for just being in the game. I like to feel accomplished when I send down a strike upon the enemies that can one hit kill anyone in it. Just giving it just sounds stupid.
Sense of accomplishment? Your reward is victory, and the means to acquire it should not make you feel 'accomplished'. War is disgusting, and getting an OB gift-wrapped in WP isn't the right kind of disgusting.
Whilst you may argue it's a game and you're meant to have fun, I think the necessity for having equipment to highlight a target, then defending it until the strike is ready, then clearing the area, is more fun that acquiring an OB through killing newbies fresh out of the academy, then rubbing it in their face when you OB them as they finally break out of their redline and try capture a point. |
Kane Fyea
DUST University Ivy League
1236
|
Posted - 2013.07.14 03:36:00 -
[19] - Quote
Vyzion Eyri wrote:Kane Fyea wrote: Also I like the WP limit. It gives a sense of accomplishment instead of just giving you one for just being in the game. I like to feel accomplished when I send down a strike upon the enemies that can one hit kill anyone in it. Just giving it just sounds stupid.
Sense of accomplishment? Your reward is victory, and the means to acquire it should not make you feel 'accomplished'. War is disgusting, and getting an OB gift-wrapped in WP isn't the right kind of disgusting. Whilst you may argue it's a game and you're meant to have fun, I think the necessity for having equipment to highlight a target, then defending it until the strike is ready, then clearing the area, is more fun that acquiring an OB through killing newbies fresh out of the academy, then rubbing it in their face when you OB them as they finally break out of their redline and try capture a point. 1. Like you said ITS A FKING GAME
2. There are plenty of ways for noobies to get WP. Examples Hacking, Repairing, Giving ammo to team mates, Drop uplinks, (That's probably the easiest way to get WP) or destroying installations. Hell by myself I can get over 1k WP from just destroying installations (Which is VERY VERY EASY).
3. This won't help good players from stomping noobs. They'll still get stomped from lack of high tier gear and from running around like headless chickens. |
Xerxes Feroze
Vanguard Unlimited
5
|
Posted - 2013.07.14 04:00:00 -
[20] - Quote
Kane Fyea wrote:Alana Krieger wrote:Kane Fyea wrote:No. That is all. Uncreative and simple minded. You obviously need to go back to playing call of Dusty because Dust is supposed to be different from your average shooter. They want the two games to intermingle, let us do something while we're sitting in space waiting mercs to accumulate WP so as to use our ship to call an OB. The purpous of the integration is to get people involved on both sides. Let us feel like we are actually doing something rather than sitting arounnd waiting to be used. You don't uderstand. Eve is pay to play. And it takes months to earn ships worth a damn. We risk those ships every time we undock them. Its unfair that in such risk we can;t even put them to use. Orbital Strikes were meant to turn the tide of battle. If it is based on WP, then the tide will only grow stronger in its current direction. I like how you called me a CoD fanboy because I said No. Also the reason why I left a short message is because that's all I needed to say. Also I like the WP limit. It gives a sense of accomplishment instead of just giving you one for just being in the game. I like to feel accomplished when I send down a strike upon the enemies that can one hit kill anyone in it. Just giving it just sounds stupid. (Also you don't only earn WP through kills you know)
You are a ****** or something sir. Your statement has nothing to do with what I was talking about. You obviously do not understand that DUST interlinks to EVE. I was complaining about how in EVE there is no reason for me to risk my billion isk ship waiting for some CoD/BF/etc fanboy to rack up the points to call in an orbital bombardment and smile. You selfish ignorent prick. That Orbital bombardment is not coming from YOU in DUST, it is coming from ME in EVE. "I SHOT THE [planet]..."
My complaint was that it is no fun for me IN EVE to literally wait for you to rack up enough WP to take credit for me risking my ship in orbit so you can brag about how you are awesome to your little buddies cuz you landed a triple kill with MY lasers. Alright? We on the same page yet? Did you actually read this? Stop trolling/being a jerk and think about what dust is SUPPOSED to be. Which is a game that has two games in one univers (oh, is that what "ne Universe One War" means? YES. THAT IS WHAT IT MEANS).
I was sayign I have NO REASON to let you DUST BUNNIES go ahead and FIRE MEH LAZAZ and think you did all the work. I want to be the one to actually shoot, not just be the one who's presence ALLOWS you to shoot.
AGAIN I'm asking that tactical ammunition gets a -100% velocity modifier added to its description/effects, and an activation delay of about 120-180 seconds (perhaps you could make a skill to reduce this?) This time period would represent the ship coming to a stop, locking in on the coordinates, and calculating the proper trajectory it should use due to atmospheric conditions/composition, the speed of the planet and its rotation, gravity, etc. Since I will have stopped moving, and all my guns will be in use this will make me vulerable (IN EVE IN CASE YOU STILL HAVN'T GOTTEN IT). This means I will have to rely on my allies to cover me in non orbital bombardment ships. Since currently tactical ammo can only be fit on "Small" guns this means frigs and dessys would be the ones to fire, which are often very fragile (although I could see an abbadon givving up a high slot or two for some OB lasers). With all this in mind let us fire at will as many times as peole will paint targets. Anybody who plays eve knows on average there will not be more than 4-10 ships in orbit and of them only 1-3 might be equipped to OB. The rest are support/defense. Turn friendly fire on so people are not stupid about painting, and make the painter a limited ammo item people have to equip. Bam. Done. I can have fun on both sides.
ALSO, keep the WP system for instant matches. It does a good job of compensating for people not being there IRL/IE.
Besides. As I recall they planned on adding planetary guns to shoot eve pilots, as well as shields to protect you from orbital strikes.If the system doesn;t change you can bet your butt I am not going to wait 20 minutes while under fire and at risk of a gank just so you can brag about your stupid triple kill.
Now, does anyone have any useful, nonignorent insight? That is to say is there anyone who has been on both sides of the OB and is actually qualified to commentate? |
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KingBlade82
The Phoenix Federation
81
|
Posted - 2013.07.14 04:14:00 -
[21] - Quote
I think the war aspect u mention makes more sense than what we have I always thought the better ur team is the more orbitals and no chance for them to resurrect themselves in pub matches it would stay the same but when they change PC to make it better it would feel like the trailer when they first introduced this game |
Kane Fyea
DUST University Ivy League
1238
|
Posted - 2013.07.14 04:18:00 -
[22] - Quote
Xerxes Feroze wrote:You are a ****** or something sir. Your statement has nothing to do with what I was talking about. You obviously do not understand that DUST interlinks to EVE. I was complaining about how in EVE there is no reason for me to risk my billion isk ship waiting for some CoD/BF/etc fanboy to rack up the points to call in an orbital bombardment and smile. You selfish ignorent prick. That Orbital bombardment is not coming from YOU in DUST, it is coming from ME in EVE. "I SHOT THE [planet]..."
My complaint was that it is no fun for me IN EVE to literally wait for you to rack up enough WP to take credit for me risking my ship in orbit so you can brag about how you are awesome to your little buddies cuz you landed a triple kill with MY lasers. Alright? We on the same page yet? Did you actually read this? Stop trolling/being a jerk and think about what dust is SUPPOSED to be. Which is a game that has two games in one univers (oh, is that what "ne Universe One War" means? YES. THAT IS WHAT IT MEANS).
I was sayign I have NO REASON to let you DUST BUNNIES go ahead and FIRE MEH LAZAZ and think you did all the work. I want to be the one to actually shoot, not just be the one who's presence ALLOWS you to shoot.
AGAIN I'm asking that tactical ammunition gets a -100% velocity modifier added to its description/effects, and an activation delay of about 120-180 seconds (perhaps you could make a skill to reduce this?) This time period would represent the ship coming to a stop, locking in on the coordinates, and calculating the proper trajectory it should use due to atmospheric conditions/composition, the speed of the planet and its rotation, gravity, etc. Since I will have stopped moving, and all my guns will be in use this will make me vulerable (IN EVE IN CASE YOU STILL HAVN'T GOTTEN IT). This means I will have to rely on my allies to cover me in non orbital bombardment ships. Since currently tactical ammo can only be fit on "Small" guns this means frigs and dessys would be the ones to fire, which are often very fragile (although I could see an abbadon givving up a high slot or two for some OB lasers). With all this in mind let us fire at will as many times as peole will paint targets. Anybody who plays eve knows on average there will not be more than 4-10 ships in orbit and of them only 1-3 might be equipped to OB. The rest are support/defense. Turn friendly fire on so people are not stupid about painting, and make the painter a limited ammo item people have to equip. Bam. Done. I can have fun on both sides.
ALSO, keep the WP system for instant matches. It does a good job of compensating for people not being there IRL/IE.
Besides. As I recall they planned on adding planetary guns to shoot eve pilots, as well as shields to protect you from orbital strikes.If the system doesn;t change you can bet your butt I am not going to wait 20 minutes while under fire and at risk of a gank just so you can brag about your stupid triple kill.
Now, does anyone have any useful, nonignorent insight? That is to say is there anyone who has been on both sides of the OB and is actually qualified to commentate? Maybe I'd actually read your post if you didn't insult me every time you quote my posts. Fortunately for you I read this wall of text filled with insults (Thanks for making my eyes even worse BTW.). Just to be a dick though I'm not going to honor your wall of text with an intelligent response. (You'd probably just start insulting me again anyways) Instead I'm going to say nothing and waste your time by having you read this pointless post. Now have a horrible day sir and learn to talk without being a fking dick. |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
107
|
Posted - 2013.07.14 05:17:00 -
[23] - Quote
Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! YES this is what should be happening.... OB's shouldn't be about one teams doing well...they should be about one team being more connected/ richer than another.
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Skipper Jones
Molon Labe. League of Infamy
380
|
Posted - 2013.07.14 05:26:00 -
[24] - Quote
Maybe when new gamemodes come out there will be a beacon that Dust player can hack so you can fire you 'big guns' |
Alana Krieger
Kirkinen Risk Control Caldari State
4
|
Posted - 2013.07.15 23:08:00 -
[25] - Quote
Vyzion Eyri wrote:I actually like the sound of this idea.
In public matches, perhaps mercenaries need to carry a piece of equipment to send a signal up to the war barge, to denote that spot to call in an orbital strike?
Once it's placed, the squad leader of that squad can call the strike in only on that area.
The thing is, this emitter needs to be fairly large (perhaps double the size of a nanohiv, and very visible to enemy players. Now, not only can it be easily destroyed, but the enemy team should be able to hack or even move it so that it can be used to their advantage, or nullified by throwing it out in the redline before its even used.
And of course, its destroyed if the orbital is called in on top of it.
Imagine a full 16v16 firefight for a point. Suddenly, one team withdraws. The other side surges forward, into the open, only to find in a trench on of these devices and realise their mistake as the orbital bombardment decimates them. Tactical? Much more so than WP-earned OB strikes.
In PC, it could work the same way. Except there should be expensive variants which could be bigger (requires two equipment slots) but lasts more than one orbital strike. Variants which can be thrown like grenades, but take longer to set-up and ecome active. Variants which are placed in one area, but in fact send up a signal somewhere else. Variants which require two to be placed, and the signal is sent in between the two devices. Variants which send random signals (for last ditch desperation tactics) where orbital strikes come down fast but uncontrolled, which could damage a team more than help it.
Making it easier (sort of) to launch orbital strikes will also force CCP to make bigger maps, reconsider the extremely short warning we get before an OB hits, increase indoor, sheltered facilities and structures, to counterbalance the influx of OBs. This is a good thing.
Furthermore, we'll see more EVE-side action in terms of fighting for control of the district's skies, as it provides a significant advantage now. Especially if, when multiple signals are active, the ground commander of the battle is required to relay to the EVE capsuleer which requires the OB, and which still have friendlies retreating to safety from the OB radius. More integration? Hell yes.
I really like this idea, that is a piece of equipment that once placed allows an OB to take place. Perhaps also instituting like a 30-60 second lock time in which the ship is reduced to 0m/s. (I like the idea of a 0 m/s penalty, makes it a bit more realistic and a bit more risky whcih would help balance the potential increase in OBs that would come with an entire fleet OBing). However I would be worried about the beacon being destroyed in that time period, so perhaps give it some serious armor and make it really tiny, or make it something like a smoke grenade in the essence of it can't really be destroyed. Perhaps a variation on the grenade with a type that makes it sticky?
Alternativly you could have an actually target painting laser and the ground unit would have to keep the target painted while the fleet locks on and performs the OB (in this case say about 30 seconds), this would greatly cut down the number of OBs you would see but also might make them next to nonexistant.
|
Xerxes Feroze
Vanguard Unlimited
9
|
Posted - 2013.07.15 23:17:00 -
[26] - Quote
Kador Ouryon wrote:Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! YES this is what should be happening.... OB's shouldn't be about one teams doing well...they should be about one team being more connected/ richer than another.
Exactly what I am saying. how am I supposed to "Support" my team from space if I have to wait till they start winning? We had a 6 vs 15 groundside match the other day, and while I had a fleet of 10 guys in space, and nobody from the other team showed up, I couldn't do ANYTHING to help my guys down below because they were getting slaughtered so bad. We had all the resources we needed, we just wern;t allowed to use them.
What was the oint of me going into low sec to risk my ships then? I wasn't able to make any difference at all with the current mechanics! Our guys didn't lose THAT bad and a couple of OBs (only two of our ships were equipped for OB) might have actually allowed us to win.
And as I said before, don;t abolish the WP system, keep it in instant mode, it works great to compesate for the fact that nobody is actually up there, just give me a chance to do something in EVE CCP. Take my isk darn it! |
xSaloLx
GunFall Mobilization Covert Intervention
7
|
Posted - 2013.07.16 00:38:00 -
[27] - Quote
How would you balance this when there are squads of only one player? To my knowledge there are no limits to the number of squads per match, so theoretically there could be 16 one- man squads, what stops all of them from using an orbital one after another? Team orbitals/ cooldowns? |
Zarrm sheeldz
Vanguard Unlimited
1
|
Posted - 2013.07.16 00:42:00 -
[28] - Quote
xSaloLx wrote:How would you balance this when there are squads of only one player? To my knowledge there are no limits to the number of squads per match, so theoretically there could be 16 one- man squads, what stops all of them from using an orbital one after another? Team orbitals/ cooldowns?
From what I have read thus far, Xerxes said something along he lines of a cool down per orbital strike, dont remember numbers exactly but i think 3 to 5 minutes would be fair enough, thats about 2 or 3 shots at OB a round give or take a little. Dust battles can be quick or long, all depends as you probably know. So yes, I believe a cooldown timer is a good idea on the whole OB aspect. |
Phantom Vaxer
The Generals EoN.
27
|
Posted - 2013.07.16 00:46:00 -
[29] - Quote
Scheneighnay McBob wrote:Support.
Player-fired orbitals should just have a cooldown, and should also kill both teams, regardless of friendly fire, so people don't just drop it on their head when they're in trouble (and so armor users have an advantage when they call an EMP strike)
In PC battles friendly-fire is on |
Mobius Wyvern
BetaMax. CRONOS.
2487
|
Posted - 2013.07.16 00:47:00 -
[30] - Quote
Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! Actually, I kind of liked the system they used for the tournament.
You have the satellite act like the capture bunkers for Faction Warfare, and you have to hold it for 30 seconds each time before you can drop a strike.
I mean, part of the reason support is one-sided now is because it isn't even worth it to call in anyone to defend you. The enemy can only drop a strike when they have enough WP, and the only strikes we have available don't really have much going for them compared to the free one in the eyes of Dust players.
I like the idea of EVE support being a serious threat, not a killstreak bonus. |
|
Sinboto Simmons
SVER True Blood Public Disorder.
724
|
Posted - 2013.07.16 00:50:00 -
[31] - Quote
as long as it's got a cool down so it's not spammed I say go for it |
Alana Krieger
Kirkinen Risk Control Caldari State
4
|
Posted - 2013.07.16 01:24:00 -
[32] - Quote
Here is an idea for ya Xerxes, lasers OBs would take less time to lock on due to their nature (which helps compensate their small spread). Hybrinds would take a moderate lock on time, and projectile would take longest (which makes sense since they have the biggest blast).
laser 10 seconds Hybrid 20 seconds Projectile 30 seconds
Either way you would want to enable friendly fire and make sure the ammo was 1 per fit non-reloadable (like drop uplinks, save for the 1 part). Since range is limited to your throw, you will need to be in the action, and you will need to weigh the risk of killing friendlies and coordinate with them "Fire in the hole" style. And since extra time would be needed for ones with bigger blasts, gives ya some running time. |
Xerxes Feroze
Vanguard Unlimited
14
|
Posted - 2013.07.16 01:35:00 -
[33] - Quote
Mobius Wyvern wrote:Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! Actually, I kind of liked the system they used for the tournament. You have the satellite act like the capture bunkers for Faction Warfare, and you have to hold it for 30 seconds each time before you can drop a strike. I mean, part of the reason support is one-sided now is because it isn't even worth it to call in anyone to defend you. The enemy can only drop a strike when they have enough WP, and the only strikes we have available don't really have much going for them compared to the free one in the eyes of Dust players. I like the idea of EVE support being a serious threat, not a killstreak bonus.
That last part is EXACTLY what i am talking about. And you are right. When we do OB now we sit in a deep safe and wait for points to get close to wracking up then we warp in, hit and run. We are not in danger so their whole original idea is kinda smacked down.
|
Mobius Wyvern
BetaMax. CRONOS.
2489
|
Posted - 2013.07.16 02:53:00 -
[34] - Quote
Xerxes Feroze wrote:Mobius Wyvern wrote:Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! Actually, I kind of liked the system they used for the tournament. You have the satellite act like the capture bunkers for Faction Warfare, and you have to hold it for 30 seconds each time before you can drop a strike. I mean, part of the reason support is one-sided now is because it isn't even worth it to call in anyone to defend you. The enemy can only drop a strike when they have enough WP, and the only strikes we have available don't really have much going for them compared to the free one in the eyes of Dust players. I like the idea of EVE support being a serious threat, not a killstreak bonus. That last part is EXACTLY what i am talking about. And you are right. When we do OB now we sit in a deep safe and wait for points to get close to wracking up then we warp in, hit and run. We are not in danger so their whole original idea is kinda smacked down. Exactly. If you think about, even when the ground installations that can fire back at us are made usable, they would barely have enough time to shoot before we hit F1 and run.
It doesn't have to be 30 seconds, if the concern is about spamming, it could be 60 or 90 seconds to provide more of a respite between calldowns, and it also provides for an impatient commander spamming them as soon as the countdown is reached, which you can use against them.
I think having a system where you have to sit on the satellite to "establish a link" or something of that order would lead to more incentive to use EVE players.
I mean, what if we leave in the WP War Barge strike with its restriction based on points, and then adjust the EVE strikes so that you don't have that penalty? You still have to have an EVE player in orbit, so they aren't free or without risk, but now you have a reason to want an EVE player working with you. |
Xerxes Feroze
Vanguard Unlimited
17
|
Posted - 2013.07.17 20:43:00 -
[35] - Quote
Mobius Wyvern wrote:Xerxes Feroze wrote:Mobius Wyvern wrote:Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! Actually, I kind of liked the system they used for the tournament. You have the satellite act like the capture bunkers for Faction Warfare, and you have to hold it for 30 seconds each time before you can drop a strike. I mean, part of the reason support is one-sided now is because it isn't even worth it to call in anyone to defend you. The enemy can only drop a strike when they have enough WP, and the only strikes we have available don't really have much going for them compared to the free one in the eyes of Dust players. I like the idea of EVE support being a serious threat, not a killstreak bonus. That last part is EXACTLY what i am talking about. And you are right. When we do OB now we sit in a deep safe and wait for points to get close to wracking up then we warp in, hit and run. We are not in danger so their whole original idea is kinda smacked down. Exactly. If you think about, even when the ground installations that can fire back at us are made usable, they would barely have enough time to shoot before we hit F1 and run. It doesn't have to be 30 seconds, if the concern is about spamming, it could be 60 or 90 seconds to provide more of a respite between calldowns, and it also provides for an impatient commander spamming them as soon as the countdown is reached, which you can use against them. I think having a system where you have to sit on the satellite to "establish a link" or something of that order would lead to more incentive to use EVE players. I mean, what if we leave in the WP War Barge strike with its restriction based on points, and then adjust the EVE strikes so that you don't have that penalty? You still have to have an EVE player in orbit, so they aren't free or without risk, but now you have a reason to want an EVE player working with you.
It would have to be 10/20/30 seconds or less to account for the fact that by the time the "Orbital Uplink" is thrown and then the strike hits people will be able to simply leave the area. Althoguh this could be fixed somewhat by having it have a VERY LOW scan profile, so that people don;t always know when one is dropped.
Now to prevent spamming these Uplinks would be 1 per deployment, i.e. a limited ammo restriction, and as a further precaution I'm sure us eve players would understand a pop up along the lines of "Interference from recent strike(s) prevent you from calculating an accurate firing solution for XXX Seconds" Or something less serious having to do with Scotty the docking manager's cousin? For those of you that have seen the common API error and gotten to chuckle at it (CCP DOES have a sense of humor).
Keep the WP based strikes though and have them simply come from the warbarge, and only allow the faction in controll of the satellite to use them. Eve players need to feel more involved and need to have the ability to be more involved. A strict warpoint system may have worked back before the game was linked, but if they start makign everything based on WP it will just feel like CoD and killstreaks..... Dust is supposed to be a groundbreaking new game unlike any other currently out there.... Crossing my fingers to not be dissapointed. Historically CCP has always listened tp the players and I hope they take the time to read this among the thousands of spam posts on this forum.
|
Alana Krieger
Kirkinen Risk Control Caldari State
5
|
Posted - 2013.07.17 20:46:00 -
[36] - Quote
^Bump. |
Niuvo
The Phoenix Federation
261
|
Posted - 2013.07.17 21:51:00 -
[37] - Quote
nice post xerces, I want to be like, yay the navy is here, now drop an OB right here, I'll tell you when. If we win the battle you'll be handsomely rewarded. |
TheLastAlive105
ROGUE SPADES EoN.
1
|
Posted - 2013.07.17 22:51:00 -
[38] - Quote
Oh ya definitely xerxes definitely so when the other team has no eve support you'll just be stomping them every single round. O ya cause EVERYONE who doesnt have an eve character or support are going to LOVE this game. Well if that happens bye bye dust, welcome back call of duty. Really dude i left that POS game for this for something new and instead you guys want to ruin it for your pleasure, well their goes CCP's dream of this game lasting another 10 years. If you have an eve pilot on standby just reduce the wp to 2000 thats what they should do. |
Terry Webber
Turalyon Plus
251
|
Posted - 2013.07.17 23:35:00 -
[39] - Quote
I definitely support Xerxes' idea. A charge/targeting and cool-down timer would be great for PC and FW. Something similar could also happen in Instant Battles. |
Killar-12
Greatness Achieved Through Training EoN.
200
|
Posted - 2013.07.18 01:15:00 -
[40] - Quote
Kane Fyea wrote:Alana Krieger wrote:Kane Fyea wrote:No. That is all. Uncreative and simple minded. You obviously need to go back to playing call of Dusty because Dust is supposed to be different from your average shooter. They want the two games to intermingle, let us do something while we're sitting in space waiting mercs to accumulate WP so as to use our ship to call an OB. The purpous of the integration is to get people involved on both sides. Let us feel like we are actually doing something rather than sitting arounnd waiting to be used. You don't uderstand. Eve is pay to play. And it takes months to earn ships worth a damn. We risk those ships every time we undock them. Its unfair that in such risk we can;t even put them to use. Orbital Strikes were meant to turn the tide of battle. If it is based on WP, then the tide will only grow stronger in its current direction. I like how you called me a CoD fanboy because I said No. Also the reason why I left a short message is because that's all I needed to say. Also I like the WP limit. It gives a sense of accomplishment instead of just giving you one for just being in the game. I like to feel accomplished when I send down a strike upon the enemies that can one hit kill anyone in it. Just giving it just sounds stupid. (Also you don't only earn WP through kills you know) Shouldn't players who have Eve support be rewarded? |
|
XANDER KAG
Red Star. EoN.
163
|
Posted - 2013.07.18 05:43:00 -
[41] - Quote
As long as you couldn't fire right at the start of a match this would be great. Otherwise people would just start off orbitaling the other teams redline immediately. By about 2 min in everyone should be in position or spread out enough to ensure it wont start out as a redline match. Then you could just fire again every 2 min I suppose. |
Xerxes Feroze
Vanguard Unlimited
23
|
Posted - 2013.07.19 02:50:00 -
[42] - Quote
TheLastAlive105 wrote:Oh ya definitely xerxes definitely so when the other team has no eve support you'll just be stomping them every single round. O ya cause EVERYONE who doesnt have an eve character or support are going to LOVE this game. Well if that happens bye bye dust, welcome back call of duty. Really dude i left that POS game for this for something new and instead you guys want to ruin it for your pleasure, well their goes CCP's dream of this game lasting another 10 years. If you have an eve pilot on standby just reduce the wp to 2000 thats what they should do.
Sir, the motto is "One Universe One War." The game was DESIGNED to interlink into eve, THAT is how it is supposed to be different. Right now it IS call of duty because you get rewarded for your damn kill streaks. If you don't like that they are finally at the point where the game is complete enough to do what it was meant to do, then go back to CoD.
And as I told the last guy, EVE isn't like that. Hard to explain, but play EVE and see for yourself. It is rare to have giant fleets in orbit around a planet for OBing. And of them only 2-3 ships actually OB, the rest are there to guard them because all the battles you guys do take place in hostile territory. To put it in perspective, imagin if each of your dropsuit fits cost you around 100 mil. Would you still play the same way? Would you still rush in carefree? Might you even cry upon death? Yeah. That is EVE.
Our ships are 100X more expensive when put to the same scale. My ships cost 1 billion isk and up, but we only make about 10-50X as much as you do in the same time frame (with some exceptions, but they are few and far between). If we lose A ship, we literally in some cases are out of commision for days, weeks, or even months.
In Eve, you need to have allies. Politics are EVERYTHING to the CEO and his officers. Corps are more than just "Clans" you join to get into the big matches. They are groups of like minded people RUN like mini governments. Governments have clashes from time to time, and Wars have casualties. Most of us look foward to Peace, and try to maintain it. Trust me when I say, sir, that you are not qualified to comment on this forum topic unless you have actually played eve for 2-6+ months. The game SHOULD and is SUPPOSED to be about who you know in Eve, or who you know that knows someone in eve, because that is just the way the Eve universe (which you are now part of) works.
ONE UNIVERSE // ONE WAR Welcome to the neighborhood, and..... beware of natural selection.
|
Alana Krieger
Vanguard Unlimited
6
|
Posted - 2013.07.19 02:56:00 -
[43] - Quote
Killar-12 wrote:Kane Fyea wrote:Alana Krieger wrote:Kane Fyea wrote:No. That is all. Uncreative and simple minded. You obviously need to go back to playing call of Dusty because Dust is supposed to be different from your average shooter. They want the two games to intermingle, let us do something while we're sitting in space waiting mercs to accumulate WP so as to use our ship to call an OB. The purpous of the integration is to get people involved on both sides. Let us feel like we are actually doing something rather than sitting arounnd waiting to be used. You don't uderstand. Eve is pay to play. And it takes months to earn ships worth a damn. We risk those ships every time we undock them. Its unfair that in such risk we can;t even put them to use. Orbital Strikes were meant to turn the tide of battle. If it is based on WP, then the tide will only grow stronger in its current direction. I like how you called me a CoD fanboy because I said No. Also the reason why I left a short message is because that's all I needed to say. Also I like the WP limit. It gives a sense of accomplishment instead of just giving you one for just being in the game. I like to feel accomplished when I send down a strike upon the enemies that can one hit kill anyone in it. Just giving it just sounds stupid. (Also you don't only earn WP through kills you know) Shouldn't players who have Eve support be rewarded?
Exactly. God Forbid a game be about more than just your kills. God forbid you be social for once. XD
|
Zarrm sheeldz
Vanguard Unlimited
1
|
Posted - 2013.07.19 03:01:00 -
[44] - Quote
Xerxes Feroze wrote:TheLastAlive105 wrote:Oh ya definitely xerxes definitely so when the other team has no eve support you'll just be stomping them every single round. O ya cause EVERYONE who doesnt have an eve character or support are going to LOVE this game. Well if that happens bye bye dust, welcome back call of duty. Really dude i left that POS game for this for something new and instead you guys want to ruin it for your pleasure, well their goes CCP's dream of this game lasting another 10 years. If you have an eve pilot on standby just reduce the wp to 2000 thats what they should do. Sir, the motto is "One Universe One War." The game was DESIGNED to interlink into eve, THAT is how it is supposed to be different. Right now it IS call of duty because you get rewarded for your damn kill streaks. If you don't like that they are finally at the point where the game is complete enough to do what it was meant to do, then go back to CoD. And as I told the last guy, EVE isn't like that. Hard to explain, but play EVE and see for yourself. It is rare to have giant fleets in orbit around a planet for OBing. And of them only 2-3 ships actually OB, the rest are there to guard them because all the battles you guys do take place in hostile territory. To put it in perspective, imagin if each of your dropsuit fits cost you around 100 mil. Would you still play the same way? Would you still rush in carefree? Might you even cry upon death? Yeah. That is EVE. Our ships are 100X more expensive when put to the same scale. My ships cost 1 billion isk and up, but we only make about 10-50X as much as you do in the same time frame (with some exceptions, but they are few and far between). If we lose A ship, we literally in some cases are out of commision for days, weeks, or even months. In Eve, you need to have allies. Politics are EVERYTHING to the CEO and his officers. Corps are more than just "Clans" you join to get into the big matches. They are groups of like minded people RUN like mini governments. Governments have clashes from time to time, and Wars have casualties. Most of us look foward to Peace, and try to maintain it. Trust me when I say, sir, that you are not qualified to comment on this forum topic unless you have actually played eve for 2-6+ months. The game SHOULD and is SUPPOSED to be about who you know in Eve, or who you know that knows someone in eve, because that is just the way the Eve universe (which you are now part of) works. ONE UNIVERSE // ONE WAR Welcome to the neighborhood, and..... beware of natural selection.
Allow me to elaborate.
DUST514 money curve = The Rocky Mountains
EVE money curve = The Himalayas
|
Alana Krieger
Vanguard Unlimited
7
|
Posted - 2013.07.19 07:22:00 -
[45] - Quote
Bump.
More info stuff.
Bump.
Please see this CCP and implement it ASAP.
Bump.
M.A. (More Acronyms)
Bump. |
Xerxes Feroze
Vanguard Unlimited
24
|
Posted - 2013.07.19 07:29:00 -
[46] - Quote
Rumor has it there is a big patch coming in December. CCP, think we can chalk somehting like this up in it?
Lol |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
82
|
Posted - 2013.07.19 22:08:00 -
[47] - Quote
Guys, as much fun as spamming orbitals sounds, there is a rather painful problem: It would make everything else null and void. If you could just drop orbitals anywhere and everywhere at any time and as fast as your eve buddies could fire, what would be the point in even fighting on the ground? The team that has eve side support would simply win, no contest.
To keep this being a game that is decided by boots on the ground and not guns in the sky, there needs to be some manner of limiting this, or no one without orbital support is going to even try playing in pc. |
Telara Cirim
Shooting Rocks in the Face Inc.
3
|
Posted - 2013.07.23 02:35:00 -
[48] - Quote
Alana Krieger wrote: (I like the idea of a 0 m/s penalty, makes it a bit more realistic and a bit more risky whcih would help balance the potential increase in OBs that would come with an entire fleet OBing).
I'm going to nitpick your word choice of "realistic", because neither Geostationary orbit or Geosync orbit is a velocity of 0 m/s.
At the poles of a planet it would be almost 0, except for the orbital movement of the planet itself. I've never actually tried to orbit a planet at 1000km (assumedly from its surface?) but I don't think we can't expect CCP to calculate or render it accurately. The point is, our engines do record velocity as relative from being fully stopped, and to offer any realism it should be some small amount of velocity. |
Killar-12
Intrepidus XI EoN.
272
|
Posted - 2013.07.23 02:38:00 -
[49] - Quote
bacon blaster wrote:Guys, as much fun as spamming orbitals sounds, there is a rather painful problem: It would make everything else null and void. If you could just drop orbitals anywhere and everywhere at any time and as fast as your eve buddies could fire, what would be the point in even fighting on the ground? The team that has eve side support would simply win, no contest.
To keep this being a game that is decided by boots on the ground and not guns in the sky, there needs to be some manner of limiting this, or no one without orbital support is going to even try playing in pc. 2 minutes between OB's |
Xerxes Feroze
Vanguard Unlimited
30
|
Posted - 2013.07.25 20:03:00 -
[50] - Quote
bacon blaster wrote:Guys, as much fun as spamming orbitals sounds, there is a rather painful problem: It would make everything else null and void. If you could just drop orbitals anywhere and everywhere at any time and as fast as your eve buddies could fire, what would be the point in even fighting on the ground? The team that has eve side support would simply win, no contest.
To keep this being a game that is decided by boots on the ground and not guns in the sky, there needs to be some manner of limiting this, or no one without orbital support is going to even try playing in pc.
Sir, you must not have read all of the posts. As a recap.
Factors Already in play that would limit OB spamming: 1. When you show up to OB your location gets broadcasted on the overview to everyone in system, i.e. you become a target. 2. Eve ships are MUCH HARDER TO GET than Dust Dropsuits. 3. Only Small class guns can fit OB ammunition, meaning you have little protection unless non OBing ships are guarding you, meaning a fleet will not normally consist 100% of bombers.
My changes: 1. Activating OB weapons would take 10/20/30 seconds to "Acquire a firing solution" based on ammo, and therefore based on radius of blast. With the smaller blast radius (laser OB) taking less time to still allow some level fo accuracy while the larger blast (projectile OB) taking a full 30 seconds and hybrid landing in the middle. 2. During this time you would not be able to move, (not being able to shoot is a given) meaning you are a sitting duck. 3. Ground troops would throw a piece of equipment similar to a drop uplink, but with a low scan profile, meaning it would only be visible if you were practically right on top of it. This equipment would be 1 time use per fit, with no reloads (just like drop uplinks are a 2 use with no reloads). Needing to physically be at OB location prevents spamming and gives scouts a greater level of importance. Alternately they mighty have a painting laser they need to hit a target with for a few seconds before a firing solution can begin to be calculated, or maybe they must paint it the entire time (in which case for balancing purposes the laser would need to be long range or OBs would disappear completely as nobody is going to stand point blank with a hostile tank for 30 seconds. And the long range variant would improve the role of snipers). Possibly a special kind of ammunition you can fire that acts as a homing beacon? Regardless it would require ground troops to specifically FIT for OB support, limiting greatly who can call one in and limiting his equipment for the ability to do so. 4. Friendly fire would be enabled for the OBs, lessening chance of spamming. 5. Only 3 or so OBs could take place every 5 minutes, any further OB attempts would be met with an error message saying something along the lines of "due to debris from recent strikes you are unable to calculate an accurate firing solution at this time."
SOOOOOO with all that in mind, it makes it so you don't paint a target/drop a beacon unless it is needed rather than "Hey we got some WP where should I drop this thing?" OB becomes something that can turn the tide of battle rather than embarrass an already losing team, and it makes you have to interact with the people of Eve, I.e. actually be part of the supposedly shared universe! And as long as there is some kind of limit to frequency (i.e. due to debris/ionization of the atmosphere blocking a firing solution) even with a massive army in orbit it still won't be a complete OB fest.
The main thing is, in Eve, I would like to actually DO SOMETHING once in a while when lending a hand to dust, rather than sit around and wait for you to maybe rack up WP. In my specific case I had a battle where our ground troops were outnumbered, but they had eve support (this was during a PC). We risked our ships crossing through enemy high security space to get to a battlefield in the middle of enemy controlled territory (literally a 20 minute journey) only to not be able to fire a single shot because they were getting massacred. Which is when I thought, WTF? This current system allows the winners to call in support, which they don't need, because they are already winning. So then what is the point of an OB?
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Alana Krieger
Vanguard Unlimited
10
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Posted - 2013.07.25 20:09:00 -
[51] - Quote
Telara Cirim wrote:Alana Krieger wrote: (I like the idea of a 0 m/s penalty, makes it a bit more realistic and a bit more risky whcih would help balance the potential increase in OBs that would come with an entire fleet OBing).
I'm going to nitpick your word choice of "realistic", because neither Geostationary orbit or Geosync orbit is a velocity of 0 m/s. At the poles of a planet it would be almost 0, except for the orbital movement of the planet itself. I've never actually tried to orbit a planet at 1000km (assumedly from its surface?) but I don't think we can't expect CCP to calculate or render it accurately. The point is, our engines do record velocity as relative from being fully stopped, and to offer any realism it should be some small amount of velocity.
Lol, we orbit (according to the overview) at around 5000 km, and our speed is measured in m/s with battleships going around 100 m/s and interceptors having the ability to go around 5000 m/s. Soooooooo I guess -90% speed (i.e. same reduction non-covert ops cloaking devices impose on their users in order to maintain cloak) would be more appropriate. But I think Xerx was talking more conceptually. (Although it would be interesting if the ship entered a predetermined flight path in which is orbits the district at a preset speed). |
THUNDERGROOVE
ZionTCD
102
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Posted - 2013.07.25 20:12:00 -
[52] - Quote
HAHAHA Why would your superiors let their ground troops have an orbital if they aren't doing well?
I don't see what your problem with it is, in a 6 man squad we can often get 4 or 5 on a good game of skirmish. |
Alana Krieger
Vanguard Unlimited
10
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Posted - 2013.07.25 21:26:00 -
[53] - Quote
THUNDERGROOVE wrote:HAHAHA Why would your superiors let their ground troops have an orbital if they aren't doing well?
I don't see what your problem with it is, in a 6 man squad we can often get 4 or 5 on a good game of skirmish.
The problem isn't with Dust, per say. It is with Eve. We show up and we can't do anything until you CoD fanboys get a big enough killstreak (more or less) to USE our hard earned ships. The current system worked great until they connected the two games, but now that they have, it is unnecessary to have that stupid WP system in PC or even Merc matches.
The point, again if you'd read. Is that in eve we pay good money (in game and out) to have some serious firepower, and we don't get to use it, we get to fly somewhere and risk it while you rack up some stupid point total that has no correlation with anything. What logical sense does the WP system make? Seriously? How the hell does killing enough people and capturing enough stuff affect my gun's ability to fire? THAT is the problem. I took the time (yeah about 30 minutes each way for me to get to Molden Heath, aka PC space) and risked my ship in the hostile turf on the way, and for what?
THAT is the problem sir. I invest an hour+your matches length so that I can do nothing. I am there to TURN THE TIDE OF BATTLE not strengthen its flow.
And what a tard. "Why would your superiors let their ground troops have an orbital" that is exactly what i am talking about. The orbital is not yours. And it is not a reward. It is support. It is backup. It is coming from allies to you on the ground to ensure your victory. The fact that you look at it like it is a reward exemplifies the ignorance of Dust players and perfectly captures the problem. Orbital bombardments do not come from you, they come from us. We are trying to aid you, because we are both fighting the same war. Why would I withhold aid because you are doing bad? Dear Christ if that were the logic warlords used then the word "reinforcements" wouldn't exist. |
Xerxes Feroze
Vanguard Unlimited
33
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Posted - 2013.08.15 07:28:00 -
[54] - Quote
Bump |
excillon
united we stand x
16
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Posted - 2013.08.15 09:27:00 -
[55] - Quote
Great idea, and well thought out.
I think OB's should be limited to one or 2 a match though, and none of these "drone firings", meaning if you want an orbital, you better have an EVE guy in orbit to provide it. Otherwise, you're totally SOL. |
Galvan Nized
Deep Space Republic Top Men.
208
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Posted - 2013.08.15 10:01:00 -
[56] - Quote
This is a great idea but there does need be some protections against OBs. The WP system now just seems like a stupid way to do a cooldown.
There needs to be a cool down period and I propose a growing period like 2 mins after the first then 3 mins and 4 mins with lore that the barrel heats up or something to that affect. This prevents constant shelling regardless of who is in the skies.
Also there needs to be a way for ground forces to defend themselves and to attack ships in orbit. Having ships in orbit should be a distinct advantage but should not be an automatic W. You want to see people quit in droves? Let them be killed by something constantly that they cannot defend against or hurt or even see.
But can you imagine all the things that could be added to the game if these types of changes were added? Large scale shields & Ground to orbit cannons would really add to this game. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
192
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Posted - 2013.08.15 10:20:00 -
[57] - Quote
Any type of OB beacon, whether thrown or deployed, would do a huge favor to the system and give much more freedom of design to how OBs are earned. I'm much in favor of a change similar to this, but not necessarily exactly like your proposition.
Personally I'm in favor of deployed OB beacons because right now you can throw grenades into places where it is impossible to get to. Also, I think an OB beacon should 'activate' after a given time and the Eve pilot should then be free to shoot at it any time he desires. That way an OB beacon can be used to set up traps for assaulting enemies or HAVs that have a predictable movement pattern.
On a minor side-note, I think the person who deployed the beacon should only get +25 WP per kill as an assist. It's not his 100 mil ISK ship that fired those shells.
P.S.: I just discovered that my merc can afford to buy a spaceship! |
Alena Ventrallis
Osmon Surveillance Caldari State
74
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Posted - 2013.08.15 10:38:00 -
[58] - Quote
OB being a painted laser is actually a pretty sweet idea. It makes targeting something more interactive.
Perhaps Dust mercs deploy an uplink so the EVE side can know what district the battle is in. On the EVE side, once the link is dropped, a target on the planet pops up. he can target this, but it takes a long time to lock. As well, making it deployable equipment means one ship can potentially lock multiple fights at once. Once he's done that, A dust merc pulls out a laser and has to hold it over the target area for x seconds, giving a more accurate firing solution than the uplink, which just allows the EVE ship to find which district his OB will be called in on. After the lase, he can activate his guns, and the OB is called in.
For balance, there needs to be some sort of global cooldown once an OB is called in, to prevent people spamming OBs. Maybe the EVE ship loses his target lock, and the process repeats. Deploy uplink to give him which district to target, he targets, Dust lases an area, OB lands, rinse and repeat.
As for people without the EVE connection being at a disadvantage, give them a way to interact with EVE. Like a lobby where they can meet EVE players who are looking for a Dust corp to protect their planetary assets. The EVE/Dust interconnectivity should definitely punish those who don't seek it, on both sides of the equation. EVE can have a band of mercs destroy their planetary assets without being able to counter them, and Dust mercs who don't ally themselves with an EVE corp should suffer without OBs. That's what the game is about. Everything is player driven. Everyone should be cooperating to expand their fortunes and build their empires. |
Sinboto Simmons
SVER True Blood Public Disorder.
1000
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Posted - 2013.08.15 12:23:00 -
[59] - Quote
I'll try to find the link but I saw a dev state that they want to make obs more dependent on the eve guys then the dust players and having the squad with the most points call it in or somethin. |
Xerxes Feroze
Vanguard Unlimited Sovereign Stars
36
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Posted - 2013.09.22 19:27:00 -
[60] - Quote
Sweet, they are listening. More or less. However. I feel both sides should be able to OB at same time. |
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