Mobius Wyvern
BetaMax. CRONOS.
2487
|
Posted - 2013.07.16 00:47:00 -
[1] - Quote
Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! Actually, I kind of liked the system they used for the tournament.
You have the satellite act like the capture bunkers for Faction Warfare, and you have to hold it for 30 seconds each time before you can drop a strike.
I mean, part of the reason support is one-sided now is because it isn't even worth it to call in anyone to defend you. The enemy can only drop a strike when they have enough WP, and the only strikes we have available don't really have much going for them compared to the free one in the eyes of Dust players.
I like the idea of EVE support being a serious threat, not a killstreak bonus. |
Mobius Wyvern
BetaMax. CRONOS.
2489
|
Posted - 2013.07.16 02:53:00 -
[2] - Quote
Xerxes Feroze wrote:Mobius Wyvern wrote:Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! Actually, I kind of liked the system they used for the tournament. You have the satellite act like the capture bunkers for Faction Warfare, and you have to hold it for 30 seconds each time before you can drop a strike. I mean, part of the reason support is one-sided now is because it isn't even worth it to call in anyone to defend you. The enemy can only drop a strike when they have enough WP, and the only strikes we have available don't really have much going for them compared to the free one in the eyes of Dust players. I like the idea of EVE support being a serious threat, not a killstreak bonus. That last part is EXACTLY what i am talking about. And you are right. When we do OB now we sit in a deep safe and wait for points to get close to wracking up then we warp in, hit and run. We are not in danger so their whole original idea is kinda smacked down. Exactly. If you think about, even when the ground installations that can fire back at us are made usable, they would barely have enough time to shoot before we hit F1 and run.
It doesn't have to be 30 seconds, if the concern is about spamming, it could be 60 or 90 seconds to provide more of a respite between calldowns, and it also provides for an impatient commander spamming them as soon as the countdown is reached, which you can use against them.
I think having a system where you have to sit on the satellite to "establish a link" or something of that order would lead to more incentive to use EVE players.
I mean, what if we leave in the WP War Barge strike with its restriction based on points, and then adjust the EVE strikes so that you don't have that penalty? You still have to have an EVE player in orbit, so they aren't free or without risk, but now you have a reason to want an EVE player working with you. |