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Xerxes Feroze
Vanguard Unlimited
0
|
Posted - 2013.07.13 23:08:00 -
[1] - Quote
Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! |
Kane Fyea
DUST University Ivy League
1233
|
Posted - 2013.07.13 23:11:00 -
[2] - Quote
No. That is all. |
Alana Krieger
Kirkinen Risk Control Caldari State
3
|
Posted - 2013.07.13 23:29:00 -
[3] - Quote
Kane Fyea wrote:No. That is all.
Uncreative and simple minded. You obviously need to go back to playing call of Dusty because Dust is supposed to be different from your average shooter.
They want the two games to intermingle, let us do something while we're sitting in space waiting mercs to accumulate WP so as to use our ship to call an OB. The purpous of the integration is to get people involved on both sides. Let us feel like we are actually doing something rather than sitting arounnd waiting to be used.
You don't uderstand. Eve is pay to play. And it takes months to earn ships worth a damn. We risk those ships every time we undock them. Its unfair that in such risk we can;t even put them to use.
Orbital Strikes were meant to turn the tide of battle. If it is based on WP, then the tide will only grow stronger in its current direction.
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Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2242
|
Posted - 2013.07.13 23:34:00 -
[4] - Quote
Support.
Player-fired orbitals should just have a cooldown, and should also kill both teams, regardless of friendly fire, so people don't just drop it on their head when they're in trouble (and so armor users have an advantage when they call an EMP strike) |
Zarrm sheeldz
Vanguard Unlimited
0
|
Posted - 2013.07.13 23:36:00 -
[5] - Quote
Kane Fyea wrote:No. That is all.
A greater amount of ignorance could not be spotted. You clearly are vouching for THE EXACT OPPOSITE of what dust is formed for. This isn't some "call of booty" p.o.s., no, this game is for moulding what happens later on in dust and eve. What Xerxes said makes perfect sense because it can help give teams that have a total downfall a slight edge, hopefully to turn the tables. WP is a good idea, but it's broken because if you lose, you lose. There is no coming back from a landslide game and it isn't fair to the losing team at all.
I fully support Xerxes |
Behronzo
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
5
|
Posted - 2013.07.13 23:43:00 -
[6] - Quote
Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve!
Although I agree completely with what you're saying I can tell you why it will never happen. CCP doesn't want the Dust battles to be completely decided by players in EvE. If you have the ability to just constantly bombard a planet then Dust mercs who don't have EvE support have no chance of winning the game. I suggest that maybe the WP requirement be lowered. Because if you add a longer cooldown/locktime, the match will be over before you get another chance to bombard the planet. I was hoping for the ability to bombard a planet non-stop myself (I'm an EvE player as well), but it wouldn't be fair for players who can't provide the EvE support they'd need to win the battle up top. Allowing for EvE players to have constant bombardment skills give them all of the power and I think CCP wants the Dust mercs to be worth more to EvE players rather than the other way around. |
Xerxes Feroze
Vanguard Unlimited
4
|
Posted - 2013.07.14 00:08:00 -
[7] - Quote
Behronzo wrote:Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! Although I agree completely with what you're saying I can tell you why it will never happen. CCP doesn't want the Dust battles to be completely decided by players in EvE. If you have the ability to just constantly bombard a planet then Dust mercs who don't have EvE support have no chance of winning the game. I suggest that maybe the WP requirement be lowered. Because if you add a longer cooldown/locktime, the match will be over before you get another chance to bombard the planet. I was hoping for the ability to bombard a planet non-stop myself (I'm an EvE player as well), but it wouldn't be fair for players who can't provide the EvE support they'd need to win the battle up top. Allowing for EvE players to have constant bombardment skills give them all of the power and I think CCP wants the Dust mercs to be worth more to EvE players rather than the other way around.
About CCP, I disagree, I think they would be smartest to make Merc And Corp battles recieve a LOT more support from eve because it would lead to massive battles as people try to prevent other people from bombarding the planet. This in turn would lead to tons of deaths in orbit which means lots more isk dissappearing, and therefore more profit for CCP. I took my legion out last night, fully modded, practicall a billion isk. To replace it would be 2 plex (about $40 right now). Put THAT in perspective and you can see why CCP would be best off ALLOWING this kind of stuff to happen, but encouraging things like a "Lock Time" in which the ship cannot move/fire and therefore is vulnerable.
I'm fine keeping the WP totals for Instant Matches though, THAT makes perfect sense. But in Merc and Corp battles where the POINT is to interact, it should NOT go off of WP.
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Vyzion Eyri
The Southern Legion RISE of LEGION
933
|
Posted - 2013.07.14 00:14:00 -
[8] - Quote
I actually like the sound of this idea.
In public matches, perhaps mercenaries need to carry a piece of equipment to send a signal up to the war barge, to denote that spot to call in an orbital strike?
Once it's placed, the squad leader of that squad can call the strike in only on that area.
The thing is, this emitter needs to be fairly large (perhaps double the size of a nanohiv, and very visible to enemy players. Now, not only can it be easily destroyed, but the enemy team should be able to hack or even move it so that it can be used to their advantage, or nullified by throwing it out in the redline before its even used.
And of course, its destroyed if the orbital is called in on top of it.
Imagine a full 16v16 firefight for a point. Suddenly, one team withdraws. The other side surges forward, into the open, only to find in a trench on of these devices and realise their mistake as the orbital bombardment decimates them. Tactical? Much more so than WP-earned OB strikes.
In PC, it could work the same way. Except there should be expensive variants which could be bigger (requires two equipment slots) but lasts more than one orbital strike. Variants which can be thrown like grenades, but take longer to set-up and ecome active. Variants which are placed in one area, but in fact send up a signal somewhere else. Variants which require two to be placed, and the signal is sent in between the two devices. Variants which send random signals (for last ditch desperation tactics) where orbital strikes come down fast but uncontrolled, which could damage a team more than help it.
Making it easier (sort of) to launch orbital strikes will also force CCP to make bigger maps, reconsider the extremely short warning we get before an OB hits, increase indoor, sheltered facilities and structures, to counterbalance the influx of OBs. This is a good thing.
Furthermore, we'll see more EVE-side action in terms of fighting for control of the district's skies, as it provides a significant advantage now. Especially if, when multiple signals are active, the ground commander of the battle is required to relay to the EVE capsuleer which requires the OB, and which still have friendlies retreating to safety from the OB radius. More integration? Hell yes.
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Maken Tosch
DUST University Ivy League
3289
|
Posted - 2013.07.14 00:32:00 -
[9] - Quote
Um. You weren't here before were you when players use to be able to rake in so many WPs that an orbital occured every minute? The whole community got sick of the constant orbitals day in and day out. If you make so that it's free even with a 1 minute cool down, the whole match will turn into a complete OB fest. |
Xerxes Feroze
Vanguard Unlimited
4
|
Posted - 2013.07.14 00:41:00 -
[10] - Quote
You have never played eve then. Plus I'm saying to have a concrete cooldown built into the player's guns. Compromise. You only got so many OBs because u were not relying on players in space. I assure you there are few players in space equipped to care, and with a lock on time that made you vulnerable ou would never see such a thing unless fighting goonswarm. |
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Maken Tosch
DUST University Ivy League
3290
|
Posted - 2013.07.14 01:04:00 -
[11] - Quote
Xerxes Feroze wrote:You have never played eve then. Plus I'm saying to have a concrete cooldown built into the player's guns. Compromise. You only got so many OBs because u were not relying on players in space. I assure you there are few players in space equipped to care, and with a lock on time that made you vulnerable ou would never see such a thing unless fighting goonswarm.
Our ships take months to replace, your dropsuits take matches. We do not risk them lightly.
LOL@Never playing Eve
I still play the internet spaceship game like it's serious business, bro. And I have been playing since 2008. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
181
|
Posted - 2013.07.14 01:16:00 -
[12] - Quote
Maken Tosch wrote:Um. You weren't here before were you when players use to be able to rake in so many WPs that an orbital occured every minute? The whole community got sick of the constant orbitals day in and day out. If you make so that it's free even with a 1 minute cool down, the whole match will turn into a complete OB fest.
Why a 1 minute cooldown - lets go with at least a 5 or 7 minute cooldown. Also the idea about painting the target is the best thing, something for scouts to actually do.
You have to mark the area for a designated amount of time.
Orbitals as a reward defeats the purpose of linking the two games and setting the game apart as the Op says.
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Xerxes Feroze
Vanguard Unlimited
5
|
Posted - 2013.07.14 01:18:00 -
[13] - Quote
Maken Tosch wrote:Xerxes Feroze wrote:You have never played eve then. Plus I'm saying to have a concrete cooldown built into the player's guns. Compromise. You only got so many OBs because u were not relying on players in space. I assure you there are few players in space equipped to care, and with a lock on time that made you vulnerable ou would never see such a thing unless fighting goonswarm.
Our ships take months to replace, your dropsuits take matches. We do not risk them lightly. LOL@Never playing Eve I still play the internet spaceship game like it's serious business, bro. And I have been playing since 2008.
You obviously don't fly Carriers then, jackass. Orbital Bombers need support. We can't carpet bomb yet (different thread) but someday.....
And I do also like the idea of painting the target. Perhaps you must continue to paint while the people in orbit lock on? 1-2 minutes of vulnerability on both sides? |
low genius
The Sound Of Freedom Renegade Alliance
198
|
Posted - 2013.07.14 01:20:00 -
[14] - Quote
before they do that, they should remove the warbarge strike from pc. it's illogical and silly. having an eve player sitting up in danger for 20 minutes only so he can drop one (relatively) useless orbital sucks. |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
518
|
Posted - 2013.07.14 02:26:00 -
[15] - Quote
EVE Troll alert! |
Kane Fyea
DUST University Ivy League
1236
|
Posted - 2013.07.14 03:16:00 -
[16] - Quote
Alana Krieger wrote:Kane Fyea wrote:No. That is all. Uncreative and simple minded. You obviously need to go back to playing call of Dusty because Dust is supposed to be different from your average shooter. They want the two games to intermingle, let us do something while we're sitting in space waiting mercs to accumulate WP so as to use our ship to call an OB. The purpous of the integration is to get people involved on both sides. Let us feel like we are actually doing something rather than sitting arounnd waiting to be used. You don't uderstand. Eve is pay to play. And it takes months to earn ships worth a damn. We risk those ships every time we undock them. Its unfair that in such risk we can;t even put them to use. Orbital Strikes were meant to turn the tide of battle. If it is based on WP, then the tide will only grow stronger in its current direction. I like how you called me a CoD fanboy because I said No. Also the reason why I left a short message is because that's all I needed to say.
Also I like the WP limit. It gives a sense of accomplishment instead of just giving you one for just being in the game. I like to feel accomplished when I send down a strike upon the enemies that can one hit kill anyone in it. Just giving it just sounds stupid. |
Kane Fyea
DUST University Ivy League
1236
|
Posted - 2013.07.14 03:20:00 -
[17] - Quote
Zarrm sheeldz wrote:Kane Fyea wrote:No. That is all. A greater amount of ignorance could not be spotted. You clearly are vouching for THE EXACT OPPOSITE of what dust is formed for. This isn't some "call of booty" p.o.s., no, this game is for moulding what happens later on in dust and eve. What Xerxes said makes perfect sense because it can help give teams that have a total downfall a slight edge, hopefully to turn the tables. WP is a good idea, but it's broken because if you lose, you lose. There is no coming back from a landslide game and it isn't fair to the losing team at all. I fully support Xerxes Ignorance? I think you should look up the definition of ignorance. Also I personally like battlefield a lot more then CoD (Neither are that great anyways). |
Vyzion Eyri
The Southern Legion RISE of LEGION
936
|
Posted - 2013.07.14 03:26:00 -
[18] - Quote
Kane Fyea wrote: Also I like the WP limit. It gives a sense of accomplishment instead of just giving you one for just being in the game. I like to feel accomplished when I send down a strike upon the enemies that can one hit kill anyone in it. Just giving it just sounds stupid.
Sense of accomplishment? Your reward is victory, and the means to acquire it should not make you feel 'accomplished'. War is disgusting, and getting an OB gift-wrapped in WP isn't the right kind of disgusting.
Whilst you may argue it's a game and you're meant to have fun, I think the necessity for having equipment to highlight a target, then defending it until the strike is ready, then clearing the area, is more fun that acquiring an OB through killing newbies fresh out of the academy, then rubbing it in their face when you OB them as they finally break out of their redline and try capture a point. |
Kane Fyea
DUST University Ivy League
1236
|
Posted - 2013.07.14 03:36:00 -
[19] - Quote
Vyzion Eyri wrote:Kane Fyea wrote: Also I like the WP limit. It gives a sense of accomplishment instead of just giving you one for just being in the game. I like to feel accomplished when I send down a strike upon the enemies that can one hit kill anyone in it. Just giving it just sounds stupid.
Sense of accomplishment? Your reward is victory, and the means to acquire it should not make you feel 'accomplished'. War is disgusting, and getting an OB gift-wrapped in WP isn't the right kind of disgusting. Whilst you may argue it's a game and you're meant to have fun, I think the necessity for having equipment to highlight a target, then defending it until the strike is ready, then clearing the area, is more fun that acquiring an OB through killing newbies fresh out of the academy, then rubbing it in their face when you OB them as they finally break out of their redline and try capture a point. 1. Like you said ITS A FKING GAME
2. There are plenty of ways for noobies to get WP. Examples Hacking, Repairing, Giving ammo to team mates, Drop uplinks, (That's probably the easiest way to get WP) or destroying installations. Hell by myself I can get over 1k WP from just destroying installations (Which is VERY VERY EASY).
3. This won't help good players from stomping noobs. They'll still get stomped from lack of high tier gear and from running around like headless chickens. |
Xerxes Feroze
Vanguard Unlimited
5
|
Posted - 2013.07.14 04:00:00 -
[20] - Quote
Kane Fyea wrote:Alana Krieger wrote:Kane Fyea wrote:No. That is all. Uncreative and simple minded. You obviously need to go back to playing call of Dusty because Dust is supposed to be different from your average shooter. They want the two games to intermingle, let us do something while we're sitting in space waiting mercs to accumulate WP so as to use our ship to call an OB. The purpous of the integration is to get people involved on both sides. Let us feel like we are actually doing something rather than sitting arounnd waiting to be used. You don't uderstand. Eve is pay to play. And it takes months to earn ships worth a damn. We risk those ships every time we undock them. Its unfair that in such risk we can;t even put them to use. Orbital Strikes were meant to turn the tide of battle. If it is based on WP, then the tide will only grow stronger in its current direction. I like how you called me a CoD fanboy because I said No. Also the reason why I left a short message is because that's all I needed to say. Also I like the WP limit. It gives a sense of accomplishment instead of just giving you one for just being in the game. I like to feel accomplished when I send down a strike upon the enemies that can one hit kill anyone in it. Just giving it just sounds stupid. (Also you don't only earn WP through kills you know)
You are a ****** or something sir. Your statement has nothing to do with what I was talking about. You obviously do not understand that DUST interlinks to EVE. I was complaining about how in EVE there is no reason for me to risk my billion isk ship waiting for some CoD/BF/etc fanboy to rack up the points to call in an orbital bombardment and smile. You selfish ignorent prick. That Orbital bombardment is not coming from YOU in DUST, it is coming from ME in EVE. "I SHOT THE [planet]..."
My complaint was that it is no fun for me IN EVE to literally wait for you to rack up enough WP to take credit for me risking my ship in orbit so you can brag about how you are awesome to your little buddies cuz you landed a triple kill with MY lasers. Alright? We on the same page yet? Did you actually read this? Stop trolling/being a jerk and think about what dust is SUPPOSED to be. Which is a game that has two games in one univers (oh, is that what "ne Universe One War" means? YES. THAT IS WHAT IT MEANS).
I was sayign I have NO REASON to let you DUST BUNNIES go ahead and FIRE MEH LAZAZ and think you did all the work. I want to be the one to actually shoot, not just be the one who's presence ALLOWS you to shoot.
AGAIN I'm asking that tactical ammunition gets a -100% velocity modifier added to its description/effects, and an activation delay of about 120-180 seconds (perhaps you could make a skill to reduce this?) This time period would represent the ship coming to a stop, locking in on the coordinates, and calculating the proper trajectory it should use due to atmospheric conditions/composition, the speed of the planet and its rotation, gravity, etc. Since I will have stopped moving, and all my guns will be in use this will make me vulerable (IN EVE IN CASE YOU STILL HAVN'T GOTTEN IT). This means I will have to rely on my allies to cover me in non orbital bombardment ships. Since currently tactical ammo can only be fit on "Small" guns this means frigs and dessys would be the ones to fire, which are often very fragile (although I could see an abbadon givving up a high slot or two for some OB lasers). With all this in mind let us fire at will as many times as peole will paint targets. Anybody who plays eve knows on average there will not be more than 4-10 ships in orbit and of them only 1-3 might be equipped to OB. The rest are support/defense. Turn friendly fire on so people are not stupid about painting, and make the painter a limited ammo item people have to equip. Bam. Done. I can have fun on both sides.
ALSO, keep the WP system for instant matches. It does a good job of compensating for people not being there IRL/IE.
Besides. As I recall they planned on adding planetary guns to shoot eve pilots, as well as shields to protect you from orbital strikes.If the system doesn;t change you can bet your butt I am not going to wait 20 minutes while under fire and at risk of a gank just so you can brag about your stupid triple kill.
Now, does anyone have any useful, nonignorent insight? That is to say is there anyone who has been on both sides of the OB and is actually qualified to commentate? |
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KingBlade82
The Phoenix Federation
81
|
Posted - 2013.07.14 04:14:00 -
[21] - Quote
I think the war aspect u mention makes more sense than what we have I always thought the better ur team is the more orbitals and no chance for them to resurrect themselves in pub matches it would stay the same but when they change PC to make it better it would feel like the trailer when they first introduced this game |
Kane Fyea
DUST University Ivy League
1238
|
Posted - 2013.07.14 04:18:00 -
[22] - Quote
Xerxes Feroze wrote:You are a ****** or something sir. Your statement has nothing to do with what I was talking about. You obviously do not understand that DUST interlinks to EVE. I was complaining about how in EVE there is no reason for me to risk my billion isk ship waiting for some CoD/BF/etc fanboy to rack up the points to call in an orbital bombardment and smile. You selfish ignorent prick. That Orbital bombardment is not coming from YOU in DUST, it is coming from ME in EVE. "I SHOT THE [planet]..."
My complaint was that it is no fun for me IN EVE to literally wait for you to rack up enough WP to take credit for me risking my ship in orbit so you can brag about how you are awesome to your little buddies cuz you landed a triple kill with MY lasers. Alright? We on the same page yet? Did you actually read this? Stop trolling/being a jerk and think about what dust is SUPPOSED to be. Which is a game that has two games in one univers (oh, is that what "ne Universe One War" means? YES. THAT IS WHAT IT MEANS).
I was sayign I have NO REASON to let you DUST BUNNIES go ahead and FIRE MEH LAZAZ and think you did all the work. I want to be the one to actually shoot, not just be the one who's presence ALLOWS you to shoot.
AGAIN I'm asking that tactical ammunition gets a -100% velocity modifier added to its description/effects, and an activation delay of about 120-180 seconds (perhaps you could make a skill to reduce this?) This time period would represent the ship coming to a stop, locking in on the coordinates, and calculating the proper trajectory it should use due to atmospheric conditions/composition, the speed of the planet and its rotation, gravity, etc. Since I will have stopped moving, and all my guns will be in use this will make me vulerable (IN EVE IN CASE YOU STILL HAVN'T GOTTEN IT). This means I will have to rely on my allies to cover me in non orbital bombardment ships. Since currently tactical ammo can only be fit on "Small" guns this means frigs and dessys would be the ones to fire, which are often very fragile (although I could see an abbadon givving up a high slot or two for some OB lasers). With all this in mind let us fire at will as many times as peole will paint targets. Anybody who plays eve knows on average there will not be more than 4-10 ships in orbit and of them only 1-3 might be equipped to OB. The rest are support/defense. Turn friendly fire on so people are not stupid about painting, and make the painter a limited ammo item people have to equip. Bam. Done. I can have fun on both sides.
ALSO, keep the WP system for instant matches. It does a good job of compensating for people not being there IRL/IE.
Besides. As I recall they planned on adding planetary guns to shoot eve pilots, as well as shields to protect you from orbital strikes.If the system doesn;t change you can bet your butt I am not going to wait 20 minutes while under fire and at risk of a gank just so you can brag about your stupid triple kill.
Now, does anyone have any useful, nonignorent insight? That is to say is there anyone who has been on both sides of the OB and is actually qualified to commentate? Maybe I'd actually read your post if you didn't insult me every time you quote my posts. Fortunately for you I read this wall of text filled with insults (Thanks for making my eyes even worse BTW.). Just to be a dick though I'm not going to honor your wall of text with an intelligent response. (You'd probably just start insulting me again anyways) Instead I'm going to say nothing and waste your time by having you read this pointless post. Now have a horrible day sir and learn to talk without being a fking dick. |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
107
|
Posted - 2013.07.14 05:17:00 -
[23] - Quote
Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! YES this is what should be happening.... OB's shouldn't be about one teams doing well...they should be about one team being more connected/ richer than another.
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Skipper Jones
Molon Labe. League of Infamy
380
|
Posted - 2013.07.14 05:26:00 -
[24] - Quote
Maybe when new gamemodes come out there will be a beacon that Dust player can hack so you can fire you 'big guns' |
Alana Krieger
Kirkinen Risk Control Caldari State
4
|
Posted - 2013.07.15 23:08:00 -
[25] - Quote
Vyzion Eyri wrote:I actually like the sound of this idea.
In public matches, perhaps mercenaries need to carry a piece of equipment to send a signal up to the war barge, to denote that spot to call in an orbital strike?
Once it's placed, the squad leader of that squad can call the strike in only on that area.
The thing is, this emitter needs to be fairly large (perhaps double the size of a nanohiv, and very visible to enemy players. Now, not only can it be easily destroyed, but the enemy team should be able to hack or even move it so that it can be used to their advantage, or nullified by throwing it out in the redline before its even used.
And of course, its destroyed if the orbital is called in on top of it.
Imagine a full 16v16 firefight for a point. Suddenly, one team withdraws. The other side surges forward, into the open, only to find in a trench on of these devices and realise their mistake as the orbital bombardment decimates them. Tactical? Much more so than WP-earned OB strikes.
In PC, it could work the same way. Except there should be expensive variants which could be bigger (requires two equipment slots) but lasts more than one orbital strike. Variants which can be thrown like grenades, but take longer to set-up and ecome active. Variants which are placed in one area, but in fact send up a signal somewhere else. Variants which require two to be placed, and the signal is sent in between the two devices. Variants which send random signals (for last ditch desperation tactics) where orbital strikes come down fast but uncontrolled, which could damage a team more than help it.
Making it easier (sort of) to launch orbital strikes will also force CCP to make bigger maps, reconsider the extremely short warning we get before an OB hits, increase indoor, sheltered facilities and structures, to counterbalance the influx of OBs. This is a good thing.
Furthermore, we'll see more EVE-side action in terms of fighting for control of the district's skies, as it provides a significant advantage now. Especially if, when multiple signals are active, the ground commander of the battle is required to relay to the EVE capsuleer which requires the OB, and which still have friendlies retreating to safety from the OB radius. More integration? Hell yes.
I really like this idea, that is a piece of equipment that once placed allows an OB to take place. Perhaps also instituting like a 30-60 second lock time in which the ship is reduced to 0m/s. (I like the idea of a 0 m/s penalty, makes it a bit more realistic and a bit more risky whcih would help balance the potential increase in OBs that would come with an entire fleet OBing). However I would be worried about the beacon being destroyed in that time period, so perhaps give it some serious armor and make it really tiny, or make it something like a smoke grenade in the essence of it can't really be destroyed. Perhaps a variation on the grenade with a type that makes it sticky?
Alternativly you could have an actually target painting laser and the ground unit would have to keep the target painted while the fleet locks on and performs the OB (in this case say about 30 seconds), this would greatly cut down the number of OBs you would see but also might make them next to nonexistant.
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Xerxes Feroze
Vanguard Unlimited
9
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Posted - 2013.07.15 23:17:00 -
[26] - Quote
Kador Ouryon wrote:Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! YES this is what should be happening.... OB's shouldn't be about one teams doing well...they should be about one team being more connected/ richer than another.
Exactly what I am saying. how am I supposed to "Support" my team from space if I have to wait till they start winning? We had a 6 vs 15 groundside match the other day, and while I had a fleet of 10 guys in space, and nobody from the other team showed up, I couldn't do ANYTHING to help my guys down below because they were getting slaughtered so bad. We had all the resources we needed, we just wern;t allowed to use them.
What was the oint of me going into low sec to risk my ships then? I wasn't able to make any difference at all with the current mechanics! Our guys didn't lose THAT bad and a couple of OBs (only two of our ships were equipped for OB) might have actually allowed us to win.
And as I said before, don;t abolish the WP system, keep it in instant mode, it works great to compesate for the fact that nobody is actually up there, just give me a chance to do something in EVE CCP. Take my isk darn it! |
xSaloLx
GunFall Mobilization Covert Intervention
7
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Posted - 2013.07.16 00:38:00 -
[27] - Quote
How would you balance this when there are squads of only one player? To my knowledge there are no limits to the number of squads per match, so theoretically there could be 16 one- man squads, what stops all of them from using an orbital one after another? Team orbitals/ cooldowns? |
Zarrm sheeldz
Vanguard Unlimited
1
|
Posted - 2013.07.16 00:42:00 -
[28] - Quote
xSaloLx wrote:How would you balance this when there are squads of only one player? To my knowledge there are no limits to the number of squads per match, so theoretically there could be 16 one- man squads, what stops all of them from using an orbital one after another? Team orbitals/ cooldowns?
From what I have read thus far, Xerxes said something along he lines of a cool down per orbital strike, dont remember numbers exactly but i think 3 to 5 minutes would be fair enough, thats about 2 or 3 shots at OB a round give or take a little. Dust battles can be quick or long, all depends as you probably know. So yes, I believe a cooldown timer is a good idea on the whole OB aspect. |
Phantom Vaxer
The Generals EoN.
27
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Posted - 2013.07.16 00:46:00 -
[29] - Quote
Scheneighnay McBob wrote:Support.
Player-fired orbitals should just have a cooldown, and should also kill both teams, regardless of friendly fire, so people don't just drop it on their head when they're in trouble (and so armor users have an advantage when they call an EMP strike)
In PC battles friendly-fire is on |
Mobius Wyvern
BetaMax. CRONOS.
2487
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Posted - 2013.07.16 00:47:00 -
[30] - Quote
Xerxes Feroze wrote:Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "Call of Duty" style rewards for killing a large number of people. If you want me to give a darn about providing support it needs to work more along the lines of when I arrive at the planet I contact the peole in dust and they paint a target/give me a code. I fire immediatly, regardless of their WP total. I am there to turn the tide of battle, not to keep the winning team in the high seats. Let me shoot when I arrive so I feel like I am actually doing something! You could add a cooldown or a sensor reclairation time or some kind of other B.S., excuse to prevent me from shooting constantly. Even a "Lock on Time" of a couple minutes might be intersting, because it would make me vulnerable to attacks rom other ships . But either way I should be able to fire at my enemies so long as they do not have emplacements or allies in space to stop me! Doing it based on War Points is unfair to the players of Eve! Actually, I kind of liked the system they used for the tournament.
You have the satellite act like the capture bunkers for Faction Warfare, and you have to hold it for 30 seconds each time before you can drop a strike.
I mean, part of the reason support is one-sided now is because it isn't even worth it to call in anyone to defend you. The enemy can only drop a strike when they have enough WP, and the only strikes we have available don't really have much going for them compared to the free one in the eyes of Dust players.
I like the idea of EVE support being a serious threat, not a killstreak bonus. |
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