|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alana Krieger
Kirkinen Risk Control Caldari State
3
|
Posted - 2013.07.13 23:29:00 -
[1] - Quote
Kane Fyea wrote:No. That is all.
Uncreative and simple minded. You obviously need to go back to playing call of Dusty because Dust is supposed to be different from your average shooter.
They want the two games to intermingle, let us do something while we're sitting in space waiting mercs to accumulate WP so as to use our ship to call an OB. The purpous of the integration is to get people involved on both sides. Let us feel like we are actually doing something rather than sitting arounnd waiting to be used.
You don't uderstand. Eve is pay to play. And it takes months to earn ships worth a damn. We risk those ships every time we undock them. Its unfair that in such risk we can;t even put them to use.
Orbital Strikes were meant to turn the tide of battle. If it is based on WP, then the tide will only grow stronger in its current direction.
|
Alana Krieger
Kirkinen Risk Control Caldari State
4
|
Posted - 2013.07.15 23:08:00 -
[2] - Quote
Vyzion Eyri wrote:I actually like the sound of this idea.
In public matches, perhaps mercenaries need to carry a piece of equipment to send a signal up to the war barge, to denote that spot to call in an orbital strike?
Once it's placed, the squad leader of that squad can call the strike in only on that area.
The thing is, this emitter needs to be fairly large (perhaps double the size of a nanohiv, and very visible to enemy players. Now, not only can it be easily destroyed, but the enemy team should be able to hack or even move it so that it can be used to their advantage, or nullified by throwing it out in the redline before its even used.
And of course, its destroyed if the orbital is called in on top of it.
Imagine a full 16v16 firefight for a point. Suddenly, one team withdraws. The other side surges forward, into the open, only to find in a trench on of these devices and realise their mistake as the orbital bombardment decimates them. Tactical? Much more so than WP-earned OB strikes.
In PC, it could work the same way. Except there should be expensive variants which could be bigger (requires two equipment slots) but lasts more than one orbital strike. Variants which can be thrown like grenades, but take longer to set-up and ecome active. Variants which are placed in one area, but in fact send up a signal somewhere else. Variants which require two to be placed, and the signal is sent in between the two devices. Variants which send random signals (for last ditch desperation tactics) where orbital strikes come down fast but uncontrolled, which could damage a team more than help it.
Making it easier (sort of) to launch orbital strikes will also force CCP to make bigger maps, reconsider the extremely short warning we get before an OB hits, increase indoor, sheltered facilities and structures, to counterbalance the influx of OBs. This is a good thing.
Furthermore, we'll see more EVE-side action in terms of fighting for control of the district's skies, as it provides a significant advantage now. Especially if, when multiple signals are active, the ground commander of the battle is required to relay to the EVE capsuleer which requires the OB, and which still have friendlies retreating to safety from the OB radius. More integration? Hell yes.
I really like this idea, that is a piece of equipment that once placed allows an OB to take place. Perhaps also instituting like a 30-60 second lock time in which the ship is reduced to 0m/s. (I like the idea of a 0 m/s penalty, makes it a bit more realistic and a bit more risky whcih would help balance the potential increase in OBs that would come with an entire fleet OBing). However I would be worried about the beacon being destroyed in that time period, so perhaps give it some serious armor and make it really tiny, or make it something like a smoke grenade in the essence of it can't really be destroyed. Perhaps a variation on the grenade with a type that makes it sticky?
Alternativly you could have an actually target painting laser and the ground unit would have to keep the target painted while the fleet locks on and performs the OB (in this case say about 30 seconds), this would greatly cut down the number of OBs you would see but also might make them next to nonexistant.
|
Alana Krieger
Kirkinen Risk Control Caldari State
4
|
Posted - 2013.07.16 01:24:00 -
[3] - Quote
Here is an idea for ya Xerxes, lasers OBs would take less time to lock on due to their nature (which helps compensate their small spread). Hybrinds would take a moderate lock on time, and projectile would take longest (which makes sense since they have the biggest blast).
laser 10 seconds Hybrid 20 seconds Projectile 30 seconds
Either way you would want to enable friendly fire and make sure the ammo was 1 per fit non-reloadable (like drop uplinks, save for the 1 part). Since range is limited to your throw, you will need to be in the action, and you will need to weigh the risk of killing friendlies and coordinate with them "Fire in the hole" style. And since extra time would be needed for ones with bigger blasts, gives ya some running time. |
Alana Krieger
Kirkinen Risk Control Caldari State
5
|
Posted - 2013.07.17 20:46:00 -
[4] - Quote
^Bump. |
Alana Krieger
Vanguard Unlimited
6
|
Posted - 2013.07.19 02:56:00 -
[5] - Quote
Killar-12 wrote:Kane Fyea wrote:Alana Krieger wrote:Kane Fyea wrote:No. That is all. Uncreative and simple minded. You obviously need to go back to playing call of Dusty because Dust is supposed to be different from your average shooter. They want the two games to intermingle, let us do something while we're sitting in space waiting mercs to accumulate WP so as to use our ship to call an OB. The purpous of the integration is to get people involved on both sides. Let us feel like we are actually doing something rather than sitting arounnd waiting to be used. You don't uderstand. Eve is pay to play. And it takes months to earn ships worth a damn. We risk those ships every time we undock them. Its unfair that in such risk we can;t even put them to use. Orbital Strikes were meant to turn the tide of battle. If it is based on WP, then the tide will only grow stronger in its current direction. I like how you called me a CoD fanboy because I said No. Also the reason why I left a short message is because that's all I needed to say. Also I like the WP limit. It gives a sense of accomplishment instead of just giving you one for just being in the game. I like to feel accomplished when I send down a strike upon the enemies that can one hit kill anyone in it. Just giving it just sounds stupid. (Also you don't only earn WP through kills you know) Shouldn't players who have Eve support be rewarded?
Exactly. God Forbid a game be about more than just your kills. God forbid you be social for once. XD
|
Alana Krieger
Vanguard Unlimited
7
|
Posted - 2013.07.19 07:22:00 -
[6] - Quote
Bump.
More info stuff.
Bump.
Please see this CCP and implement it ASAP.
Bump.
M.A. (More Acronyms)
Bump. |
Alana Krieger
Vanguard Unlimited
10
|
Posted - 2013.07.25 20:09:00 -
[7] - Quote
Telara Cirim wrote:Alana Krieger wrote: (I like the idea of a 0 m/s penalty, makes it a bit more realistic and a bit more risky whcih would help balance the potential increase in OBs that would come with an entire fleet OBing).
I'm going to nitpick your word choice of "realistic", because neither Geostationary orbit or Geosync orbit is a velocity of 0 m/s. At the poles of a planet it would be almost 0, except for the orbital movement of the planet itself. I've never actually tried to orbit a planet at 1000km (assumedly from its surface?) but I don't think we can't expect CCP to calculate or render it accurately. The point is, our engines do record velocity as relative from being fully stopped, and to offer any realism it should be some small amount of velocity.
Lol, we orbit (according to the overview) at around 5000 km, and our speed is measured in m/s with battleships going around 100 m/s and interceptors having the ability to go around 5000 m/s. Soooooooo I guess -90% speed (i.e. same reduction non-covert ops cloaking devices impose on their users in order to maintain cloak) would be more appropriate. But I think Xerx was talking more conceptually. (Although it would be interesting if the ship entered a predetermined flight path in which is orbits the district at a preset speed). |
Alana Krieger
Vanguard Unlimited
10
|
Posted - 2013.07.25 21:26:00 -
[8] - Quote
THUNDERGROOVE wrote:HAHAHA Why would your superiors let their ground troops have an orbital if they aren't doing well?
I don't see what your problem with it is, in a 6 man squad we can often get 4 or 5 on a good game of skirmish.
The problem isn't with Dust, per say. It is with Eve. We show up and we can't do anything until you CoD fanboys get a big enough killstreak (more or less) to USE our hard earned ships. The current system worked great until they connected the two games, but now that they have, it is unnecessary to have that stupid WP system in PC or even Merc matches.
The point, again if you'd read. Is that in eve we pay good money (in game and out) to have some serious firepower, and we don't get to use it, we get to fly somewhere and risk it while you rack up some stupid point total that has no correlation with anything. What logical sense does the WP system make? Seriously? How the hell does killing enough people and capturing enough stuff affect my gun's ability to fire? THAT is the problem. I took the time (yeah about 30 minutes each way for me to get to Molden Heath, aka PC space) and risked my ship in the hostile turf on the way, and for what?
THAT is the problem sir. I invest an hour+your matches length so that I can do nothing. I am there to TURN THE TIDE OF BATTLE not strengthen its flow.
And what a tard. "Why would your superiors let their ground troops have an orbital" that is exactly what i am talking about. The orbital is not yours. And it is not a reward. It is support. It is backup. It is coming from allies to you on the ground to ensure your victory. The fact that you look at it like it is a reward exemplifies the ignorance of Dust players and perfectly captures the problem. Orbital bombardments do not come from you, they come from us. We are trying to aid you, because we are both fighting the same war. Why would I withhold aid because you are doing bad? Dear Christ if that were the logic warlords used then the word "reinforcements" wouldn't exist. |
|
|
|