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Banning Hammer
Tal-Romon Legion Amarr Empire
317
|
Posted - 2013.07.12 17:20:00 -
[1] - Quote
What is the worst that can possibly happen ?
- People will AFK in the top of a mountain !! ( Already happening ) - Tanks will abuse the terrain and hide in a hill !! ( Already happening ) - Snipers will go to the age of the map and be impossible to find!! ( Already happening ) - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) - People will hide in the MCC for the full battle ( Already happening )
Really.. is not reason what so ever to have a Red Line... remove it CCP.. at least that way you can actually hunt down red-line snipers and tanks.. is a win, win situation. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
706
|
Posted - 2013.07.12 17:23:00 -
[2] - Quote
Banning Hammer wrote:What is the worst that can possibly happen ? - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance )
So you want a further unbalanced game and are oblivious to the hordes that would fill the forums with complaints about respawning and instantly dying for three minutes solid until match ends?
This already occurred in the old redlines which were very exposed in closed beta, and it was god awful.
Away with you and your terribad suggestions, saying "so what" to something unbalanced is just mind blowing. |
Banning Hammer
Tal-Romon Legion Amarr Empire
317
|
Posted - 2013.07.12 17:24:00 -
[3] - Quote
Xocoyol Zaraoul wrote:Banning Hammer wrote:What is the worst that can possibly happen ? - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) So you want a further unbalanced game and are oblivious to the hordes that would fill the forums with complaints about respawning and instantly dying for three minutes solid until match ends? This already occurred in the old redlines which were very exposed in closed beta, and it was god awful. Away with you and your terribad suggestions, saying "so what" to something unbalanced is just mind blowing.
Why we have up-links and CRU's ? anyone ? |
Takahiro Kashuken
Red Star. EoN.
651
|
Posted - 2013.07.12 17:28:00 -
[4] - Quote
lolno
Im not letting noskillswarms get close to me, it why im already in the hills
Give me proto vehicles then maybe just maybe |
CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
46
|
Posted - 2013.07.12 17:30:00 -
[5] - Quote
Give us Skirmish 1.0 |
Banning Hammer
Tal-Romon Legion Amarr Empire
317
|
Posted - 2013.07.12 17:30:00 -
[6] - Quote
Takahiro Kashuken wrote:lolno
Im not letting noskillswarms get close to me, it why im already in the hills
Give me proto vehicles then maybe just maybe
You seen how big the maps are ? you have plenty of room to run away if you need to. I mean.. come on.. the maps are huge. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
707
|
Posted - 2013.07.12 17:32:00 -
[7] - Quote
Banning Hammer wrote:Why we have up-links and CRU's ? anyone ?
So stupid people can miss-use them or so skilled-teams can run rampshod over less fortunate teams.
I've personally led teams who destroyed and captured all CRUs and have taken out any and all droplinks, this still happens and we all witness teams being "redlined" in skirmish on a daily basis, CRUs and Droplinks do not magically solve this.
Current Redline mechanics help the redlined team break out, removing that would end in a slaughterfest.
I'm surprised I have to explain a dailey occurrence to you. |
Xender17
Intrepidus XI EoN.
319
|
Posted - 2013.07.12 17:34:00 -
[8] - Quote
Tanks hide because its becoming the only way to escape the rapidly increasing AV. |
Banning Hammer
Tal-Romon Legion Amarr Empire
319
|
Posted - 2013.07.12 17:39:00 -
[9] - Quote
Xocoyol Zaraoul wrote:Banning Hammer wrote:Why we have up-links and CRU's ? anyone ? So stupid people can miss-use them or so skilled-teams can run rampshod over less fortunate teams. I've personally led teams who destroyed and captured all CRUs and have taken out any and all droplinks, this still happens and we all witness teams being "redlined" in skirmish on a daily basis, CRUs and Droplinks do not magically solve this. Current Redline mechanics help the redlined team break out, removing that would end in a slaughterfest. I'm surprised I have to explain a dailey occurrence to you.
Like i said... the battles will finish faster... what is wrong with that ? And lets not forget that you can actually spawn in the MCC.. which is a safe zone anyway. Just make a system where if people don't re-spawn in the ground for more than 5 minutes, the battle finish. It is to simple to just ignored. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
149
|
Posted - 2013.07.12 17:41:00 -
[10] - Quote
Ya but what you gonna do when your base cru is destroyed all uplinks are gone, there's a 16 pack of angry mercs waiting to demolish you with tanks an lav s , a line of heavies shooting forge gun blasts right into your mmc, from the moment your enemy gets under that mmc your screen will stay black till the match is over from all the forge blasts in your mcc you'll be dead over an over again before you get a chance to kno how much you died without even getting a chance to open your eyes! Make a militia scout for knifing close snipers, a forge fit for tanks an a anti sniper, or just wait an get your free money! Sorry bro not a well planned idea |
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Banning Hammer
Tal-Romon Legion Amarr Empire
319
|
Posted - 2013.07.12 17:44:00 -
[11] - Quote
OZAROW wrote:Ya but what you gonna do when your base cru is destroyed all uplinks are gone, there's a 16 pack of angry mercs waiting to demolish you with tanks an lav s , a line of heavies shooting forge gun blasts right into your mmc, from the moment your enemy gets under that mmc your screen will stay black till the match is over from all the forge blasts in your mcc you'll be dead over an over again before you get a chance to kno how much you died without even getting a chance to open your eyes! Make a militia scout for knifing close snipers, a forge fit for tanks an a anti sniper, or just wait an get your free money! Sorry bro not a well planned idea
Like i already said... make the MCC a SAFE zone... |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
149
|
Posted - 2013.07.12 17:44:00 -
[12] - Quote
OR don't play like dinks an clone em, give them a letter an smash the crap out of them an get 25 kills that's faster, cominicate with your team |
semperfi1999
Internal Error. League of Infamy
645
|
Posted - 2013.07.12 17:46:00 -
[13] - Quote
I agree there should be no redline. At most there should be a shield around the spawn so that you could no spawn camp and kill ppl the moment they spawned. However the shield should not allow bullets to travel through it in either direction and once you have exited the shield then you should not be able to go back into it. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
149
|
Posted - 2013.07.12 17:47:00 -
[14] - Quote
How you gonna have no read line an a safe zone? You can't have it both ways either you take the beating hiding in mcc from forge blasts an tanks or you spawn, can't just sit there an not come out with everyone board waitng underneath |
Banning Hammer
Tal-Romon Legion Amarr Empire
319
|
Posted - 2013.07.12 17:48:00 -
[15] - Quote
semperfi1999 wrote:I agree there should be no redline. At most there should be a shield around the spawn so that you could no spawn camp and kill ppl the moment they spawned. However the shield should not allow bullets to travel through it in either direction and once you have exited the shield then you should not be able to go back into it.
Or make the MCC a safe zone.. no activity in the ground for 5 minutes, the battle finish...Simple ? |
Forlorn Destrier
Bullet Cluster
1109
|
Posted - 2013.07.12 17:49:00 -
[16] - Quote
Xocoyol Zaraoul wrote:Banning Hammer wrote:What is the worst that can possibly happen ? - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) So you want a further unbalanced game and are oblivious to the hordes that would fill the forums with complaints about respawning and instantly dying for three minutes solid until match ends? This already occurred in the old redlines which were very exposed in closed beta, and it was god awful. Away with you and your terribad suggestions, saying "so what" to something unbalanced is just mind blowing.
Yes it was pretty bad - safe spawn points were added because without them we got camped like crazy in the lopsided matches. Seriously, you couldn't move 2 meters without being murdered by a tank. |
Forlorn Destrier
Bullet Cluster
1109
|
Posted - 2013.07.12 17:50:00 -
[17] - Quote
Banning Hammer wrote:Xocoyol Zaraoul wrote:Banning Hammer wrote:What is the worst that can possibly happen ? - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) So you want a further unbalanced game and are oblivious to the hordes that would fill the forums with complaints about respawning and instantly dying for three minutes solid until match ends? This already occurred in the old redlines which were very exposed in closed beta, and it was god awful. Away with you and your terribad suggestions, saying "so what" to something unbalanced is just mind blowing. Why we have up-links and CRU's ? anyone ?
If the enemy caps all CRU's, and your safe spawn point is camped, you won't live long enough to place an uplink. We lived through that last summer. Trust us, it doesn't work. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
149
|
Posted - 2013.07.12 17:51:00 -
[18] - Quote
semperfi1999 wrote:I agree there should be no redline. At most there should be a shield around the spawn so that you could no spawn camp and kill ppl the moment they spawned. However the shield should not allow bullets to travel through it in either direction and once you have exited the shield then you should not be able to go back into it. Then people will spawn an wait there, cuz if that's the case u can't call lav or drop ships in the shield either, then ur stuck in a fish bowl with no where to go, at least a red line give a scout ample choices to get a uplink out for the team to keep trying , this way would make people quit |
Banning Hammer
Tal-Romon Legion Amarr Empire
319
|
Posted - 2013.07.12 17:53:00 -
[19] - Quote
OZAROW wrote:semperfi1999 wrote:I agree there should be no redline. At most there should be a shield around the spawn so that you could no spawn camp and kill ppl the moment they spawned. However the shield should not allow bullets to travel through it in either direction and once you have exited the shield then you should not be able to go back into it. Then people will spawn an wait there, cuz if that's the case u can't call lav or drop ships in the shield either, then ur stuck in a fish bowl with no where to go, at least a red line give a scout ample choices to get a uplink out for the team to keep trying , this way would make people quit
DO you guys even READ before you post ?... if people stays in that shield for 5 minutes without breaking through.. the battle FINISH... jesus... |
Zero Notion
Red Star Jr. EoN.
43
|
Posted - 2013.07.12 17:59:00 -
[20] - Quote
Red line is an 'okay' mechanic in theory but dying in an attempt to reach someone that is demolishing your team is kind of absurd; so, the campers should suffer the same consequences. If they're camping behind red line, they should receive a timer that activates once they've spent X amount of time in the 'non-combat zone', which will kill them. Stepping out and instantly in, will cause diminishing returns on the timer quickly. I don't mind a team being given a moment to recuperate after being slaughtered in field and are forced to retreat back. However, an even better option would simply to remodel the maps to give each force a higher starting ground that the enemy has extreme difficulty reaching physically and with weaponry.
It should be possible for both forces to attack each other in this instance but the defensive team should have the obvious terrain advantage, it might not stop camping entirely but it would help. If the team becomes 'trapped' by the opposing force, then I would be inclined to say that they simply did not organize themselves well as a fighting force unless they were completely outmatched.
Of course, this is the more obvious difficult and complex solution as there would be many factors to consider.
Still. The red line mechanic is silly, simply because I'm being killed for trying to kill the guy that killed me, just because of some imaginary non-combat zone that is clearly still a combat zone since the rail tank is exploding my team or the sniper is tucked away in his spider hole. It's clearly a terrain issue. |
|
Takahiro Kashuken
Red Star. EoN.
651
|
Posted - 2013.07.12 18:03:00 -
[21] - Quote
Banning Hammer wrote:Takahiro Kashuken wrote:lolno
Im not letting noskillswarms get close to me, it why im already in the hills
Give me proto vehicles then maybe just maybe You seen how big the maps are ? you have plenty of room to run away if you need to. I mean.. come on.. the maps are huge.
Not big enough to run away from proto |
BARDAS
DUST University Ivy League
143
|
Posted - 2013.07.12 18:09:00 -
[22] - Quote
The logical conclusion if that happens is a protostomp where the enemy team is pushed back into their MCC where if they leave they are instantly killed by the campers below. Spawning on the ground is also an instant death from campers. |
Grimmiers
ZionTCD
211
|
Posted - 2013.07.12 18:40:00 -
[23] - Quote
The redline should only be around the mcc and the mcc should be somewhat mobile in order to shift spawn locations, but not be able to fly right over the installation. Light null cannons should also be deployable like in the carbon build and require the use of a generator. It would make for a more interesting moba/rts type of gameplay. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
150
|
Posted - 2013.07.12 18:49:00 -
[24] - Quote
Banning Hammer wrote:OZAROW wrote:semperfi1999 wrote:I agree there should be no redline. At most there should be a shield around the spawn so that you could no spawn camp and kill ppl the moment they spawned. However the shield should not allow bullets to travel through it in either direction and once you have exited the shield then you should not be able to go back into it. Then people will spawn an wait there, cuz if that's the case u can't call lav or drop ships in the shield either, then ur stuck in a fish bowl with no where to go, at least a red line give a scout ample choices to get a uplink out for the team to keep trying , this way would make people quit DO you guys even READ before you post ?... if people stays in that shield for 5 minutes without breaking through.. the battle FINISH... jesus... WHY THE F $$$ DO I WANT TO WATCH A CLONE AQUARIUM FOR 5MINUTES? |
Zero Notion
Red Star Jr. EoN.
46
|
Posted - 2013.07.12 18:49:00 -
[25] - Quote
Grimmiers wrote:The redline should only be around the mcc and the mcc should be somewhat mobile in order to shift spawn locations, but not be able to fly right over the installation. Light null cannons should also be deployable like in the carbon build and require the use of a generator. It would make for a more interesting moba/rts type of gameplay.
I like that. I would also suggest that you might be able to spend isk on the field in order to purchase field installations from orbiting crews in order to produce a new spawn location or turret - limited use and expensive, it should be a last ditch resort.
You wouldn't need the MCC to move around, just a dropship. You could call an NPC dropship in that will cycle the map until destroyed but one you could spawn in. One per character per match and three total per match.
A mobile command unit that is purely defensive that players can purchase like tanks that can be fitted with uplink modules and potential installation creation modules might even help.
Either way, the redline should go away completely. The entire map should be able to be utilized. The mercs simply need tools in order to utilize the terrain properly. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
150
|
Posted - 2013.07.12 18:51:00 -
[26] - Quote
How about if more than half the team leaves battle it's over! But they lose half their isk for retreating |
Zero Notion
Red Star Jr. EoN.
46
|
Posted - 2013.07.12 18:55:00 -
[27] - Quote
I thought about that too; a surrender option that a player can activate after X amount of clone losses (and only clone losses, you shouldn't just be able to give up). It might cause an dialogue box to appear, asking the player whether they agree that surrender has become necessary. 9 would have to agree in a battle of sixteen. If the box is allowed to idle, then the answer would default to the option of agreeing to surrender.
ISK loss but not SP loss.
Still. That seems like a band aid and cheapens the game, imho. |
Soldiersaint
Deepspace Digital
102
|
Posted - 2013.07.12 18:56:00 -
[28] - Quote
Banning Hammer wrote:Takahiro Kashuken wrote:lolno
Im not letting noskillswarms get close to me, it why im already in the hills
Give me proto vehicles then maybe just maybe You seen how big the maps are ? you have plenty of room to run away if you need to. I mean.. come on.. the maps are huge. A real soldier or tanker will not let the enemy get close to them.....they will use all advantages ok....ALL OF THEM......stop crying this is war. |
Rynoceros
Rise Of Old Dudes
294
|
Posted - 2013.07.12 18:57:00 -
[29] - Quote
Larger areas of tapioca terrain for the servers to process probably wouldn't end too horribly. |
Zero Notion
Red Star Jr. EoN.
46
|
Posted - 2013.07.12 18:57:00 -
[30] - Quote
Soldiersaint wrote:Banning Hammer wrote:Takahiro Kashuken wrote:lolno
Im not letting noskillswarms get close to me, it why im already in the hills
Give me proto vehicles then maybe just maybe You seen how big the maps are ? you have plenty of room to run away if you need to. I mean.. come on.. the maps are huge. A real soldier or tanker will not let the enemy get close to them.....they will use all advantages ok....ALL OF THEM......stop crying this is war.
That's unrealistic mechanically but I like your enthusiasm. |
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Maken Tosch
DUST University Ivy League
3267
|
Posted - 2013.07.12 19:09:00 -
[31] - Quote
To be honest here, I don't really have anything against the redline nor do I have any favoritism towards it. It is just an arbitrary line we just can't cross without dying that is only meant to keep the action in one restricted area.
I'm on the side of those in favor of the redline in terms of public matches.
I'm also on the side of those againstt tthe redline in terms of allowing players feedom to move about and chase those who annoy them the most but only remove them for Factional Warfare and Planetary Conquest battles.
This way, players will be given more options on what kind of match they like to go into. Imagine being able to choose between Skirmish (redline) and Skirmish (no redline) or Domination (redline) and Domination (no redline). Ambush and Ambush OMS should keep their redline for the sake of keeping the fights contained and since Ambush matches are meant to be just quick matches after all.
Removing the redline for factional warfare and PC battles eliminates the ability of the enemy to hide behind and arbitrary line since now the opposing side can chase them anywhere in the map.
---NOTE---
I am not talking about removing just the redline that protects the spawn area.
I'm talking about removing the ENTIRE redline that surrounds the entire terrain altogether. This way, vehicles will be given much greater purpose and many more options will be made available to the players.
Again, removing the entire redline area of the terrain should be limited to just factional warfare and planetary conquest battles. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.07.12 19:19:00 -
[32] - Quote
What you guys need to remember is that this game is not COD or battlefield. Every kill puts a dent in someone's wallet. If the redline is removed, people will stop spawning and/or go afk because they don't want to lose a lot of ISK from spawn campers. And sure, ending the game if no one spawns for 5 minutes might fix that. But would anyone want to stand around for 5 minutes waiting for the game to end be any fun at all? Being redlined is a pain as it is. It's be even worse if the redline was completely removed.
Also, If you find yourself dying at the hands of a redline sniper, snipe him back. Rail tank in their redzone? Whip out a forge gun. A militia forge gun fit costs 3,000 ISK. Hardly Expensive.
The redline makes the game more tactical. Again, its not a happy go lucky run and gun game like COD. This is a tactical game. Think of a way around your problems. Don't just moan about your problems and hope someone at CCP sympathises. |
Banning Hammer
Tal-Romon Legion Amarr Empire
322
|
Posted - 2013.07.12 19:26:00 -
[33] - Quote
Melchiah ARANeAE wrote:What you guys need to remember is that this game is not COD or battlefield. Every kill puts a dent in someone's wallet. If the redline is removed, people will stop spawning and/or go afk because they don't want to lose a lot of ISK from spawn campers. And sure, ending the game if no one spawns for 5 minutes might fix that. But would anyone want to stand around for 5 minutes waiting for the game to end be any fun at all? Being redlined is a pain as it is. It's be even worse if the redline was completely removed.
Also, If you find yourself dying at the hands of a redline sniper, snipe him back. Rail tank in their redzone? Whip out a forge gun. A militia forge gun fit costs 3,000 ISK. Hardly Expensive.
The redline makes the game more tactical. Again, its not a happy go lucky run and gun game like COD. This is a tactical game. Think of a way around your problems. Don't just moan about your problems and hope someone at CCP sympathises.
YES. I REMEMBER, THIS GAME IS NOT COD ... OR BATTLEFIELD ... JESUS !! what is wrong with you guys ?
CoD-hate 514 |
voidfaction
Circle of Huskarl Minmatar Republic
13
|
Posted - 2013.07.12 19:35:00 -
[34] - Quote
Sounds like someone got sniped and not smart enough to snipe back, lol
I enjoy sniping snipers behind there red-line just as much as sniping from behind my red-line. Nice thing about this game is I know from anywhere I can shoot and hit the enemy the enemy can shoot and hit me. I also know I can't destroy a tank with my sniper rifle but I can CHANGE my fitting to AV, call in a tank of my own, or relay positions to team so they can.
Read the above over and over and over and over until you get an idea of how to deal with red-line snipers and tanks. I have faith in you you can figure it out. After all you figured out how to turn the tv and ps3 on. if you had to have someone else turn them on and get you in game you might want to consider a good card game of go fish because you not ready for this game. The red line serves a nice purpose for allowing team to regroup and possible to even come back and win. you want more shorter matches where once 1 side has full control the game is over. It's not designed to be that way. I would be interested in a game mode like that but only if there were no cloning 16v16 or even higher
|
Zero Notion
Red Star Jr. EoN.
48
|
Posted - 2013.07.12 19:37:00 -
[35] - Quote
Melchiah ARANeAE wrote:What you guys need to remember is that this game is not COD or battlefield. Every kill puts a dent in someone's wallet. If the redline is removed, people will stop spawning and/or go afk because they don't want to lose a lot of ISK from spawn campers. And sure, ending the game if no one spawns for 5 minutes might fix that. But would anyone want to stand around for 5 minutes waiting for the game to end be any fun at all? Being redlined is a pain as it is. It's be even worse if the redline was completely removed.
Also, If you find yourself dying at the hands of a redline sniper, snipe him back. Rail tank in their redzone? Whip out a forge gun. A militia forge gun fit costs 3,000 ISK. Hardly Expensive.
The redline makes the game more tactical. Again, its not a happy go lucky run and gun game like COD. This is a tactical game. Think of a way around your problems. Don't just moan about your problems and hope someone at CCP sympathises.
Sure, that makes sense in theory, but if those in the red line potentially out class the opposing team, then you are also losing isk and SP by losing the match and not receiving potential WP's because you were unable to reach the target - going into the red line kills you, so you too are also losing ISK by dying but you'r'e being killed by a mechanic you have no control over. It's like when you're faced with burning alive in a building or jumping out a 10 story window, hoping you might survive. Sort of. Except the fire is the tank and the red line is the concrete.
I agree that spawn camping can be costly but by that point, every player should be minimizing their loss by suiting into a cheaper suit if worse comes to worse. The red line is punishing players who are on the opposite side of it when an opposing force is leveraging it in their favor. For many, it's a lose/lose situation. So, instead we should focus on giving players tools and terrain that they can use to their advantage, with a single spawn point for each team on every map for each appropriate game that allows them a more than reasonable chance at avoiding a complete camp.
What are your options?
1) You can attempt to tactically take out the target without going into the red line but this can be problematic if they're stacking rep users on a tank or snipers who are simply respawning if you kill them.
2) You quit the match. You lose ISK and SP.
3) You AFK the match instead of dying. You miss out on the fun of playing the game but gain your SP and ISK.
Either way, the red line is more psychologically damaging than anything else. When it's mechanically leveraged to take out other players, it makes the game less fun and less engaging. It's not being used only when a team has been pushed back or are being spawn camped, it's being used as a weapon. |
Maken Tosch
DUST University Ivy League
3268
|
Posted - 2013.07.12 19:53:00 -
[36] - Quote
Maken Tosch wrote:To be honest here, I don't really have anything against the redline nor do I have any favoritism towards it. It is just an arbitrary line we just can't cross without dying that is only meant to keep the action in one restricted area.
I'm on the side of those in favor of the redline in terms of public matches.
I'm also on the side of those againstt tthe redline in terms of allowing players feedom to move about and chase those who annoy them the most but only remove them for Factional Warfare and Planetary Conquest battles.
This way, players will be given more options on what kind of match they like to go into. Imagine being able to choose between Skirmish (redline) and Skirmish (no redline) or Domination (redline) and Domination (no redline). Ambush and Ambush OMS should keep their redline for the sake of keeping the fights contained and since Ambush matches are meant to be just quick matches after all.
Removing the redline for factional warfare and PC battles eliminates the ability of the enemy to hide behind and arbitrary line since now the opposing side can chase them anywhere in the map.
---NOTE---
I am not talking about removing just the redline that protects the spawn area.
I'm talking about removing the ENTIRE redline that surrounds the entire terrain altogether. This way, vehicles will be given much greater purpose and many more options will be made available to the players.
Again, removing the entire redline area of the terrain should be limited to just factional warfare and planetary conquest battles.
Again... I'm talking about removing the ENTIRE redline. Not just the one protecting spawn areas. Also, make it so that the spawn areas are more scattered and can be slightly adjusted by a few hundred meters by the players as they spawn. |
Skipper Jones
ZionTCD
359
|
Posted - 2013.07.12 19:59:00 -
[37] - Quote
Back in the day the red-line was almost right under the MCC |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.07.12 20:15:00 -
[38] - Quote
Zero Notion wrote:Sure, that makes sense in theory, but if those in the red line potentially out class the opposing team, then you are also losing isk and SP by losing the match and not receiving potential WP's because you were unable to reach the target - going into the red line kills you, so you too are also losing ISK by dying but you'r'e being killed by a mechanic you have no control over. It's like when you're faced with burning alive in a building or jumping out a 10 story window, hoping you might survive. Sort of. Except the fire is the tank and the red line is the concrete.
I agree that spawn camping can be costly but by that point, every player should be minimizing their loss by suiting into a cheaper suit if worse comes to worse. The red line is punishing players who are on the opposite side of it when an opposing force is leveraging it in their favor. For many, it's a lose/lose situation. So, instead we should focus on giving players tools and terrain that they can use to their advantage, with a single spawn point for each team on every map for each appropriate game that allows them a more than reasonable chance at avoiding a complete camp.
What are your options?
1) You can attempt to tactically take out the target without going into the red line but this can be problematic if they're stacking rep users on a tank or snipers who are simply respawning if you kill them.
2) You quit the match. You lose ISK and SP.
3) You AFK the match instead of dying. You miss out on the fun of playing the game but gain your SP and ISK.
Either way, the red line is more psychologically damaging than anything else. When it's mechanically leveraged to take out other players, it makes the game less fun and less engaging. It's not being used only when a team has been pushed back or are being spawn camped, it's being used as a weapon.
You're making it out as if the people that have dominated and forced the opposition to a small position of the map are being penalised in some way. They've pretty much sealed the win. Its just there to make sure people being dominated don't completely lose heart and quit the match.
Also, you keep sniping the snipers and they will change their fit. No tank can face up to 3 or 4 forge gunners no matter how many reppers it has.
And if the 'better' team are somehow being redlined, they should be able find a way around and flank the opposition. Maybe send a lone scout around the edge of the map with a drop uplink or to hack an objective at the other end of the field. Draw the attention away from the redline. If they cant do that they obviously aren't the better team.
What would fix this problem is a better matchmaking system. More balanced teams would mean less dominating and, ultimately, less redlining. But there are plenty of requests for better matchmaking, so I'm not going to go into that here. |
Zero Notion
Red Star Jr. EoN.
49
|
Posted - 2013.07.12 20:32:00 -
[39] - Quote
Quote:You're making it out as if the people that have dominated and forced the opposition to a small position of the map are being penalised in some way. They've pretty much sealed the win. Its just there to make sure people being dominated don't completely lose heart and quit the match.
This has happened. It's rare that it goes to this extent but it does happen, in the sense that an objective needed to win is effectively and successfully covered by opposing fire (rail guns, usually).
Quote:lso, you keep sniping the snipers and they will change their fit. No tank can face up to 3 or 4 forge gunners no matter how many reppers it has.
If the forge gunners can reach the tank without being killed by the red zone.
Quote:And if the 'better' team are somehow being redlined, they should be able find a way around and flank the opposition. Maybe send a lone scout around the edge of the map with a drop uplink or to hack an objective at the other end of the field. Draw the attention away from the redline. If they cant do that they obviously aren't the better team.
What I mean is that the 'better' team are the ones employing the heavy weaponry from behind the redline.
I feel like you're missing the point entirely. The red line is being used in some matches to ensure there are troops that are nearly unreachable or completely unreachable. This isn't like snipers on the roof of a building placed there by dropships; I could get to that same building, too, by the same method or employing different tactics. Now, put that building in the red line. Attempting to go reach them now becomes a race against death and not from the snipers. Do you see the difference?
There are some spots where a tank can rail snipe effectively and destructively enough that they can cost the battle by covering enough ground that those attempting to capture points are going to die or have their chances unreasonably restricted. It is true that snipers are more easily taken care of.
The point remains is that the team that employs the use of a red line in order to score a victory is ultimately damaging because there are instances where you cannot reach the tank. This problem might be unique with rail gun snipers rather than mercenary snipers.
I hope by now you can see the difference I.e; the tank can shoot you from behind a literal kill zone that you cannot enter without dying in 18? 20? seconds, whereas you are not granted a similar protection without entering into your own red zone. That is using the red line itself as a weapon. It diminishes the game. Sure, it's a valid tactic by sake of existing but it's a lazy mechanic being utilized in a way that was, in my guess, unintended and unforeseen with the introduction of these new tactics.
No 'safe' zone should kill an opposing team. |
Crash Monster
Snipers Anonymous
1158
|
Posted - 2013.07.12 20:37:00 -
[40] - Quote
Stupid troll thread is stupid. |
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Nebra Tene
Roaming Blades
116
|
Posted - 2013.07.12 20:38:00 -
[41] - Quote
Banning Hammer wrote: Like i said... the battles will finish faster... what is wrong with that ?
The shorter a match, the less the reward, for both teams. |
Niuvo
The Phoenix Federation
192
|
Posted - 2013.07.12 20:48:00 -
[42] - Quote
I'm down for quicker games. If you capped all objectives, and the team does not respond in time, battle over. Crus should stop spawning everywhere. You either take your base that is closest to MCC or fly back where you came from. Either try or don't try at all. No need for a s... game to continue way past due. |
gandalgrey
STRONG-ARMED BANDITS
45
|
Posted - 2013.07.12 20:57:00 -
[43] - Quote
Snipers are ment 5o hide in the hills or what is the point in a long range gun and we r ment to be hidden otherwise we would be found to easily |
Crash Monster
Snipers Anonymous
1158
|
Posted - 2013.07.12 21:00:00 -
[44] - Quote
gandalgrey wrote:Snipers are ment 5o hide in the hills or what is the point in a long range gun and we r ment to be hidden otherwise we would be found to easily
People looking to remove the redline generally don't like snipers... particularly redline snipers. |
Paran Tadec
Internal Error. League of Infamy
1181
|
Posted - 2013.07.12 21:05:00 -
[45] - Quote
Xocoyol Zaraoul wrote:Banning Hammer wrote:Why we have up-links and CRU's ? anyone ? So stupid people can miss-use them or so skilled-teams can run rampshod over less fortunate teams. I've personally led teams who destroyed and captured all CRUs and have taken out any and all droplinks, this still happens and we all witness teams being "redlined" in skirmish on a daily basis, CRUs and Droplinks do not magically solve this. Current Redline mechanics help the redlined team break out, removing that would end in a slaughterfest. I'm surprised I have to explain a dailey occurrence to you.
Take that carebear crap back to CoD. |
Zero Notion
Red Star Jr. EoN.
49
|
Posted - 2013.07.12 21:31:00 -
[46] - Quote
Crash Monster wrote:gandalgrey wrote:Snipers are ment 5o hide in the hills or what is the point in a long range gun and we r ment to be hidden otherwise we would be found to easily People looking to remove the redline generally don't like snipers... particularly redline snipers.
redline snipers just skurred that peeps gonna find out they got no skrillz. Am I doing it right? I forgot how to troll. |
Zero Notion
Red Star Jr. EoN.
49
|
Posted - 2013.07.12 21:33:00 -
[47] - Quote
gandalgrey wrote:Snipers are ment 5o hide in the hills or what is the point in a long range gun and we r ment to be hidden otherwise we would be found to easily
There's your problem; you don't hide behind hills. Hills don't have enough coverage. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
711
|
Posted - 2013.07.12 21:37:00 -
[48] - Quote
If you snipe, stay to the ground and keep moving. Counter-snipers (Me when I'm bored) look to the hills and roof-tops since you stand out so much and you have no cover for when things go wrong.
Also helps a lot if you snipe with a buddy and call out the same targets. |
gandalgrey
STRONG-ARMED BANDITS
45
|
Posted - 2013.07.12 21:39:00 -
[49] - Quote
Zero Notion wrote:Crash Monster wrote:gandalgrey wrote:Snipers are ment 5o hide in the hills or what is the point in a long range gun and we r ment to be hidden otherwise we would be found to easily People looking to remove the redline generally don't like snipers... particularly redline snipers. redline snipers just skurred that peeps gonna find out they got no skrillz Sniping is an artform and does need skill u try and get 5-10 kills like most ar users do without getting found or spotted and stay out the redline
|
Xocoyol Zaraoul
Zumari Force Projection Caldari State
712
|
Posted - 2013.07.12 21:41:00 -
[50] - Quote
Almost everything requires some skill, people just hate to admit it, otherwise we'd have newberries overrunning vets. |
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
55
|
Posted - 2013.07.12 21:42:00 -
[51] - Quote
Xender17 wrote:Tanks hide because its becoming the only way to escape the rapidly increasing AV.
And for good reason too. Bring out tanks that require 5 people to kill, well now entire squads carry AV. No problem there. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
55
|
Posted - 2013.07.12 21:43:00 -
[52] - Quote
gandalgrey wrote:Zero Notion wrote:Crash Monster wrote:gandalgrey wrote:Snipers are ment 5o hide in the hills or what is the point in a long range gun and we r ment to be hidden otherwise we would be found to easily People looking to remove the redline generally don't like snipers... particularly redline snipers. redline snipers just skurred that peeps gonna find out they got no skrillz Sniping is an artform and does need skill u try and get 5-10 kills like most ar users do without getting found or spotted and stay out the redline
It requires skill, agree! Just look at Calisk. Best sniper in the game today! Dude can run with the squad, with his sniper rifle and go 19-0. I can't even figure out how he does it. He doesn't need a mountain or an MCC to hide behind/in. Bad-A**-M*****-F***** |
Zero Notion
Red Star Jr. EoN.
50
|
Posted - 2013.07.12 22:00:00 -
[53] - Quote
It's rare to find a good sniper. Anyone can learn to shoot and kill mercs to varying degrees of success with a sniper rifle but it's the snipers that move after every kill or two, or who know which mercs to take down and when to take down, that can change the battle. It's kind of silly whenever the guy is posted up in the same spot the entire time. |
gandalgrey
STRONG-ARMED BANDITS
45
|
Posted - 2013.07.12 22:09:00 -
[54] - Quote
Zero Notion wrote:It's rare to find a good sniper. Anyone can learn to shoot and kill mercs to varying degrees of success with a sniper rifle but it's the snipers that move after every kill or two, or who know which mercs to take down and when to take down, that can change the battle. It's kind of silly whenever the guy is posted up in the same spot the entire time. Also pre warning squads of incoming people or vehicles telling which way to run, I dont give a **** bout my kdr I just love the satisfaction of headshotting a person across the map which dispite what some people say its bloody difficult at times especially if its a scout. |
Zero Notion
Red Star Jr. EoN.
51
|
Posted - 2013.07.12 23:03:00 -
[55] - Quote
gandalgrey wrote:Zero Notion wrote:It's rare to find a good sniper. Anyone can learn to shoot and kill mercs to varying degrees of success with a sniper rifle but it's the snipers that move after every kill or two, or who know which mercs to take down and when to take down, that can change the battle. It's kind of silly whenever the guy is posted up in the same spot the entire time. Also pre warning squads of incoming people or vehicles telling which way to run, I dont give a **** bout my kdr I just love the satisfaction of headshotting a person across the map which dispite what some people say its bloody difficult at times especially if its a scout.
Hah. I actually ran into a newb last night during a match, his first real day of playing, and that's exactly what he was doing. He was getting wrecked so he decided to try out sniping, which turned into him becoming recon for the squad as he moved around the map watching movement. Worked out pretty well. |
gandalgrey
STRONG-ARMED BANDITS
46
|
Posted - 2013.07.13 00:22:00 -
[56] - Quote
Zero Notion wrote:gandalgrey wrote:Zero Notion wrote:It's rare to find a good sniper. Anyone can learn to shoot and kill mercs to varying degrees of success with a sniper rifle but it's the snipers that move after every kill or two, or who know which mercs to take down and when to take down, that can change the battle. It's kind of silly whenever the guy is posted up in the same spot the entire time. Also pre warning squads of incoming people or vehicles telling which way to run, I dont give a **** bout my kdr I just love the satisfaction of headshotting a person across the map which dispite what some people say its bloody difficult at times especially if its a scout. Hah. I actually ran into a newb last night during a match, his first real day of playing, and that's exactly what he was doing. He was getting wrecked so he decided to try out sniping, which turned into him becoming recon for the squad as he moved around the map watching movement. Worked out pretty well. See sniper haters we can be useful |
Ensar Cael
Svartur Bjorn
2
|
Posted - 2013.07.13 01:22:00 -
[57] - Quote
gandalgrey wrote:Zero Notion wrote:gandalgrey wrote:Zero Notion wrote:It's rare to find a good sniper. Anyone can learn to shoot and kill mercs to varying degrees of success with a sniper rifle but it's the snipers that move after every kill or two, or who know which mercs to take down and when to take down, that can change the battle. It's kind of silly whenever the guy is posted up in the same spot the entire time. Also pre warning squads of incoming people or vehicles telling which way to run, I dont give a **** bout my kdr I just love the satisfaction of headshotting a person across the map which dispite what some people say its bloody difficult at times especially if its a scout. Hah. I actually ran into a newb last night during a match, his first real day of playing, and that's exactly what he was doing. He was getting wrecked so he decided to try out sniping, which turned into him becoming recon for the squad as he moved around the map watching movement. Worked out pretty well. See sniper haters we can be useful
Generally, when running with my corp mates, I try to keep an eye on what is happening around them and support them with kill assists (Recon sniper?)
Other matches I get instructed to guard an objective or take out specific players. The role can be extremely useful if looked at properly. |
Tsukuyomi Amaterasu
Stand Alone Clones
0
|
Posted - 2013.07.13 03:57:00 -
[58] - Quote
Grimmiers wrote:The redline should only be around the mcc and the mcc should be somewhat mobile in order to shift spawn locations, but not be able to fly right over the installation. Light null cannons should also be deployable like in the carbon build and require the use of a generator. It would make for a more interesting moba/rts type of gameplay.
Add in an insta-kill shock wave every 45 secs or so throughout the MCC for those useless AFKers and this idea would be great! |
voidfaction
Circle of Huskarl Minmatar Republic
14
|
Posted - 2013.07.13 10:01:00 -
[59] - Quote
Zero Notion wrote:It's rare to find a good sniper. Anyone can learn to shoot and kill mercs to varying degrees of success with a sniper rifle but it's the snipers that move after every kill or two, or who know which mercs to take down and when to take down, that can change the battle. It's kind of silly whenever the guy is posted up in the same spot the entire time.
Whats worse the sniper posted up in the same spot the entire time or the lack of counter sniper to take him out? I guess you don't consider a camper sniper a priority target, lol. Sniper in the red-line lets just let him kill our whole team.
The only problem I see is a short range merc is crying because he cant shot 400m and a sniper keeps shooting him (from the same spot) so he comes here to cry instead of picking up a sniper rifle and trying to make a difference in the battle. I guess that is the difference in a game changer merc and a cry baby merc. One takes care of business the other comes here and cries. So many posts saying sniper takes no skill and they still come here vs setting up a no skill sniper fitting and hunting the other no skill needed snipers.
how many skill points does cry baby forum poster cost? I spend all my points on scout and sniping and haven't started leveling my cry baby forum skills yet. Thinking about it because I really think my sniper rifle should be able to destroy tanks and shoot through walls. If I go melee scout can I throw my knives 400m and kill everything? if not then Ill for sure have to level into proto cry baby then. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
262
|
Posted - 2013.07.13 10:05:00 -
[60] - Quote
There's a way around this. If a redline occurred, then there could be a last objective in which the redliners has to hack in the enemy base to insta-end the game.
Peace, Godin |
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voidfaction
Circle of Huskarl Minmatar Republic
14
|
Posted - 2013.07.13 10:32:00 -
[61] - Quote
Godin Thekiller wrote:There's a way around this. If a redline occurred, then there could be a last objective in which the redliners has to hack in the enemy base to insta-end the game. Peace, Godin
I could agree with that. Move the MCC to the center of the red-line and make the MCC so Dropships can transport mercs to it but only after all other objectives held first. red-line only by Dropship to MCC would be a hard way to win but possible. |
stlcarlos989
Sver true blood Public Disorder.
312
|
Posted - 2013.07.13 11:10:00 -
[62] - Quote
Keep the redline just make it so that in order to receive any WP/SP for kills or destroying things you have to in the field of battle. |
stlcarlos989
Sver true blood Public Disorder.
312
|
Posted - 2013.07.13 11:11:00 -
[63] - Quote
double post. |
voidfaction
Circle of Huskarl Minmatar Republic
15
|
Posted - 2013.07.13 11:35:00 -
[64] - Quote
stlcarlos989 wrote:Keep the redline just make it so that in order to receive any WP/SP for kills or destroying things you have to in the field of battle.
And would that mean killing those in the red-line gets nothing either? I get a lot of kills from those sitting sniping from there red-line. As I have stated red-line does not stop me from hitting them and I see it as part of the field of battle. people just need to learn to play and stop thinking the red-line is a safe zone just because they lack the ability to use a weapon with range to fight in it. |
LRMXxX
What The French CRONOS.
7
|
Posted - 2013.07.13 11:39:00 -
[65] - Quote
Red line in it's current form is one biggest problem of the game. 90% off pub matches played in squad end up in red line, but the problem isn't only matchmaking. It's the total lack of penalty for loosing a match in pub: no incentive for players to leave redline/mcc once they lost 3 or 4 suits.
The only way I found to have fun in pub is to only join in 2 or 3 man squads, it's kinda dumb for tactical team oriented fps. |
voidfaction
Circle of Huskarl Minmatar Republic
15
|
Posted - 2013.07.13 12:17:00 -
[66] - Quote
LRMXxX wrote:Red line in it's current form is one biggest problem of the game. 90% off pub matches played in squad end up in red line, but the problem isn't only matchmaking. It's the total lack of penalty for loosing a match in pub: no incentive for players to leave redline/mcc once they lost 3 or 4 suits.
The only way I found to have fun in pub is to only join in 2 or 3 man squads, it's kinda dumb for tactical team oriented fps.
red-line is by far a problem in the game. The problem is people playing run and gun, getting sp for just being in the game hiding in mcc or red-line, and even those that can't play tactics vs a sniper or tank in the red-zone
You lack the tactical ability to have a counter sniper, lol Keep crying or add a sniper in your squad to target the red-line mercs. the non snipers/tankers in there red-line or mcc hiding where they cant be hit just makes it easier for the other team to control all the objectives and end the match faster. the snipers and tanks can be hit or damaged to force them to take cover which also removes them from being a threat for a short time. You think it's all about the ability to kill them. You don't have to kill them to win. forcing them into cover to heal/repair can give your team the time to take an objective if a red-line sniper or tank is stopping you.
You think it's kinda dumb for a tactical team oriented fps. I think it's dumb you used the word tactical when you are not being tactical you just want to run and gun killing everything. Tactical would mean knowing there is a tank and or sniper in red-zone owning your team and coming up with a tactical plan to remove them so your team can move forward. instead of using tactics you come crying the red-line is a problem wanting it removed so you can run and gun the whole map.
Crying is easier than being tactical. Which one do you want to be known for? |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.13 12:23:00 -
[67] - Quote
Banning Hammer wrote:What is the worst that can possibly happen ?
- People will AFK in the top of a mountain !! ( Already happening ) - Tanks will abuse the terrain and hide in a hill !! ( Already happening ) - Snipers will go to the age of the map and be impossible to find!! ( Already happening ) - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) - People will hide in the MCC for the full battle ( Already happening )
Really.. is not reason what so ever to have a Red Line... remove it CCP.. at least that way you can actually hunt down red-line snipers and tanks.. is a win, win situation. Adopt.
PS If CCP remove redline we will have massive: "- People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance )" yes, we tested it already. |
Banning Hammer
Tal-Romon Legion Amarr Empire
344
|
Posted - 2013.07.13 12:30:00 -
[68] - Quote
Sylwester Dziewiecki wrote:Banning Hammer wrote:What is the worst that can possibly happen ?
- People will AFK in the top of a mountain !! ( Already happening ) - Tanks will abuse the terrain and hide in a hill !! ( Already happening ) - Snipers will go to the age of the map and be impossible to find!! ( Already happening ) - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) - People will hide in the MCC for the full battle ( Already happening )
Really.. is not reason what so ever to have a Red Line... remove it CCP.. at least that way you can actually hunt down red-line snipers and tanks.. is a win, win situation. Adopt. PS If CCP remove redline we will have massive: "- People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance )" yes, we tested it already.
I assuming you meant "Adapt"?
That is why CCP given us Up-links .. so we can "Adapt"...People will learn to use Up-links more effectively to avoid the Spam camping situations...I thought this game was about Adapting to situations... right ?
After all... people are already doing that in the Ambush game mode.. Spawn areas are so predictable, that people are using Up-links to re-spawn safely .. it will be exactly the same with all the other game modes... people WILL adapt. |
Eskel Bondfree
DUST University Ivy League
125
|
Posted - 2013.07.13 12:37:00 -
[69] - Quote
I find save zones that only one team can enter annoying and would like them to go away. This is something I already said elsewhere:
"Just put well designed home bases on the maps. Bases that can not easily be camped and/or locked down, are easily defended with lots of cover, and that are a good way off of the next objective so a siege of the base is not easily sustainable and risks losing objectives through players that could break out unnoticed. In other words, don't make home bases like the ones on 'Ashland'."
Imo, base camping is a map design problem for the most part, and safe zones are the lazy solution to it. I mean really, a game like Battlefield 2 didn't need save zones, and it was just fine. Sure, sometimes a team gets raped in their main spawn, but that's part of the game and it wasn't the norm. Making a last stand in your main base against the entire enemy team can even be great fun, provided that base is more than just a flat piece of ground with a supply depot and some cargo boxes scattered around. |
Niuvo
The Phoenix Federation
194
|
Posted - 2013.07.13 13:42:00 -
[70] - Quote
Eskel Bondfree wrote:I find save zones that only one team can enter annoying and would like them to go away. This is something I already said elsewhere:
"Just put well designed home bases on the maps. Bases that can not easily be camped and/or locked down, are easily defended with lots of cover, and that are a good way off of the next objective so a siege of the base is not easily sustainable and risks losing objectives through players that could break out unnoticed. In other words, don't make home bases like the ones on 'Ashland'."
Imo, base camping is a map design problem for the most part, and safe zones are the lazy solution to it. I mean really, a game like Battlefield 2 didn't need save zones, and it was just fine. Sure, sometimes a team gets raped in their main spawn, but that's part of the game and it wasn't the norm. Making a last stand in your main base against the entire enemy team can even be great fun, provided that base is more than just a flat piece of ground with a supply depot and some cargo boxes scattered around. Dude, I love sieges. They are great fun. You either defend the onslaught or you try to take what's theirs. It's the last objective that has to be fought with might or else bad things will happen. |
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Operative 1174 Uuali
D3LTA ACADEMY Inver Brass
26
|
Posted - 2013.07.13 15:00:00 -
[71] - Quote
Banning Hammer wrote:What is the worst that can possibly happen ?
- People will AFK in the top of a mountain !! ( Already happening ) - Tanks will abuse the terrain and hide in a hill !! ( Already happening ) - Snipers will go to the age of the map and be impossible to find!! ( Already happening ) - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) - People will hide in the MCC for the full battle ( Already happening )
Really.. is not reason what so ever to have a Red Line... remove it CCP.. at least that way you can actually hunt down red-line snipers and tanks.. is a win, win situation.
Then the easy mode protostompers can just run right over to the other side and sit on the opposing team.
The redline represents the rear base camp vs. "the front". It's the area you just don't go because the enemy is en masse. We can't have tons of people representing the main body of an army so we have a representation of it. It also represents the concept of calling in reinforcements where you can't really call in more people. You have that represented by respawn of the same people from a rear protected position.
There should be a place to refit, call in vehicle support, rep up. In essence, become reinforcements.
I don't understand the problem with the redline. The only people that seem to complain about it are people that want to redline players. Everyone else is out in the middle paying attention to the main objective. A redline sniper or tank usually can't do crap to the players inside the outpost doing their job.
The only people that get hit are people who call in a tank too late after a rail tank is sitting on the redline (in which case you otherwise have nothing to shoot at), don't fly dropships properly or don't drop droplinks. |
Jade Hasegawa
Intrepidus XI EoN.
0
|
Posted - 2013.07.13 15:16:00 -
[72] - Quote
Forlorn Destrier wrote:Xocoyol Zaraoul wrote:Banning Hammer wrote:What is the worst that can possibly happen ? - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) So you want a further unbalanced game and are oblivious to the hordes that would fill the forums with complaints about respawning and instantly dying for three minutes solid until match ends? This already occurred in the old redlines which were very exposed in closed beta, and it was god awful. Away with you and your terribad suggestions, saying "so what" to something unbalanced is just mind blowing. Yes it was pretty bad - safe spawn points were added because without them we got camped like crazy in the lopsided matches. Seriously, you couldn't move 2 meters without being murdered by a tank. That is still happening anyways, me being me,I tend to hang backfrom red line ara so some p*ssed of sniper does;nt quickscope me or flaylock my ass into orbit |
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