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voidfaction
Circle of Huskarl Minmatar Republic
13
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Posted - 2013.07.12 19:35:00 -
[1] - Quote
Sounds like someone got sniped and not smart enough to snipe back, lol
I enjoy sniping snipers behind there red-line just as much as sniping from behind my red-line. Nice thing about this game is I know from anywhere I can shoot and hit the enemy the enemy can shoot and hit me. I also know I can't destroy a tank with my sniper rifle but I can CHANGE my fitting to AV, call in a tank of my own, or relay positions to team so they can.
Read the above over and over and over and over until you get an idea of how to deal with red-line snipers and tanks. I have faith in you you can figure it out. After all you figured out how to turn the tv and ps3 on. if you had to have someone else turn them on and get you in game you might want to consider a good card game of go fish because you not ready for this game. The red line serves a nice purpose for allowing team to regroup and possible to even come back and win. you want more shorter matches where once 1 side has full control the game is over. It's not designed to be that way. I would be interested in a game mode like that but only if there were no cloning 16v16 or even higher
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voidfaction
Circle of Huskarl Minmatar Republic
14
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Posted - 2013.07.13 10:01:00 -
[2] - Quote
Zero Notion wrote:It's rare to find a good sniper. Anyone can learn to shoot and kill mercs to varying degrees of success with a sniper rifle but it's the snipers that move after every kill or two, or who know which mercs to take down and when to take down, that can change the battle. It's kind of silly whenever the guy is posted up in the same spot the entire time.
Whats worse the sniper posted up in the same spot the entire time or the lack of counter sniper to take him out? I guess you don't consider a camper sniper a priority target, lol. Sniper in the red-line lets just let him kill our whole team.
The only problem I see is a short range merc is crying because he cant shot 400m and a sniper keeps shooting him (from the same spot) so he comes here to cry instead of picking up a sniper rifle and trying to make a difference in the battle. I guess that is the difference in a game changer merc and a cry baby merc. One takes care of business the other comes here and cries. So many posts saying sniper takes no skill and they still come here vs setting up a no skill sniper fitting and hunting the other no skill needed snipers.
how many skill points does cry baby forum poster cost? I spend all my points on scout and sniping and haven't started leveling my cry baby forum skills yet. Thinking about it because I really think my sniper rifle should be able to destroy tanks and shoot through walls. If I go melee scout can I throw my knives 400m and kill everything? if not then Ill for sure have to level into proto cry baby then. |
voidfaction
Circle of Huskarl Minmatar Republic
14
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Posted - 2013.07.13 10:32:00 -
[3] - Quote
Godin Thekiller wrote:There's a way around this. If a redline occurred, then there could be a last objective in which the redliners has to hack in the enemy base to insta-end the game. Peace, Godin
I could agree with that. Move the MCC to the center of the red-line and make the MCC so Dropships can transport mercs to it but only after all other objectives held first. red-line only by Dropship to MCC would be a hard way to win but possible. |
voidfaction
Circle of Huskarl Minmatar Republic
15
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Posted - 2013.07.13 11:35:00 -
[4] - Quote
stlcarlos989 wrote:Keep the redline just make it so that in order to receive any WP/SP for kills or destroying things you have to in the field of battle.
And would that mean killing those in the red-line gets nothing either? I get a lot of kills from those sitting sniping from there red-line. As I have stated red-line does not stop me from hitting them and I see it as part of the field of battle. people just need to learn to play and stop thinking the red-line is a safe zone just because they lack the ability to use a weapon with range to fight in it. |
voidfaction
Circle of Huskarl Minmatar Republic
15
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Posted - 2013.07.13 12:17:00 -
[5] - Quote
LRMXxX wrote:Red line in it's current form is one biggest problem of the game. 90% off pub matches played in squad end up in red line, but the problem isn't only matchmaking. It's the total lack of penalty for loosing a match in pub: no incentive for players to leave redline/mcc once they lost 3 or 4 suits.
The only way I found to have fun in pub is to only join in 2 or 3 man squads, it's kinda dumb for tactical team oriented fps.
red-line is by far a problem in the game. The problem is people playing run and gun, getting sp for just being in the game hiding in mcc or red-line, and even those that can't play tactics vs a sniper or tank in the red-zone
You lack the tactical ability to have a counter sniper, lol Keep crying or add a sniper in your squad to target the red-line mercs. the non snipers/tankers in there red-line or mcc hiding where they cant be hit just makes it easier for the other team to control all the objectives and end the match faster. the snipers and tanks can be hit or damaged to force them to take cover which also removes them from being a threat for a short time. You think it's all about the ability to kill them. You don't have to kill them to win. forcing them into cover to heal/repair can give your team the time to take an objective if a red-line sniper or tank is stopping you.
You think it's kinda dumb for a tactical team oriented fps. I think it's dumb you used the word tactical when you are not being tactical you just want to run and gun killing everything. Tactical would mean knowing there is a tank and or sniper in red-zone owning your team and coming up with a tactical plan to remove them so your team can move forward. instead of using tactics you come crying the red-line is a problem wanting it removed so you can run and gun the whole map.
Crying is easier than being tactical. Which one do you want to be known for? |
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