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Banning Hammer
Tal-Romon Legion Amarr Empire
317
|
Posted - 2013.07.12 17:20:00 -
[1] - Quote
What is the worst that can possibly happen ?
- People will AFK in the top of a mountain !! ( Already happening ) - Tanks will abuse the terrain and hide in a hill !! ( Already happening ) - Snipers will go to the age of the map and be impossible to find!! ( Already happening ) - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) - People will hide in the MCC for the full battle ( Already happening )
Really.. is not reason what so ever to have a Red Line... remove it CCP.. at least that way you can actually hunt down red-line snipers and tanks.. is a win, win situation. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
706
|
Posted - 2013.07.12 17:23:00 -
[2] - Quote
Banning Hammer wrote:What is the worst that can possibly happen ? - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance )
So you want a further unbalanced game and are oblivious to the hordes that would fill the forums with complaints about respawning and instantly dying for three minutes solid until match ends?
This already occurred in the old redlines which were very exposed in closed beta, and it was god awful.
Away with you and your terribad suggestions, saying "so what" to something unbalanced is just mind blowing. |
Banning Hammer
Tal-Romon Legion Amarr Empire
317
|
Posted - 2013.07.12 17:24:00 -
[3] - Quote
Xocoyol Zaraoul wrote:Banning Hammer wrote:What is the worst that can possibly happen ? - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) So you want a further unbalanced game and are oblivious to the hordes that would fill the forums with complaints about respawning and instantly dying for three minutes solid until match ends? This already occurred in the old redlines which were very exposed in closed beta, and it was god awful. Away with you and your terribad suggestions, saying "so what" to something unbalanced is just mind blowing.
Why we have up-links and CRU's ? anyone ? |
Takahiro Kashuken
Red Star. EoN.
651
|
Posted - 2013.07.12 17:28:00 -
[4] - Quote
lolno
Im not letting noskillswarms get close to me, it why im already in the hills
Give me proto vehicles then maybe just maybe |
CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
46
|
Posted - 2013.07.12 17:30:00 -
[5] - Quote
Give us Skirmish 1.0 |
Banning Hammer
Tal-Romon Legion Amarr Empire
317
|
Posted - 2013.07.12 17:30:00 -
[6] - Quote
Takahiro Kashuken wrote:lolno
Im not letting noskillswarms get close to me, it why im already in the hills
Give me proto vehicles then maybe just maybe
You seen how big the maps are ? you have plenty of room to run away if you need to. I mean.. come on.. the maps are huge. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
707
|
Posted - 2013.07.12 17:32:00 -
[7] - Quote
Banning Hammer wrote:Why we have up-links and CRU's ? anyone ?
So stupid people can miss-use them or so skilled-teams can run rampshod over less fortunate teams.
I've personally led teams who destroyed and captured all CRUs and have taken out any and all droplinks, this still happens and we all witness teams being "redlined" in skirmish on a daily basis, CRUs and Droplinks do not magically solve this.
Current Redline mechanics help the redlined team break out, removing that would end in a slaughterfest.
I'm surprised I have to explain a dailey occurrence to you. |
Xender17
Intrepidus XI EoN.
319
|
Posted - 2013.07.12 17:34:00 -
[8] - Quote
Tanks hide because its becoming the only way to escape the rapidly increasing AV. |
Banning Hammer
Tal-Romon Legion Amarr Empire
319
|
Posted - 2013.07.12 17:39:00 -
[9] - Quote
Xocoyol Zaraoul wrote:Banning Hammer wrote:Why we have up-links and CRU's ? anyone ? So stupid people can miss-use them or so skilled-teams can run rampshod over less fortunate teams. I've personally led teams who destroyed and captured all CRUs and have taken out any and all droplinks, this still happens and we all witness teams being "redlined" in skirmish on a daily basis, CRUs and Droplinks do not magically solve this. Current Redline mechanics help the redlined team break out, removing that would end in a slaughterfest. I'm surprised I have to explain a dailey occurrence to you.
Like i said... the battles will finish faster... what is wrong with that ? And lets not forget that you can actually spawn in the MCC.. which is a safe zone anyway. Just make a system where if people don't re-spawn in the ground for more than 5 minutes, the battle finish. It is to simple to just ignored. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
149
|
Posted - 2013.07.12 17:41:00 -
[10] - Quote
Ya but what you gonna do when your base cru is destroyed all uplinks are gone, there's a 16 pack of angry mercs waiting to demolish you with tanks an lav s , a line of heavies shooting forge gun blasts right into your mmc, from the moment your enemy gets under that mmc your screen will stay black till the match is over from all the forge blasts in your mcc you'll be dead over an over again before you get a chance to kno how much you died without even getting a chance to open your eyes! Make a militia scout for knifing close snipers, a forge fit for tanks an a anti sniper, or just wait an get your free money! Sorry bro not a well planned idea |
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Banning Hammer
Tal-Romon Legion Amarr Empire
319
|
Posted - 2013.07.12 17:44:00 -
[11] - Quote
OZAROW wrote:Ya but what you gonna do when your base cru is destroyed all uplinks are gone, there's a 16 pack of angry mercs waiting to demolish you with tanks an lav s , a line of heavies shooting forge gun blasts right into your mmc, from the moment your enemy gets under that mmc your screen will stay black till the match is over from all the forge blasts in your mcc you'll be dead over an over again before you get a chance to kno how much you died without even getting a chance to open your eyes! Make a militia scout for knifing close snipers, a forge fit for tanks an a anti sniper, or just wait an get your free money! Sorry bro not a well planned idea
Like i already said... make the MCC a SAFE zone... |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
149
|
Posted - 2013.07.12 17:44:00 -
[12] - Quote
OR don't play like dinks an clone em, give them a letter an smash the crap out of them an get 25 kills that's faster, cominicate with your team |
semperfi1999
Internal Error. League of Infamy
645
|
Posted - 2013.07.12 17:46:00 -
[13] - Quote
I agree there should be no redline. At most there should be a shield around the spawn so that you could no spawn camp and kill ppl the moment they spawned. However the shield should not allow bullets to travel through it in either direction and once you have exited the shield then you should not be able to go back into it. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
149
|
Posted - 2013.07.12 17:47:00 -
[14] - Quote
How you gonna have no read line an a safe zone? You can't have it both ways either you take the beating hiding in mcc from forge blasts an tanks or you spawn, can't just sit there an not come out with everyone board waitng underneath |
Banning Hammer
Tal-Romon Legion Amarr Empire
319
|
Posted - 2013.07.12 17:48:00 -
[15] - Quote
semperfi1999 wrote:I agree there should be no redline. At most there should be a shield around the spawn so that you could no spawn camp and kill ppl the moment they spawned. However the shield should not allow bullets to travel through it in either direction and once you have exited the shield then you should not be able to go back into it.
Or make the MCC a safe zone.. no activity in the ground for 5 minutes, the battle finish...Simple ? |
Forlorn Destrier
Bullet Cluster
1109
|
Posted - 2013.07.12 17:49:00 -
[16] - Quote
Xocoyol Zaraoul wrote:Banning Hammer wrote:What is the worst that can possibly happen ? - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) So you want a further unbalanced game and are oblivious to the hordes that would fill the forums with complaints about respawning and instantly dying for three minutes solid until match ends? This already occurred in the old redlines which were very exposed in closed beta, and it was god awful. Away with you and your terribad suggestions, saying "so what" to something unbalanced is just mind blowing.
Yes it was pretty bad - safe spawn points were added because without them we got camped like crazy in the lopsided matches. Seriously, you couldn't move 2 meters without being murdered by a tank. |
Forlorn Destrier
Bullet Cluster
1109
|
Posted - 2013.07.12 17:50:00 -
[17] - Quote
Banning Hammer wrote:Xocoyol Zaraoul wrote:Banning Hammer wrote:What is the worst that can possibly happen ? - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) So you want a further unbalanced game and are oblivious to the hordes that would fill the forums with complaints about respawning and instantly dying for three minutes solid until match ends? This already occurred in the old redlines which were very exposed in closed beta, and it was god awful. Away with you and your terribad suggestions, saying "so what" to something unbalanced is just mind blowing. Why we have up-links and CRU's ? anyone ?
If the enemy caps all CRU's, and your safe spawn point is camped, you won't live long enough to place an uplink. We lived through that last summer. Trust us, it doesn't work. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
149
|
Posted - 2013.07.12 17:51:00 -
[18] - Quote
semperfi1999 wrote:I agree there should be no redline. At most there should be a shield around the spawn so that you could no spawn camp and kill ppl the moment they spawned. However the shield should not allow bullets to travel through it in either direction and once you have exited the shield then you should not be able to go back into it. Then people will spawn an wait there, cuz if that's the case u can't call lav or drop ships in the shield either, then ur stuck in a fish bowl with no where to go, at least a red line give a scout ample choices to get a uplink out for the team to keep trying , this way would make people quit |
Banning Hammer
Tal-Romon Legion Amarr Empire
319
|
Posted - 2013.07.12 17:53:00 -
[19] - Quote
OZAROW wrote:semperfi1999 wrote:I agree there should be no redline. At most there should be a shield around the spawn so that you could no spawn camp and kill ppl the moment they spawned. However the shield should not allow bullets to travel through it in either direction and once you have exited the shield then you should not be able to go back into it. Then people will spawn an wait there, cuz if that's the case u can't call lav or drop ships in the shield either, then ur stuck in a fish bowl with no where to go, at least a red line give a scout ample choices to get a uplink out for the team to keep trying , this way would make people quit
DO you guys even READ before you post ?... if people stays in that shield for 5 minutes without breaking through.. the battle FINISH... jesus... |
Zero Notion
Red Star Jr. EoN.
43
|
Posted - 2013.07.12 17:59:00 -
[20] - Quote
Red line is an 'okay' mechanic in theory but dying in an attempt to reach someone that is demolishing your team is kind of absurd; so, the campers should suffer the same consequences. If they're camping behind red line, they should receive a timer that activates once they've spent X amount of time in the 'non-combat zone', which will kill them. Stepping out and instantly in, will cause diminishing returns on the timer quickly. I don't mind a team being given a moment to recuperate after being slaughtered in field and are forced to retreat back. However, an even better option would simply to remodel the maps to give each force a higher starting ground that the enemy has extreme difficulty reaching physically and with weaponry.
It should be possible for both forces to attack each other in this instance but the defensive team should have the obvious terrain advantage, it might not stop camping entirely but it would help. If the team becomes 'trapped' by the opposing force, then I would be inclined to say that they simply did not organize themselves well as a fighting force unless they were completely outmatched.
Of course, this is the more obvious difficult and complex solution as there would be many factors to consider.
Still. The red line mechanic is silly, simply because I'm being killed for trying to kill the guy that killed me, just because of some imaginary non-combat zone that is clearly still a combat zone since the rail tank is exploding my team or the sniper is tucked away in his spider hole. It's clearly a terrain issue. |
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Takahiro Kashuken
Red Star. EoN.
651
|
Posted - 2013.07.12 18:03:00 -
[21] - Quote
Banning Hammer wrote:Takahiro Kashuken wrote:lolno
Im not letting noskillswarms get close to me, it why im already in the hills
Give me proto vehicles then maybe just maybe You seen how big the maps are ? you have plenty of room to run away if you need to. I mean.. come on.. the maps are huge.
Not big enough to run away from proto |
BARDAS
DUST University Ivy League
143
|
Posted - 2013.07.12 18:09:00 -
[22] - Quote
The logical conclusion if that happens is a protostomp where the enemy team is pushed back into their MCC where if they leave they are instantly killed by the campers below. Spawning on the ground is also an instant death from campers. |
Grimmiers
ZionTCD
211
|
Posted - 2013.07.12 18:40:00 -
[23] - Quote
The redline should only be around the mcc and the mcc should be somewhat mobile in order to shift spawn locations, but not be able to fly right over the installation. Light null cannons should also be deployable like in the carbon build and require the use of a generator. It would make for a more interesting moba/rts type of gameplay. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
150
|
Posted - 2013.07.12 18:49:00 -
[24] - Quote
Banning Hammer wrote:OZAROW wrote:semperfi1999 wrote:I agree there should be no redline. At most there should be a shield around the spawn so that you could no spawn camp and kill ppl the moment they spawned. However the shield should not allow bullets to travel through it in either direction and once you have exited the shield then you should not be able to go back into it. Then people will spawn an wait there, cuz if that's the case u can't call lav or drop ships in the shield either, then ur stuck in a fish bowl with no where to go, at least a red line give a scout ample choices to get a uplink out for the team to keep trying , this way would make people quit DO you guys even READ before you post ?... if people stays in that shield for 5 minutes without breaking through.. the battle FINISH... jesus... WHY THE F $$$ DO I WANT TO WATCH A CLONE AQUARIUM FOR 5MINUTES? |
Zero Notion
Red Star Jr. EoN.
46
|
Posted - 2013.07.12 18:49:00 -
[25] - Quote
Grimmiers wrote:The redline should only be around the mcc and the mcc should be somewhat mobile in order to shift spawn locations, but not be able to fly right over the installation. Light null cannons should also be deployable like in the carbon build and require the use of a generator. It would make for a more interesting moba/rts type of gameplay.
I like that. I would also suggest that you might be able to spend isk on the field in order to purchase field installations from orbiting crews in order to produce a new spawn location or turret - limited use and expensive, it should be a last ditch resort.
You wouldn't need the MCC to move around, just a dropship. You could call an NPC dropship in that will cycle the map until destroyed but one you could spawn in. One per character per match and three total per match.
A mobile command unit that is purely defensive that players can purchase like tanks that can be fitted with uplink modules and potential installation creation modules might even help.
Either way, the redline should go away completely. The entire map should be able to be utilized. The mercs simply need tools in order to utilize the terrain properly. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
150
|
Posted - 2013.07.12 18:51:00 -
[26] - Quote
How about if more than half the team leaves battle it's over! But they lose half their isk for retreating |
Zero Notion
Red Star Jr. EoN.
46
|
Posted - 2013.07.12 18:55:00 -
[27] - Quote
I thought about that too; a surrender option that a player can activate after X amount of clone losses (and only clone losses, you shouldn't just be able to give up). It might cause an dialogue box to appear, asking the player whether they agree that surrender has become necessary. 9 would have to agree in a battle of sixteen. If the box is allowed to idle, then the answer would default to the option of agreeing to surrender.
ISK loss but not SP loss.
Still. That seems like a band aid and cheapens the game, imho. |
Soldiersaint
Deepspace Digital
102
|
Posted - 2013.07.12 18:56:00 -
[28] - Quote
Banning Hammer wrote:Takahiro Kashuken wrote:lolno
Im not letting noskillswarms get close to me, it why im already in the hills
Give me proto vehicles then maybe just maybe You seen how big the maps are ? you have plenty of room to run away if you need to. I mean.. come on.. the maps are huge. A real soldier or tanker will not let the enemy get close to them.....they will use all advantages ok....ALL OF THEM......stop crying this is war. |
Rynoceros
Rise Of Old Dudes
294
|
Posted - 2013.07.12 18:57:00 -
[29] - Quote
Larger areas of tapioca terrain for the servers to process probably wouldn't end too horribly. |
Zero Notion
Red Star Jr. EoN.
46
|
Posted - 2013.07.12 18:57:00 -
[30] - Quote
Soldiersaint wrote:Banning Hammer wrote:Takahiro Kashuken wrote:lolno
Im not letting noskillswarms get close to me, it why im already in the hills
Give me proto vehicles then maybe just maybe You seen how big the maps are ? you have plenty of room to run away if you need to. I mean.. come on.. the maps are huge. A real soldier or tanker will not let the enemy get close to them.....they will use all advantages ok....ALL OF THEM......stop crying this is war.
That's unrealistic mechanically but I like your enthusiasm. |
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