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hooc order
Deep Space Republic Top Men.
599
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Posted - 2013.07.11 21:37:00 -
[91] - Quote
This thread was so much better with the flame war DS 10 started with me...and then lost.
Anyway to bring back the debate some dude said that the video of using a forge from covered high ground to defend an objective was not tactical.
I disagreed. |
DS 10
G I A N T EoN.
588
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Posted - 2013.07.11 21:40:00 -
[92] - Quote
hooc order wrote:This thread was so much better with the flame war DS 10 started with me...and then lost.
Anyway to bring back the debate some dude said that the video of using a forge from covered high ground to defend an objective was not tactical.
I disagreed.
I don't remember ever losing anything to you... |
ER-Bullitt
Molon Labe. League of Infamy
66
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Posted - 2013.07.11 21:41:00 -
[93] - Quote
DS 10 wrote:hooc order wrote:This thread was so much better with the flame war DS 10 started with me...and then lost.
Anyway to bring back the debate some dude said that the video of using a forge from covered high ground to defend an objective was not tactical.
I disagreed. I don't remember ever losing anything to you...
Just watched your video DS, good stuff. Reminds me of, well, me lol
/air high five!
WIll look forward to the day I have the chance to test my skills against you. May the best forge win :P |
Kaze Eyrou
ROGUE SPADES EoN.
307
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Posted - 2013.07.11 21:56:00 -
[94] - Quote
Paran Tadec wrote:DS 10 wrote:Chromosome it was "Wahhh HMGs are OP!". Now it's Forge Guns. We complain about CCP taking things out and changing others, yet we sit and complain about every weapon. You getting killed by a certain weapon doesn't mean it's overpowered. Most likely it means you got outplayed. There are a couple weapons that irk me (Thale's SR), but generally I don't care. The Forge Gun is a relatively slow shooting, un-ADS-able, shaky weapon that makes playing on the ground nearly impossible most of the time. That's a pretty huge weakness if you ask me. Anyways, if you like Forge Guns and want to make people rage, watch this video. http://www.youtube.com/watch?v=sktAvbnHvE4&feature=youtu.be No, forges are fine. I'm starting to question your reading comprehension more and more. I thought you couldn't make it past one line. This time you didn't make it past 2 sentences.
You ok bro? |
King Kobrah
SyNergy Gaming EoN.
741
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Posted - 2013.07.11 22:04:00 -
[95] - Quote
so your argument for keeping forge guns OP is "ITS ALL I CAN DO TO KILL GOOD PLAYERS?" That's ridiculous. I also don't use fused nades because I can actually aim my gun.
DS, I'm going to spec my alt into forge guns and record how brain-dead easy it is to fish for kills with one on a rooftop. maybe then CCP will see there's a serious issue that needs to be fixed. I'm giving EoN a bad name because I want a gun adjusted so it's actually balanced? I don't care if it's an unpopular opinion and i'm certainly not the only one who thinks this way.
DUST has the potential to be a good competitive FPS and that's the only reason I'm still playing it. |
ER-Bullitt
Molon Labe. League of Infamy
67
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Posted - 2013.07.11 22:09:00 -
[96] - Quote
King Kobrah wrote:so your argument for keeping forge guns OP is "ITS ALL I CAN DO TO KILL GOOD PLAYERS?" That's ridiculous.
There you go, making **** up again. You must have a reading comprehension problem or something. smh
Lemme guess, you run a flaylock dont you? sigh
Blah it doesnt matter... work is over, time to go play. Maybe you should do the same, you know pratice your dropship piloting skills to take out all those big, bad, scaaawwwy forge gun monsters with your totally not OP weapon of choice today. LOLscrub. |
DRDEEZE TWO POINTO
LEGIONCOMBATCREW
3
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Posted - 2013.07.11 22:27:00 -
[97] - Quote
Forge guns should not kill my tank in one clip nuff said. |
Shijima Kuraimaru
WarRavens League of Infamy
250
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Posted - 2013.07.12 01:44:00 -
[98] - Quote
DRDEEZE TWO POINTO wrote:Forge guns should not kill my tank in one clip nuff said. More people who feels AV Infantry shouldn't be useless against HAVs. That's like saying that rail HAVs shouldn't OHK my heavy, or blaster tanks should take at least six seconds of continuous fire to kill my heavy, or missile tanks should have to direct hit with six salvos to kill my heavy. That's just ridiculous.
There are plenty of decent, good, and godly tankers out there. I've had more than one occasion where it's taken 6 to 7 shots from my BRN-50 to take down a HAV. Crap militia HAVs take two to three. Learn to fit or learn to drive. Tactics are everything in Dust.
As for drop ships, the only DS I've ever one shotted was a fully militia DS with a pilot that hadn't put anything into their core armor and shield skills. Even my militia DS can eat a swarm or forge hit and I have no skills for those things except for core armor shield/skills at 5.
As for taking out infantry with the forge gun. Not as easy as you might think. It takes a lot of practice and luck to hit people running across the ground. Elevation does make a difference, but that's a viable tactical option.
Tower/rooftop forge isn't some unconquerable exploit, it can be countered. I've been shot off of towers and rooftops by snipers, rail tanks, other forge gunners, drop ships with pilots that use the terrain to sneak around behind me and either drop on me or drop two plus troopers on my spot forcing me to jump or die. Don't like the Forge on the tower/rooftop, there are options if one isn't too freaking lazy or stupid to team up and formulate a plan. |
Arcturis Vanguard
Militaires-Sans-Frontieres
43
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Posted - 2013.07.12 02:30:00 -
[99] - Quote
King Kobrah wrote:so your argument for keeping forge guns OP is "ITS ALL I CAN DO TO KILL GOOD PLAYERS?" That's ridiculous. I also don't use fused nades because I can actually aim my gun.
That's funny cuz I remember you killing me with a thunnker in a PC battle. Telling lies is not becoming...
On to the topic at hand. The forge gun. It's a versatile weapon to remove BOTH vehicles and infantry. Splash radius is small which means you need to be accurate with your shots. The user needs to lead his shot and try to predict where an infantry will run. That is of course when the user has high ground. I also want to point out that splash damage is NOT overpowering. With that being said, a decent fitted suit will not be killed by splash, only a direct hit. So if your vaporized from a forge with full health, it was because the user aimed well. With the new headshot chime in place, I have raked in a decent amount of kills per day hearing the chime with forge in hand. I really wish the killed player heard it as well...
As for derpships, they have always been weak and with no skills to increase PG, they can hardly be fitted to last more then three prototype forge shots (assault variant). I have no answer at the moment to help fix the derp but a hot fix of less isk wouldn't be bad for EVERYONE involved.
On to tanks. The marauders from chromosome were much more hardy then the current enforcer class. Madrugers are harder to kill then gunnlogi's and that's also because of not having a skill to increase PG to help build a stronger tank. Without the presence of a forge gun, tanks run around rampant and help dominate the battlefield with ease.
Rendering is terribad for rail tanks and snipers. Once this is fixed, it should help with combating a perched FG.
Nerfing a weapon is never the answer specially when there are technical issues that need addressed.
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CuuCH Crusher
Commando Perkone Caldari State
86
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Posted - 2013.07.12 02:46:00 -
[100] - Quote
DRDEEZE TWO POINTO wrote:Forge guns should not kill my tank in one clip nuff said.
Your tank has a weak fit. That's why you get blown up. I've seen tanks that are nearly invincible. It is hard to take out a tanker who knows what they are doing. If your just starting out in tanks, expect to get blown up until you get a better fit. |
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FATPrincess - XOXO
Shining Flame Amarr Empire
206
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Posted - 2013.07.12 02:50:00 -
[101] - Quote
King Kobrah wrote:DS 10 wrote:King Kobrah wrote:DS 10 wrote:King Kobrah wrote:in the first minute of your video you explain yourself why it's so OP and the footage just confirms it. Too good vs infantry. I never said it's OP. I said using the positioning and weapon to their highest potential will result in good scores. There are counters to Forge Guns. If I'm getting sniped, I'm not as effective. Stop asking CCP to hold your hand. Either counter it, or don't complain. It's not an issue of wanting my hand held you DB, i'm one of the most difficult people to kill in this game and even skilless garbage heavies who have to camp on the tallest towers in the game to eek out one or two kills with an AV weapon isn't going to kill me more than once. IN YOUR OWN WORDS, "gaining upwards of 3000 WP, tanks will want an HP buff, infantry will wonder where the hell you are, installations will be wiped off the map, LAVs will feed you free kills, etc." you're right THAT WEAPON DOESN'T SOUND OP AT ALL LOL If you're so good, why don't you counter the "garbage heavies"? And just to reiterate, the Forge Gun is NOT an AV weapon. It is a weapon that does high damage to both infantry and vehicles. Interestingly enough, those statements about the effectiveness of the Forge Gun are mostly about how effective they are against vehicles. If you don't like Forge Gunners, counter them with sniper fire, your own Forge Gun, or CQC. I mean, you think you're the best player in the world right? You shouldn't miss a slow, fat target. I counter garbage heavies by giving them nothing to shoot at the whole game unlike trash roof-camping havies, i'm actually helping my team hack objectives and playing the game, so i don't have time to go out of my way to kill a garbage heavy perched atop the tallest tower in the game. can't wait until CCP destroys the splash radius/damage so we can actually have an FPS with gun game and not LOL IF I SHOOT 3 METERS IN HIS VICINITY ILL WIN ^__________^
This guy just hit the nail in the head. Every word I wanted to say is right here. Everyone who is disagreeing with this guy is just scared of their little toy getting nerfed. I say, don't be, really. Just go back to the HMG. Wait, it also sucks. LMAO!
-XOXO
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Arcturis Vanguard
Militaires-Sans-Frontieres
43
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Posted - 2013.07.12 03:21:00 -
[102] - Quote
FATPrincess - XOXO wrote:King Kobrah wrote:DS 10 wrote:=King Kobrah]in the first minute of your video you explain yourself why it's so OP and the footage just confirms it. Too good vs infantry. I never said it's OP. I said using the positioning and weapon to their highest potential will result in good scores. There are counters to Forge Guns. If I'm getting sniped, I'm not as effective. Stop asking CCP to hold your hand. Either counter it, or don't complain. ...... I counter garbage heavies by giving them nothing to shoot at the whole game unlike trash roof-camping havies, i'm actually helping my team hack objectives and playing the game, so i don't have time to go out of my way to kill a garbage heavy perched atop the tallest tower in the game. can't wait until CCP destroys the splash radius/damage so we can actually have an FPS with gun game and not LOL IF I SHOOT 3 METERS IN HIS VICINITY ILL WIN ^__________^
This guy just hit the nail in the head. Every word I wanted to say is right here. Everyone who is disagreeing with this guy is just scared of their little toy getting nerfed. I say, don't be, really. Just go back to the HMG. Wait, it also sucks. LMAO!
-XOXO [/quote]
Seems like xoxo has a hatred for the heavy, which is evident in his amusement of the HMG also being nerfed. Haters will always hate so love the hater for what they are.
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FATPrincess - XOXO
Shining Flame Amarr Empire
207
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Posted - 2013.07.12 03:25:00 -
[103] - Quote
Arcturis Vanguard wrote:FATPrincess - XOXO wrote:King Kobrah wrote:DS 10 wrote:=King Kobrah]in the first minute of your video you explain yourself why it's so OP and the footage just confirms it. Too good vs infantry. I never said it's OP. I said using the positioning and weapon to their highest potential will result in good scores. There are counters to Forge Guns. If I'm getting sniped, I'm not as effective. Stop asking CCP to hold your hand. Either counter it, or don't complain. ...... I counter garbage heavies by giving them nothing to shoot at the whole game unlike trash roof-camping havies, i'm actually helping my team hack objectives and playing the game, so i don't have time to go out of my way to kill a garbage heavy perched atop the tallest tower in the game. can't wait until CCP destroys the splash radius/damage so we can actually have an FPS with gun game and not LOL IF I SHOOT 3 METERS IN HIS VICINITY ILL WIN ^__________^ This guy just hit the nail in the head. Every word I wanted to say is right here. Everyone who is disagreeing with this guy is just scared of their little toy getting nerfed. I say, don't be, really. Just go back to the HMG. Wait, it also sucks. LMAO! -XOXO
Seems like xoxo has a hatred for the heavy, which is evident in his amusement of the HMG also being nerfed. Haters will always hate so love the hater for what they are.
[/quote]
How can I hate a heavy, if I'm one of them? You think I'm not fat?
-XOXO
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Kaze Eyrou
ROGUE SPADES EoN.
309
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Posted - 2013.07.12 12:28:00 -
[104] - Quote
DRDEEZE TWO POINTO wrote:Forge guns should not kill my tank in one clip nuff said. If my unskilled Militia Heavy Suit equipped with a Militia Forge Gun can take out your tank in one clip, YOU'RE DOING IT WRONG. |
Himiko Kuronaga
SyNergy Gaming EoN.
823
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Posted - 2013.07.12 13:57:00 -
[105] - Quote
King Kobrah wrote:so your argument for keeping forge guns OP is "ITS ALL I CAN DO TO KILL GOOD PLAYERS?" That's ridiculous. I also don't use fused nades because I can actually aim my gun.
DS, I'm going to spec my alt into forge guns and record how brain-dead easy it is to fish for kills with one on a rooftop. maybe then CCP will see there's a serious issue that needs to be fixed. I'm giving EoN a bad name because I want a gun adjusted so it's actually balanced? I don't care if it's an unpopular opinion and i'm certainly not the only one who thinks this way.
DUST has the potential to be a good competitive FPS and that's the only reason I'm still playing it.
Alright, let's entertain the thought for a moment that the forge gun is "too good".
If the Forge Gun is nerfed so that it is ineffective at killing infantry regardless of tactical advantage, why should I ever use it instead of going Commando?
If I go Commando, I have more reliable AV and an AR to deal with infantry in more situations. The HP difference is irrelevant as well because with a nerfed forge gun I will be dying in every fight regardless of HP values.
With the current Forge, I can get raped if someone gets the drop on me or I'm fighting on even terrain. Or if I just plain get sniped. I only really have one super-strong tactical value, and thats height. Take that away, and the weapon is basically worthless compared to the other options available. |
Bones McGavins
TacoCat Industries
377
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Posted - 2013.07.12 14:52:00 -
[106] - Quote
As someone who decided last month that I was going to go crazy SP into forge cause I wanted to murder tanks. Ive quickly learned that as much as I hate to admit it, forge is OP.
A high SP forge gunner on high ground with any squad support is easy mode. Requires very little skill. The only skill I need is my baddass scrambler pistol headshots to kill anyone who manages to come up and face me. Its stupid easy. The only trouble is if my position gets over-ran but thats so hard to do when im 1-2 shotting everyone from 200m away with team mates shooting anyone who gets close. |
Soldiersaint
Deepspace Digital
99
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Posted - 2013.07.12 16:38:00 -
[107] - Quote
DS 10 wrote:Chromosome it was "Wahhh HMGs are OP!". Now it's Forge Guns. We complain about CCP taking things out and changing others, yet we sit and complain about every weapon. You getting killed by a certain weapon doesn't mean it's overpowered. Most likely it means you got outplayed. There are a couple weapons that irk me (Thale's SR), but generally I don't care. The Forge Gun is a relatively slow shooting, un-ADS-able, shaky weapon that makes playing on the ground nearly impossible most of the time. That's a pretty huge weakness if you ask me. Anyways, if you like Forge Guns and want to make people rage, watch this video. http://www.youtube.com/watch?v=sktAvbnHvE4&feature=youtu.be I am no heavy....and i get smashed by forge guns all the time.but isnt that the point of eve? isnt it supposed to be unfair and op? if the answer is no. then they should call the game sports fair play 514. |
Hawkings Greenback
Red Star Jr. EoN.
61
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Posted - 2013.07.12 16:48:00 -
[108] - Quote
To the OP no problem with forge guns but then i dont fly dropships. If I did then I would probably hate them . . . a lot
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SteelDark Knight
Internal Error. League of Infamy
45
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Posted - 2013.07.12 17:14:00 -
[109] - Quote
I cannot knock anyone for using tactics that reduce disadvantages and increase advantage such as height, flanking, etc. Being smart and playing tactical is as important as gun game.
In this particular instance however the amount of force required to remove a decent forge gunner from that position may be unbalanced from a game play stand point. Any decent heavy will find cover and rep from snipers (just as DS did in this Vid) and unless you send multiple drop ships any D.S. will be downed by a decent forger before it can get close. Draw distance is also a issue for some of the really high towers.
Sadly, we have been here before as I noted in a earlier post and CCP responded by nerfing the height ceiling for DS's. Now, we return full circle and are complaining about the same thing again. It would be nice to fix these issues once and not have to repeat over and over. Hard to move the game forward if design keeps pushing us back.
For a fix I personally would like these areas to have multiple means of entry. Ladders, Ramps, Teleporters, and/or Steps. That way the Forger can and should use positions of height to their advantage but also have the balance of having to hold that position against a enemy that has better access. |
DS 10
G I A N T EoN.
592
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Posted - 2013.07.12 19:56:00 -
[110] - Quote
SteelDark Knight wrote:I cannot knock anyone for using tactics that reduce disadvantages and increase advantage such as height, flanking, etc. Being smart and playing tactical is as important as gun game.
In this particular instance however the amount of force required to remove a decent forge gunner from that position may be unbalanced from a game play stand point. Any decent heavy will find cover and rep from snipers (just as DS did in this Vid) and unless you send multiple drop ships any D.S. will be downed by a decent forger before it can get close. Draw distance is also a issue for some of the really high towers.
Sadly, we have been here before as I noted in a earlier post and CCP responded by nerfing the height ceiling for DS's. Now, we return full circle and are complaining about the same thing again. It would be nice to fix these issues once and not have to repeat over and over. Hard to move the game forward if design keeps pushing us back.
For a fix I personally would like these areas to have multiple means of entry. Ladders, Ramps, Teleporters, and/or Steps. That way the Forger can and should use positions of height to their advantage but also have the balance of having to hold that position against a enemy that has better access.
I appreciate your understanding of what I've been trying to say. The weapon itself isn't OP as there are many weaknesses to using the FG. The tactic paired with the weapon are extremely strong and can lead to domination on the battlefield. Until there is some kind of fix (if a fix is even really needed) for rooftops, it's up to YOU to take out/harass anyone on rooftops. Any time I'm spending in cover repairing armor or charging shields is time I lose total effectiveness. If no one does anything, is it really my fault for playing smart? The point of this game is to make ISK. You make ISK by not dying. If I'm on a rooftop and no one is shooting at me, why would I drop to the ground when that almost guarantees at least one death? Snipe me. Forge me. Hit me with your orbitals. Do whatever you can to annoy me and possibly kill me. That's how you counter the tactic. If you don't counter it, don't complain. Period.
(By the way, SDK, the "you" in the paragraph above wasn't directed to you, sorry)
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