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Void Echo
Internal Error. League of Infamy
450
|
Posted - 2013.07.10 06:55:00 -
[1] - Quote
EVE Online is a subscription game and look at how it is the most successful mmo on pc and has lasted for 10 years in the gamer universe, it has constant updates, ranging from adding new features to fixing the known bugs and problems of the game.
Dust 514 is NOT a subscription game and therefore has no steady income of money to be used for improvements, all it has is aurum and that's not really worth the pennies unless your getting passive and active boosters.
I am NOT saying that Dust 514 has to be a subscription game, that would make things worse for the player base, the best thing to happen would be a one time fee to play the game. Like buying a cd game your going to play on the playstation 3 or whatever console you have, those companies make profit from selling their games at $60 for the 1st few months then lowering the price to keep revenue coming in and thus having the funds to create the next game that will be better than their previous production.
If there was a one time fee to play Dust 514 at $29.99-$49.99 and the current player base size of a little over 4000, CCP would be making a little over $200,000 every 4000 players, thus giving them the funds they need to improve gameplay, mechanics, bug fixed, glitch patches, add new items to the game, and so on.
I understand that this is free to play, but look at what has resulted in that choice, im not saying to make this game subscription based, just put in a ONE TIME payment to play this game and CCP will have the funds they NEED to make this game better.
The price for it would be up to CCP because it is their game, but it will not work if its over $60.
this would be the 1s step towards making Dust 514 the game it is meant to be. |
Void Echo
Internal Error. League of Infamy
450
|
Posted - 2013.07.10 07:00:00 -
[2] - Quote
I know for a fact that im not the only that thinks this way. |
Galvan Nized
Deep Space Republic Top Men.
85
|
Posted - 2013.07.10 07:04:00 -
[3] - Quote
F2P model has shown to be more profitable overall. You don't pay up front for a game but are more willing to make lots of smaller transactions. One time fees drive off players up front as they expect more from a game they "purchased."
The fixes & content updates have little to do with money, CCP has plenty I assure you. More of a small team most likely. |
Void Echo
Internal Error. League of Infamy
450
|
Posted - 2013.07.10 07:07:00 -
[4] - Quote
Galvan Nized wrote:F2P model has shown to be more profitable overall. You don't pay up front for a game but are more willing to make lots of smaller transactions. One time fees drive off players up front as they expect more from a game they "purchased."
The fixes & content updates have little to do with money, CCP has plenty I assure you. More of a small team most likely.
then how is that eve online has a much larger player base yet it has a subscription fee?
im not really sure if its true that some of the eve online income has anything to do with dust 514 updates. but I do see your point |
2-Ton Twenty-One
Internal Error. League of Infamy
692
|
Posted - 2013.07.10 07:09:00 -
[5] - Quote
The current model needs tweaks but I feel long run its more sustainable then any other model. CCP has a ton of changes to make to their current model to maximize the player experience as well as earn profits.
but the nice thing about a F2P model like this is that it gives devs a reason every day to improve the game and maximize long term profitability and player base. |
Karazantor
Mannar Focused Warfare Gallente Federation
65
|
Posted - 2013.07.10 07:10:00 -
[6] - Quote
Void Echo wrote:I know for a fact that im not the only that thinks this way.
No, you aren't.
And it would also mean we didn't have Aurum crap forced down our throats. I'm not saying its pay to win, but its a major distraction for us, and even more I suspect the developers. How much time wasted trying to code and convince people to buy rubbish they don't need to keep the money flowing?
I'd be happy to pay a monthly sub to avoid that, however its water under the bridge at this stage. |
richiesutie 2
Seraphim Auxiliaries CRONOS.
115
|
Posted - 2013.07.10 07:23:00 -
[7] - Quote
I would definitely pay a 1 time fee for passive sp on my alts. |
SENATOR KODOS
Absentee AFK Regiment
303
|
Posted - 2013.07.10 07:27:00 -
[8] - Quote
Void Echo wrote:Worst. Idea. Ever.
|
2-Ton Twenty-One
Internal Error. League of Infamy
692
|
Posted - 2013.07.10 07:28:00 -
[9] - Quote
personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash prizes to drive people into the game who want to win money. If we had 1000 dollar tournaments or prize pools this game could start development on competitive gaming that makes games like this popular.
Right now dust has no competitive gaming. |
SENATOR KODOS
Absentee AFK Regiment
303
|
Posted - 2013.07.10 07:31:00 -
[10] - Quote
2-Ton Twenty-One wrote:personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash prizes to drive people into the game who want to win money. If we had 1000 dollar tournaments or prize pools this game could start development on competitive gaming that makes games like this popular.
Right now dust has no competitive gaming.
Competitive gaming would mean removal of all SP.
|
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Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
350
|
Posted - 2013.07.10 07:32:00 -
[11] - Quote
2-Ton Twenty-One wrote:The current model needs tweaks but I feel long run its more sustainable then any other model. CCP has a ton of changes to make to their current model to maximize the player experience as well as earn profits.
but the nice thing about a F2P model like this is that it gives devs a reason every day to improve the game and maximize long term profitability and player base.
However can that be hybridized somehow with a optional sub base or a optional one time purchase? Sure I would not have a prob with that if it was done well.
Slightly bad idea. Ever played DCUO? The game quickly became F2P but P2W, as they continued to release expansions with new abilities and more powerful weapons/trinkets. People who didn't pay for it or become legendary had no hope to keep up regardless of skill or experience, causing the game to be hopelessly P2W and bringing decimating the non-subscribed playerbase. |
2-Ton Twenty-One
Internal Error. League of Infamy
692
|
Posted - 2013.07.10 07:35:00 -
[12] - Quote
Kiro Justice wrote:2-Ton Twenty-One wrote:The current model needs tweaks but I feel long run its more sustainable then any other model. CCP has a ton of changes to make to their current model to maximize the player experience as well as earn profits.
but the nice thing about a F2P model like this is that it gives devs a reason every day to improve the game and maximize long term profitability and player base.
However can that be hybridized somehow with a optional sub base or a optional one time purchase? Sure I would not have a prob with that if it was done well. Slightly bad idea. Ever played DCUO? The game quickly became F2P but P2W, as they continued to release expansions with new abilities and more powerful weapons/trinkets. People who didn't pay for it or become legendary had no hope to keep up regardless of skill or experience, causing the game to be hopelessly P2W and bringing decimating the non-subscribed playerbase.
So basically your argument is because someone did it wrong means it cannot be done right? |
Django Quik
R.I.f.t
900
|
Posted - 2013.07.10 07:36:00 -
[13] - Quote
Oh yay, another know-it-all who has no knowledge of the current state of the games industry.
F2P can be a very profitable model and is especially suited to long-term style games. The one-off purchase model is only suited to short term games that only rely on getting enough money to produce the sequel. Think about it: you ask people to pay to buy Dust 514 and lots do but that is a finite amount of money. After a while that cashflow becomes a very small trickle, as you've already captured a large portion of your playerbase; then you have no more money to produce the next update, so you have to charge them again for more content and you p*ss everyone off because they thought they'd bought the full game but you lied to them and forced them to buy DLC.
There are people who have (and continue to) spent hundreds on this game. Granted there are also people who have spent nothing but trust me there is no lack of cashflow that is stifling development. You are way off mark in thinking that this is the reason this game is not moire successful. |
2-Ton Twenty-One
Internal Error. League of Infamy
692
|
Posted - 2013.07.10 07:37:00 -
[14] - Quote
SENATOR KODOS wrote:2-Ton Twenty-One wrote:personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash prizes to drive people into the game who want to win money. If we had 1000 dollar tournaments or prize pools this game could start development on competitive gaming that makes games like this popular.
Right now dust has no competitive gaming. Competitive gaming would mean removal of all SP.
That's not true at all it just means tournaments have to be set up to accommodate such factors. Having competitive play in a MMO is not impossible. |
Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
350
|
Posted - 2013.07.10 07:38:00 -
[15] - Quote
2-Ton Twenty-One wrote:Kiro Justice wrote:2-Ton Twenty-One wrote:The current model needs tweaks but I feel long run its more sustainable then any other model. CCP has a ton of changes to make to their current model to maximize the player experience as well as earn profits.
but the nice thing about a F2P model like this is that it gives devs a reason every day to improve the game and maximize long term profitability and player base.
However can that be hybridized somehow with a optional sub base or a optional one time purchase? Sure I would not have a prob with that if it was done well. Slightly bad idea. Ever played DCUO? The game quickly became F2P but P2W, as they continued to release expansions with new abilities and more powerful weapons/trinkets. People who didn't pay for it or become legendary had no hope to keep up regardless of skill or experience, causing the game to be hopelessly P2W and bringing decimating the non-subscribed playerbase. So basically your argument is because someone did it wrong means it cannot be done right?
That all depends on what these "Optionally Subscribed" players got for their money. If it was guns no one else has access to then HELL NO! But maybe a few active boosters a month, to insure they continued to play, and that they still have to work at their SP, then sure. I only said it was a slightly bad idea because the traditional cop-out is obvious and a quick road to P2W |
SENATOR KODOS
Absentee AFK Regiment
304
|
Posted - 2013.07.10 07:40:00 -
[16] - Quote
2-Ton Twenty-One wrote:SENATOR KODOS wrote:2-Ton Twenty-One wrote:personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash prizes to drive people into the game who want to win money. If we had 1000 dollar tournaments or prize pools this game could start development on competitive gaming that makes games like this popular.
Right now dust has no competitive gaming. Competitive gaming would mean removal of all SP. That's not true at all it just means tournaments have to be set up to accommodate such factors. Having competitive play in a MMO is not impossible.
Your right they do it on Planeside but the games sheer numbers make up for SP imbalances. Dust has small vs groups so SP would be a huge factor and if you know anything about comp play, they are very picky on everything that shows the slightest imbalance. |
2-Ton Twenty-One
Internal Error. League of Infamy
692
|
Posted - 2013.07.10 07:44:00 -
[17] - Quote
Kiro Justice wrote:2-Ton Twenty-One wrote:Kiro Justice wrote:2-Ton Twenty-One wrote:The current model needs tweaks but I feel long run its more sustainable then any other model. CCP has a ton of changes to make to their current model to maximize the player experience as well as earn profits.
but the nice thing about a F2P model like this is that it gives devs a reason every day to improve the game and maximize long term profitability and player base.
However can that be hybridized somehow with a optional sub base or a optional one time purchase? Sure I would not have a prob with that if it was done well. Slightly bad idea. Ever played DCUO? The game quickly became F2P but P2W, as they continued to release expansions with new abilities and more powerful weapons/trinkets. People who didn't pay for it or become legendary had no hope to keep up regardless of skill or experience, causing the game to be hopelessly P2W and bringing decimating the non-subscribed playerbase. So basically your argument is because someone did it wrong means it cannot be done right? That all depends on what these "Optionally Subscribed" players got for their money. If it was guns no one else has access to then HELL NO! But maybe a few active boosters a month, to insure they continued to play, and that they still have to work at their SP, then sure. I only said it was a slightly bad idea because the traditional cop-out is obvious and a quick road to P2W
I agree it depends, I dont think either of us thinks that it cant be messed up, but if CCP is gonna cop out they will find a way to do it one way or another. Fearing them doing it inadvertently is the lest of our worries IMHO any company that ends up going down the P2W road dug its own grave, just because you gave them a tools and told them to build a new feature and they picked up the shovel and started digging is really counter intuitive to trying to improve game experience and long term profits. And the traditional Cop-out has really lost its appeal since a lot of those games are bleeding cash from they every thing they thought would make them tons of money as there playbase jumps ship. |
Delenne Arran
Ivory Hounds
40
|
Posted - 2013.07.10 07:48:00 -
[18] - Quote
Yeeeeah... no. Microtransactions are more profitable for a lot of games these days-- see: Every MMO not named World of Warcraft or EVE Online. Also, it's a really dumb plan to say "Yeah, this once-free game now costs money just to play." You can get away with that while you're still in beta, but if all your marketing prior to release is "Free to play, free to play, free to play," you have to stay free to play.
In additon, seeing the full player count on the Tranquility server when logging in should put things in perspective. There are usually between 4 and 5 thousand players on DUST at any time, if things haven't changed too much since 1.2. There are usually only between 35,000 and 50,000 players in all of New Eden at once. This game's only been widely available for seven months and we're making up 10% of the players in a universe that's been around for 10 years.
Besides all that, if I understand correctly, CCP siphons profits made in EVE to spend on DUST, so even IF booster and merc pack sales can't cover costs, they aren't hurting for money. |
Skipper Jones
ZionTCD
330
|
Posted - 2013.07.10 07:49:00 -
[19] - Quote
Where is the dislike button when you need it?
Of the current player base, not everybody would pay $30 for this game. It's supposed to be F2P.
Some of the players are 'I like the game, but I wouldn't pay for it. I'm glad it's free'
You can't just advertise that it's free to play, brag about it being the first F2P FPS on the PS3, then 2 months after release, tell everybody "You have to pay $30 to continue playing!"
That will be a bad business decision |
2-Ton Twenty-One
Internal Error. League of Infamy
692
|
Posted - 2013.07.10 07:49:00 -
[20] - Quote
SENATOR KODOS wrote:2-Ton Twenty-One wrote:SENATOR KODOS wrote:2-Ton Twenty-One wrote:personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash prizes to drive people into the game who want to win money. If we had 1000 dollar tournaments or prize pools this game could start development on competitive gaming that makes games like this popular.
Right now dust has no competitive gaming. Competitive gaming would mean removal of all SP. That's not true at all it just means tournaments have to be set up to accommodate such factors. Having competitive play in a MMO is not impossible. Your right they do it on Planeside but the games sheer numbers make up for SP imbalances. Dust has small vs groups so SP would be a huge factor and if you know anything about comp play, they are very picky on everything that shows the slightest imbalance.
The game has to stand on its 2 feet at some point. Whether you bracket tournaments like you would weight classes in boxing or have unrestricted leagues really comes down to getting out there and testing testing testing testing the features until it works like it should as long as the testing is done responsibly.
Hiding from it is not gonna make it any better nor is it going to help take the game anywhere your always going to have growing pains. And i would rather have growing pains then being stagnant. |
|
hooc order
Deep Space Republic Top Men.
571
|
Posted - 2013.07.10 07:52:00 -
[21] - Quote
Why is it so hard for you fan boys to understand that Sony gave CCP the biggest exposure to a willing gamer base on the friggin planet and CCP screwed it up.
60 million gamers....and CCP can't even get 5000 of them to play their game at the same time. |
Orenji Jiji
Seraphim Initiative. CRONOS.
150
|
Posted - 2013.07.10 07:52:00 -
[22] - Quote
OP please, before you start asking for a business model change you'd like to notice the fact, that CCP has a lot of experience in the field and you have not seen the numbers. Your projection is way off and it's weird you'd think that CCP has not noticed this after running the game for a frakking year. While we know for a fact that they track literally everything in Dust.
I, for one, would not pay for a subscription to DUST a year ago. I know this, because I tried Defiance and decided to *not* pay for the released game access, because it was IMHO not worth the monnies. But a year ago I got me a merc pack to get into closed beta of Dust. Then another one. Then the veteran pack and some AUR. Overall I dropped around EUR 100 on Dust and will spend more in future. This would not happen if there was initial fee to pay. This is how F2P works: line, hook, sinker.
What I'm saying is that I would not accept the "one time subscription fee" for a ****** experience that Dust was a year ago (I'm way too biased to say what it is now :P), but I have no problem with getting goodies on my F2P game that I got hooked by. I treated my first merc pack as "demo access" to see if the game gives any hope. I liked it. I liked the idea that I don't have to spend any money. So then I decided that I'd like to spend more money. I am not the only one. I see people who bought Elite pack every day. Veteran pack Saga every second match. So please, OP, let CCP do their thing.
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SENATOR KODOS
Absentee AFK Regiment
304
|
Posted - 2013.07.10 07:52:00 -
[23] - Quote
2-Ton Twenty-One wrote:SENATOR KODOS wrote:2-Ton Twenty-One wrote:SENATOR KODOS wrote:2-Ton Twenty-One wrote:personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash prizes to drive people into the game who want to win money. If we had 1000 dollar tournaments or prize pools this game could start development on competitive gaming that makes games like this popular.
Right now dust has no competitive gaming. Competitive gaming would mean removal of all SP. That's not true at all it just means tournaments have to be set up to accommodate such factors. Having competitive play in a MMO is not impossible. Your right they do it on Planeside but the games sheer numbers make up for SP imbalances. Dust has small vs groups so SP would be a huge factor and if you know anything about comp play, they are very picky on everything that shows the slightest imbalance. The game has to stand on its 2 feet at some point. Whether you bracket tournaments like you would weight classes in boxing or have unrestricted leagues really comes down to getting out there and testing testing testing testing the features until it works like it should as long as the testing is done responsibly. Hiding from it is not gonna make it any better nor is it going to help take the game anywhere your always going to have growing pains. And i would rather have growing pains then being stagnant.
Honestly it boils down to this game not being good enough to warrant the effort.
|
Skipper Jones
ZionTCD
330
|
Posted - 2013.07.10 07:54:00 -
[24] - Quote
hooc order wrote:Why is it so hard for you fan boys to understand that Sony gave CCP the biggest exposure to a willing gamer base on the friggin planet and CCP screwed it up.
60 million gamers....and CCP can't even get 5000 of them to play their game at the same time.
Yeah...
Their exposure was a tab on the top right and a tile on the PSN store.
Why is it so hard for you haters to understand that your arguments are stupid? |
SENATOR KODOS
Absentee AFK Regiment
304
|
Posted - 2013.07.10 07:56:00 -
[25] - Quote
Skipper Jones wrote:hooc order wrote:Why is it so hard for you fan boys to understand that Sony gave CCP the biggest exposure to a willing gamer base on the friggin planet and CCP screwed it up.
60 million gamers....and CCP can't even get 5000 of them to play their game at the same time. Yeah... Their exposure was a tab on the top right and a tile on the PSN store. Why is it so hard for you haters to understand that your arguments are stupid?
The cycle continues..... |
Flaxon Jaxon Waxon
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2013.07.10 07:59:00 -
[26] - Quote
hooc order wrote:Why is it so hard for you fan boys to understand that Sony gave CCP the biggest exposure to a willing gamer base on the friggin planet and CCP screwed it up.
60 million gamers....and CCP can't even get 5000 of them to play their game at the same time. Well of those gamers you must take out
The people who don't play FPS The people who don't go on to the PSN store The people who don't have enough memory to download from the PSN store The people who don't even play anymore The people who didn't notice the game on the store The people who don't play download anymore games The people who don't like to download games The people who don't like Dust 514.
So of those 60 million people, Not all of them say this game is bad.
#Dust514 |
Void Echo
Internal Error. League of Infamy
451
|
Posted - 2013.07.10 08:05:00 -
[27] - Quote
SENATOR KODOS wrote: im ********
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Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
350
|
Posted - 2013.07.10 08:07:00 -
[28] - Quote
hooc order wrote:Why is it so hard for you fan boys to understand that Sony gave CCP the biggest exposure to a willing gamer base on the friggin planet and CCP screwed it up.
60 million gamers....and CCP can't even get 5000 of them to play their game at the same time.
You have to remember, Hooc is a troll who's here for...No reason...Actually...He doesn't even know why he's here. Probably to get banned or something, I don't know. |
Beld Errmon
D3M3NT3D M1NDZ Orion Empire
705
|
Posted - 2013.07.10 08:10:00 -
[29] - Quote
Eve as a subscription game is successful for a number of reasons but personally i think the main reason is it fills a niche in MMOs that being that it is a space ship game set in a persistent universe, eve is heading towards micro transactions though and as much as the player base kicked and screamed about it, too stay competitive with all the MMOs going F2P eve will have to as well.
It would be interesting to see what the Dust books look like, because while not everyone buys aurum many ppl do and out of those ppl who do there are some who spend hundreds. |
Banning Hammer
Tal-Romon Legion Amarr Empire
265
|
Posted - 2013.07.10 08:13:00 -
[30] - Quote
Its well known that the F2P model is more profitable than subscription games. IT HAVE BEEN PROVEN, and companies have CONFESS, that their profit margins went up when they switched from subscription to F2P... few examples ;
- Star Wars; Knights of the Old Republic
- The Lord of the Rings Online
- Star Trek Online
All those games started as subscription games, and the changed their model to F2P.. because their profit margins where to low... and all of them confessed, that F2P was working ALOT better for them.
CCP is not fooling anyone .... SORRY. |
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steadyhand amarr
Royal Uhlans Amarr Empire
860
|
Posted - 2013.07.10 08:14:00 -
[31] - Quote
If we can ditch arumin exchange for a sub I would do that in a heart beat the free to play model just leads to sub par games end off iv not seen one good example where it worked well |
Void Echo
Internal Error. League of Infamy
451
|
Posted - 2013.07.10 08:16:00 -
[32] - Quote
all this thread was is a view at what could be a big part of the problem, seriously, to you guys that are insulting me for this thread, I don't see any of you coming up with ideas on how to get this game to be successful, seriously.
you call me stupid for this yet you don't have the balls to come up with something yourselves? at least im TRYING to figure out ways to help instead of trashing every thread that could lead to something.
|
steadyhand amarr
Royal Uhlans Amarr Empire
860
|
Posted - 2013.07.10 08:22:00 -
[33] - Quote
After reading some points in this thread I can see the F2P can work by having less players who pay a hell of lot more on the game :-o. Might be worth seeing the numbers but I still disagree with it as the game just works around selling you more things than selling you an experience |
Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
351
|
Posted - 2013.07.10 08:25:00 -
[34] - Quote
steadyhand amarr wrote:If we can ditch arumin exchange for a sub I would do that in a heart beat the free to play model just leads to sub par games end off iv not seen one good example where it worked well
Blacklight Retribution League of Legends DoTA 2 Tera Online Team Fortress 2 Planetside 2 Tribes Ascend Neverwinter (The new PW one) WarFrame |
Skipper Jones
ZionTCD
331
|
Posted - 2013.07.10 08:32:00 -
[35] - Quote
Void Echo wrote:all this thread was is a view at what could be a big part of the problem, seriously, to you guys that are insulting me for this thread, I don't see any of you coming up with ideas on how to get this game to be successful, seriously.
you call me stupid for this yet you don't have the balls to come up with something yourselves? at least im TRYING to figure out ways to help instead of trashing every thread that could lead to something.
https://forums.dust514.com/default.aspx?g=posts&m=1019133#post1019133
What was that? |
steadyhand amarr
Royal Uhlans Amarr Empire
860
|
Posted - 2013.07.10 08:43:00 -
[36] - Quote
Kiro Justice wrote:steadyhand amarr wrote:If we can ditch arumin exchange for a sub I would do that in a heart beat the free to play model just leads to sub par games end off iv not seen one good example where it worked well Blacklight Retribution League of Legends DoTA 2 Tera Online Team Fortress 2 Planetside 2 Tribes Ascend Neverwinter (The new PW one) WarFrame
All that highlights is that I really really need a pc lol. Also tf2 don't count that started out b2p it only went free as a experiment |
Django Quik
R.I.f.t
900
|
Posted - 2013.07.10 08:46:00 -
[37] - Quote
Void Echo wrote:all this thread was is a view at what could be a big part of the problem, seriously, to you guys that are insulting me for this thread, I don't see any of you coming up with ideas on how to get this game to be successful, seriously.
you call me stupid for this yet you don't have the balls to come up with something yourselves? at least im TRYING to figure out ways to help instead of trashing every thread that could lead to something.
The problem is not the business model; it's the state of the game.
You mention how successful Eve Online is - did you know how tiny the playerbase was on that in the first year or so? Less than Dust right now. It was an absolute mess of a game and simply bad but the reason it is now so successful is that CCP kept at it for years, listened to their playerbase and made it better gradually.
Dust 514 is still in its infancy and has a long long way to go - you've got to think about the long-game with this one. It's not like your boxed games that you buy off the high street.
Making the game better will make it more successful - there is no problem with the business side of things - there is nothing I can add to this conversation to offer a solution to your problem because you've diagnosed the problem wrong. |
Void Echo
Internal Error. League of Infamy
452
|
Posted - 2013.07.10 08:50:00 -
[38] - Quote
Django Quik wrote:Void Echo wrote:all this thread was is a view at what could be a big part of the problem, seriously, to you guys that are insulting me for this thread, I don't see any of you coming up with ideas on how to get this game to be successful, seriously.
you call me stupid for this yet you don't have the balls to come up with something yourselves? at least im TRYING to figure out ways to help instead of trashing every thread that could lead to something.
The problem is not the business model; it's the state of the game. You mention how successful Eve Online is - did you know how tiny the playerbase was on that in the first year or so? Less than Dust right now. It was an absolute mess of a game and simply bad but the reason it is now so successful is that CCP kept at it for years, listened to their playerbase and made it better gradually. Dust 514 is still in its infancy and has a long long way to go - you've got to think about the long-game with this one. It's not like your boxed games that you buy off the high street. Making the game better will make it more successful - there is no problem with the business side of things - there is nothing I can add to this conversation to offer a solution to your problem because you've diagnosed the problem wrong.
you and nobody else has to be an ass about, I respond to hostility with hostility |
Cosgar
ParagonX
2583
|
Posted - 2013.07.10 08:50:00 -
[39] - Quote
steadyhand amarr wrote:If we can ditch arumin exchange for a sub I would do that in a heart beat the free to play model just leads to sub par games end off iv not seen one good example where it worked well Same here, but they'd have to revert the gameplay back to Replication (minus the OP missiles) with Chrome's hit detection, and Uprising's content. |
Void Echo
Internal Error. League of Infamy
452
|
Posted - 2013.07.10 08:51:00 -
[40] - Quote
Skipper Jones wrote:Void Echo wrote:all this thread was is a view at what could be a big part of the problem, seriously, to you guys that are insulting me for this thread, I don't see any of you coming up with ideas on how to get this game to be successful, seriously.
you call me stupid for this yet you don't have the balls to come up with something yourselves? at least im TRYING to figure out ways to help instead of trashing every thread that could lead to something.
https://forums.dust514.com/default.aspx?g=posts&m=1019133#post1019133What was that?
were you one of the people that were insulting me over this thread |
|
dday3six
Intrepidus XI EoN.
71
|
Posted - 2013.07.10 08:53:00 -
[41] - Quote
Void Echo wrote:Galvan Nized wrote:F2P model has shown to be more profitable overall. You don't pay up front for a game but are more willing to make lots of smaller transactions. One time fees drive off players up front as they expect more from a game they "purchased."
The fixes & content updates have little to do with money, CCP has plenty I assure you. More of a small team most likely. then how is that eve online has a much larger player base yet it has a subscription fee? im not really sure if its true that some of the eve online income has anything to do with dust 514 updates. but I do see your point
Eve is older for one. It's had a lot longer to gather players. It also stood and still in a way stands alone for the genre. Dust on the other hand has a lot of competition. Like it or not, Dust is just a lobby shooter at the moment. The overly grindy RPG elements don't change that. This means that every other lobby shooter is in a way competition for Dust until it's able to grow into a boarder gaming expierence.
At present if Dust suddenly switched over to a sub-based game, it would drastically cut the playerbase. In fact it would probably mean the end. 514 has potential don't get me wrong, but it's really hard to get players to fork over a fee to wait for potential to reach fruition. |
Skipper Jones
ZionTCD
331
|
Posted - 2013.07.10 09:12:00 -
[42] - Quote
Void Echo wrote:Skipper Jones wrote:Void Echo wrote:all this thread was is a view at what could be a big part of the problem, seriously, to you guys that are insulting me for this thread, I don't see any of you coming up with ideas on how to get this game to be successful, seriously.
you call me stupid for this yet you don't have the balls to come up with something yourselves? at least im TRYING to figure out ways to help instead of trashing every thread that could lead to something.
https://forums.dust514.com/default.aspx?g=posts&m=1019133#post1019133What was that? were you one of the people that were insulting me over this thread
No, I was proving to you that you aren't the only one in this thread that has came up with ideas.
I don't mean to sound arrogant or anything, but my idea was a lot better than yours |
Rynoceros
Rise Of Old Dudes
289
|
Posted - 2013.07.10 09:15:00 -
[43] - Quote
CCP has never clued that budget is the issue. Giving them more money doesn't mean that FPS knowledge will descend upon them. If they wanted a subscription based system, why not go with XBox and their droves of people that think it's okay to subscribe to your own internet usage and other bad ideas.
|
EKH0 0ne
Knights of No Republic
179
|
Posted - 2013.07.10 09:27:00 -
[44] - Quote
Void Echo wrote:EVE Online is a subscription game and look at how it is the most successful mmo on pc and has lasted for 10 years in the gamer universe, it has constant updates, ranging from adding new features to fixing the known bugs and problems of the game.
Dust 514 is NOT a subscription game and therefore has no steady income of money to be used for improvements, all it has is aurum and that's not really worth the pennies unless your getting passive and active boosters.
I am NOT saying that Dust 514 has to be a subscription game, that would make things worse for the player base, the best thing to happen would be a one time fee to play the game. Like buying a cd game your going to play on the playstation 3 or whatever console you have, those companies make profit from selling their games at $60 for the 1st few months then lowering the price to keep revenue coming in and thus having the funds to create the next game that will be better than their previous production.
If there was a one time fee to play Dust 514 at $29.99-$49.99 and the current player base size of a little over 4000, CCP would be making a little over $200,000 every 4000 players, thus giving them the funds they need to improve gameplay, mechanics, bug fixed, glitch patches, add new items to the game, and so on.
I understand that this is free to play, but look at what has resulted in that choice, im not saying to make this game subscription based, just put in a ONE TIME payment to play this game and CCP will have the funds they NEED to make this game better.
The price for it would be up to CCP because it is their game, but it will not work if its over $60.
this would be the 1s step towards making Dust 514 the game it is meant to be.
Bro STFU
Im starting to think you work at CCP or theyre paying you |
Void Echo
Internal Error. League of Infamy
452
|
Posted - 2013.07.10 09:31:00 -
[45] - Quote
EKH0 0ne wrote:Void Echo wrote:EVE Online is a subscription game and look at how it is the most successful mmo on pc and has lasted for 10 years in the gamer universe, it has constant updates, ranging from adding new features to fixing the known bugs and problems of the game.
Dust 514 is NOT a subscription game and therefore has no steady income of money to be used for improvements, all it has is aurum and that's not really worth the pennies unless your getting passive and active boosters.
I am NOT saying that Dust 514 has to be a subscription game, that would make things worse for the player base, the best thing to happen would be a one time fee to play the game. Like buying a cd game your going to play on the playstation 3 or whatever console you have, those companies make profit from selling their games at $60 for the 1st few months then lowering the price to keep revenue coming in and thus having the funds to create the next game that will be better than their previous production.
If there was a one time fee to play Dust 514 at $29.99-$49.99 and the current player base size of a little over 4000, CCP would be making a little over $200,000 every 4000 players, thus giving them the funds they need to improve gameplay, mechanics, bug fixed, glitch patches, add new items to the game, and so on.
I understand that this is free to play, but look at what has resulted in that choice, im not saying to make this game subscription based, just put in a ONE TIME payment to play this game and CCP will have the funds they NEED to make this game better.
The price for it would be up to CCP because it is their game, but it will not work if its over $60.
this would be the 1s step towards making Dust 514 the game it is meant to be. Bro STFU Im starting to think you work for CCP
Dude, GFY, idiot. if I worked for CCP, then vehicles wouldn't be in the position they are now dumbass |
Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
357
|
Posted - 2013.07.10 09:32:00 -
[46] - Quote
Cosgar wrote: with Chrome's hit detection
I honestly don't see a problem with hitting things. Like ever. I only see a few people still complaining about it since 1.2 hit. |
2100 Angels
The Southern Legion RISE of LEGION
166
|
Posted - 2013.07.10 09:55:00 -
[47] - Quote
Void Echo wrote:EVE Online is a subscription game and look at how it is the most successful mmo on pc and has lasted for 10 years in the gamer universe, it has constant updates, ranging from adding new features to fixing the known bugs and problems of the game.
Dust 514 is NOT a subscription game and therefore has no steady income of money to be used for improvements, all it has is aurum and that's not really worth the pennies unless your getting passive and active boosters.
I am NOT saying that Dust 514 has to be a subscription game, that would make things worse for the player base, the best thing to happen would be a one time fee to play the game. Like buying a cd game your going to play on the playstation 3 or whatever console you have, those companies make profit from selling their games at $60 for the 1st few months then lowering the price to keep revenue coming in and thus having the funds to create the next game that will be better than their previous production.
If there was a one time fee to play Dust 514 at $29.99-$49.99 and the current player base size of a little over 4000, CCP would be making a little over $200,000 every 4000 players, thus giving them the funds they need to improve gameplay, mechanics, bug fixed, glitch patches, add new items to the game, and so on.
I understand that this is free to play, but look at what has resulted in that choice, im not saying to make this game subscription based, just put in a ONE TIME payment to play this game and CCP will have the funds they NEED to make this game better.
The price for it would be up to CCP because it is their game, but it will not work if its over $60.
this would be the 1s step towards making Dust 514 the game it is meant to be. "This other game did it so they should do it for this one it is tha best" has to be one of the worst methods of evaluating a business model I've ever seen. Eve is successful as a subscription game because of a number of variables, including the fact that it's on PC and its mature player base. Dust is not Eve. They each have different requirements, and there are a couple of reasons a single up front payment for a game like dust wouldnt work:
1) Traditionally, games with an upfront payment are completed prior to release. This means that there is a discrete break even point and set of profit objectives. This is not feasible with a game constantly under development as purchases are one-off and not on a regular basis making accounting practices and measuring success extremely difficult.
2) When development costs are ongoing and there is a fixed fee, a certain dependence is developed on bringing new players in rather than keeping current players satisfied. This is not good for customer service or long term profitability.
The subscription model, while it caters quite well to the development cycle in both dust and eve, is not suitable for the console arena. Like you've just shown all of us, players in the console market are too used to the idea of a one off purchase that being required to pay money every month to play their game is well left of center, making it that much more likely to flop, and also completely ignore the advantages provided by the psn network over the xbox network. This would work against the game by creating the feeling in the user that they're spending more money to play this than they could on other games - which lets not kid ourselves, would do dust absolutely no favors. Subscription models obviously well accepted in the PC gaming world and which is why it works so well for Eve.
Providing a free to play game, however, allows people who would not otherwise have bought the game to try it before investing any time or effort into it, which will attract a wide array of people otherwise not captured, as well as catering to its core player base. The cash shop has been shown to be more profitable over time, and provides a foundation for ongoing development. This was actually an ingenious move by CCP, so it might be worth your while taking some sort of business education before criticizing CCPs business strategy.
|
hooc order
Deep Space Republic Top Men.
573
|
Posted - 2013.07.10 10:34:00 -
[48] - Quote
Kiro Justice wrote:Cosgar wrote: with Chrome's hit detection I honestly don't see a problem with hitting things. Like ever. I only see a few people still complaining about it since 1.2 hit.
Go under the bridge and get in a fire fight.
Weird stuff happens down there...but yeah hit detection is still very much a problem. Under the bridge it seems to happen to me a lot...but it still happens every where as well just to a lesser extent.
If anything 1.2 makes it more noticeable with the higher frame rates. |
Nocturnal Soul
Immortal Retribution
107
|
Posted - 2013.07.10 10:38:00 -
[49] - Quote
Void Echo wrote:Galvan Nized wrote:F2P model has shown to be more profitable overall. You don't pay up front for a game but are more willing to make lots of smaller transactions. One time fees drive off players up front as they expect more from a game they "purchased."
The fixes & content updates have little to do with money, CCP has plenty I assure you. More of a small team most likely. then how is that eve online has a much larger player base yet it has a subscription fee? im not really sure if its true that some of the eve online income has anything to do with dust 514 updates. but I do see your point
its been out for ten years
|
Void Echo
Internal Error. League of Infamy
455
|
Posted - 2013.07.10 10:40:00 -
[50] - Quote
obviously this thread is irrelevant now. please let it die or something |
|
Takahiro Kashuken
Red STar. EoN.
643
|
Posted - 2013.07.10 11:46:00 -
[51] - Quote
With god knows how many merc packs i have bought i have well paid over a small price for a game
As for a one time pay i wouldnt do it i would add in a subscription model also
The sub could be something small like 5 quid a month for example but it would have to make sure its not pay to win so generally any items you get would be vanity items for your tank or dropsuit and maybe every 4month you get a merc pack because you paid the equivelent in money for one anyways but i dunno |
BL4CKST4R
WarRavens League of Infamy
688
|
Posted - 2013.07.10 11:48:00 -
[52] - Quote
Warframe is free to play. It seems pretty succesful.
A good idea is to add a monthly pack that costs $10, in this backs comes 1x 30 day active booster and 1x 30 day passive booster. |
EKH0 0ne
Knights of No Republic
179
|
Posted - 2013.07.10 12:17:00 -
[53] - Quote
Void Echo wrote:EKH0 0ne wrote:Void Echo wrote:EVE Online is a subscription game and look at how it is the most successful mmo on pc and has lasted for 10 years in the gamer universe, it has constant updates, ranging from adding new features to fixing the known bugs and problems of the game.
Dust 514 is NOT a subscription game and therefore has no steady income of money to be used for improvements, all it has is aurum and that's not really worth the pennies unless your getting passive and active boosters.
I am NOT saying that Dust 514 has to be a subscription game, that would make things worse for the player base, the best thing to happen would be a one time fee to play the game. Like buying a cd game your going to play on the playstation 3 or whatever console you have, those companies make profit from selling their games at $60 for the 1st few months then lowering the price to keep revenue coming in and thus having the funds to create the next game that will be better than their previous production.
If there was a one time fee to play Dust 514 at $29.99-$49.99 and the current player base size of a little over 4000, CCP would be making a little over $200,000 every 4000 players, thus giving them the funds they need to improve gameplay, mechanics, bug fixed, glitch patches, add new items to the game, and so on.
I understand that this is free to play, but look at what has resulted in that choice, im not saying to make this game subscription based, just put in a ONE TIME payment to play this game and CCP will have the funds they NEED to make this game better.
The price for it would be up to CCP because it is their game, but it will not work if its over $60.
this would be the 1s step towards making Dust 514 the game it is meant to be. Bro STFU Im starting to think you work for CCP Dude, GFY, idiot. if I worked for CCP, then vehicles wouldn't be in the position they are now dumbass
You mad bro? |
Rei Shepard
Spectre II
392
|
Posted - 2013.07.10 12:35:00 -
[54] - Quote
Void Echo wrote:Galvan Nized wrote:F2P model has shown to be more profitable overall. You don't pay up front for a game but are more willing to make lots of smaller transactions. One time fees drive off players up front as they expect more from a game they "purchased."
The fixes & content updates have little to do with money, CCP has plenty I assure you. More of a small team most likely. then how is that eve online has a much larger player base yet it has a subscription fee?im not really sure if its true that some of the eve online income has anything to do with dust 514 updates. but I do see your point
you answered your own question about why it has a larger playerbase, its been building its base for over 10 years now, Dust has how long now,+- 6 ish months since its gone live ?
One thing to note, there are no succesfull Space MMO's out there so being the only one cuts down on sharing customers, FPS games on the other hand theres 30 in the bargain bin at the corner of Awsome & Games. |
Vrain Matari
ZionTCD
615
|
Posted - 2013.07.10 12:56:00 -
[55] - Quote
Void Echo wrote:EVE Online is a subscription game and look at how it is the most successful mmo on pc and has lasted for 10 years in the gamer universe, it has constant updates, ranging from adding new features to fixing the known bugs and problems of the game.
Dust 514 is NOT a subscription game and therefore has no steady income of money to be used for improvements, all it has is aurum and that's not really worth the pennies unless your getting passive and active boosters.
I am NOT saying that Dust 514 has to be a subscription game, that would make things worse for the player base, the best thing to happen would be a one time fee to play the game. Like buying a cd game your going to play on the playstation 3 or whatever console you have, those companies make profit from selling their games at $60 for the 1st few months then lowering the price to keep revenue coming in and thus having the funds to create the next game that will be better than their previous production.
If there was a one time fee to play Dust 514 at $29.99-$49.99 and the current player base size of a little over 4000, CCP would be making a little over $200,000 every 4000 players, thus giving them the funds they need to improve gameplay, mechanics, bug fixed, glitch patches, add new items to the game, and so on.
I understand that this is free to play, but look at what has resulted in that choice, im not saying to make this game subscription based, just put in a ONE TIME payment to play this game and CCP will have the funds they NEED to make this game better.
The price for it would be up to CCP because it is their game, but it will not work if its over $60.
this would be the 1s step towards making Dust 514 the game it is meant to be. The major reason DUST isn't successful atm is passive sp for time-in-match.
It's an amaturish mechanic and that wrecks the new player experience and telegraphs very quickly to reviewers. |
Phantomnom
Internal Error. League of Infamy
638
|
Posted - 2013.07.10 13:50:00 -
[56] - Quote
Dust 514? More like Work 925. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
846
|
Posted - 2013.07.10 14:01:00 -
[57] - Quote
Void Echo wrote:Galvan Nized wrote:F2P model has shown to be more profitable overall. You don't pay up front for a game but are more willing to make lots of smaller transactions. One time fees drive off players up front as they expect more from a game they "purchased."
The fixes & content updates have little to do with money, CCP has plenty I assure you. More of a small team most likely. then how is that eve online has a much larger player base yet it has a subscription fee? im not really sure if its true that some of the eve online income has anything to do with dust 514 updates. but I do see your point
EVE Online - been here 10 years, has good, interesting, (in some ways) gameplay
DUST 514 - been open to public about 6 months, has crappy, boring gameplay.
There you go. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
846
|
Posted - 2013.07.10 14:10:00 -
[58] - Quote
Vrain Matari wrote:Void Echo wrote:EVE Online is a subscription game and look at how it is the most successful mmo on pc and has lasted for 10 years in the gamer universe, it has constant updates, ranging from adding new features to fixing the known bugs and problems of the game.
Dust 514 is NOT a subscription game and therefore has no steady income of money to be used for improvements, all it has is aurum and that's not really worth the pennies unless your getting passive and active boosters.
I am NOT saying that Dust 514 has to be a subscription game, that would make things worse for the player base, the best thing to happen would be a one time fee to play the game. Like buying a cd game your going to play on the playstation 3 or whatever console you have, those companies make profit from selling their games at $60 for the 1st few months then lowering the price to keep revenue coming in and thus having the funds to create the next game that will be better than their previous production.
If there was a one time fee to play Dust 514 at $29.99-$49.99 and the current player base size of a little over 4000, CCP would be making a little over $200,000 every 4000 players, thus giving them the funds they need to improve gameplay, mechanics, bug fixed, glitch patches, add new items to the game, and so on.
I understand that this is free to play, but look at what has resulted in that choice, im not saying to make this game subscription based, just put in a ONE TIME payment to play this game and CCP will have the funds they NEED to make this game better.
The price for it would be up to CCP because it is their game, but it will not work if its over $60.
this would be the 1s step towards making Dust 514 the game it is meant to be. The major reason DUST isn't successful atm is passive sp for time-in-match. It's an amaturish mechanic and that wrecks the new player experience and telegraphs very quickly to reviewers.
Please tell me your joking.
That is a problem I agree, but its not the be all end all reason people don't want to play DUST, its because the game is frusturating, broken in some spots, hoghly unpolished, and just gets boring very quickly
I can tell you for a fact that that type of reason is one you think up after having played this game for a while. I barely play, but when I get on I play a match or two, feel complete boredom and annoyance set in, and leave. Thats whats turning off new players, not an obscure game mechanic.
Sorry for double post. |
ZDub 303
TeamPlayers EoN.
836
|
Posted - 2013.07.10 14:12:00 -
[59] - Quote
I think the real question is... would this game be more successful if it was on the PC? (assuming they could find a way to deal with hackers) |
Paran Tadec
Internal Error. League of Infamy
1168
|
Posted - 2013.07.10 14:46:00 -
[60] - Quote
Here's the reason: No one loves to grind. Increase the amount of SP earned while capped, increase passive SP and introduce the SP rollover for active SP.
With the current amount of skills in the game, it'd take something like 13 years to max them all out. Now, if I wanted to max just 1/4th of them out, its take about 3-4 years. Snooze. |
|
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
727
|
Posted - 2013.07.10 15:39:00 -
[61] - Quote
Void Echo wrote:Galvan Nized wrote:F2P model has shown to be more profitable overall. You don't pay up front for a game but are more willing to make lots of smaller transactions. One time fees drive off players up front as they expect more from a game they "purchased."
The fixes & content updates have little to do with money, CCP has plenty I assure you. More of a small team most likely. then how is that eve online has a much larger player base yet it has a subscription fee? im not really sure if its true that some of the eve online income has anything to do with dust 514 updates. but I do see your point
because EVE is an actual MMO. just because they call dust 514 an MMO in hype up writings, doesn't make it true. there is no legal definition of MMO so devs are free throw the term around with any new game they're working on.
"16 players? yea sure, we have another MMO on our hands.. 4vs4? np. we'll call that an MMO also." |
Soldiersaint
Reaper Galactic
89
|
Posted - 2013.07.10 15:43:00 -
[62] - Quote
2-Ton Twenty-One wrote:personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash prizes to drive people into the game who want to win money. If we had 1000 dollar tournaments or prize pools this game could start development on competitive gaming that makes games like this popular.
Right now dust has no competitive gaming. And it doesnt need it.......ever |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
727
|
Posted - 2013.07.10 15:50:00 -
[63] - Quote
competitive gamers oh you mean those guys that have to have every variable in check (knife and pistol only server) but fail outside of controlled settings yea those guys are so good. |
Serimos Haeraven
Deep Space Republic Top Men.
221
|
Posted - 2013.07.10 16:00:00 -
[64] - Quote
Honestly, I would not be opposed at all to paying a fee of around $30-$40 dollars as long as that means it allows the developers of dust to get things done faster, and more efficiently. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
594
|
Posted - 2013.07.10 16:15:00 -
[65] - Quote
One time fee means short life span , especially with how this game progresses.
The F2P method they are using ensures and continued steady income for years of development,.. not just 1 year of development. CCP is not ever looking at this game going, how can we get 5 million people to buy this and make another 2 years from now to make another 5 million + some more buy it... they want to try and retain a loyal player base to a single game that will continually evolve with your character over the next decade and further if they can, which is why it needs to be f2p or subscription.. they already got the subs down and trying the f2p route ( which is better imo for a console game ) |
Thumb Green
THE STAR BORN Dark Taboo
183
|
Posted - 2013.07.10 16:18:00 -
[66] - Quote
[quote=Void Echo
then how is that eve online has a much larger player base yet it has a subscription fee?[/quote]
Eve has been around for 10 years and it fills a niche with plenty of content & solid gameplay mechanics that as far as I'm aware no other MMO fills. Dust has been available to the public for what, half a year? Besides the skill system and it's connection to eve (which isn't much to begin with); what does dust have to offer that's unique? Right now it's just another shooter with terrible mechanics and a lack of content.
I don't know man, you tell me why eve online has a bigger player base. |
DaleGribbles
Chatelain Rapid Response Gallente Federation
14
|
Posted - 2013.07.10 16:33:00 -
[67] - Quote
If they imposed a fee............Only the true fanbois would be here. Evetards and such.
Anyone who spends money up front for dust will be very dissapointed when they play the advertised MMOFPS AAA shooter.
This game is a lie and is false advertisement. You charge fees the game really dies, like 2500 max.
|
Killar-12
Greatness Achieved Through Training EoN.
96
|
Posted - 2013.07.10 16:59:00 -
[68] - Quote
Void Echo wrote:Galvan Nized wrote:F2P model has shown to be more profitable overall. You don't pay up front for a game but are more willing to make lots of smaller transactions. One time fees drive off players up front as they expect more from a game they "purchased."
The fixes & content updates have little to do with money, CCP has plenty I assure you. More of a small team most likely. then how is that eve online has a much larger player base yet it has a subscription fee? im not really sure if its true that some of the eve online income has anything to do with dust 514 updates. but I do see your point Because Eve is more complete when compared to Dust... |
Himiko Kuronaga
SyNergy Gaming EoN.
814
|
Posted - 2013.07.11 07:07:00 -
[69] - Quote
Eve pulls in $7.5 million every month, and you think pissing off the existing fanbase for $200,000 is going to turn the game around?
No. |
Gigatron Prime
The.Primes
195
|
Posted - 2013.07.11 07:08:00 -
[70] - Quote
Throwing money at it isn't going to solve the problem.
We need people who actually know what they're doing. |
|
Shion Typhon
Intara Direct Action Caldari State
121
|
Posted - 2013.07.11 07:50:00 -
[71] - Quote
Serimos Haeraven wrote:Honestly, I would not be opposed at all to paying a fee of around $30-$40 dollars as long as that means it allows the developers of dust to get things done faster, and more efficiently.
That's almost as much as you'd pay for a AAA shooter in release condition complete with free permanent multiplayer.
Why would you pay that for a game in Dust's state on some vague promise it might turn into digital Jesus in 10 years time? |
Napolian666
Storm Wind Strikeforce Caldari State
0
|
Posted - 2013.07.15 05:37:00 -
[72] - Quote
Void Echo wrote:I know for a fact that im not the only that thinks this way.
Dust is in the dumps. Couldnt even break 5000 players on an event weekend. That is bad. |
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