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TEBOW BAGGINS
Greatness Achieved Through Training EoN.
727
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Posted - 2013.07.10 15:39:00 -
[61] - Quote
Void Echo wrote:Galvan Nized wrote:F2P model has shown to be more profitable overall. You don't pay up front for a game but are more willing to make lots of smaller transactions. One time fees drive off players up front as they expect more from a game they "purchased."
The fixes & content updates have little to do with money, CCP has plenty I assure you. More of a small team most likely. then how is that eve online has a much larger player base yet it has a subscription fee? im not really sure if its true that some of the eve online income has anything to do with dust 514 updates. but I do see your point
because EVE is an actual MMO. just because they call dust 514 an MMO in hype up writings, doesn't make it true. there is no legal definition of MMO so devs are free throw the term around with any new game they're working on.
"16 players? yea sure, we have another MMO on our hands.. 4vs4? np. we'll call that an MMO also." |
Soldiersaint
Reaper Galactic
89
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Posted - 2013.07.10 15:43:00 -
[62] - Quote
2-Ton Twenty-One wrote:personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash prizes to drive people into the game who want to win money. If we had 1000 dollar tournaments or prize pools this game could start development on competitive gaming that makes games like this popular.
Right now dust has no competitive gaming. And it doesnt need it.......ever |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
727
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Posted - 2013.07.10 15:50:00 -
[63] - Quote
competitive gamers oh you mean those guys that have to have every variable in check (knife and pistol only server) but fail outside of controlled settings yea those guys are so good. |
Serimos Haeraven
Deep Space Republic Top Men.
221
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Posted - 2013.07.10 16:00:00 -
[64] - Quote
Honestly, I would not be opposed at all to paying a fee of around $30-$40 dollars as long as that means it allows the developers of dust to get things done faster, and more efficiently. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
594
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Posted - 2013.07.10 16:15:00 -
[65] - Quote
One time fee means short life span , especially with how this game progresses.
The F2P method they are using ensures and continued steady income for years of development,.. not just 1 year of development. CCP is not ever looking at this game going, how can we get 5 million people to buy this and make another 2 years from now to make another 5 million + some more buy it... they want to try and retain a loyal player base to a single game that will continually evolve with your character over the next decade and further if they can, which is why it needs to be f2p or subscription.. they already got the subs down and trying the f2p route ( which is better imo for a console game ) |
Thumb Green
THE STAR BORN Dark Taboo
183
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Posted - 2013.07.10 16:18:00 -
[66] - Quote
[quote=Void Echo
then how is that eve online has a much larger player base yet it has a subscription fee?[/quote]
Eve has been around for 10 years and it fills a niche with plenty of content & solid gameplay mechanics that as far as I'm aware no other MMO fills. Dust has been available to the public for what, half a year? Besides the skill system and it's connection to eve (which isn't much to begin with); what does dust have to offer that's unique? Right now it's just another shooter with terrible mechanics and a lack of content.
I don't know man, you tell me why eve online has a bigger player base. |
DaleGribbles
Chatelain Rapid Response Gallente Federation
14
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Posted - 2013.07.10 16:33:00 -
[67] - Quote
If they imposed a fee............Only the true fanbois would be here. Evetards and such.
Anyone who spends money up front for dust will be very dissapointed when they play the advertised MMOFPS AAA shooter.
This game is a lie and is false advertisement. You charge fees the game really dies, like 2500 max.
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Killar-12
Greatness Achieved Through Training EoN.
96
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Posted - 2013.07.10 16:59:00 -
[68] - Quote
Void Echo wrote:Galvan Nized wrote:F2P model has shown to be more profitable overall. You don't pay up front for a game but are more willing to make lots of smaller transactions. One time fees drive off players up front as they expect more from a game they "purchased."
The fixes & content updates have little to do with money, CCP has plenty I assure you. More of a small team most likely. then how is that eve online has a much larger player base yet it has a subscription fee? im not really sure if its true that some of the eve online income has anything to do with dust 514 updates. but I do see your point Because Eve is more complete when compared to Dust... |
Himiko Kuronaga
SyNergy Gaming EoN.
814
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Posted - 2013.07.11 07:07:00 -
[69] - Quote
Eve pulls in $7.5 million every month, and you think pissing off the existing fanbase for $200,000 is going to turn the game around?
No. |
Gigatron Prime
The.Primes
195
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Posted - 2013.07.11 07:08:00 -
[70] - Quote
Throwing money at it isn't going to solve the problem.
We need people who actually know what they're doing. |
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Shion Typhon
Intara Direct Action Caldari State
121
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Posted - 2013.07.11 07:50:00 -
[71] - Quote
Serimos Haeraven wrote:Honestly, I would not be opposed at all to paying a fee of around $30-$40 dollars as long as that means it allows the developers of dust to get things done faster, and more efficiently.
That's almost as much as you'd pay for a AAA shooter in release condition complete with free permanent multiplayer.
Why would you pay that for a game in Dust's state on some vague promise it might turn into digital Jesus in 10 years time? |
Napolian666
Storm Wind Strikeforce Caldari State
0
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Posted - 2013.07.15 05:37:00 -
[72] - Quote
Void Echo wrote:I know for a fact that im not the only that thinks this way.
Dust is in the dumps. Couldnt even break 5000 players on an event weekend. That is bad. |
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