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2-Ton Twenty-One
Internal Error. League of Infamy
692
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Posted - 2013.07.10 07:09:00 -
[1] - Quote
The current model needs tweaks but I feel long run its more sustainable then any other model. CCP has a ton of changes to make to their current model to maximize the player experience as well as earn profits.
but the nice thing about a F2P model like this is that it gives devs a reason every day to improve the game and maximize long term profitability and player base. |
2-Ton Twenty-One
Internal Error. League of Infamy
692
|
Posted - 2013.07.10 07:28:00 -
[2] - Quote
personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash prizes to drive people into the game who want to win money. If we had 1000 dollar tournaments or prize pools this game could start development on competitive gaming that makes games like this popular.
Right now dust has no competitive gaming. |
2-Ton Twenty-One
Internal Error. League of Infamy
692
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Posted - 2013.07.10 07:35:00 -
[3] - Quote
Kiro Justice wrote:2-Ton Twenty-One wrote:The current model needs tweaks but I feel long run its more sustainable then any other model. CCP has a ton of changes to make to their current model to maximize the player experience as well as earn profits.
but the nice thing about a F2P model like this is that it gives devs a reason every day to improve the game and maximize long term profitability and player base.
However can that be hybridized somehow with a optional sub base or a optional one time purchase? Sure I would not have a prob with that if it was done well. Slightly bad idea. Ever played DCUO? The game quickly became F2P but P2W, as they continued to release expansions with new abilities and more powerful weapons/trinkets. People who didn't pay for it or become legendary had no hope to keep up regardless of skill or experience, causing the game to be hopelessly P2W and bringing decimating the non-subscribed playerbase.
So basically your argument is because someone did it wrong means it cannot be done right? |
2-Ton Twenty-One
Internal Error. League of Infamy
692
|
Posted - 2013.07.10 07:37:00 -
[4] - Quote
SENATOR KODOS wrote:2-Ton Twenty-One wrote:personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash prizes to drive people into the game who want to win money. If we had 1000 dollar tournaments or prize pools this game could start development on competitive gaming that makes games like this popular.
Right now dust has no competitive gaming. Competitive gaming would mean removal of all SP.
That's not true at all it just means tournaments have to be set up to accommodate such factors. Having competitive play in a MMO is not impossible. |
2-Ton Twenty-One
Internal Error. League of Infamy
692
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Posted - 2013.07.10 07:44:00 -
[5] - Quote
Kiro Justice wrote:2-Ton Twenty-One wrote:Kiro Justice wrote:2-Ton Twenty-One wrote:The current model needs tweaks but I feel long run its more sustainable then any other model. CCP has a ton of changes to make to their current model to maximize the player experience as well as earn profits.
but the nice thing about a F2P model like this is that it gives devs a reason every day to improve the game and maximize long term profitability and player base.
However can that be hybridized somehow with a optional sub base or a optional one time purchase? Sure I would not have a prob with that if it was done well. Slightly bad idea. Ever played DCUO? The game quickly became F2P but P2W, as they continued to release expansions with new abilities and more powerful weapons/trinkets. People who didn't pay for it or become legendary had no hope to keep up regardless of skill or experience, causing the game to be hopelessly P2W and bringing decimating the non-subscribed playerbase. So basically your argument is because someone did it wrong means it cannot be done right? That all depends on what these "Optionally Subscribed" players got for their money. If it was guns no one else has access to then HELL NO! But maybe a few active boosters a month, to insure they continued to play, and that they still have to work at their SP, then sure. I only said it was a slightly bad idea because the traditional cop-out is obvious and a quick road to P2W
I agree it depends, I dont think either of us thinks that it cant be messed up, but if CCP is gonna cop out they will find a way to do it one way or another. Fearing them doing it inadvertently is the lest of our worries IMHO any company that ends up going down the P2W road dug its own grave, just because you gave them a tools and told them to build a new feature and they picked up the shovel and started digging is really counter intuitive to trying to improve game experience and long term profits. And the traditional Cop-out has really lost its appeal since a lot of those games are bleeding cash from they every thing they thought would make them tons of money as there playbase jumps ship. |
2-Ton Twenty-One
Internal Error. League of Infamy
692
|
Posted - 2013.07.10 07:49:00 -
[6] - Quote
SENATOR KODOS wrote:2-Ton Twenty-One wrote:SENATOR KODOS wrote:2-Ton Twenty-One wrote:personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash prizes to drive people into the game who want to win money. If we had 1000 dollar tournaments or prize pools this game could start development on competitive gaming that makes games like this popular.
Right now dust has no competitive gaming. Competitive gaming would mean removal of all SP. That's not true at all it just means tournaments have to be set up to accommodate such factors. Having competitive play in a MMO is not impossible. Your right they do it on Planeside but the games sheer numbers make up for SP imbalances. Dust has small vs groups so SP would be a huge factor and if you know anything about comp play, they are very picky on everything that shows the slightest imbalance.
The game has to stand on its 2 feet at some point. Whether you bracket tournaments like you would weight classes in boxing or have unrestricted leagues really comes down to getting out there and testing testing testing testing the features until it works like it should as long as the testing is done responsibly.
Hiding from it is not gonna make it any better nor is it going to help take the game anywhere your always going to have growing pains. And i would rather have growing pains then being stagnant. |
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