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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
100
|
Posted - 2013.07.08 20:59:00 -
[1] - Quote
I am going to take this chance to stomp on all those QQers out there that seem to think that the mass driver has been made op. GTFO from that corner. GTFO from that cover. Jesus christ I will rant now. If you are being hit in a little corner where you feel safe, GET OUT. If you stay there and die it's your own fault. I was in this battle where I was using my mass driver as intended. I had put down a spawn pad on top of a low building in a domination. So naturally I was protecting that spawn for my team to come in and keep the point whenever they died. Then comes this red squad of geniuses and tries to blitz the building with six people on it. So of course My squad rips them a new one with their scramblers and assault rifles and then I come in. They Think they are safe around the corner. NOT. I start greeting them with shells of my assault mass driver, that in a normal situation would not kill anyone, But these geniuses just stayed there, in that corner taking damage, shot after shot and not moving away. WTF. Of course I got 3 kills from these half dead geniuses That thought They would stay in that corner and where already in armor with their proto caldari logistic suits. So naturally I'm thinking to myself; Are these guys for real? I mean, JESUS if I keep getting hit in a corner I'll just go around and try and kill him from another angle. maybe get a sniper to pick him off or maybe cook a grenade so it blows up in his face, but no. These are the people that come into these forums saying the weapon is OP. Well if you have no common sense and are the type of person that would touch a dog that is growling at you or a rattling rattlsnake then this game is not for you. STOP the QQ and HTFU, this ain't no Battflied/Call of Dury/any other generic shooter. This Is dust. A new and different game.
As for the flaylock; yes it is a powerful weapon but people have to understand that this is a proto weapon. Christ I made an alt to test it out and whenever I try and kill proto suits it ain't no milk and cookies, and I have the core flaylock. Yes It burns through strd and maybe advanced suits that are not well equipped but Christ, If you are in a proto with good skills then you are ok. Hell, I've been with my standard gallente logi, who's bane is explosive BTW, and managed to survive engagements against these weapons because I strafe and not only that, know when to call it quits and GTFO.
These weapons are getting a lot of grief by people who are lazy and want to engage everyone as if they had assault rifles. This is not that game. People can't just go in there all Hero style and try and kill everything just because they think everything is point and shoot. I'll go deeper. These same people say that the mass driver needs no skill, I do not agree. If you use the mass driver as an offensive weapon you will get kills but that's all you will do. A true master knows how to scatter his opponents and kill off stragglers. A true Mass driver logi knows how to defends his teammates and protect his his drop uplinks, and most of all, a true master knows how to heard his cattle into the pits of death. In this way, an art form, you don't get that many kills but it serves it's purpose, support. IF you nerf anything about it, you end up with an utterly useless weapon that appears once in while every 10 matches just like in the beginning of uprising. |
Buster Friently
Rosen Association
1020
|
Posted - 2013.07.08 21:58:00 -
[2] - Quote
Thanks for posting this. It helps to see that some people are still rational. |
Cosgar
ParagonX
2331
|
Posted - 2013.07.08 22:00:00 -
[3] - Quote
People trying to make the MD into the new FOTM just make me laugh. I had a duel with a fake masshole using the Freedom and took him out with a headshot from an EXO-5. All he did was spam rounds, flaylock shots and thukker grenades. |
Smoky The Bear
Intergalactic Cannibus Cartel
109
|
Posted - 2013.07.08 22:01:00 -
[4] - Quote
The MD is only useable because of the bug fix.. now lets work on the balancing issues as per CCP's promise.. Im glad everyone is elated with the change, but lets not forget what we were asking for and did not receive.. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
650
|
Posted - 2013.07.08 22:03:00 -
[5] - Quote
Mass Driver is great now. Perfectly balanced.
Flaylock is clearly the best sidearm.
Low fitting requirements
High rate of fire
Fast reload, only 3 rounds though, but even 3 might be to much.
and finally Good splash and splash damage. |
ZDub 303
TeamPlayers EoN.
700
|
Posted - 2013.07.08 22:06:00 -
[6] - Quote
lol I love these troll threads.
Flaylock is NOT okay. It might be okay in pubs but its a big problem in PC, and it needs to be changed. |
Sinboto Simmons
SVER True Blood Public Disorder.
429
|
Posted - 2013.07.08 22:22:00 -
[7] - Quote
Honestly I still think the scrambler pistols are the best sidearm*shrugs*
As for the flaylock a splash damage decrease and a round per clip/ ammo increase would be perfect for balancing it I think.
No need to make it useless just not insane.
I'd also like to add that the flaylock rounds are actually pretty easy to avoid if you know they are coming and like any weapon if you get shot in your backend you're most likely going to die no matter the weapon.
I've also learned that mass driver> flaylock 1v1 in my experience fighting core flaylock users as you have more rounds and a larger splash radius this with the ability to dodge the rounds makes the flaylock's 'big brother' much more deadly in the longhaul if you are goid enough, or tanked enough, to survive those first few rounds.
Aslo: they do less damage to shields use extenders and you'll find yourself better off then with damage mods.
Some tips from the true blood minja ^-^ |
Cosgar
ParagonX
2334
|
Posted - 2013.07.08 22:25:00 -
[8] - Quote
ZDub 303 wrote:lol I love these troll threads.
Flaylock is NOT okay. It might be okay in pubs but its a big problem in PC, and it needs to be changed. Out of curiosity, what range are you guys engaging flaylock users? This thing is a beast in CQC, but doesn't have the range to be an effective mid range weapon unless someone is good at leading shots. I've rarely died to a flaylock unless the guy is sneaks up on me or has the height advantage. |
ZDub 303
TeamPlayers EoN.
700
|
Posted - 2013.07.08 22:31:00 -
[9] - Quote
Cosgar wrote:ZDub 303 wrote:lol I love these troll threads.
Flaylock is NOT okay. It might be okay in pubs but its a big problem in PC, and it needs to be changed. Out of curiosity, what range are you guys engaging flaylock users? This thing is a beast in CQC, but doesn't have the range to be an effective mid range weapon unless someone is good at leading shots. I've rarely died to a flaylock unless the guy is sneaks up on me or has the height advantage.
CQC around objectives... in its bread and butter range of course.
But that's how you have to play skirmish in PC... its almost all CQC. PC matches are nothing like pub skirmish matches.
I understand that a lot of people don't play PC, and don't play against highly skilled corps, but its a problem in this type of play... and it needs to be fixed, asap. |
low genius
The Sound Of Freedom Renegade Alliance
152
|
Posted - 2013.07.08 22:40:00 -
[10] - Quote
the range is the problem with the flaylock, not the power |
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low genius
The Sound Of Freedom Renegade Alliance
152
|
Posted - 2013.07.08 22:41:00 -
[11] - Quote
Cosgar wrote:ZDub 303 wrote:lol I love these troll threads.
Flaylock is NOT okay. It might be okay in pubs but its a big problem in PC, and it needs to be changed. Out of curiosity, what range are you guys engaging flaylock users? This thing is a beast in CQC, but doesn't have the range to be an effective mid range weapon unless someone is good at leading shots. I've rarely died to a flaylock unless the guy is sneaks up on me or has the height advantage.
they're firing from 50 feet up somewhere usually. firing down from a pipe or some other bs. |
ZDub 303
TeamPlayers EoN.
700
|
Posted - 2013.07.08 22:41:00 -
[12] - Quote
the range is fine on its... its the obscene CQC efficacy it has that is game breaking.
It NEEDS to have its splash radius lowered, and probably its splash damage a bit as well. |
Sinboto Simmons
SVER True Blood Public Disorder.
429
|
Posted - 2013.07.08 22:44:00 -
[13] - Quote
Cosgar wrote:ZDub 303 wrote:lol I love these troll threads.
Flaylock is NOT okay. It might be okay in pubs but its a big problem in PC, and it needs to be changed. Out of curiosity, what range are you guys engaging flaylock users? This thing is a beast in CQC, but doesn't have the range to be an effective mid range weapon unless someone is good at leading shots. I've rarely died to a flaylock unless the guy is sneaks up on me or has the height advantage. I was wondering this as well problem is with the scanners on the fritz seeing someone sneaking up on ya is....well danm near impossible.
And being a sidearm it's extremely likely for an assault can be carrying one is high due to the low cpu/pg cost of the weapon.
So someone you thought you had the upper hand on, due to reloading or otherwise, can quickly wip out a n extremely powerfull weapon that, let's be honest, could pass as a primary weapon in a split second and end ya.
That being said the flaylock is no different from any other sidearm in this way, getting caught by any sidearm by surprise is likely to be the death of you so it's more the sudden, and explosive, death that angers many I think then the actual death, despite every sidearm being capable of this. |
Cosgar
ParagonX
2338
|
Posted - 2013.07.08 23:02:00 -
[14] - Quote
ZDub 303 wrote:the range is fine on its... its the obscene CQC efficacy it has that is game breaking.
It NEEDS to have its splash radius lowered, and probably its splash damage a bit as well. I wouldn't mind a splash damage reduction since the rounds fly so fast with almost no dropoff. Explosion damage coding is almost perfect now and even the MD is deadly with a somewhat reduced radius.
Sinboto Simmons wrote: I was wondering this as well problem is with the scanners on the fritz seeing someone sneaking up on ya is....well danm near impossible.
And being a sidearm it's extremely likely for an assault can be carrying one is high due to the low cpu/pg cost of the weapon.
So someone you thought you had the upper hand on, due to reloading or otherwise, can quickly wip out a n extremely powerfull weapon that, let's be honest, could pass as a primary weapon in a split second and end ya.
That being said the flaylock is no different from any other sidearm in this way, getting caught by any sidearm by surprise is likely to be the death of you so it's more the sudden, and explosive, death that angers many I think then the actual death, despite every sidearm being capable of this.
Scanning is real hit and miss. I have a scout alt with complex dampeners and there are times where I out right sneak up on someone or they pick me up in no time. |
Aquinarius Zoltanus
0uter.Heaven
145
|
Posted - 2013.07.08 23:12:00 -
[15] - Quote
ZDub 303 wrote:the range is fine on its... its the obscene CQC efficacy it has that is game breaking.
It NEEDS to have its splash radius lowered, and probably its splash damage a bit as well.
Agreed on all points (and this is coming from someone who uses the Flaylock as my sidearm 99% of the time). The MD is fine, the Flaylock is not.
And whoever said MD > Flaylock in 1v1 is just flat out wrong. The Time-to-Kill on the Flaylock is much much lower than the MD. Reasonably assuming all splash hits, no misses, the fights will go down like this:
Flaylock: 3 shots needed to kill the opponent from full health to zero, all hit in the span of less than 1 second.
Mass Driver: 4-5 shots needed to kill, which are severely slowed down by the MD's rate of fire. In total, will take around 5 seconds minimum. |
KingBlade82
The Phoenix Federation
70
|
Posted - 2013.07.08 23:17:00 -
[16] - Quote
flaylock deals too much damage currently and mass driver proto has a huge blast radius that should be reduced
my opinion flaylock is a weapon id see own teams |
Cosgar
ParagonX
2338
|
Posted - 2013.07.08 23:20:00 -
[17] - Quote
Aquinarius Zoltanus wrote:ZDub 303 wrote:the range is fine on its... its the obscene CQC efficacy it has that is game breaking.
It NEEDS to have its splash radius lowered, and probably its splash damage a bit as well. Agreed on all points (and this is coming from someone who uses the Flaylock as my sidearm 99% of the time). The MD is fine, the Flaylock is not. And whoever said MD > Flaylock in 1v1 is just flat out wrong. The Time-to-Kill on the Flaylock is much much lower than the MD. Reasonably assuming all splash hits, no misses, the fights will go down like this: Flaylock: 3 shots needed to kill the opponent from full health to zero, all hit in the span of less than 1 second. Mass Driver: 4-5 shots needed to kill, which are severely slowed down by the MD's rate of fire. In total, will take around 5 seconds minimum. I kill flaylock users all the time because I stay out of their range or fire down on them. But at the same time, I only have 18~24 rounds in my MD depending on if I'm using the assault or standard/breach, Flaylock has 23. I think if they reduce the ammo capacity, it would cut down on the spamming and would be a good start. |
Sinboto Simmons
SVER True Blood Public Disorder.
432
|
Posted - 2013.07.08 23:37:00 -
[18] - Quote
Aquinarius Zoltanus wrote:ZDub 303 wrote:the range is fine on its... its the obscene CQC efficacy it has that is game breaking.
It NEEDS to have its splash radius lowered, and probably its splash damage a bit as well. Agreed on all points (and this is coming from someone who uses the Flaylock as my sidearm 99% of the time). The MD is fine, the Flaylock is not. And whoever said MD > Flaylock in 1v1 is just flat out wrong. The Time-to-Kill on the Flaylock is much much lower than the MD. Reasonably assuming all splash hits, no misses, the fights will go down like this: Flaylock: 3 shots needed to kill the opponent from full health to zero, all hit in the span of less than 1 second. Mass Driver: 4-5 shots needed to kill, which are severely slowed down by the MD's rate of fire. In total, will take around 5 seconds minimum. Lol not in my experience ^-^ and I'm a scout so 2 rounds is the end of me lol
Then again yall are pretty slow......
You mediums with your 500+ehp should be fine especially with that strafe speed yall have acquired :P
As my fellow scout said stand back and obliterate. |
Aquinarius Zoltanus
0uter.Heaven
146
|
Posted - 2013.07.08 23:59:00 -
[19] - Quote
Cosgar wrote: I kill flaylock users all the time because I stay out of their range or fire down on them. But at the same time, I only have 18~24 rounds in my MD depending on if I'm using the assault or standard/breach, Flaylock has 23. I think if they reduce the ammo capacity, it would cut down on the spamming and would be a good start.
Oh I kill Flaylock users with my MD as well all the time (you kind of have to these days). I'm not saying that it's impossible to kill them. I'm saying that, for the sake of argument, assuming equal skill and ruling out crazy dodging, the Flaylock will kill much much faster than the MD. |
loumanchew
Ametat Security Amarr Empire
84
|
Posted - 2013.07.09 00:47:00 -
[20] - Quote
It makes me chuckle when I see ppl complaining about weapons that are made for a specific purpose. Yes an MD and a flaylock are great if you have heights in your favor or are in close quarters, but other than that they are really not efficient. You want to see OP? It's called the Duvolle assault rifle. No limitations, good at everything, drops a heavy in no time just by clicking left right left right. Now that you got used to playing rambo with it you have problems when you get too close because there are other weapons in the game. Deal with it.
I use a lvl 3 flaylock as a sidearm btw and I am not even maxed into it because I want to get good with it since all the cry babies are going to get it nerfed to the ground sooner or later. Yes I die to the proto flaylocks on a regular basis, but nowhere near as much as assault rifles, HMGs or even SMGs. I'm sure that a squad of flaylocks must be devastating but so would a squad of thukker or core spammers, a squad of MDs or anything that has splash damage as a matter of fact. Change tactics. |
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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
103
|
Posted - 2013.07.09 00:56:00 -
[21] - Quote
KingBlade82 wrote:flaylock deals too much damage currently and mass driver proto has a huge blast radius that should be reduced
my opinion flaylock is a weapon id see own teams
Reducing splash of Mass driver was what they did in uprising, to the point where no one used it. The Damage is fine and radius is fine. Grenade launchers throw grenades, Nuff said. |
Cosgar
ParagonX
2352
|
Posted - 2013.07.09 00:57:00 -
[22] - Quote
loumanchew wrote:It makes me chuckle when I see ppl complaining about weapons that are made for a specific purpose. Yes an MD and a flaylock are great if you have heights in your favor or are in close quarters, but other than that they are really not efficient. You want to see OP? It's called the Duvolle assault rifle. No limitations, good at everything, drops a heavy in no time just by clicking left right left right. Now that you got used to playing rambo with it you have problems when you get too close because there are other weapons in the game. Deal with it.
I use a lvl 3 flaylock as a sidearm btw and I am not even maxed into it because I want to get good with it since all the cry babies are going to get it nerfed to the ground sooner or later. Yes I die to the proto flaylocks on a regular basis, but nowhere near as much as assault rifles, HMGs or even SMGs. I'm sure that a squad of flaylocks must be devastating but so would a squad of thukker or core spammers, a squad of MDs or anything that has splash damage as a matter of fact. Change tactics. A squad of anything would be devastating. The laser users are making their own channel just like the massholes. Wait until you get 6 beams on you at once. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
103
|
Posted - 2013.07.09 00:59:00 -
[23] - Quote
Cosgar wrote:loumanchew wrote:It makes me chuckle when I see ppl complaining about weapons that are made for a specific purpose. Yes an MD and a flaylock are great if you have heights in your favor or are in close quarters, but other than that they are really not efficient. You want to see OP? It's called the Duvolle assault rifle. No limitations, good at everything, drops a heavy in no time just by clicking left right left right. Now that you got used to playing rambo with it you have problems when you get too close because there are other weapons in the game. Deal with it.
I use a lvl 3 flaylock as a sidearm btw and I am not even maxed into it because I want to get good with it since all the cry babies are going to get it nerfed to the ground sooner or later. Yes I die to the proto flaylocks on a regular basis, but nowhere near as much as assault rifles, HMGs or even SMGs. I'm sure that a squad of flaylocks must be devastating but so would a squad of thukker or core spammers, a squad of MDs or anything that has splash damage as a matter of fact. Change tactics. A squad of anything would be devastating. The laser users are making their own channel just like the massholes. Wait until you get 6 beams on you at once.
That will be awesome To see caldari logi's saying WTF happened... Where are my shoes, Why am i at the MCC, I used the best fit on the forums QQ. |
Cosgar
ParagonX
2353
|
Posted - 2013.07.09 01:02:00 -
[24] - Quote
XxGhazbaranxX wrote:Cosgar wrote:loumanchew wrote:It makes me chuckle when I see ppl complaining about weapons that are made for a specific purpose. Yes an MD and a flaylock are great if you have heights in your favor or are in close quarters, but other than that they are really not efficient. You want to see OP? It's called the Duvolle assault rifle. No limitations, good at everything, drops a heavy in no time just by clicking left right left right. Now that you got used to playing rambo with it you have problems when you get too close because there are other weapons in the game. Deal with it.
I use a lvl 3 flaylock as a sidearm btw and I am not even maxed into it because I want to get good with it since all the cry babies are going to get it nerfed to the ground sooner or later. Yes I die to the proto flaylocks on a regular basis, but nowhere near as much as assault rifles, HMGs or even SMGs. I'm sure that a squad of flaylocks must be devastating but so would a squad of thukker or core spammers, a squad of MDs or anything that has splash damage as a matter of fact. Change tactics. A squad of anything would be devastating. The laser users are making their own channel just like the massholes. Wait until you get 6 beams on you at once. That will be awesome To see caldari logi's saying WTF happened... Where are my shoes, Why am i at the MCC, I used the best fit on the forums QQ. The only good thing that came out of all these massive nerfs is that it brought our communities together. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
103
|
Posted - 2013.07.09 01:06:00 -
[25] - Quote
Cosgar wrote:XxGhazbaranxX wrote:Cosgar wrote:loumanchew wrote:It makes me chuckle when I see ppl complaining about weapons that are made for a specific purpose. Yes an MD and a flaylock are great if you have heights in your favor or are in close quarters, but other than that they are really not efficient. You want to see OP? It's called the Duvolle assault rifle. No limitations, good at everything, drops a heavy in no time just by clicking left right left right. Now that you got used to playing rambo with it you have problems when you get too close because there are other weapons in the game. Deal with it.
I use a lvl 3 flaylock as a sidearm btw and I am not even maxed into it because I want to get good with it since all the cry babies are going to get it nerfed to the ground sooner or later. Yes I die to the proto flaylocks on a regular basis, but nowhere near as much as assault rifles, HMGs or even SMGs. I'm sure that a squad of flaylocks must be devastating but so would a squad of thukker or core spammers, a squad of MDs or anything that has splash damage as a matter of fact. Change tactics. A squad of anything would be devastating. The laser users are making their own channel just like the massholes. Wait until you get 6 beams on you at once. That will be awesome To see caldari logi's saying WTF happened... Where are my shoes, Why am i at the MCC, I used the best fit on the forums QQ. The only good thing that came out of all these massive nerfs is that it brought our communities together.
Agreed. Massholes are stronger than ever and I hope this for Laser users too... And Plasma Cannons? if there are more than a handful that uses them. Currently getting an alt to view it's gamestyle |
Cosgar
ParagonX
2353
|
Posted - 2013.07.09 01:08:00 -
[26] - Quote
XxGhazbaranxX wrote:Agreed. Massholes are stronger than ever and I hope this for Laser users too... And Plasma Cannons? if there are more than a handful that uses them. Currently getting an alt to view it's gamestyle Next FotM will be the Commando with dual plasma cannons, calling it now. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
103
|
Posted - 2013.07.09 01:16:00 -
[27] - Quote
Cosgar wrote:XxGhazbaranxX wrote:Agreed. Massholes are stronger than ever and I hope this for Laser users too... And Plasma Cannons? if there are more than a handful that uses them. Currently getting an alt to view it's gamestyle Next FotM will be the Commando with dual plasma cannons, calling it now.
I think you are right. Commando give bonus to reload speed 5% per level, That's 25% ful skill another 15% from reload skill, That's a total of 40% less reload time. Plasma cannons have 3.5 second reload time for a final number of 2.1 seconds, and that my friends is no joke on a weapon that deals so much damage in a skilled users hands. |
loumanchew
Ametat Security Amarr Empire
84
|
Posted - 2013.07.09 01:24:00 -
[28] - Quote
LOL@ ''where are my shoes!''
Epic. |
Shadow knightz
Ostrakon Agency Gallente Federation
14
|
Posted - 2013.07.09 01:50:00 -
[29] - Quote
Flaylock is okay because everything in the game that is advanced or proto is good get over it flaylock needs to be at least lv3 or higher to be good and that takes alot of SP if it takes so much it should be a little bit better than okay. |
KingBlade82
The Phoenix Federation
70
|
Posted - 2013.07.09 02:25:00 -
[30] - Quote
XxGhazbaranxX wrote:KingBlade82 wrote:flaylock deals too much damage currently and mass driver proto has a huge blast radius that should be reduced
my opinion flaylock is a weapon id see own teams Reducing splash of Mass driver was what they did in uprising, to the point where no one used it. The Damage is fine and radius is fine. Grenade launchers throw grenades, Nuff said.
it doe short and medium range, huge splash, more dps, deals damge to vehicles and a nice amount of ammo be lucky I said just the range
its the best of all worlds and cheap lol |
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Sinboto Simmons
SVER True Blood Public Disorder.
452
|
Posted - 2013.07.09 02:41:00 -
[31] - Quote
KingBlade82 wrote:XxGhazbaranxX wrote:KingBlade82 wrote:flaylock deals too much damage currently and mass driver proto has a huge blast radius that should be reduced
my opinion flaylock is a weapon id see own teams Reducing splash of Mass driver was what they did in uprising, to the point where no one used it. The Damage is fine and radius is fine. Grenade launchers throw grenades, Nuff said. it doe short and medium range, huge splash, more dps, deals damge to vehicles and a nice amount of ammo be lucky I said just the range its the best of all worlds and cheap lol Splash is nowhere near as large as hand thrown granades
Dps is much slower then other weapons in it's class because of it's rate of fire, it's power coming from it's alpha
Ammo capacity is extremely small making a way to resupply critical
Shields 20% resistant making using against properly shield tanked vehicles useless
Armor tanked vehicles can only be destroyed if extremely weakened or are crap
Cost exactly as much as the assault rifle and requires more cpu/pg
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
|
Posted - 2013.07.09 03:15:00 -
[32] - Quote
Sinboto Simmons wrote:KingBlade82 wrote:XxGhazbaranxX wrote:KingBlade82 wrote:flaylock deals too much damage currently and mass driver proto has a huge blast radius that should be reduced
my opinion flaylock is a weapon id see own teams Reducing splash of Mass driver was what they did in uprising, to the point where no one used it. The Damage is fine and radius is fine. Grenade launchers throw grenades, Nuff said. it doe short and medium range, huge splash, more dps, deals damge to vehicles and a nice amount of ammo be lucky I said just the range its the best of all worlds and cheap lol Splash is nowhere near as large as hand thrown granades Dps is much slower then other weapons in it's class because of it's rate of fire, it's power coming from it's alpha Ammo capacity is extremely small making a way to resupply critical Shields 20% resistant making using against properly shield tanked vehicles useless Armor tanked vehicles can only be destroyed if extremely weakened or are crap Cost exactly as much as the assault rifle and requires more cpu/pg
actually its 30% reduction to shield. |
Luis rules 1st
Valor Coalition RISE of LEGION
4
|
Posted - 2013.07.09 04:16:00 -
[33] - Quote
A weapon that can kill ya in less than a blink is OP, for me. (It's pretty much what happened with TAR, which is great now, btw) Except if it has to be charged as a FG or PC, since they actually need skill and if you miss the hit you might be dead by the second shot.
But those flylock users just shoot and kill everyone. If those weapons have a great damage but only one round, I'm cool. cuz that means it need skill to be used. But a bunch of f***** only use that as a primary weapon and fuse grenades. You should only carry one fuse, not like some logis putting nanohives and throwing grenades everywhere see what they kill. And tucker should be reduced to only 2, cuz they make a great damage but have a lower blast radius AND you actually need to put skill points to get them.
I won't complain about MD, but on chromosome it was a little bit OP. About the laser comments, it's funny. No one uses it cuz even proto one doesn't do anything |
Cosgar
ParagonX
2357
|
Posted - 2013.07.09 04:29:00 -
[34] - Quote
Luis rules 1st wrote:A weapon that can kill ya in less than a blink is OP, for me. (It's pretty much what happened with TAR, which is great now, btw) Except if it has to be charged as a FG or PC, since they actually need skill and if you miss the hit you might be dead by the second shot.
But those flylock users just shoot and kill everyone. If those weapons have a great damage but only one round, I'm cool. cuz that means it need skill to be used. But a bunch of f***** only use that as a primary weapon and fuse grenades. You should only carry one fuse, not like some logis putting nanohives and throwing grenades everywhere see what they kill. And tucker should be reduced to only 2, cuz they make a great damage but have a lower blast radius AND you actually need to put skill points to get them.
I won't complain about MD, but on chromosome it was a little bit OP. About the laser comments, it's funny. No one uses it cuz even proto one doesn't do anything Plasma Cannon can kill you in the blink of an eye, is that OP. Also, keep thinking the laser is a joke. I'm seeing more and more ELM and Viziam kills lately. |
Cosgar
ParagonX
2357
|
Posted - 2013.07.09 04:38:00 -
[35] - Quote
Shadow knightz wrote:Flaylock is okay because everything in the game that is advanced or proto is good get over it flaylock needs to be at least lv3 or higher to be good and that takes alot of SP if it takes so much it should be a little bit better than okay. Surprised people missed this because it's a valid point. Anyone remember when people rarely ran prototype gear because it was too expensive? Now that we're all swimming in ISK, all people ever use in pub matches is prototype when it was meant for CP and PC. |
matsumoto yuichi san
SVER True Blood Public Disorder.
15
|
Posted - 2013.07.09 04:49:00 -
[36] - Quote
alright, i'm using the flaylock, at adv with lvl3 only and it;s fine, i think i have killed someone from full once in like 4 shots
i use it for killing uplinks shooting at points to clear RE making a good combo with my SCR / LR zap or shoot then pop
and i miss with it a decent amount i kill more with my toxin with lvl 1 operation when i am running sidearm only and if you are more than like 5 ft away the pistol is probably going to miss enough you'll be fine
the smg i can spray at you in bursts and get HS and murderize
can't speak for core but the adv is fine, the std is crap is true remember this it's an alpha weapon, i shoot i have a lot of damage in that round, if i miss that is 0 to you and you are all the more likely to kill as opposed to smg where you loose little for missing a bit and the explosive weapon from above thing is more that this game has serious problems with multiple hight fights since there are FARRR to many places you can get on that you need a DS to get up there, and that's the only option can't throw grenades high enough, shooting up is hard to rediculous because of MD / FP / FG
and for the same reason a DS is almost a non option and orbitals fail because the design of half the roofs have areas to hide under
that's a bigger issue than FP as they are (again unsure about core)
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KingBlade82
The Phoenix Federation
70
|
Posted - 2013.07.09 05:06:00 -
[37] - Quote
Sinboto Simmons wrote:KingBlade82 wrote:XxGhazbaranxX wrote:KingBlade82 wrote:flaylock deals too much damage currently and mass driver proto has a huge blast radius that should be reduced
my opinion flaylock is a weapon id see own teams Reducing splash of Mass driver was what they did in uprising, to the point where no one used it. The Damage is fine and radius is fine. Grenade launchers throw grenades, Nuff said. it doe short and medium range, huge splash, more dps, deals damge to vehicles and a nice amount of ammo be lucky I said just the range its the best of all worlds and cheap lol Splash is nowhere near as large as hand thrown granades Dps is much slower then other weapons in it's class because of it's rate of fire, it's power coming from it's alpha Ammo capacity is extremely small making a way to resupply critical Shields 20% resistant making using against properly shield tanked vehicles useless Armor tanked vehicles can only be destroyed if extremely weakened or are crap Cost exactly as much as the assault rifle and requires more cpu/pg
just played with it and its overpowered even the shotgun people get destroyed by it if u think its not that great u haven't used it it destroys groups like the HMG and does more damage with complex mods since the damage is much higher the possibilities make all other weapons a waste of time |
Luis rules 1st
Valor Coalition RISE of LEGION
4
|
Posted - 2013.07.09 05:16:00 -
[38] - Quote
Cosgar wrote:Luis rules 1st wrote:A weapon that can kill ya in less than a blink is OP, for me. (It's pretty much what happened with TAR, which is great now, btw) Except if it has to be charged as a FG or PC, since they actually need skill and if you miss the hit you might be dead by the second shot.
But those flylock users just shoot and kill everyone. If those weapons have a great damage but only one round, I'm cool. cuz that means it need skill to be used. But a bunch of f***** only use that as a primary weapon and fuse grenades. You should only carry one fuse, not like some logis putting nanohives and throwing grenades everywhere see what they kill. And tucker should be reduced to only 2, cuz they make a great damage but have a lower blast radius AND you actually need to put skill points to get them.
I won't complain about MD, but on chromosome it was a little bit OP. About the laser comments, it's funny. No one uses it cuz even proto one doesn't do anything Plasma Cannon can kill you in the blink of an eye, is that OP. Also, keep thinking the laser is a joke. I'm seeing more and more ELM and Viziam kills lately.
Which part of FG or PC wasn't clear? Those weapons are not OP cuz you need to be good at aiming cuz you pretty much have one shot. & if you miss it, you might not have a second chance. Compare that against a weapon which you can make 3 shots in less than 2 seconds and if you miss some, no problem, just reload and try again. Even worse when people use two core flylock or use Minmatar's bonus to have 8 rounds.
Lasers are only worth the try with ammar assault. Whenever your core flylock has the same damage and radious than the first flylock, but it makes more damage to the user, let me know & we can discuss about it. Despite if you see a couple kills every 100 matches. |
Cosgar
ParagonX
2358
|
Posted - 2013.07.09 05:28:00 -
[39] - Quote
Luis rules 1st wrote:Cosgar wrote:Luis rules 1st wrote:A weapon that can kill ya in less than a blink is OP, for me. (It's pretty much what happened with TAR, which is great now, btw) Except if it has to be charged as a FG or PC, since they actually need skill and if you miss the hit you might be dead by the second shot.
But those flylock users just shoot and kill everyone. If those weapons have a great damage but only one round, I'm cool. cuz that means it need skill to be used. But a bunch of f***** only use that as a primary weapon and fuse grenades. You should only carry one fuse, not like some logis putting nanohives and throwing grenades everywhere see what they kill. And tucker should be reduced to only 2, cuz they make a great damage but have a lower blast radius AND you actually need to put skill points to get them.
I won't complain about MD, but on chromosome it was a little bit OP. About the laser comments, it's funny. No one uses it cuz even proto one doesn't do anything Plasma Cannon can kill you in the blink of an eye, is that OP. Also, keep thinking the laser is a joke. I'm seeing more and more ELM and Viziam kills lately. Which part of FG or PC wasn't clear? Those weapons are not OP cuz you need to be good at aiming cuz you pretty much have one shot. & if you miss it, you might not have a second chance. Compare that against a weapon which you can make 3 shots in less than 2 seconds and if you miss some, no problem, just reload and try again. Even worse when people use two core flylock or use Minmatar's bonus to have 8 rounds. Lasers are only worth the try with ammar assault. Whenever your core flylock has the same damage and radious than the first flylock, but it makes more damage to the user, let me know & we can discuss about it. Despite if you see a couple kills every 100 matches. Whoops, missed that part.
So what if we made the Flaylock like the laser. Not the luzy laser pointer that everyone thinks it is, but something that's kind of "meh" but worth it for its racial suit? |
Luis rules 1st
Valor Coalition RISE of LEGION
4
|
Posted - 2013.07.09 05:49:00 -
[40] - Quote
Cosgar wrote:Whoops, missed that part.
So what if we made the Flaylock like the laser. Not the luzy laser pointer that everyone thinks it is, but something that's kind of "meh" but worth it for its racial suit?
There is no need to make a suit for only one weapon, nor to nerf it at an unusable level
Ammar assault should have that bonus for every weapon that heats, like scramble rifle and laser rifle (And any new weapon that heats while shooting). So it's worth putting that amount of SP into that suit.
About the laser, all lasers have the same damage and range, the only difference is the heat per sec, which is pretty much the same, but the huge difference is the amount of damage the user takes if overheated. Those are not the exact numbers, but let's say standard lasers makes ya 150 damage Advanced 200 and proto 250. Using proto is not worth the try.
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Cosgar
ParagonX
2360
|
Posted - 2013.07.09 05:53:00 -
[41] - Quote
Luis rules 1st wrote:Cosgar wrote:Whoops, missed that part.
So what if we made the Flaylock like the laser. Not the luzy laser pointer that everyone thinks it is, but something that's kind of "meh" but worth it for its racial suit? There is no need to make a suit for only one weapon, nor to nerf it at an unusable level Ammar assault should have that bonus for every weapon that heats, like scramble rifle and laser rifle (And any new weapon that heats while shooting). So it's worth putting that amount of SP into that suit. About the laser, all lasers have the same damage and range, the only difference is the heat per sec, which is pretty much the same, but the huge difference is the amount of damage the user takes if overheated. Those are not the exact numbers, but let's say standard lasers makes ya 150 damage Advanced 200 and proto 250. Using proto is not worth the try. I'm not saying nerf it to unusable levels but take how effective the core is right now, but make it so that level of effectiveness can only be achieved by using it with a Minmatar suit. That why any tom **** and harry can carry it all they want, but only Minmatar assaults can make it OP. |
Sinboto Simmons
SVER True Blood Public Disorder.
454
|
Posted - 2013.07.09 06:30:00 -
[42] - Quote
KingBlade82 wrote:Sinboto Simmons wrote:KingBlade82 wrote:XxGhazbaranxX wrote:KingBlade82 wrote:flaylock deals too much damage currently and mass driver proto has a huge blast radius that should be reduced
my opinion flaylock is a weapon id see own teams Reducing splash of Mass driver was what they did in uprising, to the point where no one used it. The Damage is fine and radius is fine. Grenade launchers throw grenades, Nuff said. it doe short and medium range, huge splash, more dps, deals damge to vehicles and a nice amount of ammo be lucky I said just the range its the best of all worlds and cheap lol Splash is nowhere near as large as hand thrown granades Dps is much slower then other weapons in it's class because of it's rate of fire, it's power coming from it's alpha Ammo capacity is extremely small making a way to resupply critical Shields 20% resistant making using against properly shield tanked vehicles useless Armor tanked vehicles can only be destroyed if extremely weakened or are crap Cost exactly as much as the assault rifle and requires more cpu/pg just played with it and its overpowered even the shotgun people get destroyed by it if u think its not that great u haven't used it it destroys groups like the HMG and does more damage with complex mods since the damage is much higher the possibilities make all other weapons a waste of time Simply poking holes in faulty logic, nothing more nothing less.
Also on me not using mass drivers: HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA
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KingBlade82
The Phoenix Federation
70
|
Posted - 2013.07.09 07:08:00 -
[43] - Quote
The proto mass driver has a larger blast plus u can skill into it to make it larger
The DPS is faster because 3 shots will wreck others and it takes a full clip + more to do damage with other guns and the 3% bonus plus complex mods make it even better as a choice in weapons
The ammo is not an issue unless u don't carry a resupply but most people do or u have installations to help u and u can spam it all day
idk about the resistance but I haven't faced a shield player or ran up to a shield tank since im not a moron
you still do damage to vehicles that's more than I can say about shotgun, AR, ScR, LR
and the cpu and pg isn't all that different tbh feels about the same and even if so doesn't mean its ok to be better
and yeah ur faulty logic since u like using it and wouldn't agree with me anyway -_- |
KingBlade82
The Phoenix Federation
70
|
Posted - 2013.07.09 07:59:00 -
[44] - Quote
KingBlade82 wrote:The proto mass driver has a larger blast plus u can skill into it to make it larger
The DPS is faster because 3 shots will wreck others and it takes a full clip + more to do damage with other guns and the 3% bonus plus complex mods make it even better as a choice in weapons
The ammo is not an issue unless u don't carry a resupply but most people do or u have installations to help u and u can spam it all day
idk about the resistance but I haven't faced a shield player or ran up to a shield tank since im not a moron
you still do damage to vehicles that's more than I can say about shotgun, AR, ScR, LR
and the cpu and pg isn't all that different tbh feels about the same and even if so doesn't mean its ok to be better
and yeah ur faulty logic since u like using it and wouldn't agree with me anyway -_-
btw the flaylock and lav r at the top of my list of unrivaled |
Void Echo
Internal Error. League of Infamy
396
|
Posted - 2013.07.09 09:03:00 -
[45] - Quote
low genius wrote:Cosgar wrote:ZDub 303 wrote:lol I love these troll threads.
Flaylock is NOT okay. It might be okay in pubs but its a big problem in PC, and it needs to be changed. Out of curiosity, what range are you guys engaging flaylock users? This thing is a beast in CQC, but doesn't have the range to be an effective mid range weapon unless someone is good at leading shots. I've rarely died to a flaylock unless the guy is sneaks up on me or has the height advantage. they're firing from 50 feet up somewhere usually. firing down from a pipe or some other bs.
get on a higher pipe |
Sinboto Simmons
SVER True Blood Public Disorder.
465
|
Posted - 2013.07.09 18:48:00 -
[46] - Quote
KingBlade82 wrote:The proto mass driver has a larger blast plus u can skill into it to make it larger
The DPS is faster because 3 shots will wreck others and it takes a full clip + more to do damage with other guns and the 3% bonus plus complex mods make it even better as a choice in weapons
The ammo is not an issue unless u don't carry a resupply but most people do or u have installations to help u and u can spam it all day
idk about the resistance but I haven't faced a shield player or ran up to a shield tank since im not a moron
you still do damage to vehicles that's more than I can say about shotgun, AR, ScR, LR
and the cpu and pg isn't all that different tbh feels about the same and even if so doesn't mean its ok to be better
and yeah ur faulty logic since u like using it and wouldn't agree with me anyway -_- It's dps is still crap due to rof but dose massive amounts of damage per shot(although if your messing guys up in 3 shots they're not wearing good gear lol), making it an alpha weapon, balancing it against higher rof weapons like the SR and the smg which send many low power rounds downrange making them dps weapons.
The ammo is very low and your comment about gaining extra through resupply can be applied to every weapon in the game as well as some equipment not just the mass driver.
All weapons do damage to vehicles but because of the mass driver's high alpha strike it's more noticeable then say an smg or an AR, you can injure or kill any weakened vehicle with just about any weapon. (Killed a gunlogi with a n smg yesterday)
The cpu and pg difference is slight yes but you'd be surprised how much that little bit of extra trimmings can make or break a fit especially if you use equipment and granades. (Or you're a scout lol)
And I'd agree with you if your arguments didn't have so many holes.
Poke
|
KingBlade82
The Phoenix Federation
71
|
Posted - 2013.07.09 22:21:00 -
[47] - Quote
Sinboto Simmons wrote:KingBlade82 wrote:The proto mass driver has a larger blast plus u can skill into it to make it larger
The DPS is faster because 3 shots will wreck others and it takes a full clip + more to do damage with other guns and the 3% bonus plus complex mods make it even better as a choice in weapons
The ammo is not an issue unless u don't carry a resupply but most people do or u have installations to help u and u can spam it all day
idk about the resistance but I haven't faced a shield player or ran up to a shield tank since im not a moron
you still do damage to vehicles that's more than I can say about shotgun, AR, ScR, LR
and the cpu and pg isn't all that different tbh feels about the same and even if so doesn't mean its ok to be better
and yeah ur faulty logic since u like using it and wouldn't agree with me anyway -_- It's dps is still crap due to rof but dose massive amounts of damage per shot(although if your messing guys up in 3 shots they're not wearing good gear lol), making it an alpha weapon, balancing it against higher rof weapons like the SR and the smg which send many low power rounds downrange making them dps weapons. The ammo is very low and your comment about gaining extra through resupply can be applied to every weapon in the game as well as some equipment not just the mass driver. All weapons do damage to vehicles but because of the mass driver's high alpha strike it's more noticeable then say an smg or an AR, you can injure or kill any weakened vehicle with just about any weapon. (Killed a gunlogi with a n smg yesterday) The cpu and pg difference is slight yes but you'd be surprised how much that little bit of extra trimmings can make or break a fit especially if you use equipment and granades. (Or you're a scout lol) And I'd agree with you if your arguments didn't have so many holes. Poke
well after putting this faced a bunch of shield dudes and its seems shields have an easier time staying alive I think I may have to switch from armor to shield to prevent insta kill from this weapon ill try testing it and come back to u and the ammo I never seen an issue with it but I wrecked a lot of heavys with the gun lol but I got killed by core flaylock a ton
PS this game has way too much beta stuff to it :P I have to always make suggestions when I was in closed beta they should have kept it closed and tried to fix all this stuff |
Provolonee
Undefined Risk DARKSTAR ARMY
66
|
Posted - 2013.07.09 22:59:00 -
[48] - Quote
I don't see any difference between the current proto FP and the chromosome viziam laser. An incredibly quick time to kill against it's preferred counter. FP against armor, viziam against all those caldari assaults we used to have. (only choice). |
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