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Cosgar
ParagonX
2331
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Posted - 2013.07.08 22:00:00 -
[1] - Quote
People trying to make the MD into the new FOTM just make me laugh. I had a duel with a fake masshole using the Freedom and took him out with a headshot from an EXO-5. All he did was spam rounds, flaylock shots and thukker grenades. |
Cosgar
ParagonX
2334
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Posted - 2013.07.08 22:25:00 -
[2] - Quote
ZDub 303 wrote:lol I love these troll threads.
Flaylock is NOT okay. It might be okay in pubs but its a big problem in PC, and it needs to be changed. Out of curiosity, what range are you guys engaging flaylock users? This thing is a beast in CQC, but doesn't have the range to be an effective mid range weapon unless someone is good at leading shots. I've rarely died to a flaylock unless the guy is sneaks up on me or has the height advantage. |
Cosgar
ParagonX
2338
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Posted - 2013.07.08 23:02:00 -
[3] - Quote
ZDub 303 wrote:the range is fine on its... its the obscene CQC efficacy it has that is game breaking.
It NEEDS to have its splash radius lowered, and probably its splash damage a bit as well. I wouldn't mind a splash damage reduction since the rounds fly so fast with almost no dropoff. Explosion damage coding is almost perfect now and even the MD is deadly with a somewhat reduced radius.
Sinboto Simmons wrote: I was wondering this as well problem is with the scanners on the fritz seeing someone sneaking up on ya is....well danm near impossible.
And being a sidearm it's extremely likely for an assault can be carrying one is high due to the low cpu/pg cost of the weapon.
So someone you thought you had the upper hand on, due to reloading or otherwise, can quickly wip out a n extremely powerfull weapon that, let's be honest, could pass as a primary weapon in a split second and end ya.
That being said the flaylock is no different from any other sidearm in this way, getting caught by any sidearm by surprise is likely to be the death of you so it's more the sudden, and explosive, death that angers many I think then the actual death, despite every sidearm being capable of this.
Scanning is real hit and miss. I have a scout alt with complex dampeners and there are times where I out right sneak up on someone or they pick me up in no time. |
Cosgar
ParagonX
2338
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Posted - 2013.07.08 23:20:00 -
[4] - Quote
Aquinarius Zoltanus wrote:ZDub 303 wrote:the range is fine on its... its the obscene CQC efficacy it has that is game breaking.
It NEEDS to have its splash radius lowered, and probably its splash damage a bit as well. Agreed on all points (and this is coming from someone who uses the Flaylock as my sidearm 99% of the time). The MD is fine, the Flaylock is not. And whoever said MD > Flaylock in 1v1 is just flat out wrong. The Time-to-Kill on the Flaylock is much much lower than the MD. Reasonably assuming all splash hits, no misses, the fights will go down like this: Flaylock: 3 shots needed to kill the opponent from full health to zero, all hit in the span of less than 1 second. Mass Driver: 4-5 shots needed to kill, which are severely slowed down by the MD's rate of fire. In total, will take around 5 seconds minimum. I kill flaylock users all the time because I stay out of their range or fire down on them. But at the same time, I only have 18~24 rounds in my MD depending on if I'm using the assault or standard/breach, Flaylock has 23. I think if they reduce the ammo capacity, it would cut down on the spamming and would be a good start. |
Cosgar
ParagonX
2352
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Posted - 2013.07.09 00:57:00 -
[5] - Quote
loumanchew wrote:It makes me chuckle when I see ppl complaining about weapons that are made for a specific purpose. Yes an MD and a flaylock are great if you have heights in your favor or are in close quarters, but other than that they are really not efficient. You want to see OP? It's called the Duvolle assault rifle. No limitations, good at everything, drops a heavy in no time just by clicking left right left right. Now that you got used to playing rambo with it you have problems when you get too close because there are other weapons in the game. Deal with it.
I use a lvl 3 flaylock as a sidearm btw and I am not even maxed into it because I want to get good with it since all the cry babies are going to get it nerfed to the ground sooner or later. Yes I die to the proto flaylocks on a regular basis, but nowhere near as much as assault rifles, HMGs or even SMGs. I'm sure that a squad of flaylocks must be devastating but so would a squad of thukker or core spammers, a squad of MDs or anything that has splash damage as a matter of fact. Change tactics. A squad of anything would be devastating. The laser users are making their own channel just like the massholes. Wait until you get 6 beams on you at once. |
Cosgar
ParagonX
2353
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Posted - 2013.07.09 01:02:00 -
[6] - Quote
XxGhazbaranxX wrote:Cosgar wrote:loumanchew wrote:It makes me chuckle when I see ppl complaining about weapons that are made for a specific purpose. Yes an MD and a flaylock are great if you have heights in your favor or are in close quarters, but other than that they are really not efficient. You want to see OP? It's called the Duvolle assault rifle. No limitations, good at everything, drops a heavy in no time just by clicking left right left right. Now that you got used to playing rambo with it you have problems when you get too close because there are other weapons in the game. Deal with it.
I use a lvl 3 flaylock as a sidearm btw and I am not even maxed into it because I want to get good with it since all the cry babies are going to get it nerfed to the ground sooner or later. Yes I die to the proto flaylocks on a regular basis, but nowhere near as much as assault rifles, HMGs or even SMGs. I'm sure that a squad of flaylocks must be devastating but so would a squad of thukker or core spammers, a squad of MDs or anything that has splash damage as a matter of fact. Change tactics. A squad of anything would be devastating. The laser users are making their own channel just like the massholes. Wait until you get 6 beams on you at once. That will be awesome To see caldari logi's saying WTF happened... Where are my shoes, Why am i at the MCC, I used the best fit on the forums QQ. The only good thing that came out of all these massive nerfs is that it brought our communities together. |
Cosgar
ParagonX
2353
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Posted - 2013.07.09 01:08:00 -
[7] - Quote
XxGhazbaranxX wrote:Agreed. Massholes are stronger than ever and I hope this for Laser users too... And Plasma Cannons? if there are more than a handful that uses them. Currently getting an alt to view it's gamestyle Next FotM will be the Commando with dual plasma cannons, calling it now. |
Cosgar
ParagonX
2357
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Posted - 2013.07.09 04:29:00 -
[8] - Quote
Luis rules 1st wrote:A weapon that can kill ya in less than a blink is OP, for me. (It's pretty much what happened with TAR, which is great now, btw) Except if it has to be charged as a FG or PC, since they actually need skill and if you miss the hit you might be dead by the second shot.
But those flylock users just shoot and kill everyone. If those weapons have a great damage but only one round, I'm cool. cuz that means it need skill to be used. But a bunch of f***** only use that as a primary weapon and fuse grenades. You should only carry one fuse, not like some logis putting nanohives and throwing grenades everywhere see what they kill. And tucker should be reduced to only 2, cuz they make a great damage but have a lower blast radius AND you actually need to put skill points to get them.
I won't complain about MD, but on chromosome it was a little bit OP. About the laser comments, it's funny. No one uses it cuz even proto one doesn't do anything Plasma Cannon can kill you in the blink of an eye, is that OP. Also, keep thinking the laser is a joke. I'm seeing more and more ELM and Viziam kills lately. |
Cosgar
ParagonX
2357
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Posted - 2013.07.09 04:38:00 -
[9] - Quote
Shadow knightz wrote:Flaylock is okay because everything in the game that is advanced or proto is good get over it flaylock needs to be at least lv3 or higher to be good and that takes alot of SP if it takes so much it should be a little bit better than okay. Surprised people missed this because it's a valid point. Anyone remember when people rarely ran prototype gear because it was too expensive? Now that we're all swimming in ISK, all people ever use in pub matches is prototype when it was meant for CP and PC. |
Cosgar
ParagonX
2358
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Posted - 2013.07.09 05:28:00 -
[10] - Quote
Luis rules 1st wrote:Cosgar wrote:Luis rules 1st wrote:A weapon that can kill ya in less than a blink is OP, for me. (It's pretty much what happened with TAR, which is great now, btw) Except if it has to be charged as a FG or PC, since they actually need skill and if you miss the hit you might be dead by the second shot.
But those flylock users just shoot and kill everyone. If those weapons have a great damage but only one round, I'm cool. cuz that means it need skill to be used. But a bunch of f***** only use that as a primary weapon and fuse grenades. You should only carry one fuse, not like some logis putting nanohives and throwing grenades everywhere see what they kill. And tucker should be reduced to only 2, cuz they make a great damage but have a lower blast radius AND you actually need to put skill points to get them.
I won't complain about MD, but on chromosome it was a little bit OP. About the laser comments, it's funny. No one uses it cuz even proto one doesn't do anything Plasma Cannon can kill you in the blink of an eye, is that OP. Also, keep thinking the laser is a joke. I'm seeing more and more ELM and Viziam kills lately. Which part of FG or PC wasn't clear? Those weapons are not OP cuz you need to be good at aiming cuz you pretty much have one shot. & if you miss it, you might not have a second chance. Compare that against a weapon which you can make 3 shots in less than 2 seconds and if you miss some, no problem, just reload and try again. Even worse when people use two core flylock or use Minmatar's bonus to have 8 rounds. Lasers are only worth the try with ammar assault. Whenever your core flylock has the same damage and radious than the first flylock, but it makes more damage to the user, let me know & we can discuss about it. Despite if you see a couple kills every 100 matches. Whoops, missed that part.
So what if we made the Flaylock like the laser. Not the luzy laser pointer that everyone thinks it is, but something that's kind of "meh" but worth it for its racial suit? |
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Cosgar
ParagonX
2360
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Posted - 2013.07.09 05:53:00 -
[11] - Quote
Luis rules 1st wrote:Cosgar wrote:Whoops, missed that part.
So what if we made the Flaylock like the laser. Not the luzy laser pointer that everyone thinks it is, but something that's kind of "meh" but worth it for its racial suit? There is no need to make a suit for only one weapon, nor to nerf it at an unusable level Ammar assault should have that bonus for every weapon that heats, like scramble rifle and laser rifle (And any new weapon that heats while shooting). So it's worth putting that amount of SP into that suit. About the laser, all lasers have the same damage and range, the only difference is the heat per sec, which is pretty much the same, but the huge difference is the amount of damage the user takes if overheated. Those are not the exact numbers, but let's say standard lasers makes ya 150 damage Advanced 200 and proto 250. Using proto is not worth the try. I'm not saying nerf it to unusable levels but take how effective the core is right now, but make it so that level of effectiveness can only be achieved by using it with a Minmatar suit. That why any tom **** and harry can carry it all they want, but only Minmatar assaults can make it OP. |
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