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Sinboto Simmons
SVER True Blood Public Disorder.
429
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Posted - 2013.07.08 22:22:00 -
[1] - Quote
Honestly I still think the scrambler pistols are the best sidearm*shrugs*
As for the flaylock a splash damage decrease and a round per clip/ ammo increase would be perfect for balancing it I think.
No need to make it useless just not insane.
I'd also like to add that the flaylock rounds are actually pretty easy to avoid if you know they are coming and like any weapon if you get shot in your backend you're most likely going to die no matter the weapon.
I've also learned that mass driver> flaylock 1v1 in my experience fighting core flaylock users as you have more rounds and a larger splash radius this with the ability to dodge the rounds makes the flaylock's 'big brother' much more deadly in the longhaul if you are goid enough, or tanked enough, to survive those first few rounds.
Aslo: they do less damage to shields use extenders and you'll find yourself better off then with damage mods.
Some tips from the true blood minja ^-^ |
Sinboto Simmons
SVER True Blood Public Disorder.
429
|
Posted - 2013.07.08 22:44:00 -
[2] - Quote
Cosgar wrote:ZDub 303 wrote:lol I love these troll threads.
Flaylock is NOT okay. It might be okay in pubs but its a big problem in PC, and it needs to be changed. Out of curiosity, what range are you guys engaging flaylock users? This thing is a beast in CQC, but doesn't have the range to be an effective mid range weapon unless someone is good at leading shots. I've rarely died to a flaylock unless the guy is sneaks up on me or has the height advantage. I was wondering this as well problem is with the scanners on the fritz seeing someone sneaking up on ya is....well danm near impossible.
And being a sidearm it's extremely likely for an assault can be carrying one is high due to the low cpu/pg cost of the weapon.
So someone you thought you had the upper hand on, due to reloading or otherwise, can quickly wip out a n extremely powerfull weapon that, let's be honest, could pass as a primary weapon in a split second and end ya.
That being said the flaylock is no different from any other sidearm in this way, getting caught by any sidearm by surprise is likely to be the death of you so it's more the sudden, and explosive, death that angers many I think then the actual death, despite every sidearm being capable of this. |
Sinboto Simmons
SVER True Blood Public Disorder.
432
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Posted - 2013.07.08 23:37:00 -
[3] - Quote
Aquinarius Zoltanus wrote:ZDub 303 wrote:the range is fine on its... its the obscene CQC efficacy it has that is game breaking.
It NEEDS to have its splash radius lowered, and probably its splash damage a bit as well. Agreed on all points (and this is coming from someone who uses the Flaylock as my sidearm 99% of the time). The MD is fine, the Flaylock is not. And whoever said MD > Flaylock in 1v1 is just flat out wrong. The Time-to-Kill on the Flaylock is much much lower than the MD. Reasonably assuming all splash hits, no misses, the fights will go down like this: Flaylock: 3 shots needed to kill the opponent from full health to zero, all hit in the span of less than 1 second. Mass Driver: 4-5 shots needed to kill, which are severely slowed down by the MD's rate of fire. In total, will take around 5 seconds minimum. Lol not in my experience ^-^ and I'm a scout so 2 rounds is the end of me lol
Then again yall are pretty slow......
You mediums with your 500+ehp should be fine especially with that strafe speed yall have acquired :P
As my fellow scout said stand back and obliterate. |
Sinboto Simmons
SVER True Blood Public Disorder.
452
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Posted - 2013.07.09 02:41:00 -
[4] - Quote
KingBlade82 wrote:XxGhazbaranxX wrote:KingBlade82 wrote:flaylock deals too much damage currently and mass driver proto has a huge blast radius that should be reduced
my opinion flaylock is a weapon id see own teams Reducing splash of Mass driver was what they did in uprising, to the point where no one used it. The Damage is fine and radius is fine. Grenade launchers throw grenades, Nuff said. it doe short and medium range, huge splash, more dps, deals damge to vehicles and a nice amount of ammo be lucky I said just the range its the best of all worlds and cheap lol Splash is nowhere near as large as hand thrown granades
Dps is much slower then other weapons in it's class because of it's rate of fire, it's power coming from it's alpha
Ammo capacity is extremely small making a way to resupply critical
Shields 20% resistant making using against properly shield tanked vehicles useless
Armor tanked vehicles can only be destroyed if extremely weakened or are crap
Cost exactly as much as the assault rifle and requires more cpu/pg
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Sinboto Simmons
SVER True Blood Public Disorder.
454
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Posted - 2013.07.09 06:30:00 -
[5] - Quote
KingBlade82 wrote:Sinboto Simmons wrote:KingBlade82 wrote:XxGhazbaranxX wrote:KingBlade82 wrote:flaylock deals too much damage currently and mass driver proto has a huge blast radius that should be reduced
my opinion flaylock is a weapon id see own teams Reducing splash of Mass driver was what they did in uprising, to the point where no one used it. The Damage is fine and radius is fine. Grenade launchers throw grenades, Nuff said. it doe short and medium range, huge splash, more dps, deals damge to vehicles and a nice amount of ammo be lucky I said just the range its the best of all worlds and cheap lol Splash is nowhere near as large as hand thrown granades Dps is much slower then other weapons in it's class because of it's rate of fire, it's power coming from it's alpha Ammo capacity is extremely small making a way to resupply critical Shields 20% resistant making using against properly shield tanked vehicles useless Armor tanked vehicles can only be destroyed if extremely weakened or are crap Cost exactly as much as the assault rifle and requires more cpu/pg just played with it and its overpowered even the shotgun people get destroyed by it if u think its not that great u haven't used it it destroys groups like the HMG and does more damage with complex mods since the damage is much higher the possibilities make all other weapons a waste of time Simply poking holes in faulty logic, nothing more nothing less.
Also on me not using mass drivers: HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA
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Sinboto Simmons
SVER True Blood Public Disorder.
465
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Posted - 2013.07.09 18:48:00 -
[6] - Quote
KingBlade82 wrote:The proto mass driver has a larger blast plus u can skill into it to make it larger
The DPS is faster because 3 shots will wreck others and it takes a full clip + more to do damage with other guns and the 3% bonus plus complex mods make it even better as a choice in weapons
The ammo is not an issue unless u don't carry a resupply but most people do or u have installations to help u and u can spam it all day
idk about the resistance but I haven't faced a shield player or ran up to a shield tank since im not a moron
you still do damage to vehicles that's more than I can say about shotgun, AR, ScR, LR
and the cpu and pg isn't all that different tbh feels about the same and even if so doesn't mean its ok to be better
and yeah ur faulty logic since u like using it and wouldn't agree with me anyway -_- It's dps is still crap due to rof but dose massive amounts of damage per shot(although if your messing guys up in 3 shots they're not wearing good gear lol), making it an alpha weapon, balancing it against higher rof weapons like the SR and the smg which send many low power rounds downrange making them dps weapons.
The ammo is very low and your comment about gaining extra through resupply can be applied to every weapon in the game as well as some equipment not just the mass driver.
All weapons do damage to vehicles but because of the mass driver's high alpha strike it's more noticeable then say an smg or an AR, you can injure or kill any weakened vehicle with just about any weapon. (Killed a gunlogi with a n smg yesterday)
The cpu and pg difference is slight yes but you'd be surprised how much that little bit of extra trimmings can make or break a fit especially if you use equipment and granades. (Or you're a scout lol)
And I'd agree with you if your arguments didn't have so many holes.
Poke
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