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Crash Monster
Snipers Anonymous
942
|
Posted - 2013.07.06 12:51:00 -
[31] - Quote
SoTa PoP wrote:From IronWolfSaber on IRC: Quote:cost effort would be too high to use place holders
GG Heavies - we cost too much for them to care about.
Question. Is he not just saying that investing in place holders would take the same resources that are working on actual content that won't have to be redone?
As for why heavies and scouts are currently suffering... it seems like a self-reinforcing problem. There aren't enough of us to focus that much dev effort on them right now and hence they get used less. |
SoTa PoP
Internal Error. League of Infamy
3199
|
Posted - 2013.07.06 12:55:00 -
[32] - Quote
Crash Monster wrote:SoTa PoP wrote:From IronWolfSaber on IRC: Quote:cost effort would be too high to use place holders
GG Heavies - we cost too much for them to care about. Question. Is he not just saying that investing in place holders would take the same resources that are working on actual content that won't have to be redone? As for why heavies and scouts are currently suffering... it seems like a self-reinforcing problem. There aren't enough of us to focus that much dev effort on them right now and hence they get used less. The only thing they would need to re-do would be the models... *Snip and replace* |
Crash Monster
Snipers Anonymous
944
|
Posted - 2013.07.06 13:40:00 -
[33] - Quote
SoTa PoP wrote:The only thing they would need to re-do would be the models... *Snip and replace*
In theory, I don't know enough about what's involved in this type of effort within Dust.
The place I work has lots of "technical debt" so at times simple things require rework of complexe messes of other things. I don't think the game has been around long enough to have much of that going on yet.
Maybe they are still focused on game mechanics? |
SoTa PoP
Internal Error. League of Infamy
3200
|
Posted - 2013.07.06 13:45:00 -
[34] - Quote
Crash Monster wrote: Maybe they are still focused on game mechanics?
Explains why other classes have racial variants to chose from... |
HowDidThatTaste
Internal Error. League of Infamy
3007
|
Posted - 2013.07.06 14:12:00 -
[35] - Quote
Iron Wolf Saber wrote: blah blah blah..... As for placeholders, when recolored by their specializations and supposive race they're belonging too you're going to wind up with a bunch of guys looking the same on the battlefield and decisions you're making is getting you killed because you thought you saw the wrong shade of blue or green on a gallente sentinel and threw a flux grenade expecting a caldari heavy instead of something more appropriate and the time you just wasted got you killed in that engagement.
Blah blah.....
Hahahahahahahahahahahahahahahahahahaha
Like any one looks at suit colors and says hmmm I should run to the supply depot and change my suit cause this guys color tells me I need a flux grenade. Derp.
No you shoot the dude with what ever your carrying.
Seriously hope you don't offer advice like that? |
oso tiburon
The Generals EoN.
69
|
Posted - 2013.07.06 14:38:00 -
[36] - Quote
Killar-12 wrote:SoTa PoP wrote:From IronWolfSaber on IRC: Quote:cost effort would be too high to use place holders
GG Heavies - we cost too much for them to care about. Poor Heavies, you definately should get some assistance from CCP. Side Note: have you tried the commando suit and if so how is it? second most worthless thing in the game for a real heavy and the reason is too many cod players again getting favoritism |
oso tiburon
The Generals EoN.
69
|
Posted - 2013.07.06 14:40:00 -
[37] - Quote
Iron Wolf Saber wrote:As a stark reminder, Heavies are not the only people playing this game. There are so many other things to address for every play style of the game just about that just because one class doesn't have any love doesn't really mean it's underpowered or overpowered or not on the minds of the developer for adjustments.
Dust 514 studio is not that large and time spend doing things purposely wrong the first time around is not an efficient use of staff and CCP would rather spend the resources right giving you guys the racial heavies instead 3 new suits that are amarr heavies. After all we seen how CCP has some difficulties pipelining removal of items in the past, no need to get plagued by more script accidents.
As for placeholders, when recolored by their specializations and supposive race they're belonging too you're going to wind up with a bunch of guys looking the same on the battlefield and decisions you're making is getting you killed because you thought you saw the wrong shade of blue or green on a gallente sentinel and threw a flux grenade expecting a caldari heavy instead of something more appropriate and the time you just wasted got you killed in that engagement.
All and all, CPM had pushed for it (months ago) CCP basically said 'No, we rather to it right.' and left it at that while other things got focused on.
Now it may be disheartening to see that there is no mention of new gear suits equipment or vehicles on the 6 month roadmap but CCP Wolfman basically said that new content hasn't been paused for the roadmap so the chances of seeing new things is definitely there when they're ready and it can be anything from new guns to new suits including the missing racials. Afterall things like these can fall under balancing, which itself on the roadmap itself.
And btw, go ahead and continue to sell your fantasy CCP hates heavies, you're going to be sorely disappointed. ok then why is it all the other classes got scramblers and flaylocks and shield energizers and all different variants and we got .... the commando ... oh and ... yea looking for it ... hold on ... yea nothing |
oso tiburon
The Generals EoN.
69
|
Posted - 2013.07.06 14:42:00 -
[38] - Quote
oso tiburon wrote:Iron Wolf Saber wrote:As a stark reminder, Heavies are not the only people playing this game. There are so many other things to address for every play style of the game just about that just because one class doesn't have any love doesn't really mean it's underpowered or overpowered or not on the minds of the developer for adjustments.
Dust 514 studio is not that large and time spend doing things purposely wrong the first time around is not an efficient use of staff and CCP would rather spend the resources right giving you guys the racial heavies instead 3 new suits that are amarr heavies. After all we seen how CCP has some difficulties pipelining removal of items in the past, no need to get plagued by more script accidents.
As for placeholders, when recolored by their specializations and supposive race they're belonging too you're going to wind up with a bunch of guys looking the same on the battlefield and decisions you're making is getting you killed because you thought you saw the wrong shade of blue or green on a gallente sentinel and threw a flux grenade expecting a caldari heavy instead of something more appropriate and the time you just wasted got you killed in that engagement.
All and all, CPM had pushed for it (months ago) CCP basically said 'No, we rather to it right.' and left it at that while other things got focused on.
Now it may be disheartening to see that there is no mention of new gear suits equipment or vehicles on the 6 month roadmap but CCP Wolfman basically said that new content hasn't been paused for the roadmap so the chances of seeing new things is definitely there when they're ready and it can be anything from new guns to new suits including the missing racials. Afterall things like these can fall under balancing, which itself on the roadmap itself.
And btw, go ahead and continue to sell your fantasy CCP hates heavies, you're going to be sorely disappointed. ok then why is it all the other classes got scramblers and flaylocks and shield energizers and all different variants and we got .... the commando ... oh and ... yea looking for it ... hold on ... yea nothing and heres and ideal ... gallente heavys = blue ok minmatar = purple = caldiri = white how hard is that im pretty sure I can go into freaking paint and figure something out . I mean im a novice with the ue3 engine and autodesk maya but damn you guyz have how many devs how many scripters |
Exergonic
TeamPlayers EoN.
136
|
Posted - 2013.07.06 14:44:00 -
[39] - Quote
SoTa PoP wrote:Crash Monster wrote: Maybe they are still focused on game mechanics?
Explains why other classes have racial variants to chose from...
Heavy and tankers need love
this is a fact
Please explain to me how Anti Air tanks are more important then more heavys suits? Or even a basic ADV/PRO tank??? |
ZDub 303
TeamPlayers EoN.
594
|
Posted - 2013.07.06 14:47:00 -
[40] - Quote
'no we'd rather do it right"
....
in 2-3 years? Come on CCP... if the option is colored variants or waiting 2-3 years for racial heavies... I think we'd all agree we'll take looking at the wrong shade of green for a while. |
|
oso tiburon
The Generals EoN.
69
|
Posted - 2013.07.06 14:56:00 -
[41] - Quote
ZDub 303 wrote:'no we'd rather do it right"
....
in 2-3 years? Come on CCP... if the option is colored variants or waiting 2-3 years for racial heavies... I think we'd all agree we'll take looking at the wrong shade of green for a while. back to the sulaco if that's the case |
DUST Fiend
OSG Planetary Operations Covert Intervention
4447
|
Posted - 2013.07.06 14:58:00 -
[42] - Quote
The fact that we're putting off basic content to push out basic mechanic fixes just further goes to prove that we have yet to come out of Beta and move into Official Release. |
Lycuo
Seraphim Initiative. CRONOS.
37
|
Posted - 2013.07.06 15:01:00 -
[43] - Quote
HowDidThatTaste wrote:Iron Wolf Saber wrote: blah blah blah..... As for placeholders, when recolored by their specializations and supposive race they're belonging too you're going to wind up with a bunch of guys looking the same on the battlefield and decisions you're making is getting you killed because you thought you saw the wrong shade of blue or green on a gallente sentinel and threw a flux grenade expecting a caldari heavy instead of something more appropriate and the time you just wasted got you killed in that engagement.
Blah blah..... Hahahahahahahahahahahahahahahahahahaha Like any one looks at suit colors and says hmmm I should run to the supply depot and change my suit cause this guys color tells me I need a flux grenade. Derp. No you shoot the dude with what ever your carrying. Seriously hope you don't offer advice like that?
This is why nobody takes IWS seriously... hes an idiot...
As for heavies honestly Im pretty sure i saw a dev post about a month ago saying they were in the final stages of the gallente heavy model making and movements.. but yeah ur kinda being left in the dust atm... Btw omg if they come out with a caldari heavy before the sheilding vs armor fix i quit cause caldari logis are already too OP |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
386
|
Posted - 2013.07.06 15:25:00 -
[44] - Quote
SoTa PoP wrote:From IronWolfSaber on IRC: Quote:cost effort would be too high to use place holders
GG Heavies - we cost too much for them to care about.
Yeah, and POSes only affect "a small part of the playerbase".
CCP would simply have to swap colors (caldari/grey gallente/green minmatar/rust) and copypaste stats. Only thing new they would have to add are the skills. |
Iron Wolf Saber
Den of Swords
5653
|
Posted - 2013.07.06 17:59:00 -
[45] - Quote
oso tiburon wrote:oso tiburon wrote:Iron Wolf Saber wrote:As a stark reminder, Heavies are not the only people playing this game. There are so many other things to address for every play style of the game just about that just because one class doesn't have any love doesn't really mean it's underpowered or overpowered or not on the minds of the developer for adjustments.
Dust 514 studio is not that large and time spend doing things purposely wrong the first time around is not an efficient use of staff and CCP would rather spend the resources right giving you guys the racial heavies instead 3 new suits that are amarr heavies. After all we seen how CCP has some difficulties pipelining removal of items in the past, no need to get plagued by more script accidents.
As for placeholders, when recolored by their specializations and supposive race they're belonging too you're going to wind up with a bunch of guys looking the same on the battlefield and decisions you're making is getting you killed because you thought you saw the wrong shade of blue or green on a gallente sentinel and threw a flux grenade expecting a caldari heavy instead of something more appropriate and the time you just wasted got you killed in that engagement.
All and all, CPM had pushed for it (months ago) CCP basically said 'No, we rather to it right.' and left it at that while other things got focused on.
Now it may be disheartening to see that there is no mention of new gear suits equipment or vehicles on the 6 month roadmap but CCP Wolfman basically said that new content hasn't been paused for the roadmap so the chances of seeing new things is definitely there when they're ready and it can be anything from new guns to new suits including the missing racials. Afterall things like these can fall under balancing, which itself on the roadmap itself.
And btw, go ahead and continue to sell your fantasy CCP hates heavies, you're going to be sorely disappointed. ok then why is it all the other classes got scramblers and flaylocks and shield energizers and all different variants and we got .... the commando ... oh and ... yea looking for it ... hold on ... yea nothing and heres and ideal ... gallente heavys = blue ok minmatar = purple = caldiri = white how hard is that im pretty sure I can go into freaking paint and figure something out . I mean im a novice with the ue3 engine and autodesk maya but damn you guyz have how many devs how many scripters
Traditionally Gallente Green Caldari Blue Minmatar Red Amarr Gold/Yellow
Sentinels are Olive Green, Commandos are Maroon Red, and Prototypes are black.
The when combined under environmental light the shades can be close enough to be confusing. They're going have to go the more obnoxious spectrum of the color pallet in order to get the visual advertisment going. |
Killar-12
Greatness Achieved Through Training EoN.
14
|
Posted - 2013.07.06 18:05:00 -
[46] - Quote
Iron Wolf Saber wrote:oso tiburon wrote:oso tiburon wrote:Iron Wolf Saber wrote:As a stark reminder, Heavies are not the only people playing this game. There are so many other things to address for every play style of the game just about that just because one class doesn't have any love doesn't really mean it's underpowered or overpowered or not on the minds of the developer for adjustments.
Dust 514 studio is not that large and time spend doing things purposely wrong the first time around is not an efficient use of staff and CCP would rather spend the resources right giving you guys the racial heavies instead 3 new suits that are amarr heavies. After all we seen how CCP has some difficulties pipelining removal of items in the past, no need to get plagued by more script accidents.
As for placeholders, when recolored by their specializations and supposive race they're belonging too you're going to wind up with a bunch of guys looking the same on the battlefield and decisions you're making is getting you killed because you thought you saw the wrong shade of blue or green on a gallente sentinel and threw a flux grenade expecting a caldari heavy instead of something more appropriate and the time you just wasted got you killed in that engagement.
All and all, CPM had pushed for it (months ago) CCP basically said 'No, we rather to it right.' and left it at that while other things got focused on.
Now it may be disheartening to see that there is no mention of new gear suits equipment or vehicles on the 6 month roadmap but CCP Wolfman basically said that new content hasn't been paused for the roadmap so the chances of seeing new things is definitely there when they're ready and it can be anything from new guns to new suits including the missing racials. Afterall things like these can fall under balancing, which itself on the roadmap itself.
And btw, go ahead and continue to sell your fantasy CCP hates heavies, you're going to be sorely disappointed. ok then why is it all the other classes got scramblers and flaylocks and shield energizers and all different variants and we got .... the commando ... oh and ... yea looking for it ... hold on ... yea nothing and heres and ideal ... gallente heavys = blue ok minmatar = purple = caldiri = white how hard is that im pretty sure I can go into freaking paint and figure something out . I mean im a novice with the ue3 engine and autodesk maya but damn you guyz have how many devs how many scripters Traditionally Gallente Green Caldari Blue Minmatar Red Amarr Gold/Yellow Sentinels are Olive Green, Commandos are Maroon Red, and Prototypes are black. The when combined under environmental light the shades can be close enough to be confusing. They're going have to go the more obnoxious spectrum of the color pallet in order to get the visual advertisment going. well most players think that I'm a Caldari and start hitting me with fluxes, they're days aren't too good for them after they realize that fluxes have little effect on armor tankers. Still most players don't pay attention, so just make them look the same it won't make a huge diffference |
Lance 2ballzStrong
SyNergy Gaming EoN.
2546
|
Posted - 2013.07.06 18:06:00 -
[47] - Quote
so... let me get this right. The main reason there are no placeholders for heavies is because of colors?...
How about just give the Amarr suit a B-series.... GIVE US SOMETHING
I can't believe over a year has passes and there's STILL ONLY 1 HEAVY SUIT, and why? "oh it'll cost too much for placeholders, and the colors wouldn't jive well anyway"...lol
No offense Wolf, but this is one argument that no amount of reasons / excuses will let CCP off the hook on this. Too much time has passed for there not to be another heavy suit to choose from. |
Iron Wolf Saber
Den of Swords
5653
|
Posted - 2013.07.06 18:07:00 -
[48] - Quote
Overall doing placeholders would be like painting and repairing siding on a house before tearing it down and going in and replacing the siding with bricks.
It's more work for what it is not worth. |
oso tiburon
The Generals EoN.
74
|
Posted - 2013.07.06 18:10:00 -
[49] - Quote
Iron Wolf Saber wrote:oso tiburon wrote:oso tiburon wrote:Iron Wolf Saber wrote:As a stark reminder, Heavies are not the only people playing this game. There are so many other things to address for every play style of the game just about that just because one class doesn't have any love doesn't really mean it's underpowered or overpowered or not on the minds of the developer for adjustments.
Dust 514 studio is not that large and time spend doing things purposely wrong the first time around is not an efficient use of staff and CCP would rather spend the resources right giving you guys the racial heavies instead 3 new suits that are amarr heavies. After all we seen how CCP has some difficulties pipelining removal of items in the past, no need to get plagued by more script accidents.
As for placeholders, when recolored by their specializations and supposive race they're belonging too you're going to wind up with a bunch of guys looking the same on the battlefield and decisions you're making is getting you killed because you thought you saw the wrong shade of blue or green on a gallente sentinel and threw a flux grenade expecting a caldari heavy instead of something more appropriate and the time you just wasted got you killed in that engagement.
All and all, CPM had pushed for it (months ago) CCP basically said 'No, we rather to it right.' and left it at that while other things got focused on.
Now it may be disheartening to see that there is no mention of new gear suits equipment or vehicles on the 6 month roadmap but CCP Wolfman basically said that new content hasn't been paused for the roadmap so the chances of seeing new things is definitely there when they're ready and it can be anything from new guns to new suits including the missing racials. Afterall things like these can fall under balancing, which itself on the roadmap itself.
And btw, go ahead and continue to sell your fantasy CCP hates heavies, you're going to be sorely disappointed. ok then why is it all the other classes got scramblers and flaylocks and shield energizers and all different variants and we got .... the commando ... oh and ... yea looking for it ... hold on ... yea nothing and heres and ideal ... gallente heavys = blue ok minmatar = purple = caldiri = white how hard is that im pretty sure I can go into freaking paint and figure something out . I mean im a novice with the ue3 engine and autodesk maya but damn you guyz have how many devs how many scripters Traditionally Gallente Green Caldari Blue Minmatar Red Amarr Gold/Yellow Sentinels are Olive Green, Commandos are Maroon Red, and Prototypes are black. The when combined under environmental light the shades can be close enough to be confusing. They're going have to go the more obnoxious spectrum of the color pallet in order to get the visual advertisment going. Overall doing placeholders would be like painting siding on a house before going in and replacing the siding with bricks. ok then give us type 1 and 2s again one shield based and on armor based .. like the old ammar suits you had your vk0 and vk1 or type a type b shield or armor what do we have now .. target practice for gaylocks and md |
Mavado V Noriega
SyNergy Gaming EoN.
3687
|
Posted - 2013.07.06 18:11:00 -
[50] - Quote
SoTa PoP wrote:From IronWolfSaber on IRC: Quote:cost effort would be too high to use place holders
GG Heavies - we cost too much for them to care about.
stop caring so much #PS4SoonWithoutTheTM |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
2551
|
Posted - 2013.07.06 18:20:00 -
[51] - Quote
Iron Wolf Saber wrote:Overall doing placeholders would be like painting and repairing siding on a house before tearing it down and going in and replacing the siding with bricks.
It's more work for what it is not worth. Should have done the bricks thing in the first place.
So CCP messed up, but instead of fixing it, or even a temp fix, they just gonna ignore the matter till they ready to "place bricks"...gotcha.
glad i spent money on this game. Certainly seeing the value for my bucks |
Superhero Rawdon
Chaotic-Intent
43
|
Posted - 2013.07.06 18:23:00 -
[52] - Quote
wut in the blue **** (see wut i did there?) do colors have to do with ANYTHING?????
thats got to b the flakiest cop-out BS excuse ive heard for retardation ive ever heard
and that comes with a big fat DERP!!!
give us our damn racial suits already |
Superhero Rawdon
Chaotic-Intent
43
|
Posted - 2013.07.06 18:25:00 -
[53] - Quote
Iron Wolf Saber wrote:Overall doing placeholders would be like painting and repairing siding on a house before tearing it down and going in and replacing the siding with bricks.
It's more work for what it is not worth. Should have done the bricks thing in the first place.
a brick is singular. brick is plural
jus sayin |
DUST Fiend
OSG Planetary Operations Covert Intervention
4450
|
Posted - 2013.07.06 18:25:00 -
[54] - Quote
Lance 2ballzStrong wrote:Iron Wolf Saber wrote:Overall doing placeholders would be like painting and repairing siding on a house before tearing it down and going in and replacing the siding with bricks.
It's more work for what it is not worth. Should have done the bricks thing in the first place. So CCP messed up, but instead of fixing it, or even a temp fix, they just gonna ignore the matter till they ready to "place bricks"...gotcha. glad i spent money on this game. Certainly seeing the value for my bucks You've been here how long? And you expect basic content in this game?
Lmao, good one bro. |
Superhero Rawdon
Chaotic-Intent
43
|
Posted - 2013.07.06 18:26:00 -
[55] - Quote
and btw......some of the game's better players are heavies, thankyouverymuch |
Lance 2ballzStrong
SyNergy Gaming EoN.
2551
|
Posted - 2013.07.06 18:27:00 -
[56] - Quote
DUST Fiend wrote:Lance 2ballzStrong wrote:Iron Wolf Saber wrote:Overall doing placeholders would be like painting and repairing siding on a house before tearing it down and going in and replacing the siding with bricks.
It's more work for what it is not worth. Should have done the bricks thing in the first place. So CCP messed up, but instead of fixing it, or even a temp fix, they just gonna ignore the matter till they ready to "place bricks"...gotcha. glad i spent money on this game. Certainly seeing the value for my bucks You've been here how long? And you expect basic content in this game? Lmao, good one bro.
yea my bad... expecting simple things to be done... what was I thinking?!
|
Killar-12
Greatness Achieved Through Training EoN.
14
|
Posted - 2013.07.06 18:30:00 -
[57] - Quote
Superhero Rawdon wrote:Iron Wolf Saber wrote:Overall doing placeholders would be like painting and repairing siding on a house before tearing it down and going in and replacing the siding with bricks.
It's more work for what it is not worth. Should have done the bricks thing in the first place. a brick is singular. brick is plural jus sayin Brick as plural only counts when Brick is being refered to as a building material. as plural Bricks could be used. |
Iron Wolf Saber
Den of Swords
5653
|
Posted - 2013.07.06 18:37:00 -
[58] - Quote
Superhero Rawdon wrote:wut in the blue **** (see wut i did there?) do colors have to do with ANYTHING?????
thats got to b the flakiest cop-out BS excuse ive heard for retardation ive ever heard
and that comes with a big fat DERP!!!
give us our damn racial suits already
Less about colors more about shapes advertising what you are and what you are doing and what threats you are likely mostly going to provide. Color is typically the worst advertiser in Dust 514 and when you start throwing in adaptive colors or custom colors well the whole idea goes out the window of using recolors.
Also in better design you wouldn't just be a heavy player but a specific race's heavy, there are quite a few assaults who only identify themselves as one race just right now you guys are lacking some choices however, and despite if given a second option you guys would still be undervalued for having a crappy HMG, being slow as molasses, and not enough utilization of what extremely few slots you guys get to be topped off with an entirely effing useless skill for a weapon that doesn't exist yet. I rather get these fixed and addressed. So when they finally do add a second, third or fourth option you won't be sitting there antagonizing as to why all four races heavies are gawd awful. |
MlDDLE MANGEMENT
lMPurity
47
|
Posted - 2013.07.06 19:07:00 -
[59] - Quote
Simple fix you
Take the basic frame or the sentinel frame and simply create marketplace variants for the different races with the bonus built into the suit instead of the skill.
Then when CCP decides to create the actual suits and expand the SP tree for their existence issue a refund of any SP spent into the Heavy Frame tree so players can decide which way to go with their heavies.
Geez not that difficult. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2555
|
Posted - 2013.07.06 19:17:00 -
[60] - Quote
Iron Wolf Saber wrote:Less about colors more about shapes advertising what you are and what you are doing and what threats you are likely mostly going to provide. Color is typically the worst advertiser in Dust 514 and when you start throwing in adaptive colors (color that match the environment) or custom colors well the whole idea goes out the window of using recolors.
Also in better design you wouldn't just be a heavy player but a specific race's heavy, there are quite a few assaults who only identify themselves as one race just right now you guys are lacking some choices however, and despite if given a second option you guys would still be undervalued for having a crappy HMG, being slow as molasses, and not enough utilization of what extremely few slots you guys get to be topped off with an entirely effing useless skill for a weapon that doesn't exist yet. I rather get these fixed and addressed. So when they finally do add a second, third or fourth option you won't be sitting there antagonizing as to why all four races heavies are gawd awful and making you wonder why you even picked heavy anything in the first place.
Things for the heavies needs to improve in a very balanced manner on all fronts.
i like the enthusiasm, but unfortunately, some of us here won't be around for that miraculous day heavies get anything significant. Paying customers don't stick with an inferior product.
Regardless of how much potential this game has, people not going to wait 3-5 years to see a glimmer of that potential. PS4 out in a couple of months, but before that GTA5.
A huge amount of people stopped playing for TLoU... imagine the migration for GTA 5 and eventually the PS4. There's no incentive for people to stick with DUST. For more promises and pipe dreams?
No offense to CCP and its staff, i know they're working hard, but the big boys over at CCP should have hired better people to deal with the core FPS mechanics of the game, cuz at the moment that's what holding back content.
Content is what keeps a game fresh. No wonder heavies are so few in numbers these days. Who's gonna stick with a game that gives you nothing but talk and punishes you for choosing a class that's a minority. |
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