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oso tiburon
The Generals EoN.
69
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Posted - 2013.07.06 14:38:00 -
[1] - Quote
Killar-12 wrote:SoTa PoP wrote:From IronWolfSaber on IRC: Quote:cost effort would be too high to use place holders
GG Heavies - we cost too much for them to care about. Poor Heavies, you definately should get some assistance from CCP. Side Note: have you tried the commando suit and if so how is it? second most worthless thing in the game for a real heavy and the reason is too many cod players again getting favoritism |
oso tiburon
The Generals EoN.
69
|
Posted - 2013.07.06 14:40:00 -
[2] - Quote
Iron Wolf Saber wrote:As a stark reminder, Heavies are not the only people playing this game. There are so many other things to address for every play style of the game just about that just because one class doesn't have any love doesn't really mean it's underpowered or overpowered or not on the minds of the developer for adjustments.
Dust 514 studio is not that large and time spend doing things purposely wrong the first time around is not an efficient use of staff and CCP would rather spend the resources right giving you guys the racial heavies instead 3 new suits that are amarr heavies. After all we seen how CCP has some difficulties pipelining removal of items in the past, no need to get plagued by more script accidents.
As for placeholders, when recolored by their specializations and supposive race they're belonging too you're going to wind up with a bunch of guys looking the same on the battlefield and decisions you're making is getting you killed because you thought you saw the wrong shade of blue or green on a gallente sentinel and threw a flux grenade expecting a caldari heavy instead of something more appropriate and the time you just wasted got you killed in that engagement.
All and all, CPM had pushed for it (months ago) CCP basically said 'No, we rather to it right.' and left it at that while other things got focused on.
Now it may be disheartening to see that there is no mention of new gear suits equipment or vehicles on the 6 month roadmap but CCP Wolfman basically said that new content hasn't been paused for the roadmap so the chances of seeing new things is definitely there when they're ready and it can be anything from new guns to new suits including the missing racials. Afterall things like these can fall under balancing, which itself on the roadmap itself.
And btw, go ahead and continue to sell your fantasy CCP hates heavies, you're going to be sorely disappointed. ok then why is it all the other classes got scramblers and flaylocks and shield energizers and all different variants and we got .... the commando ... oh and ... yea looking for it ... hold on ... yea nothing |
oso tiburon
The Generals EoN.
69
|
Posted - 2013.07.06 14:42:00 -
[3] - Quote
oso tiburon wrote:Iron Wolf Saber wrote:As a stark reminder, Heavies are not the only people playing this game. There are so many other things to address for every play style of the game just about that just because one class doesn't have any love doesn't really mean it's underpowered or overpowered or not on the minds of the developer for adjustments.
Dust 514 studio is not that large and time spend doing things purposely wrong the first time around is not an efficient use of staff and CCP would rather spend the resources right giving you guys the racial heavies instead 3 new suits that are amarr heavies. After all we seen how CCP has some difficulties pipelining removal of items in the past, no need to get plagued by more script accidents.
As for placeholders, when recolored by their specializations and supposive race they're belonging too you're going to wind up with a bunch of guys looking the same on the battlefield and decisions you're making is getting you killed because you thought you saw the wrong shade of blue or green on a gallente sentinel and threw a flux grenade expecting a caldari heavy instead of something more appropriate and the time you just wasted got you killed in that engagement.
All and all, CPM had pushed for it (months ago) CCP basically said 'No, we rather to it right.' and left it at that while other things got focused on.
Now it may be disheartening to see that there is no mention of new gear suits equipment or vehicles on the 6 month roadmap but CCP Wolfman basically said that new content hasn't been paused for the roadmap so the chances of seeing new things is definitely there when they're ready and it can be anything from new guns to new suits including the missing racials. Afterall things like these can fall under balancing, which itself on the roadmap itself.
And btw, go ahead and continue to sell your fantasy CCP hates heavies, you're going to be sorely disappointed. ok then why is it all the other classes got scramblers and flaylocks and shield energizers and all different variants and we got .... the commando ... oh and ... yea looking for it ... hold on ... yea nothing and heres and ideal ... gallente heavys = blue ok minmatar = purple = caldiri = white how hard is that im pretty sure I can go into freaking paint and figure something out . I mean im a novice with the ue3 engine and autodesk maya but damn you guyz have how many devs how many scripters |
oso tiburon
The Generals EoN.
69
|
Posted - 2013.07.06 14:56:00 -
[4] - Quote
ZDub 303 wrote:'no we'd rather do it right"
....
in 2-3 years? Come on CCP... if the option is colored variants or waiting 2-3 years for racial heavies... I think we'd all agree we'll take looking at the wrong shade of green for a while. back to the sulaco if that's the case |
oso tiburon
The Generals EoN.
74
|
Posted - 2013.07.06 18:10:00 -
[5] - Quote
Iron Wolf Saber wrote:oso tiburon wrote:oso tiburon wrote:Iron Wolf Saber wrote:As a stark reminder, Heavies are not the only people playing this game. There are so many other things to address for every play style of the game just about that just because one class doesn't have any love doesn't really mean it's underpowered or overpowered or not on the minds of the developer for adjustments.
Dust 514 studio is not that large and time spend doing things purposely wrong the first time around is not an efficient use of staff and CCP would rather spend the resources right giving you guys the racial heavies instead 3 new suits that are amarr heavies. After all we seen how CCP has some difficulties pipelining removal of items in the past, no need to get plagued by more script accidents.
As for placeholders, when recolored by their specializations and supposive race they're belonging too you're going to wind up with a bunch of guys looking the same on the battlefield and decisions you're making is getting you killed because you thought you saw the wrong shade of blue or green on a gallente sentinel and threw a flux grenade expecting a caldari heavy instead of something more appropriate and the time you just wasted got you killed in that engagement.
All and all, CPM had pushed for it (months ago) CCP basically said 'No, we rather to it right.' and left it at that while other things got focused on.
Now it may be disheartening to see that there is no mention of new gear suits equipment or vehicles on the 6 month roadmap but CCP Wolfman basically said that new content hasn't been paused for the roadmap so the chances of seeing new things is definitely there when they're ready and it can be anything from new guns to new suits including the missing racials. Afterall things like these can fall under balancing, which itself on the roadmap itself.
And btw, go ahead and continue to sell your fantasy CCP hates heavies, you're going to be sorely disappointed. ok then why is it all the other classes got scramblers and flaylocks and shield energizers and all different variants and we got .... the commando ... oh and ... yea looking for it ... hold on ... yea nothing and heres and ideal ... gallente heavys = blue ok minmatar = purple = caldiri = white how hard is that im pretty sure I can go into freaking paint and figure something out . I mean im a novice with the ue3 engine and autodesk maya but damn you guyz have how many devs how many scripters Traditionally Gallente Green Caldari Blue Minmatar Red Amarr Gold/Yellow Sentinels are Olive Green, Commandos are Maroon Red, and Prototypes are black. The when combined under environmental light the shades can be close enough to be confusing. They're going have to go the more obnoxious spectrum of the color pallet in order to get the visual advertisment going. Overall doing placeholders would be like painting siding on a house before going in and replacing the siding with bricks. ok then give us type 1 and 2s again one shield based and on armor based .. like the old ammar suits you had your vk0 and vk1 or type a type b shield or armor what do we have now .. target practice for gaylocks and md |
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