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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
CHICAGOCUBS4EVER
TeamPlayers EoN.
613
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Posted - 2013.07.03 13:07:00 -
[1] - Quote
I noticed this to some extent before 1.2, but now imperial uplinks are not working as intended.
Also, I have noticed that there are many areas that uplinks can get deployed that sink into the map and cannot be easily destroyed( cannot be shot at and some cannot be destroyed at all)
this is extremely prevalent in areas where there is grating on the ground rather than solid ground, but also many spots that links can get thrown into walls and cannot be destroyed.
this is becoming a major issue that needs to be addressed.
I also agree that links, nanos etc. should be like they use to be on the map. They should not show up until the opposing team spots them. Right now in many cases they are instantly visible to the enemy once deployed.
I hope this gets some attention very soon as this is a major issue in PC |
CHICAGOCUBS4EVER
TeamPlayers EoN.
622
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Posted - 2013.07.03 18:29:00 -
[2] - Quote
really no one else has noticed this yet?
o i get it everyone exploiting it doesnt want to comment....
makes sense |
Aqua-Regia
Ahrendee Frontlinez Omega Commission
228
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Posted - 2013.07.03 18:34:00 -
[3] - Quote
CHICAGOCUBS4EVER wrote:I noticed this to some extent before 1.2, but now imperial uplinks are not working as intended.
Also, I have noticed that there are many areas that uplinks can get deployed that sink into the map and cannot be easily destroyed( cannot be shot at and some cannot be destroyed at all)
this is extremely prevalent in areas where there is grating on the ground rather than solid ground, but also many spots that links can get thrown into walls and cannot be destroyed.
this is becoming a major issue that needs to be addressed.
I also agree that links, nanos etc. should be like they use to be on the map. They should not show up until the opposing team spots them. Right now in many cases they are instantly visible to the enemy once deployed.
I hope this gets some attention very soon as this is a major issue in PC
This is a major issue. Drop Uplinks suckalot now hope CCP fix this soon. |
Arcturis Vanguard
Militaires-Sans-Frontieres
38
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Posted - 2013.07.03 22:54:00 -
[4] - Quote
I've noticed this, so have many others. Sadly my uplinks have never fallen through the floor... |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
515
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Posted - 2013.07.03 23:55:00 -
[5] - Quote
+1, agree on all points of OP.
Those are moderate issues and should be fixed. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
189
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Posted - 2013.07.04 03:30:00 -
[6] - Quote
if i had to take a guess im sure some one else has already pointed this out to ccp and they are well aware of it |
CHICAGOCUBS4EVER
TeamPlayers EoN.
634
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Posted - 2013.07.04 06:43:00 -
[7] - Quote
Perhaps but after a search I didn't find anything at least in recent time |
Krythor Motrec
Queen ind.
27
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Posted - 2013.07.04 06:54:00 -
[8] - Quote
I saw this a lot today so I can confirm it is happening as well. I saw it on all maps. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
636
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Posted - 2013.07.04 12:54:00 -
[9] - Quote
Seeing more and more places where links just sink into the ground.. im sure some know many of these places and are using this broken mechanic. Let's get this addressed! |
RKKR
The Southern Legion RISE of LEGION
163
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Posted - 2013.07.04 13:00:00 -
[10] - Quote
As we're talking uplinks: a I the only one that has trouble with 'reloading' uplinks? always running empty handen after I dropped one. |
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CCP GeeDiiiiky
C C P C C P Alliance
4
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Posted - 2013.07.04 13:35:00 -
[11] - Quote
Hi there,
Thanks for the feedback. The uplinks under the ground seem to be a very nasty bug. We shall fix this problem ASAP. As for the empty handed bug, RKKR, is it possible that you can provide more detail on how this is reproduced? Thanks again. |
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Absolute Idiom II
Edimmu Warfighters Gallente Federation
141
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Posted - 2013.07.04 13:45:00 -
[12] - Quote
OP may want to give feedback about which areas of which maps have this affect on uplinks. There is a map feedback section to do this. |
Doshneil Antaro
SVER True Blood Public Disorder.
77
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Posted - 2013.07.04 14:00:00 -
[13] - Quote
CCP GeeDiiiiky wrote:Hi there,
Thanks for the feedback. The uplinks under the ground seem to be a very nasty bug. We shall fix this problem ASAP. As for the empty handed bug, RKKR, is it possible that you can provide more detail on how this is reproduced? Thanks again. After throwing one down, immediately sprint. Easy to reproduce, and also works with nanohives. |
Korvin Lomont
United Pwnage Service RISE of LEGION
38
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Posted - 2013.07.04 14:10:00 -
[14] - Quote
There are also some location where the Uplink a) falls under the map and b) lets every one Spawn under the map and on occasion I was floating after spawning on a Uplink (initia damber was firing and I was slowly floating into the redzone till I died...) |
RKKR
The Southern Legion RISE of LEGION
166
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Posted - 2013.07.04 22:14:00 -
[15] - Quote
CCP GeeDiiiiky wrote:Hi there,
Thanks for the feedback. The uplinks under the ground seem to be a very nasty bug. We shall fix this problem ASAP. As for the empty handed bug, RKKR, is it possible that you can provide more detail on how this is reproduced? Thanks again.
Hey GeeDiiiiky! Nice to see you here...well I just throw a uplink down and the next uplink doesn't show up in my hands (I have to swich weapons and back to my uplink before I can use it). Not really sure what more I can add? If you have a specific question, just shoot. I'm goin to check Doshnei Antaros advice when I get the chance t play to see if that's the problem. (I wonder if that causes my laser-reload bug too). |
Treejey
Resheph Interstellar Strategy Gallente Federation
0
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Posted - 2013.07.05 00:29:00 -
[16] - Quote
I've also seen them under the floor. They're not deep, just a couple of 'scale' inches under the floor. Spawning on them works fine, but destroying them is almost impossible - except for maybe with flux grenades. but I've never actually tested fluxing one, I've only heard other players say that you can flux them.
Another thing I've noticed is that uplinks can spawn players into walls, and they get stuck there. You can see half of the player's body on either side of the wall, and kill them from either side of the wall too. The stuck players appear to be completely frozen.
This tends to happen on the 'bowl' shaped perimeter walls of outposts which come out of the ground at an angle.
see crude drawing:
....| ....| ....| .../ ../ ./x
where 'x' is the uplink.
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Roofer Madness
Unkn0wn Killers
31
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Posted - 2013.07.05 00:39:00 -
[17] - Quote
One specific area that I'm pretty sure everyone knows about that the uplinks get stuck in the ground is the map with all of the pipes that you can walk on with the tabletop. Or any pipes for that matter. Seems to work on all of them. And yes, flux will take them out. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
643
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Posted - 2013.07.05 04:52:00 -
[18] - Quote
Its quite a universal bug. Grating and hollowbottom terrain (like the area behind A in the city with the 3 towers. That entire area where it is all grating. Often on the screen players appear as tho they are half in the ground. Also many boxes and crates on many maps. Throw a link in the right place and its inside the structure and cannot be shot. Just a couple examples. I think its more to due with the uplink itself in how it renders in relation to the terrain |
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CCP GeeDiiiiky
C C P C C P Alliance
15
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Posted - 2013.07.05 10:09:00 -
[19] - Quote
Thanks guys for all the details. We do have a bug reported where sprinting right after deploying an equipment causes empty handed. and is actually fixed in our internal build. |
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CHICAGOCUBS4EVER
TeamPlayers EoN.
650
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Posted - 2013.07.05 14:47:00 -
[20] - Quote
sweet! cant wait for this to be fixed and working as intended! |
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CHICAGOCUBS4EVER
TeamPlayers EoN.
661
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Posted - 2013.07.06 18:53:00 -
[21] - Quote
Looking forward to seeing this bug fixed. We have also experienced issus with the imperial flux links not working like the other imperial links. Not sure if its the same issue or not but they work differently now compared to the previous build |
Deluxe Edition
TeamPlayers EoN.
445
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Posted - 2013.07.06 19:05:00 -
[22] - Quote
Happened today on the 5 point PC map with the rings going upwards above point "B". At the enemies homepoint "D" I belive it was their is a set of stairs that lead to a walkway with 2 pill boxes on it and a third look out post looking thing attached. The enemy dropped an uplink in the pill box closes to the point and it sunk underground and could not be destroyed even with a core locust grenade. |
Tupni
Company of Marcher Lords Amarr Empire
7
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Posted - 2013.07.07 01:52:00 -
[23] - Quote
Um, it may be related, but I was playing a Domination or OMS map 1-2 weeks ago and the opposing team had placed a Drop under a walkway, just high enough for a player, but not much else. Anyway, as they spawned in, they were hovering above the droplink and couldn't seem to move away. They could still shoot, and turn, but they couldn't get out. There were as many as five I'd wager. Anyway, shot them up like fish inna barrel to put them out of their misery but felt bad about their situation. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
673
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Posted - 2013.07.08 14:42:00 -
[24] - Quote
yea that's a consequence of uplink placement going where it shouldn't. Im sure many of us have experienced spawning on an uplink to be under ground, stuck in a box or otherwise cannot do anything but suicide and spawn elsewhere.
hopefully that is part of the fix they are working on |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
29
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Posted - 2013.07.09 07:43:00 -
[25] - Quote
Something that will be helpful is posting the exact location this happens in the map feedback section. I know it happens in a lot of maps so maybe we could get a sticky thread where we can post the locations we notice it happening in for each map. Next time I'm on Ill start playing around with this and noting locations in the maps thread if there hasn't been one created already. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1130
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Posted - 2013.08.09 18:05:00 -
[26] - Quote
any progress on this?
droplinks stuck in the map as well as many NOT being able to be taken down is becoming more and more of an issue
not sure if there are simply more spots that this occurs, or people are learning certain spots and dropping links there, but I see more and more daily that cannot be taken out as the links 'sink' into the map
also we still see major issues with the 'team' based links not working as intended.
lots of SP invested into them for this purpose and they don't work half the time... |
Sana Rayya
WASTELAND JUNK REMOVAL
74
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Posted - 2013.08.09 18:29:00 -
[27] - Quote
Those uplinks can't be taken down by melee or fluxing? From what I've seen, most uplinks that sink into the ground can be destroyed in those two ways (unless they are truly glitched and enemies are spawning underground as in the Skim Junction city).
Also, if you are stuck due to a badly placed uplink, try calling in a vehicle or having a squadmate drive one up next to you. You can get unstuck by getting into the vehicle and getting out.
Suicide is never the answer! |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1130
|
Posted - 2013.08.09 18:32:00 -
[28] - Quote
no I have run across quite a few recently that cannot be taken down with anything. flux/locus/weapons/melee/vehicle turrets/ even tried forging one and it did nothing...
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Sana Rayya
WASTELAND JUNK REMOVAL
75
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Posted - 2013.08.09 19:23:00 -
[29] - Quote
Interesting then. I'll be on the lookout but so far I've never come across an uplink I couldn't flux or melee. |
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