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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
CHICAGOCUBS4EVER
TeamPlayers EoN.
613
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Posted - 2013.07.03 13:07:00 -
[1] - Quote
I noticed this to some extent before 1.2, but now imperial uplinks are not working as intended.
Also, I have noticed that there are many areas that uplinks can get deployed that sink into the map and cannot be easily destroyed( cannot be shot at and some cannot be destroyed at all)
this is extremely prevalent in areas where there is grating on the ground rather than solid ground, but also many spots that links can get thrown into walls and cannot be destroyed.
this is becoming a major issue that needs to be addressed.
I also agree that links, nanos etc. should be like they use to be on the map. They should not show up until the opposing team spots them. Right now in many cases they are instantly visible to the enemy once deployed.
I hope this gets some attention very soon as this is a major issue in PC |
CHICAGOCUBS4EVER
TeamPlayers EoN.
622
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Posted - 2013.07.03 18:29:00 -
[2] - Quote
really no one else has noticed this yet?
o i get it everyone exploiting it doesnt want to comment....
makes sense |
CHICAGOCUBS4EVER
TeamPlayers EoN.
634
|
Posted - 2013.07.04 06:43:00 -
[3] - Quote
Perhaps but after a search I didn't find anything at least in recent time |
CHICAGOCUBS4EVER
TeamPlayers EoN.
636
|
Posted - 2013.07.04 12:54:00 -
[4] - Quote
Seeing more and more places where links just sink into the ground.. im sure some know many of these places and are using this broken mechanic. Let's get this addressed! |
CHICAGOCUBS4EVER
TeamPlayers EoN.
643
|
Posted - 2013.07.05 04:52:00 -
[5] - Quote
Its quite a universal bug. Grating and hollowbottom terrain (like the area behind A in the city with the 3 towers. That entire area where it is all grating. Often on the screen players appear as tho they are half in the ground. Also many boxes and crates on many maps. Throw a link in the right place and its inside the structure and cannot be shot. Just a couple examples. I think its more to due with the uplink itself in how it renders in relation to the terrain |
CHICAGOCUBS4EVER
TeamPlayers EoN.
650
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Posted - 2013.07.05 14:47:00 -
[6] - Quote
sweet! cant wait for this to be fixed and working as intended! |
CHICAGOCUBS4EVER
TeamPlayers EoN.
661
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Posted - 2013.07.06 18:53:00 -
[7] - Quote
Looking forward to seeing this bug fixed. We have also experienced issus with the imperial flux links not working like the other imperial links. Not sure if its the same issue or not but they work differently now compared to the previous build |
CHICAGOCUBS4EVER
TeamPlayers EoN.
673
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Posted - 2013.07.08 14:42:00 -
[8] - Quote
yea that's a consequence of uplink placement going where it shouldn't. Im sure many of us have experienced spawning on an uplink to be under ground, stuck in a box or otherwise cannot do anything but suicide and spawn elsewhere.
hopefully that is part of the fix they are working on |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1130
|
Posted - 2013.08.09 18:05:00 -
[9] - Quote
any progress on this?
droplinks stuck in the map as well as many NOT being able to be taken down is becoming more and more of an issue
not sure if there are simply more spots that this occurs, or people are learning certain spots and dropping links there, but I see more and more daily that cannot be taken out as the links 'sink' into the map
also we still see major issues with the 'team' based links not working as intended.
lots of SP invested into them for this purpose and they don't work half the time... |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1130
|
Posted - 2013.08.09 18:32:00 -
[10] - Quote
no I have run across quite a few recently that cannot be taken down with anything. flux/locus/weapons/melee/vehicle turrets/ even tried forging one and it did nothing...
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