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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jathniel
G I A N T EoN.
562
|
Posted - 2013.07.03 07:34:00 -
[1] - Quote
We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please. |
KOBLAKA1
Opus Arcana Covert Intervention
191
|
Posted - 2013.07.03 07:35:00 -
[2] - Quote
at minimum no reason to reduce headshot dmg. |
Kekklian Noobatronic
Goonfeet Special Planetary Emergency Response Group
108
|
Posted - 2013.07.03 07:38:00 -
[3] - Quote
Railgun is a hybrid weapon. Hybrid weapons do 90% vs armor. Headshots likely got a nerf because they register against Armor, so you're simply seeing the railguns' inherent weakness towards armor manifesting itself in a reduced modifier. |
Jathniel
G I A N T EoN.
562
|
Posted - 2013.07.03 07:38:00 -
[4] - Quote
it's idiotic, and it's starting to burn me up. shooting guys in proto suits, and they don't drop? still can't figure out why they would nerf sniper rifles.
they stealth nerfed it too... as if someone wouldn't notice. fk that. |
Vell0cet
Royal Uhlans Amarr Empire
34
|
Posted - 2013.07.03 07:54:00 -
[5] - Quote
What's the deal with the sniper optimal, falloff, absolute damage numbers, how did this affect things? Or am I just noticing the hybrid penalty? |
Jathniel
G I A N T EoN.
562
|
Posted - 2013.07.03 07:58:00 -
[6] - Quote
Kekklian Noobatronic wrote:Railgun is a hybrid weapon. Hybrid weapons do 90% vs armor. Headshots likely got a nerf because they register against Armor, so you're simply seeing the railguns' inherent weakness towards armor manifesting itself in a reduced modifier.
Oh no. I don't think so, dude. They pulled a fast one.
Blasters (Assault Rifles) are hybrids too. They are 110% vs. shields. Snipers are now 90% vs. shields.
Who the fk asked for that? No one fkin asked them to do that.
10% makes a difference on the proto vs. proto level.
Difference of 2 sniper rounds taking a suit down vs. 3.
Oh yeah, 3 shots sounds reasonable to the infantry guy on the ground. Totally unreasonable on the sniper's end.
5 round magazine. On body shots that's 2 kills and 1 wounded player. (2 shots per kill), vs. 1 kill and 1 wounded. Which translates into a sniper's effectiveness of shooting hostiles off of an objective, covering an ally, you name it. Every fkin shot counts.
Why the **** should 3 of my 5 round clip be wasted to kill anyone short of a Heavy? Because that someone thinks himself too important to get sniped?
They need to put every fkin drop of damage RIGHT back where it was. |
Jathniel
G I A N T EoN.
562
|
Posted - 2013.07.03 07:58:00 -
[7] - Quote
Vell0cet wrote:What's the deal with the sniper optimal, falloff, absolute damage numbers, how did this affect things? Or am I just noticing the hybrid penalty?
No dude. This bs is happening at point blank range. |
Jathniel
G I A N T EoN.
564
|
Posted - 2013.07.03 08:06:00 -
[8] - Quote
Spread word guys. This is some bull.
We need to raise as much ruckus over this, as we did for the heavies when they nerfed their HMGs.
Gonna take it to the CPM too. Maybe they know something I don't over this crap. |
loumanchew
Ametat Security Amarr Empire
39
|
Posted - 2013.07.03 08:20:00 -
[9] - Quote
If anything they should bump the damage if they dont plan on lowering ppl s health. It's ******** that it takes 3 shots from a proto sniper to drop someone. No wonder ppl think snipers are useless. The scopes are so bad as well. The only decent one is the officer. |
Sgt Buttscratch
G I A N T EoN.
324
|
Posted - 2013.07.03 08:28:00 -
[10] - Quote
now the performance is fixed, people move faster, also, what ever they did to rendering distance, on my screen people run through stairs, through into walls...now we gotta hit every shot clean or it was for nothing, GG CPP
******* stupid, snipers werent hitting to hard, they were actually in a good place, MCC sniping was the only sniper problem |
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Soul Houdson
L.O.T.I.S. RISE of LEGION
0
|
Posted - 2013.07.03 09:18:00 -
[11] - Quote
I am kinda new to the game and trying to spec as a sniper but I think that there is more than the damage which is handled like crazy, especially for snipers:
I think it is crazy to work with + and - % on the damage and this is true with all weapons. If I have a weapon I should deal 100% damage in its range and have a drop effect after the optimal range (like they did now with 1.2). If we have to consider the efficacy of the weapon on armor or shield then I should be able to deal 100% against the specific target and something less against other targets (lets say my weapon is good against armor, then I should deal 100% against it and maybe 90% on shields). In this way things would be easier and CCP could play on the nominal damage iteself, on the drop against distance and on the drop over not specific target.
Secondly, and most importantly for snipers, I think headshots should kill anyway as long as they are carried at least in the optimal range...we are in the future and use ultrasonic bullets so, if a bullet can go through the dropsuit and deal damage to the body inside, then an headshot should kill... this should be true also for other weapons. Also on this point things things would get easier and more realistic allowing CCP to play on weapon stats, especially range...
In this way we keep a high level of challange for who wants to become snipers but in the same time we allow even a newly come to take out a proto enemy if he is good enough to place a headshot or if the enemy is so stupid to stand still in the open...and for the less skilled snipers it would be still difficult if not impossible to kill, having to deliver 2 to 6 bodyshots...
As for the optimal range of sniper rifles, I read they are something around 600m but someone states that, due to rendering, it is not possible to hit over about 400m. I did not checked personally, but I have beed killed from about 580 and we were shooting each other, I even shot first and was able to shot two rounds before him. Though I was not able to hit him but I guess it is my fault...anyone can confirm this or have information on the new ranges in 1.2?
As for MCC sniping I agree it should not be possible. I consider it like cheating or MCC SP farming...
|
Karazantor
Mannar Focused Warfare Gallente Federation
39
|
Posted - 2013.07.03 09:50:00 -
[12] - Quote
Pathetic CCP
Its not even like there is a surplus of snipers anymore.
What happened, did some special petal at CCP have their character knocked off by a sniper and go sulk? That seems to be how half the nerfs go nowadays. |
Delta 749
Kestrel Reconnaissance
711
|
Posted - 2013.07.03 10:00:00 -
[13] - Quote
Soul Houdson wrote:I am kinda new to the game and trying to spec as a sniper but I think that there is more than the damage which is handled like crazy, especially for snipers:
I think it is crazy to work with + and - % on the damage and this is true with all weapons. If I have a weapon I should deal 100% damage in its range and have a drop effect after the optimal range (like they did now with 1.2). If we have to consider the efficacy of the weapon on armor or shield then I should be able to deal 100% against the specific target and something less against other targets (lets say my weapon is good against armor, then I should deal 100% against it and maybe 90% on shields). In this way things would be easier and CCP could play on the nominal damage iteself, on the drop against distance and on the drop over not specific target.
Secondly, and most importantly for snipers, I think headshots should kill anyway as long as they are carried at least in the optimal range...we are in the future and use ultrasonic bullets so, if a bullet can go through the dropsuit and deal damage to the body inside, then an headshot should kill... this should be true also for other weapons. Also on this point things things would get easier and more realistic allowing CCP to play on weapon stats, especially range...
In this way we keep a high level of challange for who wants to become snipers but in the same time we allow even a newly come to take out a proto enemy if he is good enough to place a headshot or if the enemy is so stupid to stand still in the open...and for the less skilled snipers it would be still difficult if not impossible to kill, having to deliver 2 to 6 bodyshots...
As for the optimal range of sniper rifles, I read they are something around 600m but someone states that, due to rendering, it is not possible to hit over about 400m. I did not checked personally, but I have beed killed from about 580 and we were shooting each other, I even shot first and was able to shot two rounds before him. Though I was not able to hit him but I guess it is my fault...anyone can confirm this or have information on the new ranges in 1.2?
As for MCC sniping I agree it should not be possible. I consider it like cheating or MCC SP farming...
Oh god I can hear the EVE players screaming now if headshots were always an instant kill "COD 514" "Ruined forever" etc etc |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
115
|
Posted - 2013.07.03 10:04:00 -
[14] - Quote
Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please. Confirmed. Another nerf to my scout. |
Rogue Saint
Science For Death The Shadow Eclipse
48
|
Posted - 2013.07.03 10:06:00 -
[15] - Quote
Yep, confirming that something has definitely happened to sniper rifles. I can only assume the optimal/fall-off code has been applied to sniper rifles too cuz I'm seeing the same thing as reported in this thread.
Hit detection was bad before, but it seems worse now, I can shoot a stationary target and have the guy perfectly lined up to see the bullet land behind or to the left/right of the target.
Furthermore, my Kaalakitoa now randomly fires four shots before reloading! |
Khal V'Rani
Nephilim Initiative
152
|
Posted - 2013.07.03 10:44:00 -
[16] - Quote
ffs. really?
Though my primary is heavy, my distant secondary is sniper. I'm with you guys. Haven't been able to play the new build but with everything I'm reading... uuhhg. I'm kinda not looking forward to it. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4654
|
Posted - 2013.07.03 10:54:00 -
[17] - Quote
Damn, that was a totally unnecessary nerf. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1108
|
Posted - 2013.07.03 10:57:00 -
[18] - Quote
Perhaps we should just straight-up ask for every "unlisted" change that they didn't see fit to specify in the patch notes... |
Sgt Buttscratch
G I A N T EoN.
324
|
Posted - 2013.07.03 12:55:00 -
[19] - Quote
Zeylon Rho wrote:Perhaps we should just straight-up ask for every "unlisted" change that they didn't see fit to specify in the patch notes...
Yeah I would like to see the real list of delusional "fixes" also. |
Scheneighnay McBob
Bojo's School of the Trades
1888
|
Posted - 2013.07.03 15:52:00 -
[20] - Quote
Kekklian Noobatronic wrote:Railgun is a hybrid weapon. Hybrid weapons do 90% vs armor. Headshots likely got a nerf because they register against Armor, so you're simply seeing the railguns' inherent weakness towards armor manifesting itself in a reduced modifier. plasma hybrids do 90% vs armor- sniper rifles are rail hybrids, which are 100% vs everything |
|
Jathniel
G I A N T EoN.
574
|
Posted - 2013.07.03 18:27:00 -
[21] - Quote
Contacted 3 CPM guys... Maybe just maybe, they can find out what the story is behind this stealth nerf.
Was it an accident, and if we can get it fixed.
Between this, and Flux nades killing people again... I'm just smh. |
Sgt Buttscratch
G I A N T EoN.
330
|
Posted - 2013.07.03 18:52:00 -
[22] - Quote
flux deal is ********, straight up killed my lil logi gal. |
Jathniel
G I A N T EoN.
574
|
Posted - 2013.07.03 19:17:00 -
[23] - Quote
http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/
lol so sniper rifles are going to be anti-armor now? same for the forge gun?
lol as if armor guys didn't have enough against them already.
Rather the railgun weapons be perfectly neutral in their damage output, but whatever...
Thanks for not including this info in the patch notes.
|
Jathniel
G I A N T EoN.
574
|
Posted - 2013.07.03 19:31:00 -
[24] - Quote
The added damage to armor means nothing, if your target is shield tanking.
Congratulations you just broke sniper rifles.
10% means everything when a proto sniper is trying to take down a proto suit. |
Naedeus
DUST University Ivy League
65
|
Posted - 2013.07.03 19:34:00 -
[25] - Quote
People are going to complain regardless. I've been sniping since I started back in open beta... and right now the sniper rifles feel like actual sniper rifles. This stealth nerf your complaining about has been applied to every weapon. Its the range optimization you're feeling. |
Vell0cet
Royal Uhlans Amarr Empire
34
|
Posted - 2013.07.03 19:50:00 -
[26] - Quote
Naedeus wrote:People are going to complain regardless. I've been sniping since I started back in open beta... and right now the sniper rifles feel like actual sniper rifles. This stealth nerf your complaining about has been applied to every weapon. Its the range optimization you're feeling.
What's the optimal range then? |
Jathniel
G I A N T EoN.
574
|
Posted - 2013.07.03 19:53:00 -
[27] - Quote
Naedeus wrote:People are going to complain regardless. I've been sniping since I started back in open beta... and right now the sniper rifles feel like actual sniper rifles. This stealth nerf your complaining about has been applied to every weapon. Its the range optimization you're feeling.
This nerf has nothing to do with range optimization. Spawn into a skirmish, and aim at a blueberry standing right next to you.
You will see 90%.
Do the same at a player 100m away. 200m. 400m.
90% on body. 175% on head.
It's this crap about making it weaker to shields and stronger against armor. It sounds pretty on paper, and may work out well at other tiers, but in a match where a proto sniper rifle has to take down a proto suit, having a -10% vs. shields can dramatically effect the sniper's effectiveness. You only have 5 rounds. It's not like the sniper rifle keeps a steady stream of fire on a target like an AR. |
RoundEy3
Metal Mind Industries
158
|
Posted - 2013.07.03 20:02:00 -
[28] - Quote
Sigh... Faster movement, funky aiming 90% of the time, sniper rifles doing less damage than they did before. It's game design to either get you behind an AR or in a LAV.
The sniper rifles felt just fine in uprising. One of the few weapons that really had no problems. It's hard enough for snipers to be effective and be accepted as a team role. Now you might as well just grab an AR, all of your precious aiming doesn't count for much anymore. |
Jathniel
G I A N T EoN.
574
|
Posted - 2013.07.03 20:22:00 -
[29] - Quote
RoundEy3 wrote:Sigh... Faster movement, funky aiming 90% of the time, sniper rifles doing less damage than they did before, faster RDV dropoff time. It's game design to either get you behind an AR or in a LAV.
The sniper rifles felt just fine in uprising. One of the few weapons that really had no problems. It's hard enough for snipers to be effective and be accepted as a team role. Now you might as well just grab an AR, all of your precious aiming doesn't count for much anymore.
To make matters worse, all they're doing is making it more effective against armor guys.
A sniper rifle DOES NOT need to do 110% damage against ANYTHING. Especially armor guys. They got enough against them as it is, what with the Flaylocks going around like candy.
So now an already slow Gallente Assault has to deal with EXTRA damage from a sniper rifle? What are you guys thinking?
The sniper doesn't discriminate. A target is a target.
Why are we still pushing people toward shield tanking assault? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
887
|
Posted - 2013.07.03 20:24:00 -
[30] - Quote
I haven't picked up a sniper rifle this build, but I feel for you snipers if what is being said here is true. There was absolutely no need for a nerf of any sort. |
|
Naedeus
DUST University Ivy League
65
|
Posted - 2013.07.03 20:26:00 -
[31] - Quote
Vell0cet wrote:Naedeus wrote:People are going to complain regardless. I've been sniping since I started back in open beta... and right now the sniper rifles feel like actual sniper rifles. This stealth nerf your complaining about has been applied to every weapon. Its the range optimization you're feeling. What's the optimal range then?
Effective range would be around roughly 550 meters making the sniper rifles optimal range of 150 to 450 meters. I would like to state these aren't hard numbers just what I've noticed on the field with my longest kill being around 426.5 meters. |
Sgt Buttscratch
G I A N T EoN.
330
|
Posted - 2013.07.03 20:26:00 -
[32] - Quote
They need to quit tweaking, fine broken things, range was one of them, but the tweaks are not good, Calamari laugh at the Kaaly atm, I hit a FOTM calamari, anything other than a head shot, I do jack **** damage wise.
Charge just isn't my thing, makes a horrible noise, and I dont like pinning the trigger, Ishu is fine but doesn't have the fire rate for the most to land the killing blow.
Today I've just been wasting money(millions) on being a fail tanker, for those I killed, you suck, for those who killed me 8), candy from a kid wasnt it. I just aint enjoying what they've done atm, new plates offer nothing in closer range combat for me, pointless at distance sniping. This "range" fix, just created more bugs and issues, less damage, faster targets and weird GFX bugs where people appear to be running inside wall, through staircase, into the ground. viziam lr just found some new friends to play in the red headed bastard step son' attic |
Vell0cet
Royal Uhlans Amarr Empire
34
|
Posted - 2013.07.03 20:26:00 -
[33] - Quote
It wouldn't be so bad if there was a laser sniper rifle variant which hit hard on shielded targets that way people could specialize. Absent this, we should see a damage boost to the proto Sniper Rifles until they can make more variants of it. 3-shotting a moving target with the highest-tier sniper rifle and stacked with damage mods is absurd. The sniper is a tough job to do well as it is, much harder than running around with ARs.
Is there anywhere to look up what each weapon's optimal, effective, and absolute ranges are? |
Jathniel
G I A N T EoN.
574
|
Posted - 2013.07.03 20:36:00 -
[34] - Quote
Vell0cet wrote:It wouldn't be so bad if there was a laser sniper rifle variant which hit hard on shielded targets that way people could specialize. Absent this, we should see a damage boost to the proto Sniper Rifles until they can make more variants of it. 3-shotting a moving target with the highest-tier sniper rifle and stacked with damage mods is absurd. The sniper is a tough job to do well as it is, much harder than running around with ARs.
Is there anywhere to look up what each weapon's optimal, effective, and absolute ranges are?
Nope. We still don't have any information to know what a weapon's ranges are.
Only a couple of ways to deal with this problem.
1. Put damage for the sniper rifles back where it was. OR 2. Increase the magazine size for every sniper rifle, by at least 1. (tacticals included) |
low genius
The Sound Of Freedom Renegade Alliance
141
|
Posted - 2013.07.03 21:53:00 -
[35] - Quote
Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please.
because there were too many kittens not fighting, and sitting in the redline? |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
29
|
Posted - 2013.07.03 22:06:00 -
[36] - Quote
I thought it was just me, really good armor and some lag yesterday.
I'm afraid it is true and I think it has to do with the new damage algorithm.
But guys:
SNIPER RIFLES ARE SPECIFICALLY DESIGNED TO HAVE MINIMAL FALLOFF OUT TO VERY LONG RANGES.
Otherwise they are just rifles.
Please, CCP, look into this.
Munch
P.S. I'm going to enclose my first born male child in a separate package as a deposit.
P.P.S. PUHLEEEESE |
Jathniel
G I A N T EoN.
575
|
Posted - 2013.07.03 22:25:00 -
[37] - Quote
low genius wrote:Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please. because there were too many kittens not fighting, and sitting in the redline?
...and that has WHAT to do with this topic?
Stay on-topic. |
Disturbingly Bored
The Strontium Asylum
387
|
Posted - 2013.07.03 22:42:00 -
[38] - Quote
Jathniel wrote: To make matters worse, all they're doing is making it more effective against armor guys.
A sniper rifle DOES NOT need to do 110% damage against ANYTHING. Especially armor guys. They got enough against them as it is, what with the Flaylocks going around like candy.
CCP messed around with weapon resists with the range changes. It's a better idea overall, IMO, but it still isn't balanced.
Flaylock does less damage to armor now. Rail weapons now do less damage to shield, more to armor.
Projectile weapons should really be the ones that are -10% shield, +10% armor, and rail hybrids should be +/-0%. That way neither shields or armor has more weapons stacking against it, and things like Forge and Sniper remain equally effective against both for their intended roles.
It'd be a minor nerf to Projectile weapons, true. But they get an unjustified bonus compared to every other weapon type in the current implementation. |
Jathniel
G I A N T EoN.
576
|
Posted - 2013.07.03 22:49:00 -
[39] - Quote
Just got out of a PC match. A match that for all intents and purposes, should have been a walk in the park.
In comparison, to 2 days ago. Where my sniper fire actually helped allies capture an objective, this time around it didn't down ANYONE. Just now, today. An Ishukone didn't kill ANYONE. Not a SINGLE kill with anything short of my Thale's.
Ishukone. 3 damage mods. Full proficiency. Regular infantry needing 4 shots to drop. FOUR. Combined with their teleporting movements; and high shield regen, the sniper role was useless.
UTTERLY USELESS
It came in handy for one thing though! The enemy team had a sniper too. He got 5 kills.... only on me. 100% because he couldn't kill anything or anyone else I'm sure.
Conclusion? This -10% damage vs. shields only exacerbates a problem that started to fade away: a sniper's uselessness. In a hardcore PC match where good proto fits will be used, a sniper rifle's only good use is for counter-sniping.
Respec time.
I was avoiding PC matches, just to avoid this ugly truth. I did one... I said, wow, maybe the sniper rifle can function properly now. -10% damage later... stark reality returns.
GJ, CCP. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1077
|
Posted - 2013.07.03 23:05:00 -
[40] - Quote
Does this seem like a fair way of saying just how tired we are of stealth changes?
https://forums.dust514.com/default.aspx?g=posts&m=1008555#post1008555 |
|
Washlee
Not Guilty EoN.
172
|
Posted - 2013.07.03 23:08:00 -
[41] - Quote
Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please.
Probably has something to do with the new weapon range thing they put out.
http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/ |
Jathniel
G I A N T EoN.
577
|
Posted - 2013.07.03 23:39:00 -
[42] - Quote
Washlee wrote:Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please. Probably has something to do with the new weapon range thing they put out. http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/
*shrugs* I don't want to play this role anymore.
Not if it's going to suck, during critical matches where it needs to pack a punch.
Making it do 10% against shields is exactly the same as pushing sniper rifles back to where they were doing Chromosome. I hated how they were in Chromosome, and that's why I spec'd assault coming into Uprising. I started playing sniper again, and not even a WEEK goes by, and BOOM, I'm back to Chromosome performance.
"But it's only against shields." ffs... that's the FIRST thing you're going to hit every time.
Not going to do this anymore. I went through nearly 6 months of Chromosome... I refuse to go back. The game was so badly balanced for sniper rifles. I can't do it. It's not fair. I won't.
|
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
0
|
Posted - 2013.07.04 00:03:00 -
[43] - Quote
I'm guessing CCP wants sniper rifles to just be a crappy version of their favored assault rifles. Between this nerf and the terrible visuals at long distance, snipers can't be snipers. It just isn't of value to a squad. It would definitely be nice to have this balanced out as individual roles are disappearing very quickly. At this rate they may as well just delete the option to have equipment and everyone can run around with assault rifles in the same suit. |
Kekklian Noobatronic
Goonfeet
124
|
Posted - 2013.07.04 00:25:00 -
[44] - Quote
Snipers aren't the only ones who got stealth f**ked. Forge guns got it to.
Hooray. |
Ragnarok Genesis
ROGUE SPADES EoN.
0
|
Posted - 2013.07.04 03:24:00 -
[45] - Quote
This will be my first post ever on the Dust forums and likely not my last.
I have used Sniper type weapons in a decent amount of games and I can give a long speech about it and such; however IGÇÖll try to cut to the chase as best I can.
A modern day Sniper rifle is designed to do mainly one thing and that is to kill what you hit at the farthest range you can, while piercing whatever armor in the way to get that kill or deliver massive damage.
It is also affected by the wind, gravity and such in this modern world; most modern day Snipers have an effective range of around 800 m while some reach well over 1,000 m, depending on what Sniper your using and the rounds itGÇÖs firing.
I am very displeased how CCP thinks future Sniper rifles operate; as if that is true and Dust Sniper rifles have an effective range of around 500 m that to me clearly isnGÇÖt much of advancement in technology for a Sci-Fi space age weapon.
One of the best Sci-fi/futuristic Snipers (in my opinion) that IGÇÖve seen is the: LR-3 Railgun from starhawk as itGÇÖs a very powerful weapon and an almost instant shot, it also has a laser sight that emits a laser if youGÇÖre in fine aim for too long and leaves behind a distinctive glowing trail after it was fired.
Another thing that displeases me in Dust is the sway upon entering fine aim mode of the sniper, I understand that it is implemented most likely to prevent quick sniping; however it is really annoying as if you had a setup sway like that it would be mainly because you had a bi-pod to set up before you could fire This however is not the case. I know many would say itGÇÖs because you have to line up the shot however if you were a properly trained mercenary (as you should be in Dust) you would be able to line it up quite fast and not take 3-5 seconds setting up.
A Sniper should kill with one* headshot or in two** body shots *I can see a Heavy survive one headshot, after that though it should fall if hit in the body or head again. **Three ONLY IF you hit an arm or leg
Sadly right now Snipers are only useful as anti Snipers for the most part, if youGÇÖre a Sniper Scout (like me) itGÇÖs even harder for you. (Not to mention IGÇÖve seen quite a few Callogi Snipers redline camping with Thale snipers try sniping them lol.
Also this means Callogis have little to no fear of snipers now as the sniper we have is effective to armor and not that effective on shields.
Lastly donGÇÖt forget our terrible scopes, for space age youGÇÖd think weGÇÖd have a variable scope.
Sorry for the long post. |
Patoman Radiant
ZionTCD
142
|
Posted - 2013.07.04 05:44:00 -
[46] - Quote
Headshots should be x2 damage regardless of if a sniper rifle or a different weapon.
Can't really think what wouldn't be lethal to the head. Being melted, scrambled, ashed, or punctured.
|
Soul Houdson
L.O.T.I.S. RISE of LEGION
0
|
Posted - 2013.07.04 08:31:00 -
[47] - Quote
I never played COD online so I do not know the problems it has with headshot being an instant kill... anyway I still think that headshot should be instant kills especially for "vs armor" based weapons.
But as I said I have not a lot of experience and if that could ruin the game then a 100% damage on bodyshots and 2x damage on headshots could be fine or at least enough to improve the sniper role usefulness.
As for the range, even though I agree with Ragnarok Genesis on 500m range being ridiculous in a Sci-Fi Hi-Tech future, we can consider also that right now maps do not allow for more than 600m shots and usually there are quite a lot of structures and other obstacles in the middle. Therefore I think most of the shots are taken between 150m and 400m and range becomes not a big issue right now (it may become if they plan to increase the map size).
What really is a big issue is the long distance sight which is hardly useful for a sniper and not having an adjustable scope does not help either...
I think that apart from the damage problems, which seems to affect almost all weapons, the real fix should be on the scope and long distance sight/rendering.
It also would be nice to hear LAV, HAV and footsteps when they are coming from right behind to get me while I am sniping, instead of being first shot, and most likely killed, almost without a chance to defend or run away... Or is it my fault? I have my Hi-Fi Stereo connectect but I do not have dolby surround...
OFF TOPIC: So whenever I shoot a target I always hit the shield first and once finished, the armor? I thought I was hitting the armor first (with sniper rifle) and that shield only activated after a few seconds to ruin things...
In order to watch my back I thought I could use the suit passive scanner but it seems it works only if you are looking in the enemy direction, can you confirm this? Is there a way to autodetect enemies on the radar when they are on your back?
|
Jathniel
G I A N T EoN.
583
|
Posted - 2013.07.04 08:53:00 -
[48] - Quote
I'm now looking for a respec.
Here's the best part: Someone will say, "No respecs. That will break the game. You should have been more careful with your SP."
My answer: "I WAS careful. I knew exactly what I wanted. I spec'd into Gallente Logi Sniper. Good damage. Decent tank in case of counter snipers. And my entire build in literally 1 week was flipped on its head, by a stealth nerf, and a 24 hour late blog. No word beforehand that this would happen."
In a game where your build takes time and dedication to get, can you afford not to have a respec option if that can potentially change from month to month?
Stealth changes, can break the game for a LOT of people. Especially people that don't have much SP.
If i can't get my respec.... I'm just going to have to quit, and passively gain SP for a LOOOONG time, before coming back to play something else. |
|
CCP Frame
C C P C C P Alliance
1217
|
Posted - 2013.07.04 08:54:00 -
[49] - Quote
Hello,
What you are experiencing is not a "Stealth nerf". It is updated weapon profiles that we detailed in our latest dev blog.
Thank you for your feedback. ___________________/-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»-»|_______ |-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á -á-á-á-á-áGÇé-á-á-á|-»-»-» \-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á -á-á-á-á-á -á-á -»-»-»-»-»-»-»-»-»-»-»-» GÇéGÇéGÇé -á-á-á-á____/ -á|____________-á-á-á-á___-á-á-á-á-á-á-á-á-á-á-á-á-á-á_____ -á-á-á-á-á-á-á/-»-»-»-» -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á\-á-á\-á-á-á-á-á-á\_______\-á-á-á-á-á-á-á-á\___/ -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á\_\-á-á-á-á-á-á\_______\ Swarm Specialist. |
|
Laurent Cazaderon
What The French CRONOS.
1673
|
Posted - 2013.07.04 09:00:00 -
[50] - Quote
Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please.
Weirdly enough i still OHK most people through HS with my covenant snipe.
|
|
Absolute Idiom II
Edimmu Warfighters Gallente Federation
139
|
Posted - 2013.07.04 09:01:00 -
[51] - Quote
>doesn't pay attention to public devblogs >complains about 'stealth nerfs' >is moron >is OP |
Aoena Rays
Bragian Order Amarr Empire
259
|
Posted - 2013.07.04 09:03:00 -
[52] - Quote
Laurent Cazaderon wrote:Weirdly enough i still OHK most people through HS with my covenant snipe.
Same. And all my friends that are sniping, have no issues whatsoever. The OP is ranting like maniac without reading or thinking before he posts. No idea why CCP even replied politely but hey, nice Swarm Launcher in the signature :D |
Jathniel
G I A N T EoN.
583
|
Posted - 2013.07.04 09:15:00 -
[53] - Quote
CCP Frame wrote:Hello, What you are experiencing is not a "Stealth nerf". It is updated weapon profiles that we detailed in our latest dev blog. Thank you for your feedback.
24 hours (more or less) after the fact, Frame.
No one saw this coming.
It's still considered "stealth", because it happened before it was announced, on that dev blog. In fact, no one was remotely informed that those particular changes would take place.
I've already linked to that dev blog (on page 2), thanks.
It doesn't change that an entire fitting has been ruined by a dramatic change that the playerbase wasn't even informed would take place. |
Jathniel
G I A N T EoN.
583
|
Posted - 2013.07.04 09:18:00 -
[54] - Quote
Absolute Idiom II wrote:>doesn't pay attention to public devblogs >complains about 'stealth nerfs' >is moron >is OP
>doesn't check dates on public devblogs >tries hard to be witty >is a dev kiss-ass >is low-IQ'd
STFU and get out my thread. |
Jathniel
G I A N T EoN.
583
|
Posted - 2013.07.04 09:21:00 -
[55] - Quote
Laurent Cazaderon wrote:Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please. Weirdly enough i still OHK most people through HS with my covenant snipe.
As I said, the difference is felt when facing proto suits. Not at lower tiers in HS.
Why is no one reading in this thread? >.< |
Aoena Rays
Bragian Order Amarr Empire
259
|
Posted - 2013.07.04 09:22:00 -
[56] - Quote
Jathniel wrote:CCP Frame wrote:Hello, What you are experiencing is not a "Stealth nerf". It is updated weapon profiles that we detailed in our latest dev blog. Thank you for your feedback. 24 hours (more or less) after the fact, Frame.No one saw this coming. It's still considered "stealth", because it happened before it was announced, on that dev blog. In fact, no one was remotely informed that those particular changes would take place. I've already linked to that dev blog (on page 2), thanks. It doesn't change that an entire fitting has been ruined by a dramatic change that the playerbase wasn't even informed would take place. If you are not able to read in game and understand damage profiles in the first place then just send support ticket to GM team and wait for them to refund you SP from sniper rifle skill if you hate it so much.
And stop ranting. |
Jathniel
G I A N T EoN.
583
|
Posted - 2013.07.04 09:32:00 -
[57] - Quote
Aoena Rays wrote:Jathniel wrote:CCP Frame wrote:Hello, What you are experiencing is not a "Stealth nerf". It is updated weapon profiles that we detailed in our latest dev blog. Thank you for your feedback. 24 hours (more or less) after the fact, Frame.No one saw this coming. It's still considered "stealth", because it happened before it was announced, on that dev blog. In fact, no one was remotely informed that those particular changes would take place. I've already linked to that dev blog (on page 2), thanks. It doesn't change that an entire fitting has been ruined by a dramatic change that the playerbase wasn't even informed would take place. If you are not able to read in game and understand damage profiles in the first place then just send support ticket to GM team and wait for them to refund you SP from sniper rifle skill if you hate it so much. And stop ranting.
FFS.....
I've been playing since last year. I'm not new to damage profiles.
The current damage profile is what's new.
NOTHING relating to these new damage profiles was presented to the playerbase until AFTER the fact. There was NO information to make an informed decision beforehand.... at all.
NO info. NONE. Does that make sense? Am I being clear?
Just a few days ago, someone would skill into a sniper rifle expecting a 100%/100% damage profile. On July 2, that was suddenly changed to 90%/110%. There was no warning. There was NO information. On July 3, the dev blog announcing the change was posted.
Do you understand this chain of events? Do you understand now why some players would like to be in on such things beforehand? If it's not reasonable for them to know beforehand, can you see why some would like the ability to have a respec?
Feel dumb yet? Stop jumping on to the bandwagon of ridicule without knowing what's going on first. |
Aoena Rays
Bragian Order Amarr Empire
259
|
Posted - 2013.07.04 09:56:00 -
[58] - Quote
Yo, dawg. Here. http://dust514.com/community/support/
Tell them this: "i can't 1shot people now with my sniper, give me back my SP from sniper skills so I can spec into something else thx". And GM will do that.
It is not that hard, if 10% really matters to you. Which it does, apparently. |
Laurent Cazaderon
What The French CRONOS.
1677
|
Posted - 2013.07.04 09:58:00 -
[59] - Quote
Jathniel wrote:Laurent Cazaderon wrote:Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please. Weirdly enough i still OHK most people through HS with my covenant snipe. As I said, the difference is felt when facing proto suits. Not at lower tiers in HS. Why is no one reading in this thread? >.<
Well, i still OHKed proto dudes running around. And still got OHked in my proto suit. |
Jathniel
G I A N T EoN.
585
|
Posted - 2013.07.04 10:21:00 -
[60] - Quote
Laurent Cazaderon wrote:Jathniel wrote:Laurent Cazaderon wrote:Jathniel wrote:We were at 100% body, and 195% headshot damage.
Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle?
Can't you just fix what we say are problems?
I was just praising you, CCP. So why when you fix something, you have to break something else?
Just as my faith starts to restore, you go and do that.
Why?
Why give every weapon a 10% damage nerf, just to take it away... and then put it back on snipers?
I spec'd back into sniping, because I was pleased that it was doing good damage again. I did not spec back into sniping just for you to nerf them or put them at some kind added disadvantage. I went through all of Chromosome dealing with a broken sniper mechanic. Namely, sniper rifles that are weak on the proto end against proto gear... Please, don't start it again. Not with things starting to be good.
I noticed a good difference today when facing a pack of proto users.... 10% is a big nerf. Fkin put that 10% back. Please. Weirdly enough i still OHK most people through HS with my covenant snipe. As I said, the difference is felt when facing proto suits. Not at lower tiers in HS. Why is no one reading in this thread? >.< Well, i still OHKed proto dudes running around. And still got OHked in my proto suit.
Can't tell if CPM member is trying to help... or troll...
The issue isn't about OHKing. It's about body shots, with snipers weaker than the Charge sniper rifle and the Thale's.
Losing 10% damage off your opening shots is significant. A tiny margin of HP determines whether your target lives or dies. In turn, that extra shot needed to finish off that target (if no friendlies are near by), translates into essentially wasted ammo, and reduced overall effectiveness. The difference of OHK, 2 shots, and 3. Out of a 5 round clip. This difference becomes clear against proto gear opponents in PC. In particular, caldari units. The -10% vs. shields has simply made them more durable. The +10% vs. armor makes no difference. Not like we needed extra offensive power against armor players, which is already having a hard time as it is. |
|
Jathniel
G I A N T EoN.
585
|
Posted - 2013.07.04 10:33:00 -
[61] - Quote
Aoena Rays wrote:Yo, dawg. Here. http://dust514.com/community/support/Tell them this: "i can't 1shot people now with my sniper, give me back my SP from sniper skills so I can spec into something else thx". And GM will do that. It is not that hard, if 10% really matters to you. Which it does, apparently.
Oh yes indeed it DOES matter to me, good sir.
Damage profiles are just as important to the game as base damages, and damage mods.
Messing with damage profiles is the same as nerfing or buffing something.
Imagine if HMGs were 110% or 120% vs. shields and 90% or 80% vs. armor. That would completely change the mechanic.
Damage profiles are the final thing that dictate balance. That's what prevents your hand weapons and turrets from damaging the MCC. That's what stops small arms from being too effective against vehicles.
Damage profiles and how they stack with base damages, proficiency bonuses, and damage mods are ALL very important!
I do apologize for ranting, but with how integral damage profiles are to the game and it's balance, you would think that CCP would be willing to let us now that they intend to make adjustments to it, BEFOREHAND. As a simple courtesy right? Is that an unreasonable request? |
Seras Vikutoria
Seraphim Auxiliaries CRONOS.
2
|
Posted - 2013.07.04 11:21:00 -
[62] - Quote
I usually need 3-4 shots to kill a logi or assault proto suit and 4-5 shots for heavies with my kaalakiota with 3 damage mods.Now I need to add +1 or +2 shots on every proto suit?I am just being useless to the team.
Stealth nerf+broken sniper range=Best combo ever
Good Job CCP |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
187
|
Posted - 2013.07.04 11:31:00 -
[63] - Quote
Sniper seems fine to me, and I'm only running an NT-511 with three 10% DMG mods. Can't you people aim? |
Matticus Monk
Ordus Trismegistus
138
|
Posted - 2013.07.04 11:39:00 -
[64] - Quote
It seems to me the best solution would be to increase the damage (as opposed to adding additional shots to the clip).
But there is no longer a weapon category/profile which does 100% damage to shields and armor.... I'm not in favor of just increasing the base SR damage, as that would provide even more punch to armor, and so doesn't seem as elegant a fix. But I guess I'm not seeing any other options, other than waiting for different ammunition types to come out, whenever that will be .
Sniping isn't my thing but I've done it enough to know that it's hard and frustrating way to spend a match.... low kills, low WP, hated by most.... and it's hard to land a 3rd shot, let alone a 4th.
I'd suggest increasing the headshot bonus for sniper rifles but that only solves part of the problem.... but separately I think the headshot bonus for sniper rifles should be way higher. I mean, we are talking a rail gun to the head here.... |
|
CCP Eterne
C C P C C P Alliance
2266
|
Posted - 2013.07.04 11:43:00 -
[65] - Quote
Well guys, I'm not sure why this change wasn't properly included in the patch notes ahead of time. It may have been a result of the adjusted weapon profiles, but it still should have been included in the patch notes properly.
I do apologize for it, guys. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
10
|
Posted - 2013.07.04 11:57:00 -
[66] - Quote
Jathniel wrote:I'm now looking for a respec. Here's the best part: Someone will say, "No respecs. That will break the game. You should have been more careful with your SP." My answer: "I WAS careful. I knew exactly what I wanted. I spec'd into Gallente Logi Sniper. Good damage. Decent tank in case of counter snipers. And my entire build in literally 1 week was flipped on its head, by a stealth nerf, and a 24 hour late blog. No word beforehand that this would happen." In a game where your build takes time and dedication to get, can you afford not to have a respec option if that can potentially change from month to month? Stealth changes, can break the game for a LOT of people. Especially people that don't have much SP. If i can't get my respec.... I'm just going to have to quit, and passively gain SP for a LOOOONG time, before coming back to play something else.
I'm beginning to think this is almost what they need to realize what they keep doing. I've already determined I can't spend SP because these nerf hammer attacks are supposed to be coming out on an almost monthly basis now. This means pretty much I log in on reset day spend a couple nights hammering out my SP cap as fast as possible and then going to play something else. I can't say I have much more patience for a game that gets worse and less unique every update. |
voidfaction
Circle of Huskarl Minmatar Republic
4
|
Posted - 2013.07.04 19:01:00 -
[67] - Quote
My role I play as a sniper. Find nice hidden spot hard to see with good view of objectives. Scan for other snipers and try to take them out or have them highlighted for team to see. Kill or WOUND any enemy I see to help out the front line Mercs. I don't expect to 1 shot kill everyone. I expect to stay hidden and be able to pick and choose my target. So I have to take an extra shot to kill someone. Did the non-killing shots slow the enemy down? make them less likely to survive if team member engages them. Stop them from reviving / repairing the billy bad ass of the squad?
I don't care about K/D ratio. I play a sniper for ranged support and even if all I can do is wound for kill assists or force a Heavy to take cover to recharge I am helping the team. Even better when you concentrate on hitting the Logi Mercs vs just trying to get your kill score higher. What helps the team more your kill score or you killing or forcing the medic to take cover.
I can still play and get 16/0 on some maps. some maps only a few kills but I still do good at helping the team by slowing down logi and heavy. remember people we play in TEAMS. sometimes killing 4 assault mercs does nothing to the squads when the medic is reviving them and repairing them quicker than your killing the weak ones.
Can I still do my job with the stealth nerf? YES Does it change the fact 90% of what i'm shooting at can't see or shoot back at me? NO Can I still 1 hit those not shield stacking? YES Can I still help the team by putting some nice dents in shield stackers? YES
I know I will welcome the want to be 1 shot killers leaving the sniper grounds in the outskirts of the maps to the ones who want to contribute to the team not just up their K/D ratio.
|
Jathniel
G I A N T EoN.
587
|
Posted - 2013.07.04 19:35:00 -
[68] - Quote
CCP Eterne wrote:Well guys, I'm not sure why this change wasn't properly included in the patch notes ahead of time. It may have been a result of the adjusted weapon profiles, but it still should have been included in the patch notes properly.
I do apologize for it, guys.
Thanks for this. It helps.
I know we're well past the deadline for respecs.
I had a respec, which I used to run as a Caldari assault (which was very fun) in Uprising. But I found sniping to be more fun. So I started skilling back into sniping, because I felt that sniping was in a better place, compared to where it was in Chromosome.
I took a look at the skill tree, and plotted my course. But it was taking time, so I tried my luck at asking for a 2nd respec. After being told, I would NOT get a 2nd respec, I still somehow did.
I was elated with my luck, and went happily into the fit I knew I wanted to snipe with it.
But....
...barely a week later, ALL THIS happens... Now I regret receiving that skill respec, that I was never supposed to get in the first place. I've filed a HD ticket requesting a respec to undo the damage of the accidental one, but I don't know how good my chances are that someone will help me undo this. I simply won't play sniper role, under the new conditions. >.< |
calisk galern
BurgezzE.T.F
422
|
Posted - 2013.07.04 19:43:00 -
[69] - Quote
=/
well if charge rifle wasn't the only viable sniper rifle before, it sure is now.
nothing like 4 shot kills on protos with standard rifles.
glad i'm reaching the point I can spec into othe weapons, maybe a tier 2 sniper rifle will be released in the future that doesn't suck.... |
Vell0cet
Royal Uhlans Amarr Empire
37
|
Posted - 2013.07.04 19:48:00 -
[70] - Quote
voidfaction wrote:My role I play as a sniper. Find nice hidden spot hard to see with good view of objectives. Scan for other snipers and try to take them out or have them highlighted for team to see. Kill or WOUND any enemy I see to help out the front line Mercs. I don't expect to 1 shot kill everyone. I expect to stay hidden and be able to pick and choose my target. So I have to take an extra shot to kill someone. Did the non-killing shots slow the enemy down? make them less likely to survive if team member engages them. Stop them from reviving / repairing the billy bad ass of the squad?
I don't care about K/D ratio. I play a sniper for ranged support and even if all I can do is wound for kill assists or force a Heavy to take cover to recharge I am helping the team. Even better when you concentrate on hitting the Logi Mercs vs just trying to get your kill score higher. What helps the team more your kill score or you killing or forcing the medic to take cover.
I can still play and get 16/0 on some maps. some maps only a few kills but I still do good at helping the team by slowing down logi and heavy. remember people we play in TEAMS. sometimes killing 4 assault mercs does nothing to the squads when the medic is reviving them and repairing them quicker than your killing the weak ones.
Can I still do my job with the stealth nerf? YES Does it change the fact 90% of what i'm shooting at can't see or shoot back at me? NO Can I still 1 hit those not shield stacking? YES Can I still help the team by putting some nice dents in shield stackers? YES
I know I will welcome the want to be 1 shot killers leaving the sniper grounds in the outskirts of the maps to the ones who want to contribute to the team not just up their K/D ratio. The sniper was one of the only effective counters to groups pubstomping in proto gear. You could pop a few of their shiny suits and they start to respawn in STD ones. It has become nearly impossible to accomplish this now. Every extra sniper round required to kill someone makes the job EXPONENTIALLY more difficult, since landing 4 consecutive shots in a row from 300+ m on a moving target before they can scramble behind cover or out of LOS to recharge is a pretty tall f*cking order. I think AR's can kill someone faster than that FFS. |
|
Cat Merc
Oculus Felis
1710
|
Posted - 2013.07.04 20:04:00 -
[71] - Quote
>Can shoot people from miles away where they can't even see him, with extreme damage often one shotting lower level suits >Complaining
Seriously, sniping is the easiest thing ever. You got no risk, all the reward. Just point and shoot, collect WP.
Snipers should have ballistics (drop off, time to reach the target, etc') |
madd greazy
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.07.04 20:13:00 -
[72] - Quote
omg OP is ********, a 10% reduction in shield damage coupled with a 10% increase in armor damage is not a nerf at all, actually it's almost not even a change at all...
I bet any amount he's also one of the scrambler rifle users who are bitching that they don't do enough dmg to armor but the dmg to shields is fine... lawl |
madd greazy
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.07.04 20:14:00 -
[73] - Quote
Cat Merc wrote:>Can shoot people from miles away where they can't even see him, with extreme damage often one shotting lower level suits >Complaining
Seriously, sniping is the easiest thing ever. You got no risk, all the reward. Just point and shoot, collect WP.
Snipers should have ballistics (drop off, time to reach the target, etc')
LMAO if they added bullet drop to snipers or all weapons for that matter, do you realize how many of these QQ'ers would be raging cuz they don't know how to aim... |
madd greazy
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.07.04 20:16:00 -
[74] - Quote
Vell0cet wrote:voidfaction wrote:My role I play as a sniper. Find nice hidden spot hard to see with good view of objectives. Scan for other snipers and try to take them out or have them highlighted for team to see. Kill or WOUND any enemy I see to help out the front line Mercs. I don't expect to 1 shot kill everyone. I expect to stay hidden and be able to pick and choose my target. So I have to take an extra shot to kill someone. Did the non-killing shots slow the enemy down? make them less likely to survive if team member engages them. Stop them from reviving / repairing the billy bad ass of the squad?
I don't care about K/D ratio. I play a sniper for ranged support and even if all I can do is wound for kill assists or force a Heavy to take cover to recharge I am helping the team. Even better when you concentrate on hitting the Logi Mercs vs just trying to get your kill score higher. What helps the team more your kill score or you killing or forcing the medic to take cover.
I can still play and get 16/0 on some maps. some maps only a few kills but I still do good at helping the team by slowing down logi and heavy. remember people we play in TEAMS. sometimes killing 4 assault mercs does nothing to the squads when the medic is reviving them and repairing them quicker than your killing the weak ones.
Can I still do my job with the stealth nerf? YES Does it change the fact 90% of what i'm shooting at can't see or shoot back at me? NO Can I still 1 hit those not shield stacking? YES Can I still help the team by putting some nice dents in shield stackers? YES
I know I will welcome the want to be 1 shot killers leaving the sniper grounds in the outskirts of the maps to the ones who want to contribute to the team not just up their K/D ratio. The sniper was one of the only effective counters to groups pubstomping in proto gear. You could pop a few of their shiny suits and they start to respawn in STD ones. It has become nearly impossible to accomplish this now. Every extra sniper round required to kill someone makes the job EXPONENTIALLY more difficult, since landing 4 consecutive shots in a row from 300+ m on a moving target before they can scramble behind cover or out of LOS to recharge is a pretty tall f*cking order. I think AR's can kill someone faster than that FFS.
What are you sniping with a TAC-AR? I can 2 shot proto's with a militia sniper... and if you couldnt figure it out i have 0SP into snipers and i still kill proto's 2 shots with it... L2P and make a couple headshots... |
calisk galern
BurgezzE.T.F
424
|
Posted - 2013.07.04 20:17:00 -
[75] - Quote
madd greazy wrote:Cat Merc wrote:>Can shoot people from miles away where they can't even see him, with extreme damage often one shotting lower level suits >Complaining
Seriously, sniping is the easiest thing ever. You got no risk, all the reward. Just point and shoot, collect WP.
Snipers should have ballistics (drop off, time to reach the target, etc') LMAO if they added bullet drop to snipers or all weapons for that matter, do you realize how many of these QQ'ers would be raging cuz they don't know how to aim...
I don't really mind...wouldn't be a sniper if you can't handle bullet drop.
maybe you just suck, and can't handle being a sniper so you come ***** about snipers any chance you get. |
madd greazy
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.07.04 20:22:00 -
[76] - Quote
calisk galern wrote:madd greazy wrote:Cat Merc wrote:>Can shoot people from miles away where they can't even see him, with extreme damage often one shotting lower level suits >Complaining
Seriously, sniping is the easiest thing ever. You got no risk, all the reward. Just point and shoot, collect WP.
Snipers should have ballistics (drop off, time to reach the target, etc') LMAO if they added bullet drop to snipers or all weapons for that matter, do you realize how many of these QQ'ers would be raging cuz they don't know how to aim... I don't really mind...wouldn't be a sniper if you can't handle bullet drop. maybe you just suck, and can't handle being a sniper so you come ***** about snipers any chance you get.
bro i clearly don't have troubles sniping if i 2 shot protos with militia gear, and these proto sniper users say they cant even 4 shot someone... sad, and so is your reading skills. |
madd greazy
OSG Planetary Operations Covert Intervention
91
|
Posted - 2013.07.04 20:23:00 -
[77] - Quote
and if you wanna go as far as to say i can't handle bullet drop give me your PSN I.D. and let's hop on BF3 and snipe it up like big boys... |
crazy space 1
Unkn0wn Killers
1424
|
Posted - 2013.07.04 20:46:00 -
[78] - Quote
CCP Eterne wrote:Well guys, I'm not sure why this change wasn't properly included in the patch notes ahead of time. It may have been a result of the adjusted weapon profiles, but it still should have been included in the patch notes properly.
I do apologize for it, guys. How about the change to mass driver explosion radius from 3 to 4?? Also why are you changing things without asking for feeedback before depolying them? |
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
11
|
Posted - 2013.07.04 21:41:00 -
[79] - Quote
madd greazy wrote:calisk galern wrote:madd greazy wrote:Cat Merc wrote:>Can shoot people from miles away where they can't even see him, with extreme damage often one shotting lower level suits >Complaining
Seriously, sniping is the easiest thing ever. You got no risk, all the reward. Just point and shoot, collect WP.
Snipers should have ballistics (drop off, time to reach the target, etc') LMAO if they added bullet drop to snipers or all weapons for that matter, do you realize how many of these QQ'ers would be raging cuz they don't know how to aim... I don't really mind...wouldn't be a sniper if you can't handle bullet drop. maybe you just suck, and can't handle being a sniper so you come ***** about snipers any chance you get. bro i clearly don't have troubles sniping if i 2 shot protos with militia gear, and these proto sniper users say they cant even 4 shot someone... sad, and so is your reading skills.
All I'm seeing is you have no idea what you're talking about or you're shooting people point blank. The Long distance rifles have had their damage nerfed at longer ranges. Closer ranges will still do the damage they used to. If you think you're 2 shotting well fit proto suits with a militia rifle at 400m you are completely wrong. No questions about it. |
Jathniel
G I A N T EoN.
587
|
Posted - 2013.07.04 22:01:00 -
[80] - Quote
Captain Wontubulous wrote:madd greazy wrote:calisk galern wrote:madd greazy wrote:Cat Merc wrote:>Can shoot people from miles away where they can't even see him, with extreme damage often one shotting lower level suits >Complaining
Seriously, sniping is the easiest thing ever. You got no risk, all the reward. Just point and shoot, collect WP.
Snipers should have ballistics (drop off, time to reach the target, etc') LMAO if they added bullet drop to snipers or all weapons for that matter, do you realize how many of these QQ'ers would be raging cuz they don't know how to aim... I don't really mind...wouldn't be a sniper if you can't handle bullet drop. maybe you just suck, and can't handle being a sniper so you come ***** about snipers any chance you get. bro i clearly don't have troubles sniping if i 2 shot protos with militia gear, and these proto sniper users say they cant even 4 shot someone... sad, and so is your reading skills. All I'm seeing is you have no idea what you're talking about or you're shooting people point blank. The Long distance rifles have had their damage nerfed at longer ranges. Closer ranges will still do the damage they used to. If you think you're 2 shotting well fit proto suits with a militia rifle at 400m you are completely wrong. No questions about it.
Poor guy thinks he's killing protobears with his militia sniper. Wow. He's probably shooting fools that stack all damage mods. |
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Demon Buddah
The Phoenix Federation
8
|
Posted - 2013.07.05 03:54:00 -
[81] - Quote
I don't snipe but I do agree snipers shouldn't have a nerf, they're supposed to be powerful weapons. The only thing I thing they should add though is some fallout, because being at a far distance and then just placing the dot on a target is kind of bs. BUT people will then complain about that because they all of the sudden suck at sniping lol. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.07.05 05:10:00 -
[82] - Quote
It is rough trying to kill proto-suits with my prototype sniper. I have SR proficiency with 3 complex light dmg mods and it still can take 3 shots with a charge SR to drop some proto-suits on the field. Usually a headshot will work and it takes 2 headshots from me to drop a heavy. With the total dmg mods and skills along with the charge SR, I would think that 2 shots should be enough to kill any medium or light suit, prototype or not. |
Bendtner92
Imperfects Negative-Feedback
664
|
Posted - 2013.07.05 06:33:00 -
[83] - Quote
Sure, the fact that it was a stealth change is really bad. I completely agree with that, but the change itself (making Hybrid Railgun weapons do 90/110 damage instead of 100/100) isn't really that bad.
You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield. Support your team and protect objectives instead.
Though this change do create a bigger need for a pure anti-shield AV weapon, since the Forge is now also an anti-armor weapon. Plasma Cannon does not count in this |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
146
|
Posted - 2013.07.05 13:53:00 -
[84] - Quote
madd greazy wrote:and if you wanna go as far as to say i can't handle bullet drop give me your PSN I.D. and let's hop on BF3 and snipe it up like big boys...
>big boys >sniping
pick one |
Vell0cet
Royal Uhlans Amarr Empire
38
|
Posted - 2013.07.05 14:30:00 -
[85] - Quote
Bendtner92 wrote:You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield
No, but you should be able to actually kill things with a f*cking high-powered long range railgun to the head when you've maxed out the skillpoints in it and are wearing a glass-cannon fit with no tank. It's the whole point of the sniper. In the military they don't train snipers to wound a bunch of guys for the infantry to clean up, they teach them to shoot to kill and not get seen. Snipers are VERY vulnerable to counter-sniping so it's not like they get a free ride.
And that 10% may not sound like much, but if you're trying to kill someone with a shield-fit tank (which is like 75% of the players out there) then it can make the enemy's tank 25% stronger to you, which translates into an extra shot or two which makes things EXPONENTIALLY more difficult vs. 75% of the players out there. The only thing that it's really good against is noobs, other snipers and the small percent of armor tankers who aren't heavies. |
Bendtner92
Imperfects Negative-Feedback
665
|
Posted - 2013.07.05 14:42:00 -
[86] - Quote
Vell0cet wrote:Bendtner92 wrote:You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield No, but you should be able to actually kill things with a f*cking high-powered long range railgun to the head when you've maxed out the skillpoints in it and are wearing a glass-cannon fit with no tank. I'm sure you still can. Aren't you still able to hit for more than 450 damage against shield tankers (including the 10% penalty that is) with the Thale's?
That's still only two shots against anyone not dual tanking heavily or any heavies, in which case three shots would be enough every time. Headshots will still take out most shield tankers in one shot.
Honestly, I don't see any problem.
|
Jathniel
G I A N T EoN.
591
|
Posted - 2013.07.05 19:15:00 -
[87] - Quote
Bendtner92 wrote:Vell0cet wrote:Bendtner92 wrote:You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield No, but you should be able to actually kill things with a f*cking high-powered long range railgun to the head when you've maxed out the skillpoints in it and are wearing a glass-cannon fit with no tank. I'm sure you still can. Aren't you still able to hit for more than 450 damage against shield tankers (including the 10% penalty that is) with the Thale's? That's still only two shots against anyone not dual tanking heavily or any heavies, in which case three shots would be enough every time. Headshots will still take out most shield tankers in one shot. Honestly, I don't see any problem.
Well, Ben it's a big problem when your only truly effective weapon is your Thale's. I'm not a glass cannon sniper, but with the changes to the sniper rifle weapon profile, I may as well be. lol That extra 10% damage to armor renders my defensive choice obsolete. So much for tanking counter-snipers now. xD
I'm not saying every sniper rifle needs to punch as hard as the Thale's (which is arguably the strongest gun in the game... the thing is a fckin cannon), but the ones short of the Charge have lost that healthy middle ground that they had between the Thale's and where they are now, simply because of -10% damage off their opening shot.
Support and objective covering is what we do... but if it's taking 3+ rounds to drop targets, that gets impossible (unless of course you're using the Thale's). So we're right back to where we were in Chromosome. The Thale's being the only truly effective sniper rifle vs. protobears. xD
I do have faith that we have more sniper variants coming however... maybe an anti-shield laser sniper of some sort. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
73
|
Posted - 2013.07.05 19:28:00 -
[88] - Quote
To the people suggesting CCP add bullet drop, it isn't worth the time and effort for our sniper rifles. Our projectile flies at least 2500m/s according to the sniper rifle description. If they added bullet drop with gravity being similar to that of Earth, the drop we would experience for the ranges we are sniping at would be miniscule. |
Niuvo
The Phoenix Federation
63
|
Posted - 2013.07.05 19:46:00 -
[89] - Quote
loumanchew wrote: It's ******** that it takes 3 shots from a proto sniper to drop someone. No wonder ppl think snipers are useless. The scopes are so bad as well. The only decent one is the officer. DING DING DING we have a winner. seriously fix this, I want to compete to, Snipers play this game well. I find that to snipe well I need to be in the realm of the Duvolle, damn it I'm a long range killer, I'm causing a ruckus here AAAAAHHHH. |
Niuvo
The Phoenix Federation
63
|
Posted - 2013.07.05 20:02:00 -
[90] - Quote
Demon Buddah wrote:I don't snipe but I do agree snipers shouldn't have a nerf, they're supposed to be powerful weapons. The only thing I thing they should add though is some fallout, because being at a far distance and then just placing the dot on a target is kind of bs. BUT people will then complain about that because they all of the sudden suck at sniping lol. greetings fed member. do you see their movement speed? back and forth, back and forth, jump, side to side at an unreal pace and now theirs bullet drop. I don't know about that. |
|
Bendtner92
Imperfects Negative-Feedback
665
|
Posted - 2013.07.05 20:53:00 -
[91] - Quote
Jathniel wrote:Well, Ben it's a big problem when your only truly effective weapon is your Thale's. I'm not a glass cannon sniper, but with the changes to the sniper rifle weapon profile, I may as well be. lol That extra 10% damage to armor renders my defensive choice obsolete. So much for tanking counter-snipers now. xD
I'm not saying every sniper rifle needs to punch as hard as the Thale's (which is arguably the strongest gun in the game... the thing is a fckin cannon), but the ones short of the Charge have lost that healthy middle ground that they had between the Thale's and where they are now, simply because of -10% damage off their opening shot.
Support and objective covering is what we do... but if it's taking 3+ rounds to drop targets, that gets impossible (unless of course you're using the Thale's). So we're right back to where we were in Chromosome. The Thale's being the only truly effective sniper rifle vs. protobears. xD
I do have faith that we have more sniper variants coming however... maybe an anti-shield laser sniper of some sort. I certainly agree with you that the Thale's is a lot better than the other snipers (Proto ones).
However I still think you can achieve really high damage with, for example, the Ishukone. I'm not able to get on Dust just right, so please correct me if I'm wrong, but I seem to remember that the Ishukone does around 230 damage? 230 * 1.15 skill bonus * 1.3 damage mods (closer to 1.25 if you're not using 4-5 mods though) = just short of 350 damage. Around 330 with 3 damage mods. That's around 300 damage with the 10% penalty to shields.
In my opinion 300 damage is a lot for a body shot. That's 525 damage for a headshot, which is enough to take out the shields of almost all non-heavies. Caldari Logi might be the only exception. The sniper is a support weapon, and not a solo-everyone weapon, so with that in mind I really believe their damage is fairly ok.
Btw, are you Scout? Or Logi? With the Caldari Logi you can use 3 damage mods, 2 shield extenders and 1-2 plates without problems. Then you'll have both offense and defense. |
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