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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Vell0cet
Royal Uhlans Amarr Empire
34
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Posted - 2013.07.03 07:54:00 -
[1] - Quote
What's the deal with the sniper optimal, falloff, absolute damage numbers, how did this affect things? Or am I just noticing the hybrid penalty? |
Vell0cet
Royal Uhlans Amarr Empire
34
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Posted - 2013.07.03 19:50:00 -
[2] - Quote
Naedeus wrote:People are going to complain regardless. I've been sniping since I started back in open beta... and right now the sniper rifles feel like actual sniper rifles. This stealth nerf your complaining about has been applied to every weapon. Its the range optimization you're feeling.
What's the optimal range then? |
Vell0cet
Royal Uhlans Amarr Empire
34
|
Posted - 2013.07.03 20:26:00 -
[3] - Quote
It wouldn't be so bad if there was a laser sniper rifle variant which hit hard on shielded targets that way people could specialize. Absent this, we should see a damage boost to the proto Sniper Rifles until they can make more variants of it. 3-shotting a moving target with the highest-tier sniper rifle and stacked with damage mods is absurd. The sniper is a tough job to do well as it is, much harder than running around with ARs.
Is there anywhere to look up what each weapon's optimal, effective, and absolute ranges are? |
Vell0cet
Royal Uhlans Amarr Empire
37
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Posted - 2013.07.04 19:48:00 -
[4] - Quote
voidfaction wrote:My role I play as a sniper. Find nice hidden spot hard to see with good view of objectives. Scan for other snipers and try to take them out or have them highlighted for team to see. Kill or WOUND any enemy I see to help out the front line Mercs. I don't expect to 1 shot kill everyone. I expect to stay hidden and be able to pick and choose my target. So I have to take an extra shot to kill someone. Did the non-killing shots slow the enemy down? make them less likely to survive if team member engages them. Stop them from reviving / repairing the billy bad ass of the squad?
I don't care about K/D ratio. I play a sniper for ranged support and even if all I can do is wound for kill assists or force a Heavy to take cover to recharge I am helping the team. Even better when you concentrate on hitting the Logi Mercs vs just trying to get your kill score higher. What helps the team more your kill score or you killing or forcing the medic to take cover.
I can still play and get 16/0 on some maps. some maps only a few kills but I still do good at helping the team by slowing down logi and heavy. remember people we play in TEAMS. sometimes killing 4 assault mercs does nothing to the squads when the medic is reviving them and repairing them quicker than your killing the weak ones.
Can I still do my job with the stealth nerf? YES Does it change the fact 90% of what i'm shooting at can't see or shoot back at me? NO Can I still 1 hit those not shield stacking? YES Can I still help the team by putting some nice dents in shield stackers? YES
I know I will welcome the want to be 1 shot killers leaving the sniper grounds in the outskirts of the maps to the ones who want to contribute to the team not just up their K/D ratio. The sniper was one of the only effective counters to groups pubstomping in proto gear. You could pop a few of their shiny suits and they start to respawn in STD ones. It has become nearly impossible to accomplish this now. Every extra sniper round required to kill someone makes the job EXPONENTIALLY more difficult, since landing 4 consecutive shots in a row from 300+ m on a moving target before they can scramble behind cover or out of LOS to recharge is a pretty tall f*cking order. I think AR's can kill someone faster than that FFS. |
Vell0cet
Royal Uhlans Amarr Empire
38
|
Posted - 2013.07.05 14:30:00 -
[5] - Quote
Bendtner92 wrote:You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield
No, but you should be able to actually kill things with a f*cking high-powered long range railgun to the head when you've maxed out the skillpoints in it and are wearing a glass-cannon fit with no tank. It's the whole point of the sniper. In the military they don't train snipers to wound a bunch of guys for the infantry to clean up, they teach them to shoot to kill and not get seen. Snipers are VERY vulnerable to counter-sniping so it's not like they get a free ride.
And that 10% may not sound like much, but if you're trying to kill someone with a shield-fit tank (which is like 75% of the players out there) then it can make the enemy's tank 25% stronger to you, which translates into an extra shot or two which makes things EXPONENTIALLY more difficult vs. 75% of the players out there. The only thing that it's really good against is noobs, other snipers and the small percent of armor tankers who aren't heavies. |
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