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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Bendtner92
Imperfects Negative-Feedback
664
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Posted - 2013.07.05 06:33:00 -
[1] - Quote
Sure, the fact that it was a stealth change is really bad. I completely agree with that, but the change itself (making Hybrid Railgun weapons do 90/110 damage instead of 100/100) isn't really that bad.
You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield. Support your team and protect objectives instead.
Though this change do create a bigger need for a pure anti-shield AV weapon, since the Forge is now also an anti-armor weapon. Plasma Cannon does not count in this |
Bendtner92
Imperfects Negative-Feedback
665
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Posted - 2013.07.05 14:42:00 -
[2] - Quote
Vell0cet wrote:Bendtner92 wrote:You're not supposed to be soloing the entire enemy team with your redline sniper with view over most of the battlefield No, but you should be able to actually kill things with a f*cking high-powered long range railgun to the head when you've maxed out the skillpoints in it and are wearing a glass-cannon fit with no tank. I'm sure you still can. Aren't you still able to hit for more than 450 damage against shield tankers (including the 10% penalty that is) with the Thale's?
That's still only two shots against anyone not dual tanking heavily or any heavies, in which case three shots would be enough every time. Headshots will still take out most shield tankers in one shot.
Honestly, I don't see any problem.
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Bendtner92
Imperfects Negative-Feedback
665
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Posted - 2013.07.05 20:53:00 -
[3] - Quote
Jathniel wrote:Well, Ben it's a big problem when your only truly effective weapon is your Thale's. I'm not a glass cannon sniper, but with the changes to the sniper rifle weapon profile, I may as well be. lol That extra 10% damage to armor renders my defensive choice obsolete. So much for tanking counter-snipers now. xD
I'm not saying every sniper rifle needs to punch as hard as the Thale's (which is arguably the strongest gun in the game... the thing is a fckin cannon), but the ones short of the Charge have lost that healthy middle ground that they had between the Thale's and where they are now, simply because of -10% damage off their opening shot.
Support and objective covering is what we do... but if it's taking 3+ rounds to drop targets, that gets impossible (unless of course you're using the Thale's). So we're right back to where we were in Chromosome. The Thale's being the only truly effective sniper rifle vs. protobears. xD
I do have faith that we have more sniper variants coming however... maybe an anti-shield laser sniper of some sort. I certainly agree with you that the Thale's is a lot better than the other snipers (Proto ones).
However I still think you can achieve really high damage with, for example, the Ishukone. I'm not able to get on Dust just right, so please correct me if I'm wrong, but I seem to remember that the Ishukone does around 230 damage? 230 * 1.15 skill bonus * 1.3 damage mods (closer to 1.25 if you're not using 4-5 mods though) = just short of 350 damage. Around 330 with 3 damage mods. That's around 300 damage with the 10% penalty to shields.
In my opinion 300 damage is a lot for a body shot. That's 525 damage for a headshot, which is enough to take out the shields of almost all non-heavies. Caldari Logi might be the only exception. The sniper is a support weapon, and not a solo-everyone weapon, so with that in mind I really believe their damage is fairly ok.
Btw, are you Scout? Or Logi? With the Caldari Logi you can use 3 damage mods, 2 shield extenders and 1-2 plates without problems. Then you'll have both offense and defense. |
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