|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.07.07 18:05:00 -
[1] - Quote
One of the main problems is the "fix" to hit detection. It was fast and easy, but shoddy around the edges. It puts scouts at a large disadvantage. More here - https://forums.dust514.com/default.aspx?g=posts&m=1016640#post1016640 |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.07.07 18:46:00 -
[2] - Quote
Doyle Reese wrote:I think there are two ways Scouts could work
Scout as Flanker/Attacker -This is what most people play Scout as right now, and why not with one equipment slot, you cannot do very much support anyway, this Scout is adept at CQC combat whose primary means of getting around is based around stealth. This scout either needs more speed or a little bit more eHP to be more effective. They should be fragile, but not have them teleporting all over the place, at the same time, they should be fragile but not die in 3 bullets
Scout as Support -The other variant of the Scout, this focuses on being a faster, squishier Logistics suit, they are mainly used to drop Uplinks quick and not be seen doing so. This differs from the Logistics class, which is more frontline support. This particular scout would need more CPU/PG as well as more equipment slots.
Now I don't know which Scout CCP has in mine when they say "Scouts" but that's what I think should happen with both. I would also like to have more module slots for all scouts as they can be more varied. I think both Scout types should be an option in this game, but that's just me Proto assault rifles do about 40 damage per bullet. (110% efficiency up to about 50m). It takes someone with no proficiency or damage mods 8 bullets to kill almost any proto scout. Regardless, I don't think scouts need more HP, only more speed and a lower hitbox when strafing and sprinting. At the minute,a sprinting minmitar scout has a larger hitbox than a stationary heavy, which is ridiculous. This is one of the main things that killed us in 1.2, along with stamina nerf. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
190
|
Posted - 2013.07.09 00:10:00 -
[3] - Quote
Atikali Havendoorr wrote:Ghost Kaisar wrote:Some interesting news regarding why we seem to die so much when we sprint: Apparently, our hitbox gets bigger the faster you move.OP is still testing at the moment, but I am inclined to believe him, due to how much you get "caught" on objects when you are sprinting. Apparently, there are some spaces that you can walk through normally, but if you try to sprint, you will get stuck. Current estimate is that our hitbox is the same as a standing heavy while sprinting. Just wanna know if CCP can confirm or deny this research. Sounds plausible. When you say so, I think I have experienced the same thing, but thought it was the usual environment glitch that caught me. Most of all would it explain why I so often take damage (and die) just when I think I've got around a corner as a scout. I could swear I got past, but I still take some more damage. What a cheap way to reduce the lag issue! Yep. Its common in video games, but they took it too far with regards to scouts. The fact that it's noticeable says a lot, and the level of suffering it imposes on us is unfortunate. It cripples the fast paced playstyle |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
210
|
Posted - 2013.07.09 13:15:00 -
[4] - Quote
Iron Wolf Saber wrote:I just talked with CCP Wolfman and he says there is currently the game
Are you missing a word here? I don't understand :\
Thank you for chasing this up for us. +1 |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
216
|
Posted - 2013.07.09 23:56:00 -
[5] - Quote
mollerz wrote:Per Cipher (thread linked above) Quote:Yep. Due to lack of easy ways to measure distance on small scales, I got creative.
On the bridge map, there is a gap that I noticed you cannot sprint through, which I thought was odd, so I investigated. Turns out all suits can walk though, but none can sprint through. I know a thing or two about programming, and decided this indicated increasing player profile size with speed. Scout's size is bigger than the gap when sprinting, Heavies can still walk through.
I would imagine he could point out exactly where. I certainly can. Its on the bridge itself, near the centre, on the side opposite to that of the objective. It's between a support for the bridge and the panel on the wall.
It works for any gap about 0.7m wide
|
|
|
|