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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Spkr4theDead
Namtar Elite Gallente Federation
239
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Posted - 2013.07.03 00:33:00 -
[1] - Quote
So that means you're going to actually have to actively destroy tanks and follow them to the end of the world to destroy them? I don't see what the problem is. It already basically takes 4 Lai Dai packed AV grenades to destroy any standard fit Madrugar. Maybe 6 for ADV level AV grenades. Swarms seek for a few hundred meters, faster than tanks can move.
I'm really not going to bother explaining about forge guns because people just don't want to have to aim their AV.
This will actually bump up our STD level vehicles to between STD and ADV. Since there's already plenty of PRO level AV of all types, I don't see what your problem is.
Basically, work with a few people to destroy me rather than being able to solo me with 5 damage mods, a STD swarm launcher, and hacked EX-0 AV grenades. |
Spkr4theDead
Namtar Elite Gallente Federation
239
|
Posted - 2013.07.03 00:34:00 -
[2] - Quote
TheAmazing FlyingPig wrote:Why are you trying to ruin my dual-rep setup already? >:o Because we're still too hard to solo with militia grade AV. |
Spkr4theDead
Namtar Elite Gallente Federation
239
|
Posted - 2013.07.03 00:35:00 -
[3] - Quote
The Attorney General wrote:The secret is triple light reps, with dual hardeners.
Blaster disaster. No extender/plate? Terrible tank |
Spkr4theDead
Namtar Elite Gallente Federation
239
|
Posted - 2013.07.03 00:36:00 -
[4] - Quote
ReGnYuM wrote:My AR Fears no Tank Let me guess, because you carry pathetically-easy-to-use Lai Dai packed AV grenades? |
Spkr4theDead
Namtar Elite Gallente Federation
239
|
Posted - 2013.07.03 00:38:00 -
[5] - Quote
Covert Clay wrote:Someththing someone hasn't pointed out yet is the fact that both skills are x8 skills. That's ALOT of SP. Exactly, over 2mil SP to be more specific. My grinding will be for that. |
Spkr4theDead
Namtar Elite Gallente Federation
239
|
Posted - 2013.07.03 00:40:00 -
[6] - Quote
DUST Fiend wrote:Spkr4theDead wrote:ReGnYuM wrote:My AR Fears no Tank Let me guess, because you carry pathetically-easy-to-use Lai Dai packed AV grenades? The only thing pathetically easy to use will be a tank with 50% module cooldowns I hope you're being sarcastic. |
Spkr4theDead
Namtar Elite Gallente Federation
239
|
Posted - 2013.07.03 00:41:00 -
[7] - Quote
zzZaXxx wrote:The dark cloud wrote:Gallante pilot suit skill: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5) -+2% on the efficency on shield/armor modules per lvl (+10% on lvl 5)
Minmatarr pilot suit skill: same like gallante but the second skill bonus is basically +2% on the efficency on damage mods for vehicles
My problem with that is that armor tanks would get overpowered beyond believe. It is possible to fit 2 large armor reps on a madrugar and the cooldown time is 30 secs and they are like 15 secs active. So cut the cooldown time in half what do we get? 15 secs cooldown time. So it would be possible to run 1 large armor repair module at all times by cycling trough them. And we all know how insanely good large armor repairs are. With this implemented every infantry player is basically becoming a PVE NPC that trys to kill the overtanked spaceship. Simple sayd armor tanks will farm infantry and shield tanks hard. In my opinion to balance this armor repairs+shield boosters should be excluded from this bonus. Having effective vehicles makes the game more interesting and dynamic. The problem is matchmaking and ability to counter. The open beta dudes will stomp on the rest of us whether they're in protos or tanks. The key is to have a balanced number of them on both teams. The other issue is that most players, myself included, haven't specd into swarm launchers (or plasma cannons?) and can't spec into forge guns, so we're just stuck refitting into AV grenades...and that only when we're already being overran and it's obviously a problem. The answer--as always--is to do your best to be part of an organized squad that has balanced capabilities. Wow, a reasoned response? It's gonna snow tomorrow. (no terraforming pun intended) |
Spkr4theDead
Namtar Elite Gallente Federation
239
|
Posted - 2013.07.03 00:48:00 -
[8] - Quote
DUST Fiend wrote:Spkr4theDead wrote:I hope you're being sarcastic. Gonna have to say the same thing to you :/ (not saying AV nades aren't easy to use, btw, but HAV with 50% cooldowns? Lmao, they'll have to make a new leaderboard for most tank deaths, cuz that's going to take some serious skills) AV grenades are pathetically easy to use, and so are swarm launchers. The only AV that's difficult is the forge gun. I'm not counting the plasma cannon because it's useless.
So now you'll have to bring someone along to destroy me. I think that sounds fair. |
Spkr4theDead
Namtar Elite Gallente Federation
239
|
Posted - 2013.07.03 01:00:00 -
[9] - Quote
DUST Fiend wrote:Spkr4theDead wrote:So now you'll have to bring someone along to destroy me. I think that sounds fair. If you think 50% off of vehicle modules means we'll need to "bring someone along" then you clearly haven't had much luck driving tanks.... Today was the first day ever while playing Dust, that I won more than I lost. And I'm going back to when you needed to restart every 2-3 games/beta code. So no, it's not fun going up against 2 full squads with ADV AV gear and better. |
Spkr4theDead
Namtar Elite Gallente Federation
239
|
Posted - 2013.07.03 01:04:00 -
[10] - Quote
Cody Sietz wrote:Spkr4theDead wrote:DUST Fiend wrote:Spkr4theDead wrote:I hope you're being sarcastic. Gonna have to say the same thing to you :/ (not saying AV nades aren't easy to use, btw, but HAV with 50% cooldowns? Lmao, they'll have to make a new leaderboard for most tank deaths, cuz that's going to take some serious skills) AV grenades are pathetically easy to use, and so are swarm launchers. The only AV that's difficult is the forge gun. I'm not counting the plasma cannon because it's useless. So now you'll have to bring someone along to destroy me. I think that sounds fair. And tanks are very easy to pull around a corner and call back (especially armour tanks) And now its even easier to call them back in a few secs later and they are instantly back on the field. Hopefully, they will make vehicles return in the same condition they left in. With how easy it is to field auto-aiming AV, it's about time we had something good happen to our field. |
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Spkr4theDead
Namtar Elite Gallente Federation
239
|
Posted - 2013.07.03 01:09:00 -
[11] - Quote
DUST Fiend wrote:Spkr4theDead wrote:With how easy it is to field auto-aiming AV, it's about time we had something good happen to our field. Try advancing with your infantry and sticking to cover at a distance and most of those problems will become null. (not saying AV vs vehicles doesn't still need some work, particularly vs dropships, but seriously, I watch tanks survive full matches all the damn time) See. Other. Thread. |
Spkr4theDead
Namtar Elite Gallente Federation
239
|
Posted - 2013.07.03 01:15:00 -
[12] - Quote
Cody Sietz wrote: ]How hard is it to get away from them? They were here last build and were slightly better yet still couldn't take out a tank because they were stupidity OP.
I guess you want the mobile death fortress back, god forbid ANTI-VEHICLE weapons should be effective vs vehicles.
How hard? You obviously don't know. Flat, open area vs swarms? They hit every time. Far enough away for the swarm to terminate? You better already be half its maximum distance away. They turn near 360-¦ to hit you around corners and everything else. How to have something in front of you to block the shot? Exactly that, pray they can lock on while you're behind something solid so the missiles hit whatever is in front of you.
Maybe you should see our side of it. |
Spkr4theDead
Namtar Elite Gallente Federation
239
|
Posted - 2013.07.03 01:28:00 -
[13] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote: ]How hard is it to get away from them? They were here last build and were slightly better yet still couldn't take out a tank because they were stupidity OP.
I guess you want the mobile death fortress back, god forbid ANTI-VEHICLE weapons should be effective vs vehicles.
How hard? You obviously don't know. Flat, open area vs swarms? They hit every time. Far enough away for the swarm to terminate? You better already be half its maximum distance away. They turn near 360-¦ to hit you around corners and everything else. How to have something in front of you to block the shot? Exactly that, pray they can lock on while you're behind something solid so the missiles hit whatever is in front of you. Maybe you should see our side of it. Your side? I fly dropships, I know what AV can do. I also run swarms and I've seen many people out and call back there tanks even when me and a friend are teaming up to take it out. I fly assault dropships with armour harders and I run proto swarms. Both are giant isk sinks, because both are stupid easy to kill. Would be willing to have your tank called back in the same condition? or not be able to recall it if has swarms locked on to it? Lol
Recall it in the redline. Problem solved.
Idiot |
Spkr4theDead
Namtar Elite Gallente Federation
240
|
Posted - 2013.07.03 01:31:00 -
[14] - Quote
DUST Fiend wrote:Spkr4theDead wrote:Lol
Recall it in the redline. Problem solved.
Idiot Yea, it's pretty clear you're afraid of intelligent discussion because you're wrong, so you'd rather give random responses to things people never said, and whine about not being able to operate an HAV unless you receive a completely absurd buff. Well, I know who's tanks we'll be killing if we see them. Good luck trying. I'm usually the backup. |
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