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DoomLead
Dead Six Initiative Lokun Listamenn
77
|
Posted - 2013.07.02 16:26:00 -
[1] - Quote
SCOUT Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style
HEAVY give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. also increase turning speed this allows the heavy to increase either his surviveability damage or speed which allows the heavy to be a little bit more diverse |
N1ck Comeau
Pro Hic Immortalis
562
|
Posted - 2013.07.02 16:37:00 -
[2] - Quote
Give the scouts higher base speed. also give them cloaking. this will make them more stealthy .
Scouts are not supposed to get seen. they are supposed to relay info back to the team |
DoomLead
Dead Six Initiative Lokun Listamenn
78
|
Posted - 2013.07.02 16:41:00 -
[3] - Quote
N1ck Comeau wrote:Give the scouts higher base speed. also give them cloaking. this will make them more stealthy .
Scouts are not supposed to get seen. they are supposed to relay info back to the team maybe 5 more meters no to cloaks spec into profile dampeners |
loumanchew
Ametat Security Amarr Empire
37
|
Posted - 2013.07.02 16:55:00 -
[4] - Quote
I like the idea of the dual grenades but that would not resolve the cpu and pg problems. I would appreciate alot more some extra equipment slots however since that really does give more options. For example, (pod+scanner)+nano or nanite or repair tool would make a crafty little bugger. |
Vell0cet
Royal Uhlans Amarr Empire
34
|
Posted - 2013.07.02 16:57:00 -
[5] - Quote
I have a thread on ways to fix the scout. |
loumanchew
Ametat Security Amarr Empire
37
|
Posted - 2013.07.02 17:04:00 -
[6] - Quote
Whatever I don't care anymore, just give me my SP back so that I can level into pilot and classify this ordeal as a bad dream. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
14
|
Posted - 2013.07.02 17:52:00 -
[7] - Quote
Cloaks are coming SOONtm. I expext the Gallente to be the best with them. Hopefully, I'll be able to put one on my pilot suit..... |
Scheneighnay McBob
Bojo's School of the Trades
1871
|
Posted - 2013.07.02 18:15:00 -
[8] - Quote
More grenades wouldn't really help my scoutiness.
Well, I don't really care anymore. 1.3 apparently has pilot suits. |
DoomLead
Dead Six Initiative Lokun Listamenn
80
|
Posted - 2013.07.04 06:49:00 -
[9] - Quote
it is generally agreed that these 2 suits need some tweaks in order to balance out gameplay |
Krom Ganesh
Holdfast Syndicate Amarr Empire
62
|
Posted - 2013.07.04 06:56:00 -
[10] - Quote
DoomLead wrote:it is generally agreed that these 2 suits need some tweaks in order to balance out gameplay Yes, but I don't think grenades and lowering our scan profile is the answer for scouts. I rarely every need more grenades than the single slot provides and scouts already have a low enough scan profile that only other scouts could detect us if passive scan worked.
As I said else where
Krom Ganesh wrote:I would say another equipment slot + a cpu/pg boost + a buff to move/sprint speed is what scouts need.
Why?
An extra equipment slot would allow me to do more scout-y things at once, like uplink + scanner or uplink + stealth (once it gets here)
The cpu/pg boost would be so that I could actually fit this new equipment on my already cpu/pg tight suit
The move/sprint speed boost would help move the scout away from being a weak assault. 0.5-0.6 m/s difference between our assault variants isn't much to talk about. Edit: I'm not sure how much of a buff we need for speed, but it needs to be enough so that the two slowest scouts (Caldari and Amarr) are still quite a bit faster than any other suit's base speed. In addition, we need more scout-y equipment, like stealth and some EW (It would be nice if they were scout only). |
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From Costa Rica
Grupo de Asalto Chacal CRONOS.
124
|
Posted - 2013.07.04 07:02:00 -
[11] - Quote
i say not more pg or CPU, its a small frame suit.. its supposed to have small stuff in it
And with the heavy, maybe a little more base HP would be good, just to make them a little more like they were over a year ago. |
DoomLead
Dead Six Initiative Lokun Listamenn
81
|
Posted - 2013.07.04 07:08:00 -
[12] - Quote
Krom Ganesh wrote:DoomLead wrote:it is generally agreed that these 2 suits need some tweaks in order to balance out gameplay Yes, but I don't think grenades and lowering our scan profile is the answer for scouts. I rarely every need more grenades than the single slot provides and scouts already have a low enough scan profile that only other scouts could detect us if passive scan worked. As I said else whereKrom Ganesh wrote:I would say another equipment slot + a cpu/pg boost + a buff to move/sprint speed is what scouts need.
Why?
An extra equipment slot would allow me to do more scout-y things at once, like uplink + scanner or uplink + stealth (once it gets here)
The cpu/pg boost would be so that I could actually fit this new equipment on my already cpu/pg tight suit
The move/sprint speed boost would help move the scout away from being a weak assault. 0.5-0.6 m/s difference between our assault variants isn't much to talk about. Edit: I'm not sure how much of a buff we need for speed, but it needs to be enough so that the two slowest scouts (Caldari and Amarr) are still quite a bit faster than any other suit's base speed. In addition, we need more scout-y equipment, like stealth and some EW (It would be nice if they were scout only). most scouts also carry remote explosives as well they hack an objective and drop these nasty little treats and run off to another objective thats why and being able to carry those with lets say av grenades in case he runs into a vehicle or flux grenades to throw over a wall into a group of people whatevever another explosive slot allows a lot more versatitlity |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
34
|
Posted - 2013.07.04 07:16:00 -
[13] - Quote
Scheneighnay McBob wrote:More grenades wouldn't really help my scoutiness.
Well, I don't really care anymore. 1.3 apparently has pilot suits.
No it doesn't, which is why I'm leaving Dust until they Are announced in X build. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
62
|
Posted - 2013.07.04 07:17:00 -
[14] - Quote
DoomLead wrote: most scouts also carry remote explosives as well they hack an objective and drop these nasty little treats and run off to another objective thats why and being able to carry those with lets say av grenades in case he runs into a vehicle or flux grenades to throw over a wall into a group of people whatevever another explosive slot allows a lot more versatitlity
Do RE's take a grenade slot? I have never used them.
Anyways, not all scouts use REs and it would be a terrible idea to force scouts into being demolition players as it reduces their versatility. With the extra equipment slot, scouts would have a multitude of options (esp. as more tools eventually come out). |
THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
2
|
Posted - 2013.07.04 07:20:00 -
[15] - Quote
From Costa Rica wrote: And with the heavy, maybe a little more base HP would be good, just to make them a little more like they were over a year ago.
I agree with this guy if the heavies don't have resistance to concentrated small arms fire like it says in the description then give it more hp who ever doesn't like it can lump it I would rather do that than make the guy that wrote the description of a heavy a liar cos we all know there liars go |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
35
|
Posted - 2013.07.04 07:24:00 -
[16] - Quote
THE WOOKIE 72 wrote:From Costa Rica wrote: And with the heavy, maybe a little more base HP would be good, just to make them a little more like they were over a year ago. I agree with this guy if the heavies don't have resistance to concentrated small arms fire like it says in the description then give it more hp who ever doesn't like it can lump it I would rather do that than make the guy that wrote the description of a heavy a liar cos we all know there liars go
Get off the stage ****** All trolling aside, They should give a third bonus for every suit that is static (doesn't change ever), then release resistance modules for dropsuits. What they could do then is give bonuses for them to the heavy's.
Peace, Aizen |
D legendary hero
Strong-Arm
270
|
Posted - 2013.07.04 07:36:00 -
[17] - Quote
DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in thevway he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game
i like the suggestion. i also, suggested giving the heavy suits a base resistance to small arms fire of 30%.
scouts could use enhanced scanners and hacking speed. (a lower price for the suits could help too. i mean, proto scout suits should not cost that much since they get destroyed just as fast as regular scouts) |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
13
|
Posted - 2013.07.04 08:52:00 -
[18] - Quote
Scouts able to go prone? Help them with stealth and an increase to movement speed. Heavies would be good with 45% resistance the more the merrier but let's be realistic, people say the heavy is OP now so maybe 20-25%? |
Laurent Cazaderon
What The French CRONOS.
1675
|
Posted - 2013.07.04 09:11:00 -
[19] - Quote
DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in thevway he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game
Some of your suggestion are valid. But all of them together just makes either suit probably OP.
Two grenade slot for scouts is just asking for trouble. Beside, grenades are tied to a button, you cant switch to it. So selecting the nade would require UI and control changes which isnt the fastest thing to do.
Increase CPU and PG, ok. But 20 each ? 20 CPU i get, but 20 PG is like HUGE. Base scan profile is already low and the spec bonus is making them dodge even active scanner afaik.
Increase speed is what would make the more sense considering its their main defense. But they're already fast as hell and hit detection may not like another buff.
I like the hacking speed bonus. Would make a fine specialization bonus associated to a base radar signature reduction.
Now for heavies, giving them any extra slot is a bad idea and i would stick with the base HP buff. Someone mentionned giving heavies a % reduction to fire arms damage. It could work as well but it's a lot more tricky to set up (been discussing it with wolfman). Best solution would be to change the sentinel bonus to a "+4% bonus to both armor and shield base HP per level"
Would help make sentinels actually interesting. And would reinforce the heavies defense.
As for turn speed, it makes sense the heavy is way slower to turn than another suit. But, i'd wait till they made their changes to the DS3 behavior before going down that road. See how it impacts the whole thing. |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
29
|
Posted - 2013.07.04 09:37:00 -
[20] - Quote
Aizen Intiki wrote:Cloaks are coming SOONtm. I expext the Gallente to be the best with them. Hopefully, I'll be able to put one on my pilot suit.....
Why the gallente aren't cloakers are they? |
|
The Black Jackal
The Southern Legion RISE of LEGION
606
|
Posted - 2013.07.04 09:39:00 -
[21] - Quote
See my thread on Movement Options.
Scouts benefit > Heavy Benefits.
More agility, less belly flopping. |
BARDAS
Amarr Templars Amarr Empire
33
|
Posted - 2013.07.04 09:45:00 -
[22] - Quote
- Higher base walking and sprinter speed for Scouts
- More CPG/PG output for Scouts
- Either an extra equipment slot or an extra low slot for Minmatar Scouts or extra high for Gallente at Proto level
- Ability to sprint and charge Nova Knives at the same time
|
Rinzler XVIII
Villore Sec Ops Gallente Federation
2
|
Posted - 2013.07.04 09:58:00 -
[23] - Quote
DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in thevway he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game
-1 Scout suits are designed primarily for snipers why would a sniper want 2 grenade slots ? Your asking for something that directly benefits you (im guessing you use a scout suit and either a flaylock or a shotgun) Scout suits need an extra equipment slot not an extra grenade slot
Any increase in a Heavys defence negates the increase of speed, you can;t give it 200 extra hp AND increase it's turning speed if anything you reduce its speed AND you can't give it an extra slot as well as everything else ... if CCP implemeted these suggestions Heavys would become extremely OP
Both your suggestions to these classes gives me the impression you want to make yourself stronger rather than balance the classes |
DoomLead
Dead Six Initiative Lokun Listamenn
84
|
Posted - 2013.07.04 11:47:00 -
[24] - Quote
Laurent Cazaderon wrote:DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at 4 basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in the way he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game Some of your suggestion are valid. But all of them together just makes either suit probably OP. Two grenade slot for scouts is just asking for trouble. Beside, grenades are tied to a button, you cant switch to it. So selecting the nade would require UI and control changes which isnt the fastest thing to do. Increase CPU and PG, ok. But 20 each ? 20 CPU i get, but 20 PG is like HUGE. Base scan profile is already low and the spec bonus is making them dodge even active scanner afaik. Increase speed is what would make the more sense considering its their main defense. But they're already fast as hell and hit detection may not like another buff. I like the hacking speed bonus. Would make a fine specialization bonus associated to a base radar signature reduction. Now for heavies, giving them any extra slot is a bad idea and i would stick with the base HP buff. Someone mentionned giving heavies a % reduction to fire arms damage. It could work as well but it's a lot more tricky to set up (been discussing it with wolfman). Best solution would be to change the sentinel bonus to a "+4% bonus to both armor and shield base HP per level" Would help make sentinels actually interesting. And would reinforce the heavies defense. As for turn speed, it makes sense the heavy is way slower to turn than another suit. But, i'd wait till they made their changes to the DS3 behavior before going down that road. See how it impacts the whole thing.
I wasn't asking for an equipment slot i was asking for either a high or low slot giving 4 at basic 5 at advanced and 6 at proto heavies dont have an equipment slot if u didn't know nor should they recieve one when we run outta of ammo we have to doa mad dash to a supply depot or pray someone has a nanohive
Rinzler XVIII wrote:
-1 Scout suits are designed primarily for snipers why would a sniper want 2 grenade slots ? Your asking for something that directly benefits you (im guessing you use a scout suit and either a flaylock or a shotgun) Scout suits need an extra equipment slot not an extra grenade slot
Any increase in a Heavys defence negates the increase of speed, you can;t give it 200 extra hp AND increase it's turning speed if anything you reduce its speed AND you can't give it an extra slot as well as everything else ... if CCP implemeted these suggestions Heavys would become extremely OP
Both your suggestions to these classes gives me the impression you want to make yourself stronger rather than balance the classes
I never play scout I play heavy however i know a lot of people who play scout and they run in packs hacking objectives & leaving remote explosives when u go to hack the objective u get blown up a lot of them also use shotguns and nova knives now they are beginning to use flaylocks in fact I am beginning to run into more snipers that are logi's and assaults then actual scout suits and I only want to make the suits balanced with the medium suits cause right now logi is better than every other suit with the assault being a very close second |
OZAROW
A.N.O.N.Y.M.O.U.S.
51
|
Posted - 2013.07.04 11:56:00 -
[25] - Quote
I don't need grenades, I need no delay on my endurance recharge, I don't need to start walking, I need to have no delay like before so when I'm out I can keep pushing L3 to run away! Endofstory! Two jumps and a dash an your out so the mini has to run with cardiac now not two kins. I like the two kinetics |
THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
4
|
Posted - 2013.07.06 06:29:00 -
[26] - Quote
Laurent Cazaderon wrote:DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in thevway he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game Some of your suggestion are valid. But all of them together just makes either suit probably OP. Two grenade slot for scouts is just asking for trouble. Beside, grenades are tied to a button, you cant switch to it. So selecting the nade would require UI and control changes which isnt the fastest thing to do. Increase CPU and PG, ok. But 20 each ? 20 CPU i get, but 20 PG is like HUGE. Base scan profile is already low and the spec bonus is making them dodge even active scanner afaik. Increase speed is what would make the more sense considering its their main defense. But they're already fast as hell and hit detection may not like another buff. I like the hacking speed bonus. Would make a fine specialization bonus associated to a base radar signature reduction. Now for heavies, giving them any extra slot is a bad idea and i would stick with the base HP buff. Someone mentionned giving heavies a % reduction to fire arms damage. It could work as well but it's a lot more tricky to set up (been discussing it with wolfman). Best solution would be to change the sentinel bonus to a "+4% bonus to both armor and shield base HP per level" Would help make sentinels actually interesting. And would reinforce the heavies defense. As for turn speed, it makes sense the heavy is way slower to turn than another suit. But, i'd wait till they made their changes to the DS3 behavior before going down that road. See how it impacts the whole thing.
I like this guy more than the others shhhh.... don't tell anyone |
THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
4
|
Posted - 2013.07.06 06:31:00 -
[27] - Quote
The Black Jackal wrote:See my thread on Movement Options.
Scouts benefit > Heavy Benefits.
More agility, less belly flopping.
lol I am heavy hear me roar ah ah... (out of breath) sry guys didn't fit cardiac regulator |
Krom Ganesh
Holdfast Syndicate Amarr Empire
74
|
Posted - 2013.07.06 06:40:00 -
[28] - Quote
For what I feel is the best method of buffing light suits (including scouts), please read this topic. |
DoomLead
Dead Six Initiative Lokun Listamenn
87
|
Posted - 2013.07.06 15:55:00 -
[29] - Quote
Krom Ganesh wrote:For what I feel is the best method of buffing light suits (including scouts), please read this topic. I agree with the resistance to small arms fire the code is already there with the vehicle modules so it could be reasonably adjusted for the heavies |
Mobius Wyvern
BetaMax. CRONOS.
2198
|
Posted - 2013.07.06 16:12:00 -
[30] - Quote
DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style edit: have been made aware that remote explosives are actually a part of equipment slots so either put Remote explosives and proximty mines in the grenade slot instead and give them 2 grenade slots or give the scout 2 equipment slots 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in thevway he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game Or you could stop insisting on using them against Assault suits expecting to go toe-to-toe with something outside your specialization range.
More specializations have already been listed out in name for both Light and Heavy frames. I'm sure there will be at least one or two Assault-equivalent Specs for those that want to do so. |
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DoomLead
Dead Six Initiative Lokun Listamenn
87
|
Posted - 2013.07.06 16:18:00 -
[31] - Quote
Mobius Wyvern wrote:DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style edit: have been made aware that remote explosives are actually a part of equipment slots so either put Remote explosives and proximty mines in the grenade slot instead and give them 2 grenade slots or give the scout 2 equipment slots 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in thevway he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game Or you could stop insisting on using them against Assault suits expecting to go toe-to-toe with something outside your specialization range. More specializations have already been listed out in name for both Light and Heavy frames. I'm sure there will be at least one or two Assault-equivalent Specs for those that want to do so. as a heavy we are supposed guard/defend points right well because of level design people pot shot us outside of our range and when they get inside of our range they get close and we can't turn to keep up with them |
Mobius Wyvern
BetaMax. CRONOS.
2198
|
Posted - 2013.07.06 16:23:00 -
[32] - Quote
DoomLead wrote:Mobius Wyvern wrote:DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style edit: have been made aware that remote explosives are actually a part of equipment slots so either put Remote explosives and proximty mines in the grenade slot instead and give them 2 grenade slots or give the scout 2 equipment slots 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in thevway he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game Or you could stop insisting on using them against Assault suits expecting to go toe-to-toe with something outside your specialization range. More specializations have already been listed out in name for both Light and Heavy frames. I'm sure there will be at least one or two Assault-equivalent Specs for those that want to do so. as a heavy we are supposed guard/defend points right well because of level design people pot shot us outside of our range and when they get inside of our range they get close and we can't turn to keep up with them Like I've said in other posts, I had one match where we were utterly destroyed in Skirmish due to 3 Sentinels and 1 Heavy with HMGs that held all the points inside the "city".
Heavies are crazy good at point defense if you work together. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
9
|
Posted - 2013.07.06 16:38:00 -
[33] - Quote
CCP may not have to do anything to the scout or heavy if they'd lower the number of high/low slots all medium suits have. That may be an easier fix to balance the suits. |
DoomLead
Dead Six Initiative Lokun Listamenn
87
|
Posted - 2013.07.06 16:39:00 -
[34] - Quote
Mobius Wyvern wrote:DoomLead wrote:Mobius Wyvern wrote:DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style edit: have been made aware that remote explosives are actually a part of equipment slots so either put Remote explosives and proximty mines in the grenade slot instead and give them 2 grenade slots or give the scout 2 equipment slots 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in thevway he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game Or you could stop insisting on using them against Assault suits expecting to go toe-to-toe with something outside your specialization range. More specializations have already been listed out in name for both Light and Heavy frames. I'm sure there will be at least one or two Assault-equivalent Specs for those that want to do so. as a heavy we are supposed guard/defend points right well because of level design people pot shot us outside of our range and when they get inside of our range they get close and we can't turn to keep up with them Like I've said in other posts, I had one match where we were utterly destroyed in Skirmish due to 3 Sentinels and 1 Heavy with HMGs that held all the points inside the "city". Heavies are crazy good at point defense if you work together. ives I have held objectives with heavies but what happens when none of my buddies are on and its just me with a bunch of assaults going up against an organized team everyone knows this suit isn't balanced i can take down heavies easily at close range with a shotgun or at range with an ar with militia suits anyone who plays knows that the heavy suit has designs flaws
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THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
4
|
Posted - 2013.07.07 06:32:00 -
[35] - Quote
Eno Raef wrote:CCP may not have to do anything to the scout or heavy if they'd lower the number of high/low slots all medium suits have. That may be an easier fix to balance the suits.
whoahoooo this guy is onto something but what I think would be better is more slots on heavies and a bonus to their pg/cpu cos from standard to proto it gets one high slot and one low slot extra so yeah... not a big gain for someone meant to defend objectives when compared to a logi or any med suit get maybe 2-3 more high 2-4 more low depending on the suit and more of a gain to the pg/cpu to help fit those suits better... |
THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
4
|
Posted - 2013.07.07 07:35:00 -
[36] - Quote
Mobius Wyvern wrote:Or you could stop insisting on using them against Assault suits expecting to go toe-to-toe with something outside your specialization range.
More specializations have already been listed out in name for both Light and Heavy frames. I'm sure there will be at least one or two Assault-equivalent Specs for those that want to do so.
bud I really cant think of anything else to say but u really gonna go there saying "or you could stop insisting on using them against assault suits expecting to go against something outside of your specialization range." <==== that's a big no assault suits should stop insisting on going toe to toe with heavies. its just stupid of u to say that there should be no assault guy able to take a heavy out alone unless he has some friends up close and still 2-3 of them should die or if the player playing as a heavy is stupid and the assault guy has a more distanced approach other than that what u typed on this forum post just make me wanna be ungrounded so I have a chance of meeting up with u on the battle field im interested in seeing what ur strategy is to kill me.
oh hmm yeah the grounding thing im 16 my mom wants me to go to church on sunday so I have no problem with that I was off "my" ps3 at a decent time like 10 pm slept on couch cos I didn't feel like sleeping on my bed sister was at a friends house. get to sleep mom says she tried to wake me up earlier but I wake up at 9:45 church starts at 10:00 I go to eat cereal thinking I have time mom comes out of bedroom says u don't have time for that its 9:45 not a rant ccp no problems with the game here sry if I use the languages but the starts her **** trying to blame it on me why were late its not like I can control my body being asleep forgot the alarm clock in my room and she doesn't know how to wake someone up she either smothers me by trying to hug and kiss me while im sleeping (just pisses me off doesn't wake me up) or she whispers hey get up time to wake up so she grounds me for that 3 days later im getting anxious triple sp I say to her when she gets home mom I really want my game back so she says oh but I like u so much more when ur grounded ur so much happier and I say mom it depends on how u see things and if u see the through my eyes im not happy she goes on saying but ur not grumpy when ur grounded... when im grounded she never tries to hug me while im trying to sleep or kiss me or anything. but yeah she doesn't give it back then she calls me out of my room to wash a pan I cooked ham in that the whole family ate when she cooks I have to wash the dishes im a guy btw doesn't make a difference doesn't bother me to wash a dish (continuing) when my stepdad cooks he washes his dishes sometimes one time my sister cooked my mom called me out of my room and said Joshua you're sister cooked u help eat what she cooked you can wash the pan I did it but before I did I said mom in the future when I cook I hope u remember making me wash what she used to cook with. back to my ham pan the whole family helped eat the pan moms about to make me wash the pan I say mom remember that time a while ago I told u to remember she said no I said the time u made me wash the pan that Julia cooked food in that we all ate she said yeah so what about it I said u made me wash her pan why cant she wash mine I did it for her why cant she do it for me she said Julia didn't eat any ham I said mom she ate a little bit of it when I was cooking it and there's still some in the fridge so she's not done yet my sister walks in ive started washing the pan already she says loud and clear (in a mocking type voice like a little kid that's crying) Julia will u wash that pan for you're "brother" emphasis on that I say mom Im not going to take u mocking me if u want this pan washed u better stop right now she keeps going so I raise my voice a lil cos she is pissing me off and I say ok u can wash the pan you're self I got to my room she continues mocking me but louder so I yell "I can still hear you you better stop mocking me" [im really pissed of at this point and there may or may not be a hole inexplicably placed in the wall] (lookin at it now) she doesn't mock me after I yell that so here I am 2 tries + 1 really bad try (of getting game back) down after this is 4th day hole in wall 7th day after her waking up in a bitchy mood its the hardest ive ever raged im normally not like that im usually cool and calm but with my mom showing favoritism towards my younger sister and her mocking me in front of my younger sister after her telling me her teachers used to encourage kids to make fun of her in school it just pissed me off im not gonna have that **** ... whewwww makes me mad all over again so yeah yesterday when she went to bed I asked for it back and when she went to work this morning I stayed up all night for disappointment I was tired when I asked her but she started a conversation saying Joshua did u know I could have called the police and had u arrested for putting that hole in my wall doesn't sound like a mom to me idk stupid **** she didn't even come in my room this night to give me a hug or a kiss or even tell me she loves me lol no doubt theres gonna b some trolling with this but hey all I have to say is don't give me a reason to remember your in game name hell she cant even remember how I got grounded why I had to remind her of how every little thing went down from where I was sleeping when I wouldn't wake up to how the hole got in the wall to how many days its been that ive been grounded that's the funny part still no idea when im ungrounded... man I need a punching bag used to be in football the coach said I wasn't good so I quit figured why waste my time why not get a job instead whole story there another time maybe... .... dots are for I don't know what to say im feeling slightly enraged but don't know what to say or do right now im thinking should I post this but its there don't hate me ccp. |
Tharak Meuridiar
The Empyrean Agency
124
|
Posted - 2013.07.07 07:56:00 -
[37] - Quote
I primarily play heavies. Heavies are fine.
Beyond that the only heavy is an Amarr heavy, which means armor tanks (as you can tell by the amount of low slots we have.)
When they introduce shield tanking heavies and fix the fact armor tanks are underpowered we will be even MORE powerful. If we get buffed now we are setting ourselves up for a future nerf.
If you want to do anything to make heavies more effective, nerf flaylocks. I never realised how ridiculously OP those things were until I faced them in a fatsuit. |
THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
4
|
Posted - 2013.07.07 08:04:00 -
[38] - Quote
Tharak Meuridiar wrote:I primarily play heavies. Heavies are fine.
Beyond that the only heavy is an Amarr heavy, which means armor tanks (as you can tell by the amount of low slots we have.)
When they introduce shield tanking heavies and fix the fact armor tanks are underpowered we will be even MORE powerful. If we get buffed now we are setting ourselves up for a future nerf.
If you want to do anything to make heavies more effective, nerf flaylocks. I never realised how ridiculously OP those things were until I faced them in a fatsuit.
like the amarr med dropsuit the amarr heavy is a half shield half armor suit low slots would be the suitable amount for standard level suits on armor taking heavy 3 low slots on proto level armor heavy would be showing favoritism towards assault suits by ccp flaylocks do need to be nerf'd anyways im mean ahem resistance to small arms fire/ all heavy suits have explosive resistant materials on the suit in the description but not during game play.... |
Tharak Meuridiar
The Empyrean Agency
124
|
Posted - 2013.07.07 08:27:00 -
[39] - Quote
More explosive resistance would be fine. I just know my fatsuit dies to flaylocks WAY faster than any heavy should ever die to a side arm. I could swear it died in 3 shots one time. And when you're in a big slow moving fatsuit you aren't even that hard to hit. |
lol bunnies
Always playing to AFK
0
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Posted - 2013.07.07 08:40:00 -
[40] - Quote
I think that'd help a lot +1 |
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lol bunnies
Always playing to AFK
0
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Posted - 2013.07.07 08:47:00 -
[41] - Quote
I think simply what do you feel is a tougher fight a heavy or a proto cal logi. I personally would fight a heavy any day they just aren't threatening. Hell the only thing I'm happier to see is a milita redberry. |
DoomLead
Dead Six Initiative Lokun Listamenn
90
|
Posted - 2013.07.07 15:09:00 -
[42] - Quote
lol bunnies wrote:I think simply what do you feel is a tougher fight a heavy or a proto cal logi. I personally would fight a heavy any day they just aren't threatening. Hell the only thing I'm happier to see is a milita redberry. a proto cal logi everyone knows this |
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