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DoomLead
Dead Six Initiative Lokun Listamenn
77
|
Posted - 2013.07.02 16:26:00 -
[1] - Quote
SCOUT Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style
HEAVY give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. also increase turning speed this allows the heavy to increase either his surviveability damage or speed which allows the heavy to be a little bit more diverse |
N1ck Comeau
Pro Hic Immortalis
562
|
Posted - 2013.07.02 16:37:00 -
[2] - Quote
Give the scouts higher base speed. also give them cloaking. this will make them more stealthy .
Scouts are not supposed to get seen. they are supposed to relay info back to the team |
DoomLead
Dead Six Initiative Lokun Listamenn
78
|
Posted - 2013.07.02 16:41:00 -
[3] - Quote
N1ck Comeau wrote:Give the scouts higher base speed. also give them cloaking. this will make them more stealthy .
Scouts are not supposed to get seen. they are supposed to relay info back to the team maybe 5 more meters no to cloaks spec into profile dampeners |
loumanchew
Ametat Security Amarr Empire
37
|
Posted - 2013.07.02 16:55:00 -
[4] - Quote
I like the idea of the dual grenades but that would not resolve the cpu and pg problems. I would appreciate alot more some extra equipment slots however since that really does give more options. For example, (pod+scanner)+nano or nanite or repair tool would make a crafty little bugger. |
Vell0cet
Royal Uhlans Amarr Empire
34
|
Posted - 2013.07.02 16:57:00 -
[5] - Quote
I have a thread on ways to fix the scout. |
loumanchew
Ametat Security Amarr Empire
37
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Posted - 2013.07.02 17:04:00 -
[6] - Quote
Whatever I don't care anymore, just give me my SP back so that I can level into pilot and classify this ordeal as a bad dream. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
14
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Posted - 2013.07.02 17:52:00 -
[7] - Quote
Cloaks are coming SOONtm. I expext the Gallente to be the best with them. Hopefully, I'll be able to put one on my pilot suit..... |
Scheneighnay McBob
Bojo's School of the Trades
1871
|
Posted - 2013.07.02 18:15:00 -
[8] - Quote
More grenades wouldn't really help my scoutiness.
Well, I don't really care anymore. 1.3 apparently has pilot suits. |
DoomLead
Dead Six Initiative Lokun Listamenn
80
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Posted - 2013.07.04 06:49:00 -
[9] - Quote
it is generally agreed that these 2 suits need some tweaks in order to balance out gameplay |
Krom Ganesh
Holdfast Syndicate Amarr Empire
62
|
Posted - 2013.07.04 06:56:00 -
[10] - Quote
DoomLead wrote:it is generally agreed that these 2 suits need some tweaks in order to balance out gameplay Yes, but I don't think grenades and lowering our scan profile is the answer for scouts. I rarely every need more grenades than the single slot provides and scouts already have a low enough scan profile that only other scouts could detect us if passive scan worked.
As I said else where
Krom Ganesh wrote:I would say another equipment slot + a cpu/pg boost + a buff to move/sprint speed is what scouts need.
Why?
An extra equipment slot would allow me to do more scout-y things at once, like uplink + scanner or uplink + stealth (once it gets here)
The cpu/pg boost would be so that I could actually fit this new equipment on my already cpu/pg tight suit
The move/sprint speed boost would help move the scout away from being a weak assault. 0.5-0.6 m/s difference between our assault variants isn't much to talk about. Edit: I'm not sure how much of a buff we need for speed, but it needs to be enough so that the two slowest scouts (Caldari and Amarr) are still quite a bit faster than any other suit's base speed. In addition, we need more scout-y equipment, like stealth and some EW (It would be nice if they were scout only). |
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From Costa Rica
Grupo de Asalto Chacal CRONOS.
124
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Posted - 2013.07.04 07:02:00 -
[11] - Quote
i say not more pg or CPU, its a small frame suit.. its supposed to have small stuff in it
And with the heavy, maybe a little more base HP would be good, just to make them a little more like they were over a year ago. |
DoomLead
Dead Six Initiative Lokun Listamenn
81
|
Posted - 2013.07.04 07:08:00 -
[12] - Quote
Krom Ganesh wrote:DoomLead wrote:it is generally agreed that these 2 suits need some tweaks in order to balance out gameplay Yes, but I don't think grenades and lowering our scan profile is the answer for scouts. I rarely every need more grenades than the single slot provides and scouts already have a low enough scan profile that only other scouts could detect us if passive scan worked. As I said else whereKrom Ganesh wrote:I would say another equipment slot + a cpu/pg boost + a buff to move/sprint speed is what scouts need.
Why?
An extra equipment slot would allow me to do more scout-y things at once, like uplink + scanner or uplink + stealth (once it gets here)
The cpu/pg boost would be so that I could actually fit this new equipment on my already cpu/pg tight suit
The move/sprint speed boost would help move the scout away from being a weak assault. 0.5-0.6 m/s difference between our assault variants isn't much to talk about. Edit: I'm not sure how much of a buff we need for speed, but it needs to be enough so that the two slowest scouts (Caldari and Amarr) are still quite a bit faster than any other suit's base speed. In addition, we need more scout-y equipment, like stealth and some EW (It would be nice if they were scout only). most scouts also carry remote explosives as well they hack an objective and drop these nasty little treats and run off to another objective thats why and being able to carry those with lets say av grenades in case he runs into a vehicle or flux grenades to throw over a wall into a group of people whatevever another explosive slot allows a lot more versatitlity |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
34
|
Posted - 2013.07.04 07:16:00 -
[13] - Quote
Scheneighnay McBob wrote:More grenades wouldn't really help my scoutiness.
Well, I don't really care anymore. 1.3 apparently has pilot suits.
No it doesn't, which is why I'm leaving Dust until they Are announced in X build. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
62
|
Posted - 2013.07.04 07:17:00 -
[14] - Quote
DoomLead wrote: most scouts also carry remote explosives as well they hack an objective and drop these nasty little treats and run off to another objective thats why and being able to carry those with lets say av grenades in case he runs into a vehicle or flux grenades to throw over a wall into a group of people whatevever another explosive slot allows a lot more versatitlity
Do RE's take a grenade slot? I have never used them.
Anyways, not all scouts use REs and it would be a terrible idea to force scouts into being demolition players as it reduces their versatility. With the extra equipment slot, scouts would have a multitude of options (esp. as more tools eventually come out). |
THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
2
|
Posted - 2013.07.04 07:20:00 -
[15] - Quote
From Costa Rica wrote: And with the heavy, maybe a little more base HP would be good, just to make them a little more like they were over a year ago.
I agree with this guy if the heavies don't have resistance to concentrated small arms fire like it says in the description then give it more hp who ever doesn't like it can lump it I would rather do that than make the guy that wrote the description of a heavy a liar cos we all know there liars go |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
35
|
Posted - 2013.07.04 07:24:00 -
[16] - Quote
THE WOOKIE 72 wrote:From Costa Rica wrote: And with the heavy, maybe a little more base HP would be good, just to make them a little more like they were over a year ago. I agree with this guy if the heavies don't have resistance to concentrated small arms fire like it says in the description then give it more hp who ever doesn't like it can lump it I would rather do that than make the guy that wrote the description of a heavy a liar cos we all know there liars go
Get off the stage ****** All trolling aside, They should give a third bonus for every suit that is static (doesn't change ever), then release resistance modules for dropsuits. What they could do then is give bonuses for them to the heavy's.
Peace, Aizen |
D legendary hero
Strong-Arm
270
|
Posted - 2013.07.04 07:36:00 -
[17] - Quote
DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in thevway he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game
i like the suggestion. i also, suggested giving the heavy suits a base resistance to small arms fire of 30%.
scouts could use enhanced scanners and hacking speed. (a lower price for the suits could help too. i mean, proto scout suits should not cost that much since they get destroyed just as fast as regular scouts) |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
13
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Posted - 2013.07.04 08:52:00 -
[18] - Quote
Scouts able to go prone? Help them with stealth and an increase to movement speed. Heavies would be good with 45% resistance the more the merrier but let's be realistic, people say the heavy is OP now so maybe 20-25%? |
Laurent Cazaderon
What The French CRONOS.
1675
|
Posted - 2013.07.04 09:11:00 -
[19] - Quote
DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in thevway he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game
Some of your suggestion are valid. But all of them together just makes either suit probably OP.
Two grenade slot for scouts is just asking for trouble. Beside, grenades are tied to a button, you cant switch to it. So selecting the nade would require UI and control changes which isnt the fastest thing to do.
Increase CPU and PG, ok. But 20 each ? 20 CPU i get, but 20 PG is like HUGE. Base scan profile is already low and the spec bonus is making them dodge even active scanner afaik.
Increase speed is what would make the more sense considering its their main defense. But they're already fast as hell and hit detection may not like another buff.
I like the hacking speed bonus. Would make a fine specialization bonus associated to a base radar signature reduction.
Now for heavies, giving them any extra slot is a bad idea and i would stick with the base HP buff. Someone mentionned giving heavies a % reduction to fire arms damage. It could work as well but it's a lot more tricky to set up (been discussing it with wolfman). Best solution would be to change the sentinel bonus to a "+4% bonus to both armor and shield base HP per level"
Would help make sentinels actually interesting. And would reinforce the heavies defense.
As for turn speed, it makes sense the heavy is way slower to turn than another suit. But, i'd wait till they made their changes to the DS3 behavior before going down that road. See how it impacts the whole thing. |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
29
|
Posted - 2013.07.04 09:37:00 -
[20] - Quote
Aizen Intiki wrote:Cloaks are coming SOONtm. I expext the Gallente to be the best with them. Hopefully, I'll be able to put one on my pilot suit.....
Why the gallente aren't cloakers are they? |
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The Black Jackal
The Southern Legion RISE of LEGION
606
|
Posted - 2013.07.04 09:39:00 -
[21] - Quote
See my thread on Movement Options.
Scouts benefit > Heavy Benefits.
More agility, less belly flopping. |
BARDAS
Amarr Templars Amarr Empire
33
|
Posted - 2013.07.04 09:45:00 -
[22] - Quote
- Higher base walking and sprinter speed for Scouts
- More CPG/PG output for Scouts
- Either an extra equipment slot or an extra low slot for Minmatar Scouts or extra high for Gallente at Proto level
- Ability to sprint and charge Nova Knives at the same time
|
Rinzler XVIII
Villore Sec Ops Gallente Federation
2
|
Posted - 2013.07.04 09:58:00 -
[23] - Quote
DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in thevway he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game
-1 Scout suits are designed primarily for snipers why would a sniper want 2 grenade slots ? Your asking for something that directly benefits you (im guessing you use a scout suit and either a flaylock or a shotgun) Scout suits need an extra equipment slot not an extra grenade slot
Any increase in a Heavys defence negates the increase of speed, you can;t give it 200 extra hp AND increase it's turning speed if anything you reduce its speed AND you can't give it an extra slot as well as everything else ... if CCP implemeted these suggestions Heavys would become extremely OP
Both your suggestions to these classes gives me the impression you want to make yourself stronger rather than balance the classes |
DoomLead
Dead Six Initiative Lokun Listamenn
84
|
Posted - 2013.07.04 11:47:00 -
[24] - Quote
Laurent Cazaderon wrote:DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at 4 basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in the way he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game Some of your suggestion are valid. But all of them together just makes either suit probably OP. Two grenade slot for scouts is just asking for trouble. Beside, grenades are tied to a button, you cant switch to it. So selecting the nade would require UI and control changes which isnt the fastest thing to do. Increase CPU and PG, ok. But 20 each ? 20 CPU i get, but 20 PG is like HUGE. Base scan profile is already low and the spec bonus is making them dodge even active scanner afaik. Increase speed is what would make the more sense considering its their main defense. But they're already fast as hell and hit detection may not like another buff. I like the hacking speed bonus. Would make a fine specialization bonus associated to a base radar signature reduction. Now for heavies, giving them any extra slot is a bad idea and i would stick with the base HP buff. Someone mentionned giving heavies a % reduction to fire arms damage. It could work as well but it's a lot more tricky to set up (been discussing it with wolfman). Best solution would be to change the sentinel bonus to a "+4% bonus to both armor and shield base HP per level" Would help make sentinels actually interesting. And would reinforce the heavies defense. As for turn speed, it makes sense the heavy is way slower to turn than another suit. But, i'd wait till they made their changes to the DS3 behavior before going down that road. See how it impacts the whole thing.
I wasn't asking for an equipment slot i was asking for either a high or low slot giving 4 at basic 5 at advanced and 6 at proto heavies dont have an equipment slot if u didn't know nor should they recieve one when we run outta of ammo we have to doa mad dash to a supply depot or pray someone has a nanohive
Rinzler XVIII wrote:
-1 Scout suits are designed primarily for snipers why would a sniper want 2 grenade slots ? Your asking for something that directly benefits you (im guessing you use a scout suit and either a flaylock or a shotgun) Scout suits need an extra equipment slot not an extra grenade slot
Any increase in a Heavys defence negates the increase of speed, you can;t give it 200 extra hp AND increase it's turning speed if anything you reduce its speed AND you can't give it an extra slot as well as everything else ... if CCP implemeted these suggestions Heavys would become extremely OP
Both your suggestions to these classes gives me the impression you want to make yourself stronger rather than balance the classes
I never play scout I play heavy however i know a lot of people who play scout and they run in packs hacking objectives & leaving remote explosives when u go to hack the objective u get blown up a lot of them also use shotguns and nova knives now they are beginning to use flaylocks in fact I am beginning to run into more snipers that are logi's and assaults then actual scout suits and I only want to make the suits balanced with the medium suits cause right now logi is better than every other suit with the assault being a very close second |
OZAROW
A.N.O.N.Y.M.O.U.S.
51
|
Posted - 2013.07.04 11:56:00 -
[25] - Quote
I don't need grenades, I need no delay on my endurance recharge, I don't need to start walking, I need to have no delay like before so when I'm out I can keep pushing L3 to run away! Endofstory! Two jumps and a dash an your out so the mini has to run with cardiac now not two kins. I like the two kinetics |
THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
4
|
Posted - 2013.07.06 06:29:00 -
[26] - Quote
Laurent Cazaderon wrote:DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in thevway he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game Some of your suggestion are valid. But all of them together just makes either suit probably OP. Two grenade slot for scouts is just asking for trouble. Beside, grenades are tied to a button, you cant switch to it. So selecting the nade would require UI and control changes which isnt the fastest thing to do. Increase CPU and PG, ok. But 20 each ? 20 CPU i get, but 20 PG is like HUGE. Base scan profile is already low and the spec bonus is making them dodge even active scanner afaik. Increase speed is what would make the more sense considering its their main defense. But they're already fast as hell and hit detection may not like another buff. I like the hacking speed bonus. Would make a fine specialization bonus associated to a base radar signature reduction. Now for heavies, giving them any extra slot is a bad idea and i would stick with the base HP buff. Someone mentionned giving heavies a % reduction to fire arms damage. It could work as well but it's a lot more tricky to set up (been discussing it with wolfman). Best solution would be to change the sentinel bonus to a "+4% bonus to both armor and shield base HP per level" Would help make sentinels actually interesting. And would reinforce the heavies defense. As for turn speed, it makes sense the heavy is way slower to turn than another suit. But, i'd wait till they made their changes to the DS3 behavior before going down that road. See how it impacts the whole thing.
I like this guy more than the others shhhh.... don't tell anyone |
THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
4
|
Posted - 2013.07.06 06:31:00 -
[27] - Quote
The Black Jackal wrote:See my thread on Movement Options.
Scouts benefit > Heavy Benefits.
More agility, less belly flopping.
lol I am heavy hear me roar ah ah... (out of breath) sry guys didn't fit cardiac regulator |
Krom Ganesh
Holdfast Syndicate Amarr Empire
74
|
Posted - 2013.07.06 06:40:00 -
[28] - Quote
For what I feel is the best method of buffing light suits (including scouts), please read this topic. |
DoomLead
Dead Six Initiative Lokun Listamenn
87
|
Posted - 2013.07.06 15:55:00 -
[29] - Quote
Krom Ganesh wrote:For what I feel is the best method of buffing light suits (including scouts), please read this topic. I agree with the resistance to small arms fire the code is already there with the vehicle modules so it could be reasonably adjusted for the heavies |
Mobius Wyvern
BetaMax. CRONOS.
2198
|
Posted - 2013.07.06 16:12:00 -
[30] - Quote
DoomLead wrote:SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style edit: have been made aware that remote explosives are actually a part of equipment slots so either put Remote explosives and proximty mines in the grenade slot instead and give them 2 grenade slots or give the scout 2 equipment slots 2. Increase both the pg and cpu on all suits by 20 each 3.lower the base scan profile 3. AS of 1.3 increase speed
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in thevway he defends 2. increase the turning speed for the heavy 3.Also increase base hp by 200 do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game Or you could stop insisting on using them against Assault suits expecting to go toe-to-toe with something outside your specialization range.
More specializations have already been listed out in name for both Light and Heavy frames. I'm sure there will be at least one or two Assault-equivalent Specs for those that want to do so. |
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