DoomLead wrote:SCOUT
1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style
2. Increase both the pg and cpu on all suits by 20 each
3.lower the base scan profile
3. AS of 1.3 increase speed
HEAVY
1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at 4 basic 5 at advanced 6 at proto. this allows the heavy to increase either his survivability damage or speed which allows the heavy to be a little bit more diverse in the way he defends
2. increase the turning speed for the heavy
3.Also increase base hp by 200
do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game
Some of your suggestion are valid. But all of them together just makes either suit probably OP.
Two grenade slot for scouts is just asking for trouble. Beside, grenades are tied to a button, you cant switch to it. So selecting the nade would require UI and control changes which isnt the fastest thing to do.
Increase CPU and PG, ok. But 20 each ? 20 CPU i get, but 20 PG is like HUGE. Base scan profile is already low and the spec bonus is making them dodge even active scanner afaik.
Increase speed is what would make the more sense considering its their main defense. But they're already fast as hell and hit detection may not like another buff.
I like the hacking speed bonus. Would make a fine specialization bonus associated to a base radar signature reduction.
Now for heavies, giving them any extra slot is a bad idea and i would stick with the base HP buff. Someone mentionned giving heavies a % reduction to fire arms damage. It could work as well but it's a lot more tricky to set up (been discussing it with wolfman). Best solution would be to change the sentinel bonus to a "+4% bonus to both armor and shield base HP per level"
Would help make sentinels actually interesting. And would reinforce the heavies defense.
As for turn speed, it makes sense the heavy is way slower to turn than another suit. But, i'd wait till they made their changes to the DS3 behavior before going down that road. See how it impacts the whole thing.