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LT SHANKS
Amarr Templars Amarr Empire
28
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Posted - 2013.06.29 14:20:00 -
[1] - Quote
Since CCP seems to have run out of weapon ideas for Heavies, let us suggest some.
-Battle Axes |
DUST Fiend
OSG Planetary Operations Covert Intervention
4179
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Posted - 2013.06.29 14:24:00 -
[2] - Quote
Plasma Knuckles (that's not really a heavy weapon, hold on) |
LT SHANKS
Amarr Templars Amarr Empire
28
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Posted - 2013.06.29 14:27:00 -
[3] - Quote
What about some type of energy shield that can only be deployed in a crouching position and which effectively cuts 90% of all frontal damage dealt? |
Khal V'Rani
Nephilim Initiative
135
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Posted - 2013.06.29 14:40:00 -
[4] - Quote
... I want a battle axe for my heavy... Screw the butt stroke or the muzzle thump. Battle axe is the future of heavy melee combat. +1
Laser gatling gun. Flamethrower with sticky persistent flames to stick to floors, walls, scouts... |
Grimmiers
ZionTCD
180
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Posted - 2013.06.29 14:42:00 -
[5] - Quote
A Tesla gun that shoots a low rof bolt that tracks players based on how much shields they have. Higher shield hp will attract the gun.
A mortar cannon that allows you to rain projectiles. Some variants would be for infantry with a mass driver type rain and another would be a large round for vehicles.
Lmg with a scope that can be mounted down for non heavies.
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SERPENT-Adamapple
Royal Uhlans Amarr Empire
104
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Posted - 2013.06.29 14:46:00 -
[6] - Quote
Plasma Flamethrower
Laser and Ion Cannon
Scrambler and Plasma HMG
We only actually need 2 more heavy weapons. One from Galente and one from Amarr. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
46
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Posted - 2013.06.29 14:50:00 -
[7] - Quote
A grenade mini gun |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
181
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Posted - 2013.06.29 14:59:00 -
[8] - Quote
Plasma Thrower, super large MD / Flaylock, charge up laser cannon (charge, fires a lazer blast for a few seconds, anti shield AV but works against infantry as well), some gun that uses electricity would be cool and maybe a morter gun (you hold R1, he then shows a path of projectile that arcs). a few way out there thoughts but WTH why not (don`t list the why not's). |
Disturbingly Bored
The Strontium Asylum
320
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Posted - 2013.06.29 15:12:00 -
[9] - Quote
SERPENT-Adamapple wrote:We only actually need 2 more heavy weapons. One from Galente and one from Amarr.
Yep, I figured Plasma Flamethrower would be an awesome Gallente weapon, too.
Amarr is trickier. Lazorz Gattlin seems like the easy choice, but I'd hate to see a ton of overlap between the Heavy weapons. I feel like each should be remarkably different.
What if it was something like a Laser Cannon? Picture this: Giant Shoop Da Whoop Laser Beam of Death. Good range, good damage, but once you pull the trigger it charges for 0.5 seconds, fires for 1.5 seconds uninterrupted, then cools down for 1.5 seconds.
Fun? OP? Imma Chargin My Laser? |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
182
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Posted - 2013.06.29 15:15:00 -
[10] - Quote
Disturbingly Bored wrote:SERPENT-Adamapple wrote:We only actually need 2 more heavy weapons. One from Galente and one from Amarr. Yep, I figured Plasma Flamethrower would be an awesome Gallente weapon, too. Amarr is trickier. Lazorz Gattlin seems like the easy choice, but I'd hate to see a ton of overlap between the Heavy weapons. I feel like each should be remarkably different. What if it was something like a Laser Cannon? Picture this: Giant Shoop Da Whoop Laser Beam of Death. Good range, good damage, but once you pull the trigger it charges for 0.5 seconds, fires for 1.5 seconds uninterrupted, then cools down for 1.5 seconds. Fun? OP? Imma Chargin My Laser?
same thing I was thinking, CCP make it happen (and where these why operating around these) |
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Deltahawk Durango
DUST University Ivy League
7
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Posted - 2013.06.29 15:15:00 -
[11] - Quote
as cool as melee weapons sound, it would be too difficult to get in range to use battleaxes, warhammers, etc... besides, my HMG disposes most scouts easily... and a melee weapon wouldn't help take out the good ones...
however, i've been playing saints row lately, so the heavy/flamethrower combo should work beautifully in dust...
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Big Popa Smurff
Seraphim Initiative. CRONOS.
300
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Posted - 2013.06.29 15:19:00 -
[12] - Quote
LT SHANKS wrote:Since CCP seems to have run out of weapon ideas for Heavies, let us suggest some. -Battle Axes Battke axes with chainsaw blades. |
Himiko Kuronaga
SyNergy Gaming EoN.
714
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Posted - 2013.06.29 15:22:00 -
[13] - Quote
Plasma thrower so we can replace the current role the HMG is stuck in. Then buff the HMG range and make it a real machine gun.
After that, add the Heavy Laser. Yes sir. |
Dis Cord
Bounty Hunterz
150
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Posted - 2013.06.29 15:22:00 -
[14] - Quote
A large caliber, high rate of fire, Gatling-style projectile weapon for effective suppressing fire over a few hundred yards.
Oh.... |
DoomLead
Dead Six Initiative Lokun Listamenn
74
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Posted - 2013.06.29 15:26:00 -
[15] - Quote
faster turning speed |
N1ck Comeau
Pro Hic Immortalis
538
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Posted - 2013.06.29 15:28:00 -
[16] - Quote
Laser Hmg. Shreds threw shields. Isnt as effective vs armour. |
Khal V'Rani
Nephilim Initiative
137
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Posted - 2013.06.29 15:28:00 -
[17] - Quote
In the past month and a half or so I've gotten more melee kills then in the last 2-3 builds combined. It usually happens while I'm trying to reload my hmg. I can only imagine the thinking "fatty is reloading time to get real close to get a good couple of shots off OH GOD HE'S RUSHING ME (smack!) OWWW THAT HURTS (smack!) OWWW THAT HURTS AS, damn... I'll spawn over there."
So yeah, battle axe. Or chainswords like WH40k... |
Gregor stormwalker
Seraphim Initiative. CRONOS.
46
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Posted - 2013.06.29 15:36:00 -
[18] - Quote
what about a heavy laser AV weapon requires lock on once locked a small guiding beam is fired (small damage so the enemy know where they are being attacked from) when fired a larger energy package is sent down the guiding beam it would take a bit of time for the 1st package to hit but then you would be hit by 3-5 shots is quick succession. tanks and LAVs could counter by braking lock before the package arrives
bit off topic but always thought a laser shotgun that worked like the "arc charger" from resistance would be good ie when a target is hit beam jumps to another target up to a set number |
Scheneighnay McBob
Bojo's School of the Trades
1824
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Posted - 2013.06.29 15:43:00 -
[19] - Quote
Buff the plasma cannon and make it a heavy mass driver/shotgun |
Rifter7
SyNergy Gaming EoN.
238
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Posted - 2013.06.29 15:43:00 -
[20] - Quote
a plasma launcher that launches 3-5 hybrid rounds that explode on impact. one round in the clip. getting hit would usually mean 1-2 grenades damaged you. effective vs vehicles if direct hits.
a pulse beam with varying crystals you could reload during battle. crystals would range from short to med to long range and do poor damage outside of their optimals. the more you overheated the higher the damage to the crystals. reload time to swap would be long.
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DoomLead
Dead Six Initiative Lokun Listamenn
74
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Posted - 2013.06.29 15:45:00 -
[21] - Quote
Gregor stormwalker wrote:what about a heavy laser AV weapon requires lock on once locked a small guiding beam is fired (small damage so the enemy know where they are being attacked from) when fired a larger energy package is sent down the guiding beam it would take a bit of time for the 1st package to hit but then you would be hit by 3-5 shots is quick succession. tanks and LAVs could counter by braking lock before the package arrives
bit off topic but always thought a laser shotgun that worked like the "arc charger" from resistance would be good ie when a target is hit beam jumps to another target up to a set number please nothing that requires lock until the rendering problem goes away and I was thinking something that shoots mortars and have 2 versions one that you can move with and one that u have to be standing still |
oso tiburon
The Generals EoN.
42
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Posted - 2013.06.29 15:48:00 -
[22] - Quote
dont click me |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
249
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Posted - 2013.06.29 15:53:00 -
[23] - Quote
Heavy swarm launcher.
Multi shot grenade launcher.
50 cal AR
Kinetic shock wave generator. |
Disturbingly Bored
The Strontium Asylum
321
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Posted - 2013.06.29 15:55:00 -
[24] - Quote
DoomLead wrote: please nothing that requires lock until the rendering problem goes away and I was thinking something that shoots mortars and have 2 versions one that you can move with and one that u have to be standing still
How about the mortar gun from Gears of War? Best of both worlds.
Seems perfectly fitting, to me! |
ER-Bullitt
Molon Labe. League of Infamy
23
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Posted - 2013.06.29 15:56:00 -
[25] - Quote
Gatling gun that shoots flaylock rounds. winning |
DoomLead
Dead Six Initiative Lokun Listamenn
74
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Posted - 2013.06.29 16:02:00 -
[26] - Quote
please click him CCP designers this should be the next weapon and it should have the militia version should have the same splash damage as the proto flaylock pistol with about the same range mk19 grenade launcher new heavy weapon plz http://en.wikipedia.org/wiki/Mk_19_grenade_launcher
http://www.youtube.com/watch?v=rWFLf-pkF9A |
Jade Dragonis
GRIM MARCH
5
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Posted - 2013.06.29 16:47:00 -
[27] - Quote
How about a basic HMG that works properly?
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Adelia Lafayette
DUST University Ivy League
84
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Posted - 2013.06.29 16:56:00 -
[28] - Quote
Sticky plasma bomb launcher. |
Arron Rift
Commando Perkone Caldari State
156
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Posted - 2013.06.29 17:17:00 -
[29] - Quote
Grimmiers wrote:A Tesla gun that shoots a low rof bolt that tracks players based on how much shields they have. Higher shield hp will attract the gun.
Actually, someone won the photo contest a while back with something like this, so here is an awesome picture to go with your awesome idea http://cascadealchemy.com/images/htc_.jpg |
Jade Dragonis
GRIM MARCH
6
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Posted - 2013.06.29 17:19:00 -
[30] - Quote
Dis Cord wrote:A large caliber, high rate of fire, Gatling-style projectile weapon for effective suppressing fire over a few hundred yards.
Oh....
We had one....
But.....
Yeah.....
Well.....
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