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LT SHANKS
Amarr Templars Amarr Empire
28
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Posted - 2013.06.29 14:20:00 -
[1] - Quote
Since CCP seems to have run out of weapon ideas for Heavies, let us suggest some.
-Battle Axes |
LT SHANKS
Amarr Templars Amarr Empire
28
|
Posted - 2013.06.29 14:27:00 -
[2] - Quote
What about some type of energy shield that can only be deployed in a crouching position and which effectively cuts 90% of all frontal damage dealt? |
LT SHANKS
Amarr Templars Amarr Empire
32
|
Posted - 2013.06.29 22:56:00 -
[3] - Quote
I just remembered that the Auger from Resistance was used by those heavy looking Chimeran. CCP, give me an Auger. You can take off the ability to shoot through walls but keep the shields. |
LT SHANKS
Amarr Templars Amarr Empire
32
|
Posted - 2013.06.29 23:27:00 -
[4] - Quote
Cyrille Fodeux wrote:What about something beyond the current tech (in DUST of course)? I thought on something like a tesla coil that sends lightning bolts that jump from every metall to another so you can vary its range a bit by using the environment. Or a weapon that does damage over time? I thought on a weapon that shoots a large bolt that injects nanites to the hitten object and creates some kind of nanite cloud that damges everyone who enters it. If you hit a vehicle the passengers are also affected by it. The cloud and the nanites vanish after 20-30 seconds and fast driving could let them vanish too. I also thought on a heavy sniper rifle similar to an Anti Tank Rifle. It should have kinda FMJ to pierce through armor and shield and then damage passengers. The damage to Shield and Armor are just low but it could do about 100-150 damage to the passengers and thus be suited to take them out and take over the vehicle. Another nice gun would be a flak. Not much to say here just a normal flak. More of this ideas are here in an old and closed thread of my old character.
I like your idea of a mid-range DoT weapon. I do not have much else to say about it, but I like it. |
LT SHANKS
Amarr Templars Amarr Empire
34
|
Posted - 2013.06.30 08:06:00 -
[5] - Quote
Many of the suggested ideas are really similar in nature.
If that's what the players desire, then CCP, hear them out.
*...waits for battle axe...* |
LT SHANKS
Amarr Templars Amarr Empire
34
|
Posted - 2013.06.30 12:54:00 -
[6] - Quote
Taczka Padliny wrote:also self destruct module ..
Sounds good to me. |
LT SHANKS
Amarr Templars Amarr Empire
35
|
Posted - 2013.06.30 14:40:00 -
[7] - Quote
Duran Lex wrote:More heavy weapons are coming. If you know what these weapons are, please enlighten us. |
LT SHANKS
Amarr Templars Amarr Empire
35
|
Posted - 2013.06.30 15:59:00 -
[8] - Quote
Seamie Schmoove wrote:Portable Shield Wall - Would take up a sidearm slot. Something like an energy based riot shield that could be used as temporary cover. Heavy would need to keep it out/deploy onto the ground or have a small movement penalty while its up. Not sure how the recharge would work but it'd need to be pretty slow to stop it being abused. Any thoughts? That sounds like the second suggestion I gave on the first page. I'd fully support such a weapon, but having it in the H slot would be more viable. A sidearm would mean that the weapon would not be a Heavy specific item. On the other hand, a heavy shield could be used in conjunction with a decent sidearm and would allow the Heavy to play a defense role: temporarily serving as cover for teammates. |
LT SHANKS
Amarr Templars Amarr Empire
36
|
Posted - 2013.06.30 16:50:00 -
[9] - Quote
Seamie Schmoove wrote:Missed that post on my first read through Shanks. How would you work the shield? Moveable or deployed onto the ground infront of the heavy? I feel that such a shield should only be deployed whilst in a more defensive stance while also limiting mobility, hence crouching. It would only suppress frontal damage but still make the player vulnerable to splash, back, and side damage.
Due to its deployment as a primary weapon, it would mean that a sidearm could not be used simultaneously with the shield, but if somehow grenades could be thrown while in the shield's cover, it would provide some attacking power to a heavily defense-based role. To shell out some other ideas, I feel it necessary that the shield come with an overheating/HP threshold. When that threshold is surpassed due prolonged use or through concentrated fire, a cool-down animation twice the length of an overheated HMG should take effect. This, of course will make the Heavy vulnerable if he or she cannot find cover due to the inability to run or change out weapons, but the idea could work and be refined to create a weapon that is neither under or overpowered whilst having a clear function and purpose. |
LT SHANKS
Amarr Templars Amarr Empire
38
|
Posted - 2013.07.01 02:22:00 -
[10] - Quote
I like how some ideas incorporate negative effects to counteract the potential over-poweredness that we are suggesting. |
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