Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
270
|
Posted - 2013.06.29 17:18:00 -
[61] - Quote
Zatara Rought wrote:Ludvig Enraga wrote:Zatara Rought wrote:Ludvig Enraga wrote:Zatara Rought wrote:If only you could meet Rug. Best mass driver user I ever saw. He showed me it's the best kill stealing weapon (Fiddle from TP's is pretty good as well). You can kill with it just fine...he's killed 23k clones at over a 7.0 kdr. He's a beast. Pardon my cinicism, but seeing how you are in Team Players, I would bet all those 23k adn 7.0 came from proto stomping noobs. Umm...he's in a 3 man corp currently, only 2 play....but that's not the point...even if you're protostomping noobs a 7.0 is something special. Name more than 50 people on dust who maintain that kdr protostomping noobs. The man is a beast, no matter the competition. I thought the only reason to protostomp was to have a kdr of of at least 7. I am not gonna argue against that he is a beast or a god or a stud, I don't know who he is and I don't care. I am saying that kdr of 7 is possible with just about any weapon when proto stumping. So, it's a weak argument for why MD is a viable and balanced weapon. I respectfully disagree. the plasma cannon cannot get a kdr of seven, and if the MD was as busted as it is then obtaining a 7 KDR would be impossible. the lazer cannot get you a kdr of seven, and if the MD was as busted as it is then obtaining a 7 KDR would be impossible. Even some of the best pubstomping campers can't get a kdr of 7. Like I said, there are fewer than 50 people on dust that have a kdr of 7 or higher (that have more than 8k kills and actually play) and even fewer if you really consider that many of those people are tankers. It proves a lot...name one bad player that has that 7 or higher KDR and I will rescind.
Oh come on. KDR is such a lame metric in this game. I wont be able to name anyone simply because I dont pay attention to KDR. KDR is something that protostomping corps use when they recruit and compare epeens inside the corp. It has zero relevance to the game play and is a poor correlate to the skill. I can't tell you how many times I ve seen players from negative feedback back out from pub games when they play solo on a losing side (even if their side does not lose but comes close) just to save their KDR status. Yes, it's true that a bad player won't get KDR of 7 no matter what. Beyond that anyone with average skill can get that KDR if they want it. In this game it's too easy to stack up proto equipment in your favor and then just carefully pick your fights. The reason why there are not more ppl with a high KDR is because actually few ppl care that much about it to try to maintain it. I am saying all of that to say that your argument about using one MD user maintaining a high KDR as an example to support you argument that MD is not a weak weapon is weak. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2142
|
Posted - 2013.06.29 17:54:00 -
[62] - Quote
Zatara Rought wrote:Sloth9230 wrote:Zatara Rought wrote:If it was broken
It is broken, maybe not stats wise, but mechanics wise, it and all projectile based weapons are broken ATM. Plasma Cannon, Mass Driver, Forgeguns, Grenades, even Flaylocks, yes, I know, it's hard to believe that flaylocks could somehow get even more dangerous I said earlier I have no problem with them fixing known problems with the MD, but saying it's broken is incorrect IMO for stated reasons. It does enough damage, it kills just fine, it's a lethal weapon. They turned it into a lethal weapon when it used to be a support and area denial weapon. Do you see anything wrong with that?
If I wanted kills, I'd use an AR. I picked up the MD for area denial and support.
Also we need the devs to stop basing nerfs off of LAN parties. Theirs is the real reason why the MD got nerfed. Not because it was OP in some way. |
Thor Odinson42
Molon Labe. League of Infamy
479
|
Posted - 2013.06.29 19:00:00 -
[63] - Quote
McFurious wrote:It's bugged. CCP is working on it. Some of us still use it and do well but it's tough. For now, flux nades and damage mods are your best friends. (also, all the cool MD players hang out in chat channel: Massholes)
I keep forgetting to add that channel when I'm in game |
Sinboto Simmons
SVER True Blood Public Disorder.
282
|
Posted - 2013.06.29 19:24:00 -
[64] - Quote
Thor Odinson42 wrote:McFurious wrote:It's bugged. CCP is working on it. Some of us still use it and do well but it's tough. For now, flux nades and damage mods are your best friends. (also, all the cool MD players hang out in chat channel: Massholes) I keep forgetting to add that channel when I'm in game Me too......although i'm not sure if having another channel would kill my ps3 lol |
Kaughst
0uter.Heaven League of Infamy
5
|
Posted - 2013.06.29 20:00:00 -
[65] - Quote
Doc Noah wrote:Kaughst wrote:I hate when people say "use a flux grenade", they imagine a scenario where the MD user is always within range of enemy to throw his flux grenade and always has those 3 flux grenades. /EDIT: Also...if you wearing lets say...a Cal Assault suit if you are just running advance nano hives to save PG and CPU you would be expending a MD round/s for a flux grenade, taking into account how far you throw a flux grenade you are trading off a long range shot for a short range target. It may not seem like much of a difference but it can still effect things in the long run depending on the suit/ While I just started using them again, I stll don't find them very great when I am standing on top of a roof camping a objective or whatnot I would rather rely on getting a lucky direct shot. If the enemy is too far for flux to reach, then he's probably too far to even hit you reliably with the current low range. You do maximum damage at maximum range, the tradeoff is that you have to have a lot practice with the MD to know its arc. Lob MDs at him until he tries to close the gap or retreats, in that case you won the battle. Another way to think of this weapon as support is watching your teamates down a guy's shields and lob MDs at him when he takes cover and think he's safe. Quote:While it is true that the Scram. Rifle is good against shields...it still has the capacity to kill someone in a less amount of time than the MD. Arguably you could say that it is a support weapon that trades off it's killing power for the inclusion of the inherent AOE side effect of explosives, having the capacity to kill 2 enemies shield tanking while they stand together does not balance the weapon compared to other weapons that do not have that AOE effect...That all being said there is still room for increasing the radius to all the variants or just the Assault mass driver. Being able to hit multiple players is an advantage in more compact areas like cities but thats only one way of thinking about it. The other way is the fact you dont even need to hit or see your opponent to do damage. If being able to hit people behind cover or missing and still doing damage isnt an advantage then I dont know what is. The argument I'm trying to make in this thread is that MD isnt suppose to kill like an AR or a semi-auto AR. If that were the case they would have to remove splash damage and grenade arc, and increase projectile speed . Stop comparing MD to main offensive weapons as they operate very differently in different circumstances.
You didn't really read my post to closely and knee jerked a reaction to it, but that's ok.
If the enemy is too far for flux to reach, then he's probably too far to even hit you reliably with the current low range. You do maximum damage at maximum range, the tradeoff is that you have to have a lot practice with the MD to know its arc. Lob MDs at him until he tries to close the gap or retreats, in that case you won the battle. Another way to think of this weapon as support is watching your teamates down a guy's shields and lob MDs at him when he takes cover and think he's safe.
My point was that flux is unreliable in a far range situation, this is a outright statement. I just do not like it when people say "FLUX THEM" as if the guy I am shooting from one roof to a different roof the flux grenade will somehow make a difference.
Being able to hit multiple players is an advantage in more compact areas like cities but thats only one way of thinking about it. The other way is the fact you dont even need to hit or see your opponent to do damage. If being able to hit people behind cover or missing and still doing damage isnt an advantage then I dont know what is.
My point of the MD having AOE covers this.
The argument I'm trying to make in this thread is that MD isnt suppose to kill like an AR or a semi-auto AR. If that were the case they would have to remove splash damage and grenade arc, and increase projectile speed . Stop comparing MD to main offensive weapons as they operate very differently in different circumstances.[/quote]
You read past my post somehow..." having the capacity to kill 2 enemies shield tanking while they stand together does not balance the weapon compared to other weapons that do not have that AOE effect" ...You do not want a MD doing full damage as the AR otherwise you have a weapon that does full damage AND has AOE. You see...The current balance of the Uprsing MD is designed so that it has AOE but does not do full damage compared to the AR or Scram. so that it acts "Arguably you could say that it is a support weapon". My post was rhetorical. I was pointing out the obvious characteristics of the MD and how the damage could not be applied the same as the AR because the AOE makes this weapon advantageous within it's own right, arguing that you can not buff this weapon with damage because it would unbalance it. Next time I will make sure to put big bold letters for you. |
Zatara Rought
TeamPlayers EoN.
361
|
Posted - 2013.06.29 20:18:00 -
[66] - Quote
Ludvig Enraga wrote:
Oh come on. KDR is such a lame metric in this game. I wont be able to name anyone simply because I dont pay attention to KDR. KDR is something that protostomping corps use when they recruit and compare epeens inside the corp. It has zero relevance to the game play and is a poor correlate to the skill. I can't tell you how many times I ve seen players from negative feedback back out from pub games when they play solo on a losing side (even if their side does not lose but comes close) just to save their KDR status. Yes, it's true that a bad player won't get KDR of 7 no matter what. Beyond that anyone with average skill can get that KDR if they want it. In this game it's too easy to stack up proto equipment in your favor and then just carefully pick your fights. The reason why there are not more ppl with a high KDR is because actually few ppl care that much about it to try to maintain it. I am saying all of that to say that your argument about using one MD user maintaining a high KDR as an example to support you argument that MD is not a weak weapon is weak.
You may hold these assumptions because you cannot accept that a 7 or higher kdr takes an enormous amount of skill, that's fine. You have no proof of your claims. I can name tons of players that have achieved those levels of kdr through skill and talent and I can name players that play PC and have lost those kdrs a bit playing PC matches because they want to play against great competition, they don't care about their kdr. They run into the thick of it to get the most kills just like any of the rest of us, they just are better overall. If you want to exclude the kdr because your own bias then fine, hope it helps ya sleep better. The rest of us who have the humility to see these players for the beasts they are will continue to improve and have the fun playing them. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
272
|
Posted - 2013.06.29 20:49:00 -
[67] - Quote
Zatara Rought wrote:Ludvig Enraga wrote:
Oh come on. KDR is such a lame metric in this game. I wont be able to name anyone simply because I dont pay attention to KDR. KDR is something that protostomping corps use when they recruit and compare epeens inside the corp. It has zero relevance to the game play and is a poor correlate to the skill. I can't tell you how many times I ve seen players from negative feedback back out from pub games when they play solo on a losing side (even if their side does not lose but comes close) just to save their KDR status. Yes, it's true that a bad player won't get KDR of 7 no matter what. Beyond that anyone with average skill can get that KDR if they want it. In this game it's too easy to stack up proto equipment in your favor and then just carefully pick your fights. The reason why there are not more ppl with a high KDR is because actually few ppl care that much about it to try to maintain it. I am saying all of that to say that your argument about using one MD user maintaining a high KDR as an example to support you argument that MD is not a weak weapon is weak.
You may hold these assumptions because you cannot accept that a 7 or higher kdr takes an enormous amount of skill, that's fine. You have no proof of your claims. I can name tons of players that have achieved those levels of kdr through skill and talent and I can name players that play PC and have lost those kdrs a bit playing PC matches because they want to play against great competition, they don't care about their kdr. They run into the thick of it to get the most kills just like any of the rest of us, they just are better overall. If you want to exclude the kdr because your own bias then fine, hope it helps ya sleep better. The rest of us who have the humility to see these players for the beasts they are will continue to improve and have the fun playing them.
I think you are substituting arguments. You intentionally try to merge discussion of KDR of one guy using MD and discussion of MD in general. When I refused to play by your rules which is a clear fallacy (argument substitution) as far as argumentation goes, again you turn around and tell me that I have no proof to back up my argument but you dragging KDR of some far outlying guy in this discussion is totally fine. Now you think that I have some personal bias in this whereas as far as I am concerned I am simply stating the widely held believes of probably 90% of the community who see that pubstompting is just a way to inflate KDR. I maintain that KDR is a trash metric in this game. It means very little because it's easy to achieve since there are multiple equipment tiers in the game and skill progression, so with that in mind a proto guy with 10mil SP can outright destroy multiple militia noobs. If you stack ppl in a proto squad you can easily farm KDR. If this is not a proof of my claim I don't know what is. We all see it all day every day in pub games. I also see a bunch of high KDR players start bleeding this stat hard and fast as soon as they are solo and in a game with evenly matched sides. And I totally disagree with your comments re: humility and learning from these players. Playing against them is not fun because it generally means that you are playing against only OP and only stacked fits as well as full squads of KDR farming corps. Sure they may as well have skill too but this is not what you are gonna learn in this situation. The only lesson learned is that if you want to win you better stack. |
Zatara Rought
TeamPlayers EoN.
362
|
Posted - 2013.06.29 21:10:00 -
[68] - Quote
Let's evaluate here: Pardon my cinicism, but seeing how you are in Team Players, I would bet all those 23k adn 7.0 came from proto stomping noobs.
(You were wrong about your assertions here.)
I thought the only reason to protostomp was to have a kdr of of at least 7. (Never verified, a wrong dubious assertion here again) I am not gonna argue against that he is a beast or a god or a stud, I don't know who he is and I don't care. I am saying that kdr of 7 is possible with just about any weapon when proto stumping. (proved you were wrong about this one as well because i have proof from the players who do have that kind of KDR vs you who just dismissed it because that's all you could do.) So, it's a weak argument for why MD is a viable and balanced weapon. (No, if a good player can use it well, then why should I believe you're not just a noob who would be qq'ing over the HMG when it's perfectly fine like people are currently doing? or people qq'ing about nova knives being OP?) -_-
My response: I respectfully disagree.
the plasma cannon cannot get a kdr of seven, and if the MD was as busted as it is then obtaining a 7 KDR would be impossible. the lazer cannot get you a kdr of seven, and if the MD was as busted as it is then obtaining a 7 KDR would be impossible. People can achieve a KDR of 7 with the mass driver and maintain it post uprising, so it seem like that is evidence in favor of my r Even some of the best pubstomping campers can't get a kdr of 7. Like I said, there are fewer than 50 people on dust that have a kdr of 7 or higher (that have more than 8k kills and actually play) and even fewer if you really consider that many of those people are tankers. It proves a lot...name one bad player that has that 7 or higher KDR and I will rescind. (see this providing leeway for me to change my opinion? notice you never include any such statements in yours? Hmm)
Your response:
Oh come on. KDR is such a lame metric in this game. I wont be able to name anyone simply because I dont pay attention to KDR. (and of course because it's impossible even if you chose to ) KDR is something that protostomping corps use when they recruit and compare epeens inside the corp. (Oh so that's how you assume it goes cause you've been in how many of those corps? the butthurt is strong with this one) It has zero relevance to the game play and is a poor correlate to the skill. (in truth, as aforementioned, a player with that high of a KDR can't be a bad player using proto, they can't even be a good player using proto like Nikia Bethune, or King Kobrah, is has to be someone extremely exceptional, but of course it's easier for you to deny that and proffer weak arguments against it so please feel free) I can't tell you how many times I ve seen players from negative feedback back out from pub games when they play solo on a losing side (even if their side does not lose but comes close) just to save their KDR status (assuming intent ) If it was all about inflating KDR then they wouldn't be the most winningest corp on dust ). Yes, it's true that a bad player won't get KDR of 7 no matter what. (a welcome submission) Beyond that anyone with average skill can get that KDR if they want it. (Proof it's not an assertion? oh wait, you don't want to do that, you just want to throw out assertions without fact behind it cause that's easier than using facts and data and people's experiences sans your own ) In this game it's too easy to stack up proto equipment in your favor and then just carefully pick your fights. (maybe sometimes, but not always...or every decent sniper would have a 100 kdr and all these tryhards would just redline snipe right? ) The reason why there are not more ppl with a high KDR is because actually few ppl care that much about it to try to maintain it. (Exactly, meaning the ones who achieve that are the ones who earned 7 or higher kdr's, another wecome submission ) I am saying all of that to say that your argument about using one MD user maintaining a high KDR as an example to support you argument that MD is not a weak weapon is weak. (I think we're done here ) |
Zatara Rought
TeamPlayers EoN.
362
|
Posted - 2013.06.29 21:26:00 -
[69] - Quote
I think you are substituting arguments. (replacing arguments? which ones?) You intentionally try to merge (cause merging is the same as replacing?) discussion of KDR of one guy using MD and discussion of MD in general (cause using him as an example of why i don't think it's broken is argument substitution? ). When I refused to play by your rules (the butthurt is strong here ) which is a clear fallacy as far as argumentation goes, again you turn around and tell me that I have no proof to back up my argument but you dragging KDR of some far outlying guy (i could name others, but you weren't interested when fiddle, a guy who uses it competitively in PC came here to talk about it) in this discussion is totally fine (It is evidence, one you could have questioned but didn't...you simply didn't have any of your own ). Now you think that I have some personal bias in this whereas as far as I am concerned I am simply stating the widely held believes of probably 90% of the community who see that pubstompting is just a way to inflate KDR.
(I used his KDR to garner some efficacy for why I respect his opinion over a potential noob I don't know, because you don't know him. I hoped that asserting he had a KDR so high that only truly great players can achieve it, combined with the fact that he actually has played a lot vs the people in here who proly have maybe 1/5 of his experience playing with it, especially post uprising, and these stats are trackable vs a noob that has a .85 kdr and 900 kills posting his wise all knowing wisdom here, sure it's not the only way to assert he's worth listening to, but it is a reason why you should regardless of whether you want to be butthurt or not.
I maintain that KDR is a trash metric in this game. (Suit yourself ) It means very little because it's easy to achieve since there are multiple equipment tiers in the game and skill progression, so with that in mind a proto guy with 10mil SP can outright destroy multiple militia noobs. (proof of a single guy with KDR over 7 doesn't deserve it? No, that's what I thought.) If you stack ppl in a proto squad you can easily farm KDR. (unbased assertions assertions assertions, if you were right then people's kdr would be skyrocketing because 70% of dust atm is running proto noob) If this is not a proof of my claim I don't know what is. We all see it all day every day in pub games. I also see a bunch of high KDR players start bleeding this stat hard and fast as soon as they are solo and in a game with evenly matched sides. (Of course when they play other players play really good competition a 3 kdr will be great and a 5 would be intense...duh) And I totally disagree with your comments re: humility and learning from these players. Playing against them is not fun because it generally means that you are playing against only OP and only stacked fits as well as full squads of KDR farming corps. (which you can't do as well to have more fun using your best gear to take them on?) Sure they may as well have skill too but this is not what you are gonna learn in this situation. The only lesson learned is that if you want to win you better stack.[/quote] |
Zatara Rought
TeamPlayers EoN.
368
|
Posted - 2013.06.30 01:02:00 -
[70] - Quote
Now past that point can someone review what semper fi said here?
semperfi1999 wrote:
u dont know what your talking about.
The damage on the flaylock is as follows. 250 dmg for a direct hit and 230 dmg AOE (explosive radius dmg).
Actually yo In Dust weapons that have direct dmg and splash dmg have both of those dmgs added together for a hit. IE mass driver for a direct hit does MASSIVE dmg because it has the direct dmg plus the AOE dmgs.
So 250 direct dmg and 230 splash ends up with 480 dmg from a direct hit. Now its considered an explosive so it does less dmg to shields. I believe explosive damage only does 80% against shields??? Correct me if I am wrong on that number. So direct hit on shields would be 384 dmg. But it does additional dmg to armor. Explosive dmg to armor is +25% which is 600 dmg for a direct hit. If you dont believe me you can go test it out yourself. Or your can even view the fan fest video showing the flaylock. You will notice on the fanfest video that the flaylock was 1 shotting heavies who had full armor but no shields. A heavy with no armor mods has 405 armor (now remember in fanfest everyone was fully lvled up so the heavy would have had the 25% bonus to armor which actually brings that amount to 506 armor hp). And you can clearly see a direct hit on at least 2 occasions killing the heavy in 1 shot.
Like I said I dont care if you believe me or not. I have the proof right in front of me. And I play regularly with Bonney who uses them and he was skeptical at first but after using it he mentioned that he noticed the same thing the dmg done by a direct hit is MUCH MUCH greater than the dmg done by splash alone. If you look at the numbers noted the difference of 20 damage is pretty small to be able to notice a huge difference between a direct hit and a hit by splash. BTW a direct hit from the flaylock will insta kill 99% of the scouts.
|
|
Haulikko Sankari
Circle of Huskarl Minmatar Republic
0
|
Posted - 2013.06.30 02:21:00 -
[71] - Quote
Hodor |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
633
|
Posted - 2013.06.30 02:26:00 -
[72] - Quote
Ludvig Enraga wrote:Doc Noah wrote:Use a flux ffs, when will people "GET" that MD isnt meant to be a killer like the AR or HMG. Its a SUPPORT gun. support for what? special explosion effects? If it does not kill what and how does it support? Is it a revival gun? does it should nanohives? How exactly does it support?
it supports my LLAV |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
273
|
Posted - 2013.06.30 03:00:00 -
[73] - Quote
running away. I'll read your responses and get back to you when I am back later today or tomorrow. |
Zatara Rought
TeamPlayers EoN.
370
|
Posted - 2013.06.30 03:08:00 -
[74] - Quote
Look forward to it. Will be trawling the forums while at the slots tonight, drunk. |
The legend345
Silver Talon Corporation
191
|
Posted - 2013.06.30 03:49:00 -
[75] - Quote
Zatara Rought wrote:Look forward to it. Will be trawling the forums while at the slots tonight, drunk. You just made this thread enjoyable for me thanks |
Azura Sakura
Militaires-Sans-Frontieres
159
|
Posted - 2013.06.30 03:51:00 -
[76] - Quote
Saw argument over KDR. Proto > militia Gear > skill Team work (pub stomping)> solo play Shield > armor
(Just my opinion) oh... Forgot to mention, kb/m > DS3 ( once they get kb/m fixed or something? I only use DS3 for my console cause I wanna chill and fight) |
Justin Tymes
Condotta Rouvenor Gallente Federation
168
|
Posted - 2013.06.30 05:27:00 -
[77] - Quote
Why is flux being used as an argument? Why would I have to use a flux when Core Lotus kills instantly?
Anyway, MD is underwhelming right now. The Assault is the only viable one, standard and Breach are trash that are outclassed by ******* side-arms. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
275
|
Posted - 2013.06.30 07:06:00 -
[78] - Quote
Zatara Rought wrote:Let's evaluate here all of your responses to my posts: Pardon my cinicism, but seeing how you are in Team Players (cause being in teamplayers means you go protostomp noobs all day when our 2 most visible players, Cubs and our CEO Hightimes run in 32k fits in every pub match they play), I would bet all those 23k adn 7.0 came from proto stomping noobs. (You were wrong about your assertions here.) I thought the only reason to protostomp was to have a kdr of of at least 7. (Never verified, a wrong dubious assertion here again) I am not gonna argue against that he is a beast or a god or a stud, I don't know who he is and I don't care. I am saying that kdr of 7 is possible with just about any weapon when proto stumping. (proved you were wrong about this one as well because i have proof from the players who do have that kind of KDR vs you who just dismissed it because that's all you could do.) So, it's a weak argument for why MD is a viable and balanced weapon. (No, if a good player can use it well, then why should I believe you're not just a noob who would be qq'ing over the HMG when it's perfectly fine like people are currently doing? or people qq'ing about nova knives being OP?) -_- My response: I respectfully disagree. the plasma cannon cannot get a kdr of seven, and if the MD was as busted as it is then obtaining a 7 KDR would be impossible. the lazer cannot get you a kdr of seven, and if the MD was as busted as it is then obtaining a 7 KDR would be impossible. People can achieve a KDR of 7 with the mass driver and maintain it post uprising, so it seem like that is evidence in favor of my r Even some of the best pubstomping campers can't get a kdr of 7. Like I said, there are fewer than 50 people on dust that have a kdr of 7 or higher (that have more than 8k kills and actually play) and even fewer if you really consider that many of those people are tankers. It proves a lot...name one bad player that has that 7 or higher KDR and I will rescind. (see this providing leeway for me to change my opinion? notice you never include any such statements in yours? Hmm) Your response: Oh come on. KDR is such a lame metric in this game. I wont be able to name anyone simply because I dont pay attention to KDR. (and of course because it's impossible even if you chose to ) KDR is something that protostomping corps use when they recruit and compare epeens inside the corp. (Oh so that's how you assume it goes cause you've been in how many of those corps? the butthurt is strong with this one) It has zero relevance to the game play and is a poor correlate to the skill. (in truth, as aforementioned, a player with that high of a KDR can't be a bad player using proto, they can't even be a good player using proto like Nikia Bethune, or King Kobrah, is has to be someone extremely exceptional, but of course it's easier for you to deny that and proffer weak arguments against it so please feel free) I can't tell you how many times I ve seen players from negative feedback back out from pub games when they play solo on a losing side (even if their side does not lose but comes close) just to save their KDR status (assuming intent ) If it was all about inflating KDR then they wouldn't be the most winningest corp on dust ). Yes, it's true that a bad player won't get KDR of 7 no matter what. (a welcome submission) Beyond that anyone with average skill can get that KDR if they want it. (Proof it's not an assertion? oh wait, you don't want to do that, you just want to throw out assertions without fact behind it cause that's easier than using facts and data and people's experiences sans your own ) In this game it's too easy to stack up proto equipment in your favor and then just carefully pick your fights. (maybe sometimes, but not always...or every decent sniper would have a 100 kdr and all these tryhards would just redline snipe right? ) The reason why there are not more ppl with a high KDR is because actually few ppl care that much about it to try to maintain it. (Exactly, meaning the ones who achieve that are the ones who earned 7 or higher kdr's, another wecome submission ) I am saying all of that to say that your argument about using one MD user maintaining a high KDR as an example to support you argument that MD is not a weak weapon is weak. (I think we're done here )
Lol man. Seriously you cant provide a sound counter argument to any of my points. 1. Things like 'assuming intent' - does not take much 'assuming' at all to be able to call it. All these 'beast' players rage quit when they are in an even game w/o their buddies in a squad. What do you think their 'intent' is when they leave all of a sudden when the odds are not in their favor? - food is burning in the oven? baby woke up? trigger finger cramp? 2. "butthurt" - just because I am calling things what they are means I am a jealous noob who wishes he could pubstomp, right? That's totally, not 'assumption of intent' on your part. 3. I don't know why you think it takes someone 'exceptional' to mush opponents in militia gear. Sure it takes some skill. But not a god's gift. Dust is like any other game in this regard. I've seen it time and time again - ppl with high KDR's tend to be KDR hores who farm KDR - not someone who comes out on top no matter what's thrown at them. 4. Re: the most winningest corp: granted it's full of excellent players but the winningest part comes directly from pub stomping: stacking full squads of fully equipped players deployed into pub games that are 70% random red dots - it's hard not to win those games, don't you think? 5. Re: firmness of my evidence: sure it mostly an opinion based on observation. I don't even claim it to be expert opinion - however, my opinions are based on a vast body of obsrvation; yours on the other hand are random stand alone examples - like some KDR 7 guy
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |